RiveRive
ClassSentinel level 5 skill
DescriptionA combo of three melee attacks. Every third consecutive attack with Rive slashes in a full circle around the character, dealing double damage.
Cooldown
0s
Mana cost0
Speed
1.833 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.2s
Speed Multiplier: 1.25
Settle Low Priority Ratio: 32%
Scales With: Attack Speed
Scaling TagsPhysicalMeleeAreaStrength
Scaling
Per Point of Strength:
  • +4% increased Damage
Combo Skill
Rive
Rive
Damage
NameRive
Base Damage2 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Rive0
    A combo of three melee attacks. Every third consecutive attack with Rive slashes in a full circle around the character, dealing double damage.
    Champion5
    • Damage +5% per point
    • Increased Stun Chance 10% per point
    Rive deals more damage (multiplicative with other modifiers) and has an increased chance to stun enemies.
    Bound Weapon4
    • Forged Weapon chance on Kill 6% per point
    • Forged Weapon chance on Hit vs Boss or Rare 4% per point
    When Rive kills an enemy or hits a boss or rare enemy, you have a chance to summon a Forged Weapon.
    Temporal Warrior1
    • Void Damage +10%
    • Doubles Echo Chance
    Rive deals more void damage (multiplicative with other modifiers) and your chance to Echo with Rive is doubled.
    Azure Crescendo3
    • Mana Gained 5 per point
    • Third Strike Damage +12% per point
    Rive's third strike deals more damage (multiplicative with other modifiers) and restores mana if it hits at least one target.
    Ripples of Oblivion5
    • Damage +5% per point
    • Bonus Tripled For Echoes
    Rive deals more damage (multiplicative with other modifiers). This effect is tripled for Echoes.
    Sever3
    • First Strike Ignite Chance +50% per point
    Rive's first strike has a chance to ignite enemies.
    Twisting Fangs3
    • Second Strike Ignite Chance +50% per point
    Rive's second strike has a chance to ignite enemies.
    Assassin's Sustenance1
    • Damage Leeched As Health buff 3%
    • Buff Duration (seconds) 3
    When you trigger Flame Drinker's Blade's effect you also gain an additional buff that causes you to leech a percentage of the damage you deal as health. Unlike the buff from Flame Drinker's Blade, this buff cannot stack.
    Savagery3
    • More Hit Damage Vs Ignited Enemies +15% per point
    Rive hits deal more damage to ignited targets (multiplicative with other modifiers).
    Flurry5
    • First And Second Strike Attack Speed +8% per point
    Rive's first and second strike have increased attack speed.
    Concentration4
    • First And Second Strike Base Crit Chance +1% per point
    • Third Strike Base Crit Chance +2% per point
    Improves Rive's base critical strike chance. This bonus is doubled for Rive's third strike.
    Adrenaline4
    • Increased Crit Chance 7% per point
    Rive's first strike grants you increased critical strike chance on hit for 4 seconds. Stacks up to 4 times.
    Focused Strike1
    • Third Strike Always Crits
    • First And Second Strike Never Crit
    Rive's third strike always crits, but strikes one and two can no longer critically strike.
    Rending2
    • First And Second Strike Armour Shred Chance +30% per point
    Rive's first and second strike have a chance to reduce enemy armor.
    Cadence1
    • Change Sequence Of Strikes
    Changes Rive's sequence of strikes to 1, 2, 1, 2, 3.
    Triple Threat1
    • Third Strike Damage +50%
    • Third Strike Area +50%
    • Increased Stun Chance +50%
    Rive's third strike deals more damage (multiplicative with other modifiers) and hits in a larger area, and has increased chance to stun enemies.
    Iron Reach4
    • Strike Two Damage +25% per point
    • Strike Two Area +25% per point
    Rive's second strike deals more damage (multiplicative with other modifiers) in a larger area.
    Outburst3
    • Third Strike Area +30% per point
    Rive's third strike deals damage in a larger area.
    Reclamation2
    • Third Strike Health Leech 5% per point
    Rive's third strike leeches damage dealt as health.
    Brutality3
    • Third Strike Damage +15% per point
    Rive's third strike deals more damage (multiplicative with other modifiers).
    Massacre3
    • Third Strike Detonate On Kill Chance 10% per point
    Rive's third strike has a chance to detonate enemies it kills, dealing fire damage to nearby enemies.
    Laceration1
    • Lacerates on Hit
    Rive's third strike lacerates enemies on it. Lacerated enemies take melee damage over time for 3 seconds, with base damage equal to 100% of your added melee damage. Laceration does not stack.
    Weapon Specialist1
    • Physical Damage per Dexterity with a Sword +1
    • Void Damage per Vitality with an Axe +1
    • Fire Damage per Attunement with a Mace +1
    Rive deals additional melee physical damage per point of Dexterity if you are using a Sword. Rive deals additional melee void damage per point of Vitality if you are using an Axe. Rive deals additional melee fire damage per point of Attunement if you are using a Mace.
    Flame Drinker's Blade1
    • Physical Penetration Per Ignite Consumed 3%
    • Buff Duration (seconds) 3
    Rive's third strike consumes all stacks of ignite you applied to enemies it hits, granting you a buff that grants physical penetration per stack consumed. You can have multiple instances of this buff at once.
    Indomitable1
    • First Strike Wave Of Energy At High Health
    If you are at high health and have positive mana, Rive's first strike releases a wave of energy that passes through enemies.
    Double Slash1
    • Skips Third Strike
    Rive skips its third strike.
    Challenge1
    • Strike Two Pulls Enemies
    • Mana Cost +5
    If you have positive mana, Rive's second strike pulls enemies, but costs more mana.
    Coup de Grace1
    • Strike Three Kill Threshold 15%
    Rive's third strike instantly kills enemies below a health threshold (a percentage of their maximum health).
    Foe Cleaver1
    • Effect of Damage Stats on a 2h Weapon +100%
    • Effect of Ailment Chance Stats on a 2h Weapon +100%
    If you are using a two handed weapon, stats on that weapon that directly add damage, increase damage or add a chance to apply an ailment on hit, have double effect for Rive.
    Scrap Metal1
    • Forged Weapons -> Scrap Metal
    • Armour per Scrap Metal +3%
    • Rive Damage per Scrap Metal +3%
    Whenever you would summon a Forged Weapon from any source, you instead gain a stack of Scrap Metal. Each stack grants more armour and more damage with Rive (multiplicative with other modifiers).
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