SmiteSmite
ClassSentinel level 20 skill
DescriptionSmites a target enemy with a bolt of holy fire that descends from the sky, healing allies around the target for 60 health. If you are in the area you are also healed.

Cannot be used without a target.
Cooldown
0s
Mana cost3
Range20
Speed
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.07s
Speed Multiplier: 1
Settle Low Priority Ratio: 50%
Scales With: Cast Speed
Scaling TagsFireSpellAttunement
Scaling
Per Point of Attunement:
  • +4% increased Damage
  • 4% increased Increased Healing Effectiveness
Damage
NameSmite
Base Damage30 Fire
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
150%
Is Hit
Yes
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Smite0
    Smites a target enemy with a bolt of holy fire that descends from the sky, healing allies around the target for 60 health. If you are in the area you are also healed. Cannot be used without a target.
    Epicenter3
    • Fissure Area +20% per point
    Fissure deals damage in a larger area.
    Heavy Impact5
    • Fissure Damage +20% per point
    Fissure deal more damage (multiplicative with other modifiers).
    Six Feet Under3
    • Fissure Kill Threshold 3% per point
    Fissure instantly kills enemies that are below a health threshold (percentage of their maximum health).
    Aftershock5
    • Fissure Duration (Seconds) +1 per point
    • Mana Cost +1 per point
    Fissures last longer, but Smite costs more mana.
    Forceful Impact5
    • Knockback Distance (Meters) 1 per point
    Smite hits knock enemies back.
    Holy Wave4
    • Heal Area +35% per point
    Smite heals in a larger area.
    Righteous Fury5
    • Global Melee Fire Damage +4 per point
    You deal additional melee fire damage if you have hit an enemy with Smite recently (last 4 seconds).
    Righteous Flurry4
    • Attack and Cast Speed +5% per point
    You have increased attack and cast speed if you have hit an enemy with Smite recently (last 4 seconds).
    Panacea5
    • Cleanse Chance 6% per point
    Being healed by Smite has a chance to cleanse all negative ailments, such as ignite and chill, from you and allies.
    Soothing Balm3
    • Health Regen On Heal +50% per point
    • Mana Regen On Heal +10% per point
    Being healed by Smite grants you or your allies increased health and mana regeneration for 4 seconds (does not stack).
    Pillars of Light3
    • Double Cast Chance 12% per point
    When you directly cast smite, you have a chance to double cast. The additional cast does not incur a mana cost and cannot teleport you if you have the Descend node.
    Holy Fire5
    • Ignite Chance +25% per point
    Smite hits have a chance to ignite enemies.
    Conflagration5
    • Hit Damage Vs Ignited Enemies +20% per point
    Smite hits deal more damage to ignited enemies (multiplicative with other modifiers).
    Immolate2
    • Spreading Flames Chance +20% per point
    Smite hits have a chance to apply Spreading Flames
    Righteous Overload5
    • Chance To Detonate Slain Enemy 20% per point
    Enemies killed by Smite have a chance to explode, dealing fire damage to nearby enemies.
    Blinding Flash5
    • Blind Chance +10% per point
    • Hit Damage vs Blinded +10% per point
    Smite hits have a chance to blind enemies and deal more damage to blinded enemies (multiplicative with other modifiers).
    Charged Hand5
    • Lightning Penetration with Electrify +15% per point
    • Electrify Duration +15% per point
    Electrify applied by Smite has increased duration and additional Lightning Penetration
    Wandering Bolts3
    • Lightning Bolt Targets +1 per point
    Lightning Bolts created by Smite hit additional enemies.
    Conviction5
    • Base Crit Chance +2% per point
    • Cast Speed -5% per point
    Improves Smite's base critical strike chance, but Smite has reduced cast speed.
    Deep Impact4
    • Critical Multiplier +25% per point
    Smite critical strikes deal more damage.
    Grace5
    • Smite Healing +40% per point
    Smite heals allies for more health.
    Atonement5
    • Sacrifice Health Cost -20% per point
    The Sacrifice node costs less health.
    Fissure1
    • Fissure Under Smite Target
    • Fissure Mana Cost +10
    Smite causes a Fissure underneath the target, dealing fire damage to enemies who stand on it. Fissure costs 10 mana, last 3 seconds and has a 0.5 second cooldown.
    Descend1
    • Teleport To Target Location
    • Physical Damage (AOE) 40
    • Mana Cost +20
    • Cooldown (seconds) +6
    • Counts as Traversal Skill
    You appear at Smite's targeted location, dealing physical damage to surrounding enemies. Smite costs more mana, has a cooldown, and counts as a Traversal skill.
    Desperate Measures1
    • Out-Of-Mana Cost 0
    • Cannot Heal Or Cleanse
    • Cannot Summon Fissures
    When you are out of mana Smite is free, but cannot heal, cleanse, or create Fissures.
    Order of Lagon1
    • Fire -> Lightning Damage
    • Ignite -> Electrify Chance
    Smite's base fire damage is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to fire damage. Ignite chance from all sources is converted to electrify chance for Smite and effects related to ignite now depend on electrify instead.
    Unbalanced Scale1
    • Lightning Bolt Targets 3
    • Mana Cost +5
    Smite hits also cast a Lightning Bolt at 3 nearby enemies, dealing lightning damage. Smite costs more mana.
    Sacrifice5
    • Damage +50% per point
    • Health Consumed (of current health) 3% per point
    Smite deals significantly more damage (multiplicative with other modifiers), but Smite consumes a percent of your current health on cast.
    Piety5
    • Electrify Chance 20% per point
    Smite has a chance to Electrify on hit.
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