Home>Acolyte>Summon Skeletal Mage
Summon Skeletal MageSummon Skeletal Mage
ClassNecromancer level 5 skill
DescriptionSummons a Skeletal Mage to assist you. You are limited to 2 Skeletal Mages at a time.
Skeletal Mages cast Dread Bolt, which has 150% added damage effectiveness and has a 50% chance to apply Damned on hit.
Cooldown
0s
Mana cost27
Range20
Speed
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.2s
Speed Multiplier: 1
Settle Low Priority Ratio: 50%
Scales With: Cast Speed
Scaling TagsMinionIntelligence
Minion TagsNecroticSpell
Scaling
Per Point of Intelligence:
  • +5 Minion Health
  • +4% increased Minion Damage
Per Level:
  • +5 Minion Health
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Summon Skeletal Mage0
    Summons a Skeletal Mage to assist you. You are limited to 2 Skeletal Mages at a time. Skeletal Mages cast Dread Bolt, which has 150% added damage effectiveness and has a 50% chance to apply Damned on hit.
    Gravetide5
    • Spell Damage +3 per point
    Skeletal Mages deal additional spell damage.
    Macabre Waltz1
    • Sacrifices Melee Wraiths
    • Sacrifices Blood Spectres
    Skeletal Mages can cast Profane Oblation on your melee Wraiths and Blood Spectres, sacrificing them to deal necrotic damage to surrounding enemies.
    Underlings1
    • Sacrifices Skeleton Warriors
    • Sacrifices Skeleton Rogues
    • Sacrifices Skeleton Vanguards
    Skeletal Mages can cast Profane Oblation on your Skeleton Warriors, Skeleton Rogues, and Skeleton Vanguards, sacrificing them to deal necrotic damage to surrounding enemies.
    Frost Lich1
    • Increased Damage 20%
    • Removes Mages
    • Removes Pyromancers
    Removes regular Skeletal Mages and Pyromancers from the pool of Skeletal Mages that can be summoned, and your Skeletal Mages deal increased damage.
    Frozen Tomb4
    • Freeze Rate Multiplier +50% per point
    • Stun Chance +50% per point
    Skeletal Mages have an increased chance to stun enemies and an increased freeze rate.
    Putrid Essence4
    • Poison Chance +25% per point
    Skeletal Mage hits have a chance to poison enemies.
    Ossein Frenzy3
    • Frenzy Chance +10% per point
    Skeletal Mages have a chance to gain Frenzy for 3 seconds when they hit an enemy.
    Inferno1
    • Health +20%
    • Removes Mages
    Your Skeletal Mages have increased health, but regular Skeletal Mages are removed from the summon pool of Skeletal Mages.
    Flame Rot4
    • Fire Penetration with Ignite +10% per point
    • Ignite Duration +10% per point
    • Poison Penetration with Poison +10% per point
    • Poison Duration +10% per point
    Ignites and poisons inflicted by Skeletal Mages last longer and have additional Penetration.
    Celer Mortis5
    • Base Crit Chance +3% per point
    • Movespeed +4% per point
    Improves Skeletal Mages' base critical strike chance and they move faster.
    Grey Merchant3
    • Critical Multiplier +10% per point
    • Maximum Health Gained On Crit 5% per point
    Skeletal Mages' critical strikes deal more damage, and when they critically strike they are healed for a percentage of their maximum health.
    Leech Life5
    • Health Leech +0.5% per point
    • Health +15% per point
    Skeletal Mages leech a portion of the damage they deal as health and have increased maximum health.
    Flaming Attacks5
    • Melee Fire Damage +4 per point
    Death Knight melee hits deal additional fire damage.
    Death Blossom1
    • Death Knights Cast Haunt
    • Extra Projectiles +4
    Death Knights cast Hungering Souls with additional projectiles. Hungering Souls has an 8 second cooldown when cast by Death Knights.
    Battle Hardened3
    • Cooldown Recovery Speed +34# per point
    Skeletal Mages are able to use their abilities more frequently.
    Splintered Dominion4
    • Extra Projectiles Chance +25% per point
    • Melee Area Of Effect +25% per point
    Skeletal Mages have a chance to fire 2 additional projectiles. Skeletal Mages have an increased area of effect with melee attacks.
    Argonautic Speed4
    • Attack Speed +5% per point
    • Cast Speed +5% per point
    Skeletal Mages attack and cast faster (multiplicative with other modifiers).
    Shadow Wardens4
    • Ward Per Second 15 per point
    • Critical Strike Avoidance +25% per point
    Skeletal Mages' gain ward over time and have a chance to avoid critical strikes.
    Cryomancers1
    • Adds Cryomancers
    • Poison Chance -> Chill Chance
    Adds Cryomancers to the pool of Skeletal Mages that can be summoned. Cryomancers deal cold damage and cast Ice Shard. All poison chance gained from this tree is converted to chill chance for Cryomancers.
    Pyromancers1
    • Adds Pyromancers
    • Poison Chance -> Ignite Chance
    Adds Pyromancers to the summon pool of Skeletal Mages that can be summoned. Pyromancers deal fire damage and cast Fireball. All poison chance gained from this tree is converted to ignite chance for Pyromancers.
    Order of Death1
    • Maximum Number Of Skeleton Mages +1
    You can summon more Skeletal Mages.
    Death Knights1
    • Adds Death Knights
    • Removes Other Skeletal Mage Types
    Adds Death Knights to the summon pool of Skeletal Mages, which uses melee necrotic attacks, and removes all other types of Skeletal Mages from the pool.
    Undead Mortars1
    • Mages Cast Necrotic Mortar
    Skeletal Mages cast Necrotic Mortar, a ranged necrotic spell with a large area of effect. Necrotic Mortar has a 6 second cooldown.
    Archmage1
    • Damage +130%
    • Health +130%
    • Size +30%
    • Double Extra Projectiles
    • Maximum Arch Mages 1
    You can only summon one Skeletal Mage, an Archmage, that has significantly more maximum health and damage (both multiplicative with other modifiers), fires twice the number of extra projectiles, and is larger.
    Forbidden Arcana5
    • More Damage per 25 max mana +1% per point
    Skeletal Mages deal more damage based on your maximum mana.
    Grave Passage1
    • Teleport On Summon
    • Cooldown (seconds) 4.5
    • Counts as Traversal Skill
    When you directly cast Summon Skeletal Mage you are teleported to the target location. Summon Skeletal Mage now has a cooldown and counts as Traversal skill.
    Death's Cavalry3
    • Minions Teleported 3 per point
    When you teleport using Summon Skeletal Mage some of your other minions are teleported with you.
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