Home>Primalist>Summon Sabertooth
Summon SabertoothSummon Sabertooth
ClassBeastmaster level 35 skill
DescriptionSummons a primal sabertooth cat that leaps into combat. When its health drops to 0 it is downed, and you can stand near it to revive it.

The sabertooth cat counts as a companion. You can have a maximum of two companions at once by default.
Cooldown
4s
Mana cost60
Range20
Speed
0.733 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.43s
Speed Multiplier: 0.5
Settle Low Priority Ratio: 70%
Scales With: Cast Speed
Scaling TagsMinionCompanionStrength
Minion TagsPhysicalMelee
Scaling
Per Point of Strength:
  • +12 Minion Health
  • +4% increased Minion Damage
Per Level:
  • +12 Minion Health
Combo Skill
Flurry Swipes
Non-Damaging
NameSummon Sabertooth
Summons
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Summon Sabertooth0
    Summons a primal sabertooth cat that leaps into combat. When its health drops to 0 it is downed, and you can stand near it to revive it. The sabertooth cat counts as a companion. You can have a maximum of two companions at once by default.
    Prowling Juggernaut5
    • Health +10% per point
    • Health Recovered on Leap 5% per point
    Your sabertooth has more health (multiplicative with other modifiers) and recovers a percentage of its maximum health when it leaps.
    Frozen Fur3
    • Cold Resistance +20% per point
    • Chill Retaliation Chance 12% per point
    Your Sabertooth has additional cold resistance and it has a chance to chill attackers that hit it.
    Constitution5
    • Health +5% per point
    • Health Regen +60% per point
    Your Sabertooth has more health (multiplicative with other modifiers) and increased health regeneration.
    Camouflage4
    • Dodge Rating +90 per point
    • Dodge Rating Per Dexterity +5% per point
    Your Sabertooth has additional dodge chance, and it gains more dodge rating (multiplicative with other modifiers) for each point of Dexterity you have.
    Sabermaw5
    • Melee Damage +6% per point
    • Melee Area +10% per point
    Your Sabertooth deals more melee damage (multiplicative with other modifiers) and its melee attacks have increased area.
    Keen Senses5
    • Increased Crit Chance 30% per point
    Your Sabertooth has increased critical strike chance.
    Opportunistic Hunter5
    • Critical Multiplier +20% per point
    Your Sabertooth's critical strikes deal more damage.
    Gauging Claws1
    • Bleed Chance +33%
    Your Sabertooth's hits have a chance to cause enemies to bleed.
    Agile and Deadly5
    • Melee Attack Speed +6% per point
    • Movespeed +4% per point
    Your Sabertooth has increased attack speed.
    From the Brink2
    • Damage on Low Health +65% per point
    • Melee Leech on Low Health +5% per point
    While your Sabertooth is on low health it deals more damage (multiplicative with other modifiers) and leeches a portion of the melee damage it deals as health.
    Patient Predator5
    • Damage Over Time +30% per point
    Your sabertooth deals more damage over time (multiplicative with other modifiers).
    Frost Fang5
    • Cold Damage +4 per point
    Your Sabertooth deals additional cold damage with spells and melee attacks.
    King of the Tundra3
    • Freeze Rate Multiplier +60% per point
    • Freeze Rate per Chill +15% per point
    Your sabertooth has additional Freeze Rate Multiplier and it has more Freeze Rate per stack of Chill on the target (multiplicative with other modifiers)
    Northwind5
    • Cooldown Recovery Speed +15% per point
    Your Sabertooth's cooldowns for all of its abilities are shorter.
    Shatterhide1
    • Physical -> Cold Damage Taken 100%
    All physical damage dealt to your Sabertooth is converted to cold damage. Consequently it is reduced by cold resistance, but not by physical resistance.
    Savage Catalyst5
    • Flurry Swipes Chance on Attack 5% per point
    When your Sabertooth directly uses a melee attack and hits at least one target it has a chance to use Flurry Swipes
    Frenzy1
    • Attack Speed +50%
    • Bleed Chance +50%
    • More Damage Taken 33%
    Your Sabertooth has increased melee attack speed and has a chance to cause enemies to bleed, but your Sabertooth takes more damage (multiplicative with other modifiers).
    Ice Tiger1
    • Base Melee Damage -> Cold 100%
    • Melee Attacks can Freeze
    Your Sabertooth becomes an Ice Tiger, converting 100% of its base melee physical damage to cold. Consequently this damage scales with increases to cold damage, but not with increases to physical damage. The Ice Tiger's melee attacks have a Freeze Rate equal to twice their base damage. The Ice Tiger's melee attacks' Physical tags are swapped for Cold tags.
    Rhyme Heart1
    • Sabertooth Casts Frost Nova
    Your Sabertooth gains the ability to cast Frost Nova, a cold spell that hits all nearby enemies and has a freeze rate of 30. Frost Nova has a 10 second cooldown.
    Ice Bringer1
    • Sabertooth Casts Ice Vortex
    Your sabertooth retaliates with Ice Vortex when it takes 70 or more damage. Ice Vortex is a spell that deals cold damage over time in an area, and scales with your Sabertooth's increases to cold damage, spell damage, and damage over time.
    Heavy Paws1
    • Melee Damage +40%
    • Increased Stun Chance 40%
    • Cannot Leap
    Your Sabertooth deals more melee damage (multiplicative with other modifiers) and have an increased chance to stun enemies, but your Sabertooth can no longer leap.
    Pounce1
    • Flurry Swipes after Leaping
    When your sabertooth leaps it uses Flurry Swipes when it lands.
    Cornered Beast1
    • Flurry Swipes Bleed Chance +100%
    • Flurry Swipes Crit Chance if You or Your Sabertooth are below 50% Health +100%
    Your Sabertooth's Flurry Swipes inflict Bleed on hit and if you or your Sabertoth are below half health it always crits.
    Hunter's Trail4
    • You gain Haste when your Sabertooth Leaps
    • Haste Duration (Seconds) 1.5 per point
    When your sabertooth leaps you gain Haste for a duration
    Snow Stalker3
    • Damage per Chill +6% per point
    Your Sabertooth deals more damage (mutliplicative with other modifiers) per stack of Chill on the target.
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