Judgement | |||||||||||||||||||||||||||||||
Class | Paladin level 30 skill | ||||||||||||||||||||||||||||||
Description | A powerful melee attack that leaves an area of {Consecrated Ground} for 4 seconds. Allies on the {Consecrated Ground} are healed for 50 health each second. Enemies on Consecrate Ground take fire damage over time that scales with spell damage. Consecrate Ground gains 1 spell damage per 5% increased healing effectiveness. | ||||||||||||||||||||||||||||||
Cooldown | 4s | ||||||||||||||||||||||||||||||
Mana cost | 15 | ||||||||||||||||||||||||||||||
Speed | 1.169 per second (if no cooldown) Use Duration: 0.8s Use Delay: 0.2s Speed Multiplier: 0.85 Settle Low Priority Ratio: 25% Scales With: Attack Speed | ||||||||||||||||||||||||||||||
Scaling Tags | FireMeleeDoTSpellAreaStrengthAttunement | ||||||||||||||||||||||||||||||
Scaling | Per Point of Strength:
Per Point of Attunement:
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Damage |
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Name | Max Points | Stats | Related Skill | Description | |
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Judgement | 0 | A powerful melee attack that leaves an area of Consecrated Ground for 4 seconds. Allies on the Consecrated Ground are healed for 50 health each second. Enemies on Consecrate Ground take fire damage over time that scales with spell damage. Consecrate Ground gains 1 spell damage per 5% increased healing effectiveness. | |||
Sanctified Serenity | 4 |
| Consecrated Ground has increased healing effectiveness. | ||
Lingering Force | 5 |
| Consecrated Ground lasts longer. | ||
Destructive Impact | 4 |
| Consecrated Ground heals allies and deals damage in a larger area. | ||
Holy Blast | 4 |
| Holy Eruption deals more damage (multiplicative with other modifiers) and restore more health. | ||
Cleansing Light | 1 |
| Holy Eruption cleanses negative ailments, such as ignite and chill, on you and allies. | ||
Expedite | 4 |
| Consecrated Ground restores more health, but has a shorter duration. | ||
Flaming Soul | 4 |
| Consecrated Ground deals more damage (multiplicative with other modifiers). | ||
Ashes To Dust | 4 |
| Consecrated Ground has a chance to shred enemy armor each second. | ||
Divine Destruction | 4 |
| Judgement hits and Conscrated Ground deal more damage against enemies at high health (multiplicative with other modifiers). | ||
Scourgebane | 4 |
| Judgement hits deal more hit damage to rare and boss enemies (multiplicative with other modifiers). | ||
Proclamation | 5 |
| Judgement deals more damage (multiplicative with other modifiers) and has an increased chance to stun enemies. | ||
Sacred Sword | 4 |
| Judgement hits have a chance to ignite enemies and ignites applied by Judgement have additional Fire Penetration. | ||
Warrior's Tithe | 4 |
| Judgement's melee attack heals you and nearby allied players for each enemy it hits. This healing is affected by your increased healing effectiveness. | ||
Purifying Flame | 4 |
| Judgement hits and Consecrated Ground deal more damage against ignited enemies (multiplicative with other modifiers). | ||
Fervent Impact | 4 |
| Judgement hits have more critical strike chance against ignited enemies (multiplicative with other modifiers). | ||
Punish | 4 |
| Judgement critical strikes deal more damage. | ||
Prophesied Immolation | 1 |
| Judgement's melee attack cannot be dodged and deals more fire damage (multiplicative with other modifiers) based on your increased healing effectiveness. | ||
Anointed | 1 |
| Consecrated Ground becomes a Consecrating Aura which surrounds you, but Judgement costs more mana and has a longer cooldown. | ||
Holy Eruption | 1 |
| When Consecrated Ground finishes, it casts Holy Eruption, dealing fire damage to all nearby enemies and heals you and all your nearby allies for 80 health. | ||
Sanctification | 1 |
| Judgement now pulls in enemies and slows them, but its initial hit no longer deals damage. | ||
Sigil of Sacrifice | 2 |
| Judgement consumes all of your Sigils of Hope to deal additional fire damage for each Sigil consumed. | ||
Ascendant Liturgy | 1 |
| Judgement gains significant physical and fire penetration, but no longer leaves behind Consecrated Ground. | ||
Righteous Decree | 4 |
| Judgement also casts Smite at nearby enemies. Smite consumes mana equal to its mana cost for each cast. | ||
Swift Verdict | 3 |
| Judgement has a shorter cooldown and a lower mana cost. | ||
Ensuing Fervour | 4 |
| You gain Frenzy for a duration after using Judgement if it hits at least one enemy. | ||
Pious Offering | 5 |
| Judgement now also consumes a percentage of your current mana and deals more damage (multiplicative with other modifiers) per mana consumed. | ||
Deliverance | 4 |
| If you hit at least one enemy with Judgement you gain the Deliverance buff, which drastically increases mana regen and health regen. | ||
Holy War | 1 |
| While you have the Deliverance buff whenever you directly use Vengeance, Rive, or Multistrike and hit at least one enemy you regain additional mana. | ||
Urgent Inquisition | 1 |
| Judgement no longer has a cooldown, but costs substantially more mana. Its mana cost now counts as mana consumed for the effect of the Pious Offering node. |