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Judgement
ClassPaladin level 30 skill
DescriptionA powerful melee attack that leaves an area of consecrated ground for 4 seconds.

Allies on the consecrated ground are healed for 50 health each second.

Enemies on Consecrate Ground take fire damage over time that scales with spell damage. Consecrate Ground gains 1 Adaptive Spell Damage per 5% increased healing effectiveness.
Cooldown4s
Mana cost15
Scaling TagsPhysicalFireMeleeDoTSpellStrengthAttunement
Scaling
Per Point of Strength:
  • +4% increased Damage
Per Point of Attunement:
  • +4% increased Damage
  • 4% Increased Healing Effectiveness
Damage
NameJudgement
Base Damage2 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
350%
Is HitYes
NameConsecrated Ground
Base Damage13.32 Fire
Critical Chance0%
Critical Multiplier100%
Added Damage Scaling
67% (203.03% effectiveness per second)
Is HitNo
Interval0.33s
Radius2
Damage TagsSpellDoT
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Judgement0
    A powerful melee attack that leaves an area of consecrated ground for 4 seconds. Allies on the consecrated ground are healed for 50 health each second. Enemies on Consecrate Ground take fire damage over time that scales with spell damage. Consecrate Ground gains 1 Adaptive Spell Damage per 5% increased healing effectiveness.
    Sanctified Serenity4
    • Consecrated Ground Healing Effectiveness +25% per point
    Consecrated Ground has increased healing effectiveness.
    Lingering Force5
    • Duration +12% per point
    Consecrated Ground lasts longer.
    Destructive Impact4
    • Area +30% per point
    Consecrated Ground heals allies and deals damage in a larger area.
    Holy Blast4
    • Holy Eruption Damage +25% per point
    • Holy Eruption Healing +25% per point
    Holy Eruption deals more damage (multiplicative with other modifiers) and restore more health.
    Cleansing Light1
    • Holy Eruption Cleanses Ailments
    Holy Eruption cleanses negative ailments, such as ignite and chill, on you and allies.
    Expedite4
    • Consecrated Ground Healing +25% per point
    • Duration -20% per point
    Consecrated Ground restores more health, but has a shorter duration.
    Flaming Soul4
    • Consecrated Ground Damage +25% per point
    Consecrated Ground deals more damage (multiplicative with other modifiers).
    Ashes To Dust4
    • Consecrated Ground Armour Shred Chance +50% per point
    Consecrated Ground has a chance to reduce enemy armor each second.
    Divine Destruction4
    • Hit Damage Against High Health +20% per point
    • Conscrated Ground Damage Against High Health +20% per point
    Judgement hits and Conscrated Ground deal more damage against enemies at high health (multiplicative with other modifiers).
    Scourgebane4
    • Hit Damage Against Rares And Bosses +20% per point
    Judgement hits deal more hit damage to rare and boss enemies (multiplicative with other modifiers).
    Proclamation5
    • Damage +20% per point
    • Stun Chance +20% per point
    Judgement deals more damage (multiplicative with other modifiers) and has an increased chance to stun enemies.
    Sacred Sword4
    • Ignite Chance +25% per point
    • Ignite Effect +25% per point
    Judgement hits have a chance to ignite enemies and ignites applied by Judgement have increased effect.
    Searing Faith1
    • Melee Fire Damage +5
    • Fire Damage +50%
    • Consecrated Ground No Longer Heals
    Judgement deals more fire damage (mutliplicative with other modifiers) and its hits deal additional melee fire damage. Consecrated Ground no longer heals.
    Purifying Flame4
    • Hit Damage Against Ignited Enemies +15% per point
    • Conscrated Ground Damage Against Ignited Enemies +15% per point
    Judgement hits and Consecrated Ground deal more damage against ignited enemies (multiplicative with other modifiers).
    Fervent Impact4
    • More Critcal Chance Against Ignited 15% per point
    Judgement hits have more critical strike chance against ignited enemies (multiplicative with other modifiers).
    Punish4
    • Critical Multiplier +25% per point
    Judgement critical strikes deal more damage.
    Holy Fire5
    • Fire Damage +20% per point
    Judgement and other abilities and ailments that it procs deal more fire damage (mutliplicative with other modifiers).
    Anointed1
    • Consecrated Ground -> Aura
    • Mana Cost +50%
    • Cooldown Duration (seconds) +2
    Consecrated Ground becomes a Consecrating Aura which surrounds you, but Judgement costs more mana and has a longer cooldown.
    Holy Eruption1
    • Holy Eruption
    When Consecrated Ground finishes, it casts Holy Eruption, dealing fire damage to all nearby enemies and healing all nearby allies for 80 health.
    Sanctification1
    • Judgement Hit Pulls Enemies
    • Slows Enemies
    • Judgement Hit Deals No Damage
    Judgement now pulls in enemies and slows them, but its initial hit no longer deals damage.
    Sigil of Sacrifice2
    • Melee Fire Damage Per Sigil +6 per point
    • Spell Fire Damage Per Sigil +6 per point
    • Consumes Sigils
    Judgement consumes all of your Sigils of Hope to deal additional fire damage for each Sigil consumed.
    Ascendant Liturgy1
    • Physical and Fire Penetration +40%
    • No Consecrated Ground
    Judgement gains significant physical and fire penetration, but no longer leaves behind Consecrated Ground.
    Righteous Decree4
    • Smite Casts 1 per point
    • Smite Costs Mana
    Judgement also casts Smite at nearby enemies. Smite consumes mana equal to its mana cost for each cast.
    Swift Verdict3
    • Increased Cooldown Recovery Speed 11% per point
    • Mana Efficiency +15% per point
    Consecrated Ground has a shorter cooldown and a lower mana cost.
    Ensuing Fervour4
    • Frenzy Duration (seconds) 1 per point
    You gain Frenzy for a duration after using Judgement if it hits at least one enemy.
    Pious Offering5
    • Current Mana Consumed 20% per point
    • More Damage per 1 Mana 2%
    Judgement consumes a percentage of your current mana and deals more damage per mana consumed.
    Deliverance4
    • Deliverance Duration (seconds) 1 per point
    • Increased Health Regen 50%
    • Increased Mana Regen 50%
    If you hit at least one enemy with Judgement you gain the Deliverance buff, which drastically increases mana regen and health regen.
    Holy War1
    • Mana Gain With Vengeance 5
    • Mana Gain With Rive 5
    • Mana Gain With Multistrike 5
    While you have the Deliverance buff whenever you directly use Vengeance, Rive, or Multistrike and hit at least one enemy you regain additional mana.
    Urgent Inquisition1
    • No Cooldown
    • Mana Cost +40
    Judgement no longer has a cooldown, but costs substantially more mana. Its mana cost now counts as mana consumed for the effect of the Pious Offering node.