![]() | |||||||||||||||||||||||||||||||
Class | Paladin level 30 skill | ||||||||||||||||||||||||||||||
Description | A powerful melee attack that leaves an area of {Consecrated Ground} for 4 seconds. Allies on the {Consecrated Ground} are healed for 50 health each second. Enemies on Consecrate Ground take fire damage over time that scales with spell damage. Consecrate Ground gains 1 spell damage per 5% increased healing effectiveness. | ||||||||||||||||||||||||||||||
Cooldown | 4s | ||||||||||||||||||||||||||||||
Mana cost | 15 | ||||||||||||||||||||||||||||||
Speed | 1.169 per second (if no cooldown) Use Duration: 0.8s Use Delay: 0.2s Speed Multiplier: 0.85 Settle Low Priority Ratio: 25% Scales With: Attack Speed | ||||||||||||||||||||||||||||||
Scaling Tags | FireMeleeDoTSpellAreaStrengthAttunement | ||||||||||||||||||||||||||||||
Scaling | Per Point of Strength:
Per Point of Attunement:
| ||||||||||||||||||||||||||||||
Damage |
|
Name | Max Points | Stats | Related Skill | Description | |
---|---|---|---|---|---|
Judgement | 0 | A powerful melee attack that leaves an area of Consecrated Ground for 4 seconds. Allies on the Consecrated Ground are healed for 50 health each second. Enemies on Consecrate Ground take fire damage over time that scales with spell damage. Consecrate Ground gains 1 spell damage per 5% increased healing effectiveness. | |||
Sanctified Serenity | 4 |
| ![]() | Consecrated Ground has increased healing effectiveness. | |
Lingering Force | 5 |
| ![]() | Consecrated Ground lasts longer. | |
Destructive Impact | 4 |
| ![]() | Consecrated Ground heals allies and deals damage in a larger area. | |
Holy Blast | 4 |
| ![]() | Holy Eruption deals more damage (multiplicative with other modifiers) and restore more health. | |
Cleansing Light | 1 |
| ![]() | Holy Eruption cleanses negative ailments, such as ignite and chill, on you and allies. This effect can occur a limited number of times per 10 seconds. | |
Expedite | 4 |
| ![]() | Consecrated Ground restores more health, but has a shorter duration. | |
Flaming Soul | 4 |
| ![]() | Consecrated Ground deals more damage (multiplicative with other modifiers). | |
Ashes To Dust | 4 |
| ![]() | Consecrated Ground has a chance to shred enemy armor each second. | |
Divine Destruction | 4 |
| Judgement hits and Conscrated Ground deal more damage against enemies at high health (multiplicative with other modifiers). | ||
Scourgebane | 4 |
| Judgement hits deal more hit damage to rare and boss enemies (multiplicative with other modifiers). | ||
Proclamation | 5 |
| Judgement deals more damage (multiplicative with other modifiers) and has an increased chance to stun enemies. | ||
Sacred Sword | 4 |
| Judgement hits have a chance to ignite enemies and ignites applied by Judgement have additional Fire Penetration. | ||
Warrior's Tithe | 4 |
| ![]() | Judgement's melee attack heals you and nearby allied players for each enemy it hits. This healing is affected by your increased healing effectiveness. | |
Purifying Flame | 4 |
| Judgement hits and Consecrated Ground deal more damage against ignited enemies (multiplicative with other modifiers). | ||
Fervent Impact | 4 |
| Judgement hits have more critical strike chance against ignited enemies (multiplicative with other modifiers). | ||
Punish | 4 |
| Judgement critical strikes deal more damage. | ||
Prophesied Immolation | 1 |
| Judgement's melee attack cannot be dodged and deals more fire damage (multiplicative with other modifiers) based on your increased healing effectiveness. | ||
Anointed | 1 |
| ![]() | Consecrated Ground becomes a Consecrating Aura which surrounds you and has a longer duration, but Judgement costs more mana. Judgement deals significantly more damage over time. | |
Holy Eruption | 1 |
| ![]() | When Consecrated Ground finishes, it casts Holy Eruption, dealing fire damage to all nearby enemies and heals you and all your nearby allies for 80 health. | |
Sanctification | 1 |
| Judgement now pulls in enemies and slows them, but its initial hit no longer deals damage. | ||
Symbol of Sacrifice | 2 |
| Judgement consumes all of your Symbols of Hope to deal additional fire damage for each Symbol consumed. | ||
Ascendant Liturgy | 1 |
| Judgement gains significant physical and fire penetration, but no longer leaves behind Consecrated Ground. | ||
Righteous Decree | 4 |
| ![]() | Judgement also casts Smite at nearby enemies. Smite consumes mana equal to its mana cost for each cast. | |
Swift Verdict | 3 |
| ![]() | Judgement has a shorter cooldown and a lower mana cost. | |
Ensuing Fervour | 4 |
| You gain Frenzy for a duration after using Judgement if it hits at least one enemy. | ||
Pious Offering | 5 |
| Judgement now also consumes a percentage of your current mana and deals more damage (multiplicative with other modifiers) per mana consumed. | ||
Deliverance | 4 |
| If you hit at least one enemy with Judgement you gain the Deliverance buff, which drastically increases mana regen and health regen. | ||
Holy War | 1 |
| While you have the Deliverance buff whenever you directly use Vengeance, Rive, or Multistrike and hit at least one enemy you regain additional mana. | ||
Urgent Inquisition | 1 |
| Judgement no longer has a cooldown, but costs substantially more mana and its healing restores less health (multiplicative with other modifiers). Its mana cost now counts as mana consumed for the effect of the Pious Offering node. |