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Icon
NameJudgement
ClassPaladin level 30 skill
DescriptionA powerful melee attack that leaves an area of consecrated ground for 4 seconds. Allies on the consecrated ground are healed for 50 health each second. Enemies on the consecrated take fire damage over time that scales with your increased healing effectiveness (multiplicative with other modifiers).
CooldownNo cooldown
Mana cost45
TagsPhysicalFireMeleeDoTStrengthAttunement
Scaling
Per Point of Strength:
  • +4% increased Damage
Per Point of Attunement:
  • +4% increased Damage
  • 4% Increased Healing Effectiveness
Skill Tree Nodes
Name
Max
Points
StatsDescription
Judgement0
    A powerful melee attack that leaves an area of consecrated ground for 4 seconds. Allies on the consecrated ground are healed for 50 health each second. Enemies on the consecrated take fire damage over time that scales with your increased healing effectiveness (multiplicative with other modifiers).
    Sanctified Serenity4
    • Consecrated Ground Healing +25% per point
    Consecrated Ground restores more health.
    Lingering Force5
    • Duration +10% per point
    Consecrated Ground lasts longer.
    Anointed1
    • Consecrated Ground -> Aura
    • Mana Cost +50%
    Consecrated Ground becomes a Consecrating Aura which surrounds you, but Judgement costs more mana.
    Destructive Impact4
    • Area +25% per point
    Consecrated Ground heals allies and damages enemies in a larger area.
    Holy Eruption1
    • Holy Eruption
    When Consecrated Ground finishes, it casts Holy Eruption, dealing 30 fire damage to all nearby enemies and healing all nearby allies for 50 health.
    Holy Blast4
    • Holy Eruption Damage +25% per point
    • Holy Eruption Healing +25% per point
    Holy Eruption deals more damage (multiplicative with other modifiers) and restore more health.
    Cleansing Light1
    • Holy Eruption Cleanses Ailments
    Holy Eruption cleanses negative ailments, such as ignite and chill, on you and allies.
    Expedite4
    • Consecrated Ground Healing +25% per point
    • Duration -20% per point
    Consecrated Ground restores more health, but has a shorter duration.
    Sanctification1
    • Judgement Hit Pulls Enemies
    • Slows Enemies
    • Judgement Hit Deals No Damage
    Judgement now pulls in enemies and slows them, but its initial hit no longer deals damage.
    Flaming Soul4
    • Consecrated Ground Damage +20% per point
    Consecrated Ground deals more damage (multiplicative with other modifiers).
    Ashes To Dust4
    • Consecrated Ground Armour Shred Chance +50% per point
    Consecrated Ground has a chance to reduce enemy armor each second.
    Divine Destruction4
    • Hit Damage Against High Health 20% per point
    Judgement hits deal more damage against enemies at high health (multiplicative with other modifiers).
    Scourgebane4
    • Hit Damage Against Rares And Bosses +20% per point
    Judgement hits deal more hit damage to rare and boss enemies (multiplicative with other modifiers).
    Sigil of Sacrifice2
    • Base Fire Damage Per Sigil +6 per point
    • Consumes Sigils
    Judgement consumes all of your Sigils of Hope to deal additional base fire damage for each Sigil consumed.
    Austerity3
    • Mana Efficiency +15% per point
    Judgement costs less mana.
    Divine Verdict1
    • Knockback
    • Stun Chance 200%
    • No Consecrated Ground
    Judgement hits now knock back and have a significantly increased chance to stun enemies, but Judgement no longer leaves behind Consecrated Ground.
    Proclamation5
    • Damage +20% per point
    • Stun Chance +20% per point
    Judgement deals more damage (multiplicative with other modifiers) and has an increased chance to stun enemies.
    Righteous Decree4
    • Smite Casts 1 per point
    • Smite Costs Mana
    Judgement also casts Smite at nearby enemies. Smite consumes mana equal to its mana cost for each cast.
    Sacred Sword4
    • Ignite Chance +25% per point
    Judgement hits have a chance to ignite enemies.
    Searing Faith1
    • Melee Fire Damage +5
    • Fire Damage +50%
    • Consecrated Ground No Longer Heals
    Judgement deals more fire damage (mutliplicative with other modifiers) and its hits deal additional melee fire damage. Consecrated Ground no longer heals.
    Purifying Flame4
    • Hit Damage Against Ignited Enemies +15% per point
    Judgement hits deal more damage against ignited enemies (multiplicative with other modifiers).
    Fervent Impact4
    • More Critcal Chance Against Ignited 15% per point
    Judgement hits have more critical strike chance against ignited enemies (multiplicative with other modifiers).
    Punish4
    • Critical Multiplier +25% per point
    Judgement critical strikes deal more damage.
    Holy Fire5
    • Fire Damage +20% per point
    Judgement and other abilities and ailments that it procs deal more fire damage (mutliplicative with other modifiers).