Home>Sentinel>Judgement
JudgementJudgement
ClassPaladin level 30 skill
DescriptionA powerful melee attack that leaves an area of {Consecrated Ground} for 4 seconds.

Allies on the {Consecrated Ground} are healed for 50 health each second.

Enemies on Consecrate Ground take fire damage over time that scales with spell damage. Consecrate Ground gains 1 spell damage per 5% increased healing effectiveness.
Cooldown
4s
Mana cost15
Speed
1.169 per second (if no cooldown)
Use Duration: 0.8s
Use Delay: 0.2s
Speed Multiplier: 0.85
Settle Low Priority Ratio: 25%
Scales With: Attack Speed
Scaling TagsFireMeleeDoTSpellAreaStrengthAttunement
Scaling
Per Point of Strength:
  • +4% increased Damage
Per Point of Attunement:
  • +4% increased Damage
  • 4% Increased Healing Effectiveness
Damage
NameJudgement
Base Damage2 Fire
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
350%
Is Hit
Yes
NameConsecrated Ground
Base Damage14.4 Fire
Critical Chance0%
Added Damage Scaling
72% (225% effectiveness per second)
Is Hit
No
Interval0.32s
Radius2.7
Duration4s
Damage TagsSpellDoT
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Judgement0
    A powerful melee attack that leaves an area of Consecrated Ground for 4 seconds. Allies on the Consecrated Ground are healed for 50 health each second. Enemies on Consecrate Ground take fire damage over time that scales with spell damage. Consecrate Ground gains 1 spell damage per 5% increased healing effectiveness.
    Sanctified Serenity4
    • Consecrated Ground Healing Effectiveness +25% per point
    Consecrated Ground has increased healing effectiveness.
    Lingering Force5
    • Duration +12% per point
    Consecrated Ground lasts longer.
    Destructive Impact4
    • Area +30% per point
    Consecrated Ground heals allies and deals damage in a larger area.
    Holy Blast4
    • Holy Eruption Damage +25% per point
    • Holy Eruption Healing +25% per point
    Holy Eruption deals more damage (multiplicative with other modifiers) and restore more health.
    Cleansing Light1
    • Holy Eruption Cleanses Ailments
    Holy Eruption cleanses negative ailments, such as ignite and chill, on you and allies.
    Expedite4
    • Consecrated Ground Healing +25% per point
    • Duration -20% per point
    Consecrated Ground restores more health, but has a shorter duration.
    Flaming Soul4
    • Consecrated Ground Damage +25% per point
    Consecrated Ground deals more damage (multiplicative with other modifiers).
    Ashes To Dust4
    • Consecrated Ground Armour Shred Chance +50% per point
    Consecrated Ground has a chance to shred enemy armor each second.
    Divine Destruction4
    • Hit Damage Against High Health +20% per point
    • Conscrated Ground Damage Against High Health +20% per point
    Judgement hits and Conscrated Ground deal more damage against enemies at high health (multiplicative with other modifiers).
    Scourgebane4
    • Hit Damage Against Rares And Bosses +20% per point
    Judgement hits deal more hit damage to rare and boss enemies (multiplicative with other modifiers).
    Proclamation5
    • Damage +20% per point
    • Stun Chance +20% per point
    Judgement deals more damage (multiplicative with other modifiers) and has an increased chance to stun enemies.
    Sacred Sword4
    • Ignite Chance +50% per point
    • Fire Penetration with Ignite +25% per point
    Judgement hits have a chance to ignite enemies and ignites applied by Judgement have additional Fire Penetration.
    Warrior's Tithe4
    • Healing per Melee Hit 10 per point
    Judgement's melee attack heals you and nearby allied players for each enemy it hits. This healing is affected by your increased healing effectiveness.
    Purifying Flame4
    • Hit Damage Against Ignited Enemies +15% per point
    • Conscrated Ground Damage Against Ignited Enemies +15% per point
    Judgement hits and Consecrated Ground deal more damage against ignited enemies (multiplicative with other modifiers).
    Fervent Impact4
    • More Critcal Chance Against Ignited 25% per point
    Judgement hits have more critical strike chance against ignited enemies (multiplicative with other modifiers).
    Punish4
    • Critical Multiplier +25% per point
    Judgement critical strikes deal more damage.
    Prophesied Immolation1
    • Cannot Be Dodged
    • Fire Damage per 10% Increased Healing Effectiveness +1%
    Judgement's melee attack cannot be dodged and deals more fire damage (multiplicative with other modifiers) based on your increased healing effectiveness.
    Anointed1
    • Consecrated Ground -> Aura
    • Mana Cost +50%
    • Cooldown Duration (seconds) +2
    Consecrated Ground becomes a Consecrating Aura which surrounds you, but Judgement costs more mana and has a longer cooldown.
    Holy Eruption1
    • Holy Eruption
    When Consecrated Ground finishes, it casts Holy Eruption, dealing fire damage to all nearby enemies and heals you and all your nearby allies for 80 health.
    Sanctification1
    • Judgement Hit Pulls Enemies
    • Slows Enemies
    • Judgement Hit Deals No Damage
    Judgement now pulls in enemies and slows them, but its initial hit no longer deals damage.
    Sigil of Sacrifice2
    • Melee Fire Damage Per Sigil +6 per point
    • Spell Fire Damage Per Sigil +6 per point
    • Consumes Sigils
    Judgement consumes all of your Sigils of Hope to deal additional fire damage for each Sigil consumed.
    Ascendant Liturgy1
    • Physical and Fire Penetration +40%
    • No Consecrated Ground
    Judgement gains significant physical and fire penetration, but no longer leaves behind Consecrated Ground.
    Righteous Decree4
    • Smite Casts 1 per point
    • Smite Costs Mana
    Judgement also casts Smite at nearby enemies. Smite consumes mana equal to its mana cost for each cast.
    Swift Verdict3
    • Increased Cooldown Recovery Speed 11% per point
    • Mana Efficiency +15% per point
    Judgement has a shorter cooldown and a lower mana cost.
    Ensuing Fervour4
    • Frenzy Duration (seconds) 1 per point
    You gain Frenzy for a duration after using Judgement if it hits at least one enemy.
    Pious Offering5
    • Current Mana Consumed 20% per point
    • More Damage per 2 Mana +3%
    Judgement now also consumes a percentage of your current mana and deals more damage (multiplicative with other modifiers) per mana consumed.
    Deliverance4
    • Deliverance Duration (seconds) 1 per point
    • Increased Health Regen 50%
    • Increased Mana Regen 50%
    If you hit at least one enemy with Judgement you gain the Deliverance buff, which drastically increases mana regen and health regen.
    Holy War1
    • Mana Gain With Vengeance 5
    • Mana Gain With Rive 5
    • Mana Gain With Multistrike 5
    While you have the Deliverance buff whenever you directly use Vengeance, Rive, or Multistrike and hit at least one enemy you regain additional mana.
    Urgent Inquisition1
    • No Cooldown
    • Mana Cost +40
    Judgement no longer has a cooldown, but costs substantially more mana. Its mana cost now counts as mana consumed for the effect of the Pious Offering node.
    Page slapped together by Tunk