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Icon
NameSmite
ClassSentinel level 20 skill
DescriptionSmites a target enemy with a bolt of holy fire that descends from the sky, healing allies around the target for 20 health. Cannot be used without a target.
CooldownNo cooldown
Mana cost3
TagsFireSpellAttunement
Scaling
Per Point of Attunement:
  • +4% increased Damage
  • 4% increased Increased Healing Effectiveness
Skill Tree Nodes
Name
Max
Points
StatsDescription
Smite0
    Smites a target enemy with a bolt of holy fire that descends from the sky, healing allies around the target for 20 health. Cannot be used without a target.
    Fissure1
    • Fissure Under Smite Target
    • Fissure Mana Cost +10
    Smite causes a Fissure underneath the target, dealing fire damage to enemies who stand on it. Fissure costs 10 mana, last 3 seconds and has a 0.5 second cooldown.
    Epicenter5
    • Fissure Area +10% per point
    Fissure deals damage in a larger area.
    Heavy Impact5
    • Fissure Damage +5% per point
    Fissure deal more damage (multiplicative with other modifiers).
    Six Feet Under3
    • Fissure Kill Threshold 3% per point
    Fissure instantly kills enemies that are below a health threshold (percentage of their maximum health).
    Aftershock5
    • Fissure Duration (Seconds) +1 per point
    • Mana Cost +1 per point
    Fissures last longer, but Smite costs more mana.
    Descend1
    • Teleport To Target Location
    • Physical Damage (AOE) 40
    • Mana Cost +20
    • Cooldown (seconds) +6
    You appear at Smite's targeted location, dealing physical damage to surrounding enemies. Smite costs more mana and has a cooldown.
    Forceful Impact5
    • Knockback Distance (Meters) 1 per point
    Smite hits knock enemies back.
    Holy Wave4
    • Heal Area +25% per point
    Smite heals in a larger area.
    Righteous Fury5
    • Global Melee Fire Damage +3 per point
    You deal additional melee fire damage if you have hit an enemy with Smite recently (last 4 seconds).
    Righteous Flurry5
    • Attack and Cast Speed +10% per point
    You have increased attack and cast speed if you have hit an enemy with Smite recently (last 4 seconds).
    Panacea5
    • Cleanse Chance 6% per point
    Smite has a chance to cleanse negative ailments, such as ignite and chill, on you and allies.
    Desperate Measures1
    • Out-Of-Mana Cost 0
    • Cannot Heal Or Cleanse
    • Cannot Summon Fissures
    When you are out of mana Smite is free, but cannot heal, cleanse, or create Fissures.
    Soothing Balm5
    • Health Regen On Heal +10% per point
    Your allies have increased health regeneration if they have been healed by Smite recently (last 4 seconds).
    Sacrifice5
    • Damage +50% per point
    • Health Cost (Percent Of Current Health) 3% per point
    Smite hits deal significantly more damage (multiplicative with other modifiers), but Smite consumes a percent of your current health on cast.
    Holy Fire5
    • Ignite Chance +25% per point
    Smite hits have a chance to ignite enemies.
    Conflagration5
    • Hit Damage Vs Ignited Enemies +7% per point
    Smite hits deal more damage to ignited enemies (multiplicative with other modifiers).
    Immolate5
    • Spreading Flames Chance +10% per point
    Smite hits have a chance to apply Spreading Flames
    Righteous Overload5
    • Chance To Detonate Slain Enemy 20% per point
    Enemies killed by Smite have a chance to explode, dealing fire damage to nearby enemies.
    Blinding Flash5
    • Blind Chance +10% per point
    Smite has a chance to blind enemies.
    Order of Lagon1
    • Fire Damage -> Lightning Damage
    • Ignite Chance -> Shock Chance
    Smite's base fire damage is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to fire damage. All ignite chance from this tree is converted to shock chance and effects related to ignite now depend on shock instead.
    Unbalanced Scale1
    • Lightning Bolt Targets 3
    • Mana Cost +5
    Smite hits also cast a Lightning Bolt at 3 nearby enemies, dealing lightning damage. Smite costs more mana.
    Charged Hand5
    • Shock Chance +20% per point
    • Shock Effect +20% per point
    Smite hits have a chance to shock enemies, and shock inflicted by Smite is more effective.
    Wandering Bolts3
    • Lightning Bolt Targets +1 per point
    Lightning Bolts created by Smite hit additional enemies.
    Atonement5
    • Base Crit Chance +2% per point
    • Cast Speed -5% per point
    Improves Smite's base critical strike chance, but Smite has reduced cast speed.
    Deep Impact4
    • Critical Multiplier +25% per point
    Smite critical strikes deal more damage.
    Grace3
    • Smite Healing +25% per point
    Smite heals allies for more health.
    Conviction3
    • Sacrifice Health Cost -20% per point
    The Sacrifice node costs less health.