Smite | |||||||||||||
Class | Sentinel level 20 skill | ||||||||||||
Description | Smites a target enemy with a bolt of holy fire that descends from the sky, healing allies around the target for 60 health. If you are in the area you are also healed. Cannot be used without a target. | ||||||||||||
Cooldown | 0s | ||||||||||||
Mana cost | 3 | ||||||||||||
Range | 20 | ||||||||||||
Speed | 1.467 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.07s Speed Multiplier: 1 Settle Low Priority Ratio: 50% Scales With: Cast Speed | ||||||||||||
Scaling Tags | FireSpellAttunement | ||||||||||||
Scaling | Per Point of Attunement:
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Damage |
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Name | Max Points | Stats | Related Skill | Description | |
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Smite | 0 | Smites a target enemy with a bolt of holy fire that descends from the sky, healing allies around the target for 60 health. If you are in the area you are also healed. Cannot be used without a target. | |||
Epicenter | 3 |
| Fissure deals damage in a larger area. | ||
Heavy Impact | 5 |
| Fissure deal more damage (multiplicative with other modifiers). | ||
Six Feet Under | 3 |
| Fissure instantly kills enemies that are below a health threshold (percentage of their maximum health). | ||
Aftershock | 5 |
| Fissures last longer, but Smite costs more mana. | ||
Forceful Impact | 5 |
| Smite hits knock enemies back. | ||
Holy Wave | 4 |
| Smite heals in a larger area. | ||
Righteous Fury | 5 |
| You deal additional melee fire damage if you have hit an enemy with Smite recently (last 4 seconds). | ||
Righteous Flurry | 4 |
| You have increased attack and cast speed if you have hit an enemy with Smite recently (last 4 seconds). | ||
Panacea | 5 |
| Being healed by Smite has a chance to cleanse all negative ailments, such as ignite and chill, from you and allies. | ||
Soothing Balm | 3 |
| Being healed by Smite grants you or your allies increased health and mana regeneration for 4 seconds (does not stack). | ||
Pillars of Light | 3 |
| When you directly cast smite, you have a chance to double cast. The additional cast does not incur a mana cost and cannot teleport you if you have the Descend node. | ||
Holy Fire | 5 |
| Smite hits have a chance to ignite enemies. | ||
Conflagration | 5 |
| Smite hits deal more damage to ignited enemies (multiplicative with other modifiers). | ||
Immolate | 2 |
| Smite hits have a chance to apply Spreading Flames | ||
Righteous Overload | 5 |
| Enemies killed by Smite have a chance to explode, dealing fire damage to nearby enemies. | ||
Blinding Flash | 5 |
| Smite hits have a chance to blind enemies and deal more damage to blinded enemies (multiplicative with other modifiers). | ||
Charged Hand | 5 |
| Electrify applied by Smite has increased duration and additional Lightning Penetration | ||
Wandering Bolts | 3 |
| Lightning Bolts created by Smite hit additional enemies. | ||
Conviction | 5 |
| Improves Smite's base critical strike chance, but Smite has reduced cast speed. | ||
Deep Impact | 4 |
| Smite critical strikes deal more damage. | ||
Grace | 5 |
| Smite heals allies for more health. | ||
Atonement | 5 |
| The Sacrifice node costs less health. | ||
Fissure | 1 |
| Smite causes a Fissure underneath the target, dealing fire damage to enemies who stand on it. Fissure costs 10 mana, last 3 seconds and has a 0.5 second cooldown. | ||
Descend | 1 |
| You appear at Smite's targeted location, dealing physical damage to surrounding enemies. Smite costs more mana, has a cooldown, and counts as a Traversal skill. | ||
Desperate Measures | 1 |
| When you are out of mana Smite is free, but cannot heal, cleanse, or create Fissures. | ||
Order of Lagon | 1 |
| Smite's base fire damage is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to fire damage. Ignite chance from all sources is converted to electrify chance for Smite and effects related to ignite now depend on electrify instead. | ||
Unbalanced Scale | 1 |
| Smite hits also cast a Lightning Bolt at 3 nearby enemies, dealing lightning damage. Smite costs more mana. | ||
Sacrifice | 5 |
| Smite deals significantly more damage (multiplicative with other modifiers), but Smite consumes a percent of your current health on cast. | ||
Piety | 5 |
| Smite has a chance to Electrify on hit. |