Home>Affixes>Chance to Chill on Hit>
NameChance to Chill on Hit
TypeSuffix
Nicknameof Sleet
Level requirement0
Applies ToOne Handed AxeOne Handed DaggerOne Handed MacesOne Handed SceptreOne Handed SwordWandTwo Handed AxeTwo Handed MaceTwo Handed PolearmTwo Handed StaffTwo Handed SwordBowQuiver
Rarity on Items
Default: uncommon - Reroll chance 50%
Wand: common - Reroll chance 0%
One Handed Sceptre: common - Reroll chance 0%
Two Handed Staff: common - Reroll chance 0%
Modified Stats
Chance to Chill on Hit - added
Adds to your chance to chill an enemy when you hit it. Chill reduces attack speed, cast speed, and movement speed by 12%, and stacks up to 3 times.
Scaled Values
Item type
Tier1Tier2Tier3Tier4Tier5
Bow
+(16% to 19%)
+(21% to 26%)
+(27% to 32%)
+(32% to 37%)
+(38% to 48%)
Dagger
+(18% to 21%)
+(23% to 28%)
+(30% to 35%)
+(35% to 40%)
+(42% to 53%)
One-Handed Axe
+(18% to 21%)
+(23% to 28%)
+(30% to 35%)
+(35% to 40%)
+(42% to 53%)
One-Handed Blunt Weapon
+(18% to 21%)
+(23% to 28%)
+(30% to 35%)
+(35% to 40%)
+(42% to 53%)
One-Handed Sword
+(18% to 21%)
+(23% to 28%)
+(30% to 35%)
+(35% to 40%)
+(42% to 53%)
Quiver
+(10% to 12%)
+(13% to 16%)
+(17% to 20%)
+(20% to 23%)
+(24% to 30%)
Sceptre
+(18% to 21%)
+(23% to 28%)
+(30% to 35%)
+(35% to 40%)
+(42% to 53%)
Two-Handed Axe
+(32% to 38%)
+(42% to 51%)
+(54% to 64%)
+(64% to 74%)
+(77% to 96%)
Two-Handed Blunt Weapon
+(32% to 38%)
+(42% to 51%)
+(54% to 64%)
+(64% to 74%)
+(77% to 96%)
Two-Handed Polearm
+(32% to 38%)
+(42% to 51%)
+(54% to 64%)
+(64% to 74%)
+(77% to 96%)
Two-Handed Staff
+(32% to 38%)
+(42% to 51%)
+(54% to 64%)
+(64% to 74%)
+(77% to 96%)
Two-Handed Sword
+(32% to 38%)
+(42% to 51%)
+(54% to 64%)
+(64% to 74%)
+(77% to 96%)
Wand
+(18% to 21%)
+(23% to 28%)
+(30% to 35%)
+(35% to 40%)
+(42% to 53%)