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NameChance to Ignite on Hit
TypeSuffix
Nicknameof Conflagration
Level requirement0
Applies ToOne Handed AxeOne Handed MacesOne Handed SceptreOne Handed SwordWandTwo Handed AxeTwo Handed MaceTwo Handed PolearmTwo Handed StaffTwo Handed SwordAmulet
Rarity on Items50 (uncommon)
Shard Drop Chance0.38% (1 in 266)
Modified Stats
Chance to Ignite on Hit - added
Adds to your chance to ignite an enemy when you hit it. Ignites deals fire damage over time. An enemy can have multiple ignites at once.
Scaled Values
Item typeTier1Tier2Tier3Tier4Tier5
One-Handed Axe
+(10% to 14%)
+(15% to 19%)
+(21% to 26%)
+(27% to 32%)
+(33% to 42%)
One-Handed Blunt Weapon
+(10% to 14%)
+(15% to 19%)
+(21% to 26%)
+(27% to 32%)
+(33% to 42%)
Sceptre
+(10% to 14%)
+(15% to 19%)
+(21% to 26%)
+(27% to 32%)
+(33% to 42%)
One-Handed Sword
+(10% to 14%)
+(15% to 19%)
+(21% to 26%)
+(27% to 32%)
+(33% to 42%)
Wand
+(10% to 14%)
+(15% to 19%)
+(21% to 26%)
+(27% to 32%)
+(33% to 42%)
Two-Handed Axe
+(18% to 25%)
+(28% to 35%)
+(37% to 46%)
+(48% to 58%)
+(60% to 76%)
Two-Handed Blunt Weapon
+(18% to 25%)
+(28% to 35%)
+(37% to 46%)
+(48% to 58%)
+(60% to 76%)
Two-Handed Polearm
+(18% to 25%)
+(28% to 35%)
+(37% to 46%)
+(48% to 58%)
+(60% to 76%)
Two-Handed Staff
+(18% to 25%)
+(28% to 35%)
+(37% to 46%)
+(48% to 58%)
+(60% to 76%)
Two-Handed Sword
+(18% to 25%)
+(28% to 35%)
+(37% to 46%)
+(48% to 58%)
+(60% to 76%)
Amulet
+(8% to 11%)
+(12% to 15%)
+(16% to 20%)
+(21% to 25%)
+(26% to 33%)