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NameChance to Shock on Hit
TypeSuffix
Nicknameof Static
Level requirement20
Applies ToOne Handed AxeOne Handed MacesOne Handed SceptreOne Handed SwordWandTwo Handed AxeTwo Handed MaceTwo Handed PolearmTwo Handed StaffTwo Handed SwordAmulet
Rarity on Items50 (uncommon)
Shard Drop Chance0.38% (1 in 266)
Modified Stats
Chance to Shock on Hit - added
Shock reduces lightning resistance by 5%, increases chance to be stunned by 10%, lasts 4 seconds, and can stack up to 20 times. It has 60% reduced effect against bosses and players.
Scaled Values
Item typeTier1Tier2Tier3Tier4Tier5
One-Handed Axe
+(10% to 14%)
+(15% to 19%)
+(21% to 26%)
+(27% to 32%)
+(33% to 42%)
One-Handed Blunt Weapon
+(10% to 14%)
+(15% to 19%)
+(21% to 26%)
+(27% to 32%)
+(33% to 42%)
Sceptre
+(10% to 14%)
+(15% to 19%)
+(21% to 26%)
+(27% to 32%)
+(33% to 42%)
One-Handed Sword
+(10% to 14%)
+(15% to 19%)
+(21% to 26%)
+(27% to 32%)
+(33% to 42%)
Wand
+(10% to 14%)
+(15% to 19%)
+(21% to 26%)
+(27% to 32%)
+(33% to 42%)
Two-Handed Axe
+(18% to 25%)
+(28% to 35%)
+(37% to 46%)
+(48% to 58%)
+(60% to 76%)
Two-Handed Blunt Weapon
+(18% to 25%)
+(28% to 35%)
+(37% to 46%)
+(48% to 58%)
+(60% to 76%)
Two-Handed Polearm
+(18% to 25%)
+(28% to 35%)
+(37% to 46%)
+(48% to 58%)
+(60% to 76%)
Two-Handed Staff
+(18% to 25%)
+(28% to 35%)
+(37% to 46%)
+(48% to 58%)
+(60% to 76%)
Two-Handed Sword
+(18% to 25%)
+(28% to 35%)
+(37% to 46%)
+(48% to 58%)
+(60% to 76%)
Amulet
+(8% to 11%)
+(12% to 15%)
+(16% to 20%)
+(21% to 25%)
+(26% to 33%)