NameExperimental Ward per Missing Health
TypePrefix
Nickname
Level requirement0
Applies ToGloves
Rarity on Items
common - Reroll chance 0%
Modified Stats
Current Health Lost per second - added
This is not affected by increases and reductions to health drain effects
Missing Health gained as Ward per second - added
Scaled Values
Item type
Tier1Tier2Tier3Tier4Tier5
Gloves
+4%
+4%
+5%
+5%
+(6% to 7%)
+(6% to 7%)
+(8% to 9%)
+(8% to 9%)
+(10% to 12%)
+(10% to 12%)