NameMelee Damage
TypePrefix
NicknameRending
Level requirement0
Applies ToOne Handed AxeOne Handed DaggerOne Handed MacesOne Handed SceptreOne Handed SwordTwo Handed AxeTwo Handed MaceTwo Handed PolearmTwo Handed SwordShield
Rarity on Items
Default: common - Reroll chance 0%
Shield: uncommon - Reroll chance 50%
Modified Stats
Melee Damage - increased
Increases the damage you deal with melee attacks
Scaled Values
Item type
Tier1Tier2Tier3Tier4Tier5
Dagger
+(6% to 12%)
+(13% to 21%)
+(22% to 30%)
+(31% to 39%)
+(40% to 60%)
One-Handed Axe
+(6% to 12%)
+(13% to 21%)
+(22% to 30%)
+(31% to 39%)
+(40% to 60%)
One-Handed Mace
+(6% to 12%)
+(13% to 21%)
+(22% to 30%)
+(31% to 39%)
+(40% to 60%)
One-Handed Sword
+(6% to 12%)
+(13% to 21%)
+(22% to 30%)
+(31% to 39%)
+(40% to 60%)
Sceptre
+(6% to 12%)
+(13% to 21%)
+(22% to 30%)
+(31% to 39%)
+(40% to 60%)
Shield
+(4% to 8%)
+(9% to 14%)
+(15% to 20%)
+(21% to 26%)
+(27% to 40%)
Two-Handed Axe
+(11% to 22%)
+(24% to 38%)
+(40% to 55%)
+(57% to 71%)
+(73% to 110%)
Two-Handed Mace
+(11% to 22%)
+(24% to 38%)
+(40% to 55%)
+(57% to 71%)
+(73% to 110%)
Two-Handed Spear
+(11% to 22%)
+(24% to 38%)
+(40% to 55%)
+(57% to 71%)
+(73% to 110%)
Two-Handed Sword
+(11% to 22%)
+(24% to 38%)
+(40% to 55%)
+(57% to 71%)
+(73% to 110%)