Home>Affixes>Physical Damage>
NamePhysical Damage
TypePrefix
NicknameWarrior's
Level requirement0
Applies ToOne Handed AxeOne Handed MacesOne Handed SceptreOne Handed SwordRelicTwo Handed AxeTwo Handed MaceTwo Handed PolearmTwo Handed StaffTwo Handed SwordAmulet
Rarity on Items0 (common)
Shard Drop Chance1.52% (one every 66 shards)
Modified Stats
Physical Damage - increased
Increases the physical damage you deal
Scaled Values
Item typeTier1Tier2Tier3Tier4Tier5
One-Handed Axe
+(9% to 18%)
+(20% to 32%)
+(33% to 45%)
+(47% to 59%)
+(60% to 90%)
One-Handed Blunt Weapon
+(9% to 18%)
+(20% to 32%)
+(33% to 45%)
+(47% to 59%)
+(60% to 90%)
Sceptre
+(9% to 18%)
+(20% to 32%)
+(33% to 45%)
+(47% to 59%)
+(60% to 90%)
One-Handed Sword
+(9% to 18%)
+(20% to 32%)
+(33% to 45%)
+(47% to 59%)
+(60% to 90%)
Relic
+(6% to 12%)
+(13% to 21%)
+(22% to 30%)
+(31% to 39%)
+(40% to 60%)
Two-Handed Axe
+(16% to 32%)
+(35% to 57%)
+(59% to 81%)
+(84% to 105%)
+(108% to 162%)
Two-Handed Blunt Weapon
+(16% to 32%)
+(35% to 57%)
+(59% to 81%)
+(84% to 105%)
+(108% to 162%)
Two-Handed Polearm
+(16% to 32%)
+(35% to 57%)
+(59% to 81%)
+(84% to 105%)
+(108% to 162%)
Two-Handed Staff
+(16% to 32%)
+(35% to 57%)
+(59% to 81%)
+(84% to 105%)
+(108% to 162%)
Two-Handed Sword
+(16% to 32%)
+(35% to 57%)
+(59% to 81%)
+(84% to 105%)
+(108% to 162%)
Amulet
+(7% to 14%)
+(15% to 25%)
+(26% to 35%)
+(36% to 46%)
+(47% to 70%)