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NameVoid Damage
TypePrefix
NicknameAbyssal
Level requirement15
Class requirementSentinel
Applies ToOne Handed AxeOne Handed MacesOne Handed SceptreOne Handed SwordTwo Handed AxeTwo Handed MaceTwo Handed PolearmTwo Handed StaffTwo Handed SwordBeltRingAmuletRelic
Rarity on Items
Default: 40 (uncommon)
Ring: 50 (uncommon)
Amulet: 50 (uncommon)
Relic: 50 (uncommon)
Belt: 70 (rare)
Two Handed Staff: 50 (uncommon)
Shard Drop Chance0.36% (1 in 274)
Modified Stats
Void Damage - increased
Increases the void damage you deal
Scaled Values
Item type
Tier1Tier2Tier3Tier4Tier5
Amulet
+(7% to 14%)
+(15% to 25%)
+(26% to 35%)
+(36% to 46%)
+(47% to 70%)
Belt
+(6% to 12%)
+(13% to 21%)
+(22% to 30%)
+(31% to 39%)
+(40% to 60%)
One-Handed Axe
+(11% to 21%)
+(23% to 37%)
+(39% to 53%)
+(54% to 68%)
+(70% to 105%)
One-Handed Blunt Weapon
+(11% to 21%)
+(23% to 37%)
+(39% to 53%)
+(54% to 68%)
+(70% to 105%)
One-Handed Sword
+(11% to 21%)
+(23% to 37%)
+(39% to 53%)
+(54% to 68%)
+(70% to 105%)
Relic
+(6% to 12%)
+(13% to 21%)
+(22% to 30%)
+(31% to 39%)
+(40% to 60%)
Ring
+(6% to 12%)
+(13% to 21%)
+(22% to 30%)
+(31% to 39%)
+(40% to 60%)
Sceptre
+(11% to 21%)
+(23% to 37%)
+(39% to 53%)
+(54% to 68%)
+(70% to 105%)
Two-Handed Axe
+(19% to 38%)
+(42% to 67%)
+(70% to 96%)
+(99% to 125%)
+(128% to 192%)
Two-Handed Blunt Weapon
+(19% to 38%)
+(42% to 67%)
+(70% to 96%)
+(99% to 125%)
+(128% to 192%)
Two-Handed Polearm
+(19% to 38%)
+(42% to 67%)
+(70% to 96%)
+(99% to 125%)
+(128% to 192%)
Two-Handed Staff
+(19% to 38%)
+(42% to 67%)
+(70% to 96%)
+(99% to 125%)
+(128% to 192%)
Two-Handed Sword
+(19% to 38%)
+(42% to 67%)
+(70% to 96%)
+(99% to 125%)
+(128% to 192%)