Home>Affixes>Melee Damage Leeched as Health>
NameMelee Damage Leeched as Health
TypePrefix
NicknameLeeching
Level requirement10
Applies ToOne Handed AxeOne Handed MacesOne Handed SceptreOne Handed SwordTwo Handed SwordTwo Handed AxeTwo Handed MaceTwo Handed Polearm
Rarity on Items0 (common)
Shard Drop Chance0.53% (1 in 190)
Modified Stats
Melee Damage Leeched as Health - added
A percentage of the damage dealt by your melee attacks is returned to you as health over three seconds.
Scaled Values
Item typeTier1Tier2Tier3Tier4Tier5
One-Handed Axe
+(3% to 3.9%)
+(4% to 4.9%)
+(5% to 5.9%)
+(6% to 6.9%)
+(7% to 9.5%)
One-Handed Blunt Weapon
+(3% to 3.9%)
+(4% to 4.9%)
+(5% to 5.9%)
+(6% to 6.9%)
+(7% to 9.5%)
Sceptre
+(3% to 3.9%)
+(4% to 4.9%)
+(5% to 5.9%)
+(6% to 6.9%)
+(7% to 9.5%)
One-Handed Sword
+(3% to 3.9%)
+(4% to 4.9%)
+(5% to 5.9%)
+(6% to 6.9%)
+(7% to 9.5%)
Two-Handed Sword
+(5.4% to 7%)
+(7.2% to 8.8%)
+(9% to 10.6%)
+(10.8% to 12.4%)
+(12.6% to 17.1%)
Two-Handed Axe
+(5.4% to 7%)
+(7.2% to 8.8%)
+(9% to 10.6%)
+(10.8% to 12.4%)
+(12.6% to 17.1%)
Two-Handed Blunt Weapon
+(5.4% to 7%)
+(7.2% to 8.8%)
+(9% to 10.6%)
+(10.8% to 12.4%)
+(12.6% to 17.1%)
Two-Handed Polearm
+(5.4% to 7%)
+(7.2% to 8.8%)
+(9% to 10.6%)
+(10.8% to 12.4%)
+(12.6% to 17.1%)