NameMelee Damage Leeched as Health
TypePrefix
NicknameLeeching
Level requirement10
Applies ToGlovesOne Handed AxeOne Handed DaggerOne Handed MacesOne Handed SceptreOne Handed SwordTwo Handed SwordTwo Handed AxeTwo Handed MaceTwo Handed Polearm
Rarity on Items
Default: common - Reroll chance 0%
Gloves: uncommon - Reroll chance 50%
Modified Stats
Melee Damage Leeched as Health - added
A percentage of the damage dealt by your melee attacks is returned to you as health over three seconds.
Scaled Values
Item type
Tier1Tier2Tier3Tier4Tier5
Dagger
+(4% to 5.1%)
+(5.3% to 6.3%)
+(6.5% to 7.5%)
+(7.7% to 8.8%)
+(8.9% to 11%)
Gloves
+(2.3% to 2.9%)
+(3% to 3.6%)
+(3.7% to 4.3%)
+(4.4% to 5%)
+(5.1% to 6.3%)
One-Handed Axe
+(4% to 5.1%)
+(5.3% to 6.3%)
+(6.5% to 7.5%)
+(7.7% to 8.8%)
+(8.9% to 11%)
One-Handed Mace
+(4% to 5.1%)
+(5.3% to 6.3%)
+(6.5% to 7.5%)
+(7.7% to 8.8%)
+(8.9% to 11%)
One-Handed Sword
+(4% to 5.1%)
+(5.3% to 6.3%)
+(6.5% to 7.5%)
+(7.7% to 8.8%)
+(8.9% to 11%)
Sceptre
+(4% to 5.1%)
+(5.3% to 6.3%)
+(6.5% to 7.5%)
+(7.7% to 8.8%)
+(8.9% to 11%)
Two-Handed Axe
+(7.4% to 9.3%)
+(9.6% to 11.5%)
+(11.8% to 13.8%)
+(14.1% to 16%)
+(16.3% to 20.2%)
Two-Handed Mace
+(7.4% to 9.3%)
+(9.6% to 11.5%)
+(11.8% to 13.8%)
+(14.1% to 16%)
+(16.3% to 20.2%)
Two-Handed Spear
+(7.4% to 9.3%)
+(9.6% to 11.5%)
+(11.8% to 13.8%)
+(14.1% to 16%)
+(16.3% to 20.2%)
Two-Handed Sword
+(7.4% to 9.3%)
+(9.6% to 11.5%)
+(11.8% to 13.8%)
+(14.1% to 16%)
+(16.3% to 20.2%)