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NameMinion Health
TypePrefix
NicknameUrsine
Level requirement6
Class requirementAcolytePrimalist
Applies ToHelmetBody ArmorBeltGlovesShieldCatalystAmuletRingRelic
Rarity on Items
Default: uncommon - Reroll chance 40%
Ring: common - Reroll chance 0%
Amulet: common - Reroll chance 0%
Relic: common - Reroll chance 0%
Modified Stats
Minion Health - increased
Increases the maximum health of your minions
Scaled Values
Item type
Tier1Tier2Tier3Tier4Tier5
Amulet
+(18% to 41%)
+(42% to 64%)
+(66% to 88%)
+(89% to 117%)
+(118% to 176%)
Belt
+(15% to 35%)
+(36% to 55%)
+(56% to 75%)
+(76% to 100%)
+(101% to 150%)
Body Armour
+(22% to 52%)
+(54% to 83%)
+(84% to 113%)
+(114% to 150%)
+(152% to 225%)
Gloves
+(15% to 35%)
+(36% to 55%)
+(56% to 75%)
+(76% to 100%)
+(101% to 150%)
Helmet
+(15% to 35%)
+(36% to 55%)
+(56% to 75%)
+(76% to 100%)
+(101% to 150%)
Off-Hand Catalyst
+(18% to 41%)
+(42% to 64%)
+(66% to 88%)
+(89% to 117%)
+(118% to 176%)
Relic
+(15% to 35%)
+(36% to 55%)
+(56% to 75%)
+(76% to 100%)
+(101% to 150%)
Ring
+(15% to 35%)
+(36% to 55%)
+(56% to 75%)
+(76% to 100%)
+(101% to 150%)
Shield
+(18% to 41%)
+(42% to 64%)
+(66% to 88%)
+(89% to 117%)
+(118% to 176%)