Home>Affixes>Ward Per Second and Ward Decay Threshold
NameWard Per Second and Ward Decay Threshold
TypeSuffix
Applies To
RingAmulet
Rarity on Items
rare - Reroll chance 65%
Modified Stats
Ward per Second - added
Causes you to generate ward over time. Ward naturally decays over time so your total ward will stabilize at a point where the regen is equal to the decay.
Ward Decay Threshold - added
Ward does not decay below your Ward Decay Threshold and ward below the threshold does not contribute to decay rate. For example if you have a Ward Decay Threshold of 500 then ward will not decay below 500 and ward decay rate at 1000 ward will be halved.
Scaled Values
Item type
Tier1Tier2Tier3Tier4Tier5
Amulet
+(7 to 8)
+(47 to 59)
+(9 to 11)
+(60 to 74)
+(12 to 13)
+(75 to 91)
+(14 to 16)
+(92 to 111)
+(18 to 23)
+(112 to 133)
Ring
+(6 to 7)
+(40 to 50)
+(8 to 9)
+(51 to 63)
+(10 to 11)
+(64 to 78)
+(12 to 14)
+(79 to 95)
+(15 to 20)
+(96 to 114)
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