Buffs
Home>Non-Ailment Buffs
Name | Description | Max Instances |
|---|---|---|
| Grants void penetration with melee attacks | ||
![]() | Your next elemental spell deals additional spell void damage and has additional void penetration | 10 |
| The number of Dread Shades you control. | ||
| Number of currently active hammers. | ||
| The number of Infernal Shades you control. | ||
| 5% more Flurry damage and 5% increased attack speed | ||
| Restore 6 health and deal 2% more damage and consume when you use Aerial Assault. | ||
| Repeatedly throw Acid Flasks at nearby enemies +20 Dexterity 100% increased Dodge Rating | 1 | |
| Next spell has increased healing | ||
![]() | Increases armour and fire and cold damage | 20 |
| Next Melee attack deals increased damage and grants Aspect of the Shark | ||
![]() | More damage, increased attack and cast speed, increased cooldown recovery speed | |
| Repeatedly throw Hammers at nearby enemies +20 Strength 100% increased Armor | 1 | |
| Increases Cast Speed | ||
| Each stack grants less damage taken and ward per second | 4 | |
| Repeatedly cast Lightning Blast at nearby enemies +20 Intelligence Lightning Blast chains to 2 additional enemies | 1 | |
| Multistrike will hit an additional nearby enemy per stack | 2 | |
| Increases Bow Attack Speed | 1 | |
| Arrow Storm is on Cooldown | 1 | |
| Increases Damage | 2 | |
| You have increased Movespeed | 1 | |
| Your next Glyph of Dominion or Runic Invocation costs less mana and deals more damage | 1 | |
| Repeatedly throw Shurikens at nearby enemies +20 Dexterity 200% increased Critical Strike Chance | 1 | |
![]() | While on cooldown Aurora's Time Glass cannot restore your health | 1 |
| Increased Melee Damage | ||
| You have Frenzy. 40% increased effect of Frenzy on you. | 2 | |
| Augments your next Bow Attack | 10 | |
| Grants increased mana regeneration | 5 | |
| Your next direct use of Shurikens or Umbral Blades has additional throwing damage and projectiles | 6 | |
| Your next melee attack that costs 10 or more mana will deal more damage | 10 | |
| Grants increased armor | 3 | |
| You deal 15% more physical damage over time to bosses and moving enemies. | 1 | |
| Increased bleed chance | 3 | |
| When one of your minions dies, they leave a blood rune on the ground that bursts after 1 second. Your minions also have a 30% chance on kill to leave a blood rune on the ground under the target. | 2 | |
| Your rage is unsated | ||
| Grants increased area and more damage to your next direct use of Harvest or Rip Blood | 5 | |
| Your minions have a damaging aura around them. | 2 | |
| You take less damage and have increased armor | 1 | |
Bone Armor is on cooldown (Negative) | 1 | |
| You take less damage. | 1 | |
| Buffs from recent bow attacks that have hit at least one enemy. | ||
| Grants Armor and Armor applied to DoTs. Lose all stacks of Bulwark if you move. | ||
| Enemies you kill explode in a burst of blood. This effect can chain. | 2 | |
| You deal more damage to chilled enemies | 1 | |
| Aura that Slows and Chills enemies 25% increased Attack and Cast Speed 30% increased Movement Speed | 1 | |
| Increased cast speed and movement speed | 1 | |
| Your next spell refunds its mana cost. | 1 | |
| Your next elemental melee attack costs 0 mana. | 1 | |
| Casting Rip Blood with 6 Coagulated Blood stacks will create a Coagulated Blood Orb. | 4 | |
| Blood orbs periodically appear around you that detonate when touched by an enemy. | 2 | |
| 10% more cold damage per stack, 6% less fire and lightning damage per stack | 10 | |
80% less cold damage (Negative) | 1 | |
| Grants 5% increased armor and 2% physical penetration per stack | 20 | |
| Your minions have Haste and Frenzy. 50% increased effect of Haste and Frenzy on your minions. | 2 | |
| Stats on Communion of the Erased are doubled | 1 | |
| You do not have the Concentration buff | 1 | |
| Repeatedly cast Smite at nearby enemies +20 Attunement +100% Electrify Chance | 1 | |
| Grants more damage to your next Serpent Strike | ||
Core of the Mountain's damage Immunity effect cannot trigger until this cooldown expires (Negative) | 1 | |
| You deal more melee damage and take less damage | 1 | |
| Increases fire damage and cast speed | 1 | |
| Every third ability you cast deals 50% more damage and has 100% increased area of effect. | 2 | |
| Your next Flurry is guaranteed to be a Critical Strike, and deals more Critical Strike damage. | 1 | |
| Physical Penetration from Lunge | ||
| Consumed by bow attacks to deal more damage and gain a chance to slow or petrify on hit | 8 | |
| You deal 2% more damned damage to enemies per 1% missing health on you and 1% more damned damage per 2% missing health on the target. | 1 | |
| Grants increased fire damage, dodge rating, and area for fire area skills | ||
| 50 dodge rating and 3% less damage taken per stack. | 4 | |
| Create a shadow every second | 1 | |
| Your next Two Rune Invocation deals additional spell damage and has increased area | 1 | |
| You have additional critical strike multiplier and take less damage | 1 | |
| Multiplies movement speed and damage | 1 | |
| Increases health and mana regen | 1 | |
| Bleed chance and increased bleed duration | ||
| Chaos Bolts target a 6% reduced area and have +1% critical strike chance per stack | 8 | |
| More melee damage, less attack, cast, and movement speed. | 10 | |
| Your next Surge is granted more damage. | ||
| Grants additional bow fire damage, spell fire damage, and throwing fire damage | 20 | |
| Your next Dreamslash has more attack speed and targets a random enemy | ||
| Your next Three Rune Invocation deals additional spell damage and has increased area | 1 | |
| Grants 2 armor and 1 endurance threshold per attunement | ||
| Your next Fury Leap or Earthquake consumes all Earth Shattering to gain 20% physical penetration and 20% increased area per stack | 2 | |
| Adds fire and lightning damage to your next bow attack. | ||
| At 9 stacks, all stacks are consumed to cast Frost Claw, Storm Bolt, or Smite | 9 | |
| Your next non-channeled elemental spell has additional elemental penetration and increased area | 1 | |
| +10 to all attributes | 2 | |
| Enchant Weapon active | 1 | |
| Every 2 seconds you next fire melee attack deals additional void damage and has additional time rot chance | 1 | |
| Every 2 seconds you next void melee attack deals additional fire damage and has additional ignite chance | 1 | |
| +50 Ward per second. 50% increased mana regeneration. | 2 | |
| When you use Evade, you scatter 5 blood runes underneath nearby enemies that explode after 1 second. | 2 | |
| Increases area of Effect for Flay and Harvest Adds Melee Damage for Flay and Harvest Increases Spirit Step distance for Flay | ||
| 50% increased area of effect for area skills | 2 | |
| +100 Melee Fire Damage | 1 | |
| Increases cold damage and freeze rate multiplier | 4 | |
| 10% of damage leeched as health. 10% of damage leeched is also dealt to a nearby enemy. | 2 | |
| Grants More damage to your Aura of Decay | ||
| A bloody rage aura around you dealing damage over time. | 2 | |
| Surrounds you with an aura of fire for 4 seconds that deals fire damage each second to nearby enemies. | ||
| 10% more fire damage per stack, 6% less cold and lightning damage per stack | 10 | |
80% less fire damage (Negative) | 1 | |
| Adds melee fire damage and increases the range of Firebrand | ||
| Adds Physical Penetration | ||
| Buffs from having used Flame Rush recently. | 1 | |
| Use Unique Skills to build up Flow | ||
| Every 2 seconds, you create a nova of ice projectiles that have a high freeze rate. 30% more damage to frozen enemies. | 2 | |
| Releases Freezing Waves | 1 | |
| Next Melee attack has increased physical and fire damage | ||
| Next Throwing attack has increased physical and fire damage | ||
| When you kill a boss or rare enemy, ice ground forms under them, dealing damage over time. This effect also has a 10% chance to occur when hitting a boss or rare enemy (up to 1 time every 10 seconds). | 2 | |
| Your next Frost Claw will release Ice Spirals | ||
| Expended on Melee Hit to buff minions and freeze enemies | 8 | |
| 5% increased attack speed | 10 | |
| Each stack grants Chaos Bolts 7% reduced spread area and -1 Projectile (minimum 2 projectiles) | 10 | |
| Grants additional projectiles with Spirit Thorns and additional health regen | 4 | |
| You throw Ghost Blades while moving | ||
| Less attack speed, more damage, added frostbite chance for Shatter Strike | 999 | |
| Added Spell Damage | ||
| Grants block chance but lost on block | 4 | |
| You are Invulnerable and cannot be targeted. Ends after using an ability or after a brief period of time. | 1 | |
The auto revive effect from Hakar's Phoenix is on cooldown (Negative) | 1 | |
| Increases damage dealt and taken | 1 | |
| At 2 stacks, your next Harvest will be significantly stronger | 2 | |
Time remaining until Frost Wall's Heaping Cold activates (Negative) | 1 | |
| Next Smite cast consumes all stacks of Holy Fervor to cast Smite at additional targets | 255 | |
| Progress towards casting Tornado | ||
| Increases attack and cast speed and grants health gained on hit | 1 | |
| You deal more damage to slowed or immobilized enemies | 1 | |
| Firing Icebolts with Ice Barrage | 1 | |
| Grants additional armor | ||
| Icicle Blade grants the next melee attack you use directly +10 melee damage and 3% more damage to frozen enemies per stack. | 12 | |
| Directly using an ability also fires a bloodice shard (up to 3 times per 2 seconds). | 2 | |
| You deal 1% more fire damage to ignited enemies per 20% global ignite chance for fire skills (includes generic ignite chance). | 1 | |
| While your burning Amber is attached to you, it loses illumination when you are hit, reducing the radius at which it illuminates enemies. The illumination lost depends on the damage dealt as a percentage of your maximum health. Illumination can be restored by slaying an Amber Elemental. Enemies outside the Amber's light deal much more damage and taken much less damage. | 100 | |
Remaining time until you can create an Imbued Runestone again. (Negative) | 1 | |
| Reduces damage taken from hits by 4% per stack | 15 | |
| Critical strikes have a 20% chance to be Deadly Strikes. +10% critical strike chance. | 2 | |
| Your next direct cast of Soul Feast will trigger an additional cast per stack | 1 | |
| Increases damage and critical strike chance | 1 | |
| Increases elemental damage and ward retention | 1 | |
| Increases damage over time | 1 | |
At 100 Stacks you die. (Negative) | 100 | |
| Movement skills will cause a Lesser Radiant Lance | 1 | |
| Increases armour and damage | 1 | |
| Augments your next Bow Attack | 1 | |
| Your minions have +50% chance to poison on hit, tripled for throwing attacks | 1 | |
| Stats from Julra's Stardial are tripled | 1 | |
| Julra's Stardial is on cooldown | 1 | |
| Grants +8% critical strike multiplier with throwing attacks and +8 throwing physical damage per stack for your next throwing attack | 8 | |
| Your next direct cast of Maelstrom will trigger an additional cast per stack | 1 | |
| Every third attack deals increased damage | 2 | |
| Take less damage and deal increased lightning damage | 1 | |
| 10% more lightning damage per stack, 6% less fire and cold damage per stack | 10 | |
80% less lightning damage (Negative) | 1 | |
| Surrounds you with locusts that deals physical damage each second to nearby enemies. | ||
| You deal more damage and have reduced mana costs | 2 | |
| Surrounds you with a maelstrom of ice for 8 seconds that deals cold damage each second to nearby enemies. | ||
| Every 3 seconds, one of your minions is randomly buffed for 3 seconds, granting them 25% more damage, haste, and if they die they explode in a large burst. | 2 | |
| Grants 10% more hit damage | 1 | |
| Repeatedly attacks nearby enemies with Upheaval +20 Strength 100% increased Health | 1 | |
![]() | Reduces mana cost of skills and converts dodge rating to endurance threshold | 3 |
| Hits inflict Marked for Death | 2 | |
| Buffs from Abyssal Echoes | 1 | |
| Your next spell has bonus crit chance and spell damage | 1 | |
| Adds spell damage and increases cast speed | 5 | |
| Increased fire damage | ||
![]() | Stats on Orb Weaver's Fang are doubled | 1 |
| You and your minions gain 2% increased attack and cast speed for every other ally within 12m, up to 40%. | 2 | |
| Next Melee attack deals increased damage | ||
| You deal increased damage | ||
| You deal increased damage over time | 13 | |
| Conjures a phoenix to immolate your foes | 1 | |
| chance to apply Damned and necrotic damage leeched as health per stack | ||
| You have +4% Poison Penetration per stack of poison on the target, up to 100 stacks. | 1 | |
| After directly using a non-channeled non-cooldown ability, it is cast again after 1 second. Can only happen once every second. | 2 | |
| You have Haste. 40% increased effect of Haste on you. | 2 | |
| Next spell deals bonus damage | 1 | |
| Boosts Everything | 1 | |
| Buffs granted from having channelled Rebuke | 1 | |
| Repeatedly cast Fireball at nearby enemies +20 Intelligence +100% Ignite Chance | 1 | |
| When you directly use Puncture it has increased attack speed and a stack is consumed. Stacks are refreshed 4 seconds after the first stack is consumed. | ||
| When you directly use Rive it has increased attack speed and a stack is consumed. Stacks are refreshed 4 seconds after the first stack is consumed. | ||
| Your Raptors have increased Attack Speed | ||
| Repeatedly cast Rip Blood at nearby enemies +20 Intelligence 5% of Damage Leeched as Health | 1 | |
| Reactive ward is on cooldown | 1 | |
| Repeatedly attacks nearby enemies with Harvest +20 Intelligence 5% of Damage Leeched as Health | 1 | |
| Increased Spell Damage | 25 | |
| You deal more damage and move faster, but take increased damage. | 1 | |
| Increases fire damage over time and adds melee critical strike multiplier. | ||
| Lizards have a chance to appear nearby. | 2 | |
| Enemies have a chance to drop a blood potion on death or when hitting a rare enemy or a boss. Running over a blood potion consumes it as if it were a potion and increases your movement speed for 1 second. Can only happen twice every 4 seconds. | 2 | |
| 3% more damage | ||
| At max stacks using Flame Reave consums all stacks for more damage and range. | ||
| Increases Judgement Damage | 15 | |
| Increased damage over time and freeze rate multiplier | 1 | |
| Using a traversal skill creates 3 large icy shockwaves upon arrival. | 2 | |
![]() | Increases fire and poison damage | |
| You are releasing Rune Embers at nearby enemies | 100 | |
| Increases cast speed and movement speed | 1 | |
| Buffs from hitting enemies with Runebolt | 3 | |
| Your next Runic Invocation deals 2% more damage per stack of Runic Energy | ||
| Every 6 seconds while in combat, a rune is drawn on the ground that lasts 6 seconds. Allies standing on the rune gain 20% increased attack and cast speed, 20% more damage and their skills cost 20% less mana. | 2 | |
| Your next Judgement or Forge Strike deals more damage. | ||
| +200% bleed chance and 100% increased damage over time. | 2 | |
| Provides a damage bonus to scorpion shock nova for every stack. Consumed on shock nova cast. | 20 | |
| More Armor and Rive Damage | ||
| +2 melee fire damage +20% melee ignite chance | ||
| The current number of active Shadows you have. | ||
| If your minions hit the same target 5 times, it creates a bloodice explosion around the target. | 2 | |
| Grants armor, cold protection, chance to chill on hit, and chance to chill attackers. | 1 | |
| Repeatedly cast Chaos Bolts at nearby enemies +20 Intelligence 100% increased Area for Area Skills | 1 | |
| Holy meteors descend upon your foes | 1 | |
| Repeatedly attacks nearby enemies with Flame Reave +20 Intelligence +100% Ignite Chance | 1 | |
| Fires a rotating beam dealing physical damage | 1 | |
| Repeatedly attacks nearby enemies with Shadow Cascade +20 Dexterity 100% Increased Area for Area Skills | 1 | |
| Necrotic explosions erupt from within | 1 | |
| Greatly reduces damage taken Attackers take damage Release a Burst of Thorns when hit | 1 | |
| Less Damage Taken from Distant Enemies | 1 | |
| Your falcon deals more damage | ||
| Increased Melee Attack Speed and More Damage | ||
| More dodge rating per stack of Slither | ||
| Your next cast of Smelter's Wrath will have increased attack charging speed and a stack is consumed. | ||
| Soul Ward is on cooldown | 1 | |
| Can be used for Soul Gambling after clearing Soulfire Bastion. Can be expended to switch between necrotic immunity and fire immunity. | ||
| You have increased mana | ||
| When you have 13 Spirit Shards your next use of Harvest deals more damage and grants you mana. It also grants your minions more damage for 4 seconds. | 13 | |
| Cast Static to release charges to deal lightning damage to nearby enemies based on the number of charges. | ||
| You gain Dodge Rating per point of Dexterity and reduced threat generation | 6 | |
| Grants More damage to your Aura of Decay | 5 | |
| Next Swipe deals additional base lightning damage. | 1 | |
| Repeatedly casts Storm Bolt at nearby enemies +20 Attunement +100% Shock Chance | 1 | |
| Casts Storm Bolt at a nearby enemy every second | ||
| Summon revenant is on cooldown | 1 | |
| At 6 stacks, your next Elemental Nova will have significantly increased area of effect | 5 | |
| Increases movement speed by 10% + 0.1% per character level | 1 | |
| The amount of Symbols of Hope orbiting you | 5 | |
| Grants a burst of ward and damage reduction based on amount of symbols consumed | 5 | |
| Your next spell will deal +1 Spell Damage per 10% combined uncapped resistances of matching damage types. No effect on Channeled, Traversal, or non-spell abilities. | 99 | |
| Temporary stats granted by Teleporting recently | 1 | |
| Adds Armor and explodes in a burst of ice Thorns. | ||
| Adds Armor and explodes in a burst of Thorns. | ||
| +3 Spell Damage and +15 Endurance Threshold from Tormenting yourself | ||
| You have 8 additional spell damage and 8% increased cast speed | 1 | |
| Every 3rd Fire Spell is guaranteed to crit, but has 36% less crit multiplier. | 3 | |
| Adds spell lightning damage | ||
| Gain mana after 3 zero cost skills in a row | 2 | |
| Buffs from using a potion in the last 4 seconds are active | 1 | |
| Every 3 seconds Vaion's Chariot causes your next movement skill to deal more damage. This effect is currently ready to trigger. | 1 | |
Every 3 seconds Vaion's Chariot causes your next movement skill to deal more damage. This effect is currently on cooldown. (Negative) | 1 | |
| Traveling back in time has increased your speed. | 1 | |
| You will cast Fireball for every stack of Vent you have when Disintegrate ends | 6 | |
![]() | Melee and Throwing attacks have +3% bleed chance and 1% increased bleed effectiveness per 1% uncapped physical resistance. | 3 |
| A percentage of your max health is gained as endurance threshold | 1 | |
| More damage with next Void Cleave | 1 | |
| More damage with next Void Cleave | 1 | |
| Next Erasing Strike deals more damage to Slowed targets. | 1 | |
| Next Void Cleave deals more damage to Slowed targets. | 1 | |
| You can recast Volatile Reversal | 1 | |
| Slashes nearby enemies when Warpath ends. | 1 | |
| Activates Warpath for 40 seconds +20 Strength 25% increased Movespeed | 1 | |
| Repeatedly cast Maelstrom +20 Attunement 25% increased Movement Speed | 1 | |
| The next attack from one of your Storm Crows chains 2 additional times | ||
| 1 | ||
| Increases Damage and Critical Strike Chance | 3 |







