Name | Description | Max Instances |
---|---|---|
Abyssal Infusion | Grants void penetration with melee attacks | |
Abyssal Rite | Your next elemental spell deals additional spell void damage and has additional void penetration | 10 |
Active Dread Shades | The number of Dread Shades you control. | |
Active Infernal Shades | The number of Infernal Shades you control. | |
Adrenaline Rush | 5% more Flurry damage and 5% increased attack speed | |
Aerial Prowess | Restore 6 health and deal 2% more damage and consume when you use Aerial Assault. | |
Alchemist's Shrine | Repeatedly throw Acid Flasks at nearby enemies +20 Dexterity 100% increased Dodge Rating | 1 |
Alignment | Next spell has increased healing | |
Ambition | Increases armour and fire and cold damage | 20 |
Ambush | Next Melee attack deals increased damage and grants Aspect of the Shark | |
Anvil Shrine | Repeatedly throw Hammers at nearby enemies +20 Strength 100% increased Armor | 1 |
Arcane Momentum | Increases Cast Speed | |
Arcane Shield | Reduces damage taken and grants ward per second | 4 |
Arcing Shrine | Repeatedly cast Lightning Blast at nearby enemies +20 Intelligence Lightning Blast chains to 2 additional enemies | 1 |
Armament | Multistrike will hit an additional nearby enemy per stack | 2 |
Arrow Storm | Increases Bow Attack Speed | 1 |
Arrow Storm Cooldown | Arrow Storm is on Cooldown | 1 |
Aspect of the Panther | Increases Damage | 2 |
Aspirant's Arrival | Your next Glyph of Dominion or Runic Invocation costs less mana and deals more damage | 1 |
Assassin's Shrine | Repeatedly throw Shurikens at nearby enemies +20 Dexterity 200% increased Critical Strike Chance | 1 |
Aurora's Time Glass Cooldown | While on cooldown Aurora's Time Glass cannot restore your health | 1 |
Berserk | Increased Melee Damage | |
Black Arrow | Augments your next Bow Attack | 1 |
Blade Weaving | Your next melee attack that costs 10 or more mana will deal more damage | 10 |
Bleed Overload | You deal 15% more physical damage over time to bosses and moving enemies. | 1 |
Bleeding Fury | Increased bleed chance | 3 |
Bolster | You take less damage and have increased armour | 1 |
Bone Armor | Bone Armor is on cooldown (Negative) | 1 |
Bone Armor | You take less damage. | 1 |
Bow Mastery | Buffs from recent bow attacks that have hit at least one enemy. | |
Chilled Touch | You deal more damage to chilled enemies | 1 |
Chronomancer's Shrine | Aura that Slows and Chills enemies 25% increased Attack and Cast Speed 30% increased Movement Speed | 1 |
Chronowarp | Increased cast speed and movement speed | 1 |
Clearcasting | Your next spell refunds its mana cost. | 1 |
Clearstriking | Your next elemental melee attack costs 0 mana. | 1 |
Coagulated Blood | Casting Rip Blood with 4 Coagulated Blood stacks will create a Coagulated Blood Orb. | 4 |
Cold Infusion | 10% more cold damage per stack, 6% less fire and lightning damage per stack | 10 |
Cold Overload | 80% less cold damage (Negative) | 1 |
Communion of the Erased | Stats on Communion of the Erased are doubled | 1 |
Concentration Cooldown | You do not have the Concentration buff | 1 |
Consecrated Shrine | Repeatedly cast Smite at nearby enemies +20 Attunement +100% Electrify Chance | 1 |
Constrictor | Grants more damage to your next Serpent Strike | |
Core of the Mountain Cooldown | Core of the Mountain's damage Immunity effect cannot trigger until this cooldown expires (Negative) | 1 |
Cornered Beast | You deal more melee damage and take less damage | 1 |
Craterborn | Increases fire damage and cast speed | 1 |
Crusader's Fury | Physical Penetration from Lunge | |
Damned Overload | You deal 2% more damned damage to enemies per 1% missing health on you and 1% more damned damage per 2% missing health on the target. | 1 |
Dawn to Dusk | Your next Two Rune Invocation deals additional spell damage and has increased area | 1 |
Death's Door | You have additional critical strike multiplier and take less damage | 1 |
Decide | Multiplies movement speed and damage | 1 |
Deliverance | Increases health and mana regen | 1 |
Demise | Bleed chance and increased bleed duration | |
Destructive Intensity | Chaos Bolts target a 6% reduced area and have +1% critical strike chance per stack | 8 |
Dilation | More melee damage, less attack, cast, and movement speed. | 10 |
Dormant Energy | Your next Surge is granted more damage. | |
Dusk to Midnight | Your next Three Rune Invocation deals additional spell damage and has increased area | 1 |
Earth Armor | Grants 2 armor and 1 endurance threshold per attunement | |
Earth Shattering | Your next Fury Leap or Earthquake consumes all Earth Shattering to gain 20% physical penetration and 20% increased area per stack | 2 |
Elemental Arrows | Adds fire and lightning damage to your next bow attack. | |
Elementalist's Call | Your next non-channeled elemental spell has additional elemental penetration and increased area | 1 |
Enchant Weapon | Enchant Weapon active | 1 |
Eternal Eclipse Fire Attack Cooldown | Every 2 seconds you next fire melee attack deals additional void damage and has additional time rot chance | 1 |
Eternal Eclipse Void Attack Cooldown | Every 2 seconds you next void melee attack deals additional fire damage and has additional ignite chance | 1 |
Falsewater Fury | +100 Melee Fire Damage | 1 |
Farwood Heart | Increases cold damage and freeze rate multiplier | 4 |
Fire Aura Stacks | Surrounds you with an aura of fire for 4 seconds that deals fire damage each second to nearby enemies. | |
Fire Infusion | 10% more fire damage per stack, 6% less cold and lightning damage per stack | 10 |
Fire Overload | 80% less fire damage (Negative) | 1 |
Firebrand | Adds melee fire damage and increases the range of Firebrand | |
Flame Drinker's Blade | Adds Physical Penetration | |
Flame Rush Stats | Buffs from having used Flame Rush recently. | 1 |
Flow | Use Unique Skills to build up Flow | |
Freezing Shrine | Releases Freezing Waves | 1 |
Fresh From the Forge Melee | Next Melee attack has increased physical and fire damage | |
Fresh From the Forge Throwing | Next Throwing attack has increased physical and fire damage | |
Frozen Sleeper | Your next Frost Claw will release Ice Spirals | |
Frozen Vengeance | Expended on Melee Hit to buff minions and freeze enemies | 8 |
Gathering Fury | 5% increased attack speed | 10 |
Gladiator Of Lagon | Added Spell Damage | |
Golden Aegis | Grants block chance but lost on block | 4 |
Grace Period | You are Invulnerable and cannot be targeted. Ends after using an ability or after a brief period of time. | 1 |
Hackar's Phoenix Cooldown | The auto revive effect from Hakar's Phoenix is on cooldown (Negative) | 1 |
Hammer Stance | Increases damage dealt and taken | 1 |
Harrowing Claim | At 2 stacks, your next Harvest will be significantly stronger | 2 |
Heaping Cold | Time remaining until Frost Wall's Heaping Cold activates (Negative) | 1 |
HowlingCascade | Progress towards casting Tornado | |
Hunger | Increases attack and cast speed and grants health gained on hit | 1 |
Huntress's Advantage | You deal more damage to slowed or immobilized enemies | 1 |
Ice Barrage Active | Firing Icebolts with Ice Barrage | 1 |
Ignite Overload | You deal 1% more fire damage to ignited enemies per 20% global ignite chance for fire skills (includes generic ignite chance). | 1 |
Illumination | While your burning Amber is attached to you, it loses illumination when you are hit, reducing the radius at which it illuminates enemies. The illumination lost depends on the damage dealt as a percentage of your maximum health. Illumination can be restored by slaying an Amber Elemental. Enemies outside the Amber's light deal much more damage and taken much less damage. | 100 |
Imbued Runestone Cooldown | Remaining time until you can create an Imbued Runestone again. (Negative) | 1 |
Impervious | Reduces damage taken from hits by 4% per stack | 15 |
Infernal Hunger | Your next direct cast of Soul Feast will trigger an additional cast per stack | 1 |
Initiative | Increases damage and critical strike chance | 1 |
Insight | Increases elemental damage and ward retention | 1 |
Inspired Hunger | Increases damage over time | 1 |
Iron Mastery | Increases armour and damage | 1 |
Jade Arrow | Augments your next Bow Attack | 1 |
Jade Dust | Your minions have +50% chance to poison on hit, tripled for throwing attacks | 1 |
Julra's Stardial | Stats from Julra's Stardial are tripled | 1 |
Julra's Stardial Cooldown | Julra's Stardial is on cooldown | 1 |
Lagon's Slumber | Your next direct cast of Maelstrom will trigger an additional cast per stack | 1 |
Lethal Cadence | Every third attack deals increased damage | 2 |
Lightning Aegis | Take less damage and deal increased lightning damage | 1 |
Lightning Infusion | 10% more lightning damage per stack, 6% less fire and cold damage per stack | 10 |
Lightning Overload | 80% less lightning damage (Negative) | 1 |
Locust Swarm Stacks | Surrounds you with locusts that deals physical damage each second to nearby enemies. | |
Lucomancer | You deal more damage and have reduced mana costs | 2 |
Maelstrom Stacks | Surrounds you with a maelstrom of ice for 8 seconds that deals cold damage each second to nearby enemies. | |
Mountain Shrine | Repeatedly attacks nearby enemies with Upheaval +20 Strength 100% increased Health | 1 |
Mountain's Endurance | Reduces mana cost of skills and converts dodge rating to endurance threshold | 3 |
Nether Coating | Buffs from Abyssal Echoes | 1 |
Never Late | Your next spell has bonus crit chance and spell damage | 1 |
Numeromancy | Adds spell damage and increases cast speed | 5 |
Oil Coating | Increased fire damage | |
Patient Doom | Next Melee attack deals increased damage | |
Perfection | You deal increased damage | |
Pestilence | You deal increased damage over time | 13 |
Phoenix Shrine | Conjures a phoenix to immolate your foes | 1 |
Poison Overload | You have +4% Poison Penetration per stack of poison on the target, up to 100 stacks. | 1 |
Preparation | Next spell deals bonus damage | 1 |
Prismatic Shrine | Boosts Everything | 1 |
Protective Legacy | Buffs granted from having channelled Rebuke | 1 |
Pyromancer's Shrine | Repeatedly cast Fireball at nearby enemies +20 Intelligence +100% Ignite Chance | 1 |
Rapid Strikes | When you directly use Puncture it has increased attack speed and a stack is consumed. Stacks are refreshed 4 seconds after the first stack is consumed. | |
Ravenous Shrine | Repeatedly cast Rip Blood at nearby enemies +20 Intelligence 5% of Damage Leeched as Health | 1 |
Reactive Ward | Reactive ward is on cooldown | 1 |
Reactive Ward | Soul Ward is on cooldown | 1 |
Reaper's Shrine | Repeatedly attacks nearby enemies with Harvest +20 Intelligence 5% of Damage Leeched as Health | 1 |
Reapers Ascendance | Increased Spell Damage | 25 |
Reckless Frenzy | You deal more damage and move faster, but take increased damage. | 1 |
Reen's Ire | Increases fire damage over time and adds melee critical strike multiplier. | |
Rhythm | 3% more damage | |
Rhythm of Fire | At max stacks using Flame Reave consums all stacks for more damage and range. | |
Rime | Increased damage over time and freeze rate multiplier | 1 |
Ruby Venom | Increases fire and poison damage | |
Rune Ember | You are releasing Rune Embers at nearby enemies | 100 |
Rune of Dilation | Increases cast speed and movement speed | 1 |
Runeweave | Buffs from hitting enemies with Runebolt | 3 |
Runic Energy | Your next Runic Invocation deals 2% more damage per stack of Runic Energy | |
Sacred Forge | Your next Judgement or Forge Strike deals more damage. | |
Scrap Metal | More Armour and Rive Damage | |
Searing Blades | +2 melee fire damage +20% melee ignite chance | |
Shadows | The current number of active Shadows you have. | |
Shiver Armour | Grants armour, cold protection, chance to chill on hit, and chance to chill attackers. | 1 |
Shrine of Chaos | Repeatedly cast Chaos Bolts at nearby enemies +20 Intelligence 100% increased Area for Area Skills | 1 |
Shrine of Divinity | Holy meteors descend upon your foes | 1 |
Shrine of Flames | Repeatedly attacks nearby enemies with Flame Reave +20 Intelligence +100% Ignite Chance | 1 |
Shrine of Reclamation | Fires a rotating beam dealing physical damage | 1 |
Shrine of Shadows | Repeatedly attacks nearby enemies with Shadow Cascade +20 Dexterity 100% Increased Area for Area Skills | 1 |
Shrine of Souls | Necrotic explosions erupt from within | 1 |
Shrine of Thorns | Greatly reduces damage taken Attackers take damage Release a Burst of Thorns when hit | 1 |
Shrouded Shrine | Less Damage Taken from Distant Enemies | 1 |
Sigil Of Hope | Active Sigils of Hope | 5 |
Sky Signal | Your falcon deals more damage | |
Slither | More dodge rating per stack of Slither | |
Soul Embers | Can be used for Soul Gambling after clearing Soulfire Bastion. Can be expended to switch between necrotic immunity and fire immunity. | |
Spirit Shards | When you have 13 Spirit Shards your next use of Harvest deals more damage and grants you mana. It also grants your minions more damage for 4 seconds. | 13 |
Static Charges | Cast Static to release charges to deal lightning damage to nearby enemies based on the number of charges. | |
Storm Claw | Next Swipe deals additional base lightning damage. | 1 |
Storm Shrine | Repeatedly casts Storm Bolt at nearby enemies +20 Attunement +100% Shock Chance | 1 |
Storm Stack | Casts Storm Bolt at a nearby enemy every second | |
Summon Revenant | Summon revenant is on cooldown | 1 |
Supernova | At 6 stacks, your next Elemental Nova will have significantly increased area of effect | 5 |
Swiftness | Increases movement speed by 10% + 0.1% per character level | 1 |
Teleport Stats | Temporary stats granted by Teleporting recently | 1 |
Thorn Barrier | Adds Armor and explodes in a burst of ice Thorns. | |
Thorn Shield | Adds Armor and explodes in a burst of Thorns. | |
Torment | +3 Spell Damage and +15 Endurance Threshold from Tormenting yourself | |
Transcriber of Power | You have 8 additional spell damage and 8% increased cast speed | 1 |
Trinity of Flames | Every 3rd Fire Spell is guaranteed to crit, but has 36% less crit multiplier. | 3 |
Tu'rani's Thunder | Adds spell lightning damage | |
Unsealed Mana | Gain mana after 3 zero cost skills in a row | 2 |
Used Potion Recently | Buffs from using a potion in the last 4 seconds are active | 1 |
Vaion's Chariot | Every 3 seconds Vaion's Chariot causes your next movement skill to deal more damage. This effect is currently ready to trigger. | 1 |
Vaion's Chariot Cooldown | Every 3 seconds Vaion's Chariot causes your next movement skill to deal more damage. This effect is currently on cooldown. (Negative) | 1 |
Velocity | Traveling back in time has increased your speed. | 1 |
Vent | You will cast Fireball for every stack of Vent you have when Disintegrate ends | 6 |
Viscera | Melee and Throwing attacks have +3% bleed chance and 1% increased bleed effectiveness per 1% uncapped physical resistance. | 3 |
Void Aegis | Reduced Damage Taken | 1 |
Void Barrier | 6% less void damage taken per stack | 6 |
Void Cleave Fury | More damage with next Void Cleave | 1 |
Void Cleave Fury | More damage with next Void Cleave | 1 |
Void Supremacy | Next Erasing Strike deals more damage to Slowed targets. | 1 |
Void Supremecy | Next Void Cleave deals more damage to Slowed targets. | 1 |
War Slash | Slashes nearby enemies when Warpath ends. | 1 |
Warrior's Shrine | Activates Warpath for 40 seconds +20 Strength 25% increased Movespeed | 1 |
Whirlpool Shrine | Repeatedly cast Maelstrom +20 Attunement 25% increased Movement Speed | 1 |
Wings of Lightning | The next attack from one of your Storm Crows chains 2 additional times | |
Withering Overload | 1 | |
Zeal | Increases Damage and Critical Strike Chance | 3 |