Hatchet
Range 1.9
Base Attack Rate 1.05
Pickaxe
Range 1.9
Base Attack Rate 0.98
Requires: Level 6
Implicits
- +19 Melee Damage
- +(13% to 19%) Chance to Bleed on Hit
Battle Axe
Range 1.9
Base Attack Rate 1.05
Requires: Level 24
Implicits
- +28 Melee Damage
- +(20% to 28%) Chance to Bleed on Hit
Sickle
Range 1.9
Base Attack Rate 1.09
Requires: Level 35
Implicits
- +33 Melee Necrotic Damage
- +(23% to 39%) increased Necrotic Damage
- +(23% to 39%) increased Minion Damage
Wengari Axe
Range 1.9
Base Attack Rate 1.09
Requires: Level 46
Implicits
- +36 Melee Damage
- +(36% to 66%) Chance to Bleed on Melee Hit
- 10% to 16% Increased Bleed Duration
Crescent Axe
Range 1.9
Base Attack Rate 1.05
Requires: Level 51
Implicits
- +28 Melee Damage
- +(14 to 28) Melee Lightning Damage
- +(7% to 14%) Lightning Penetration
Implicits
- +32 Melee Damage
- +(25 to 42) Melee Void Damage
Not random drop
Implicits
- +50 Melee Damage
- +(65% to 100%) Chance to Bleed on Hit
Not random drop
Implicits
- +25 Melee Damage
- +10% Block Chance
- +(250 to 425) Block Effectiveness
Not random drop
Chitin Claw
Range 1.9
Base Attack Rate 1.05
Requires: Level 59
Implicits
- +47 Melee Damage
- +(47% to 74%) Chance to Poison on Melee Hit
- 10% to 17% Increased Poison Duration
Eagle Wing
Range 1.9
Base Attack Rate 1.05
Requires: Level 63
Implicits
- +48 Melee Damage
- +(3% to 4%) Critical Strike Chance
- +(3% to 4%) increased Movement Speed
Implicits
- +46 Melee Necrotic Damage
- +(100% to 166%) increased Melee Necrotic Damage
- +(100% to 166%) increased Minion Necrotic Damage
Implicits
- +32 Melee Damage
- +(30 to 44) Melee Void Damage
Implicits
- +51 Melee Damage
- +(10 to 14) Minion Melee Damage
- +(70% to 100%) Chance to Bleed on Hit
Kolheim Axe
Range 1.9
Base Attack Rate 1.05
Requires: Level 81
Implicits
- +53 Melee Damage
- +(8% to 13%) Cold Penetration
- 1 to 4 Chance to Upgrade when you slay a Harbinger
Not random drop
Implicits
- +53 Melee Damage
- +(8% to 13%) Cold Penetration
- +(13% to 18%) more Damage to Frozen Enemies
Not random drop
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