2H Axes

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Class
Forestry Axe
Forestry Axe
Range 2.4
Base Attack Rate 0.92

Implicits

  • +23 Melee Damage
Refuge Axe
Refuge Axe
Range 2.4
Base Attack Rate 0.95
Requires: Level 5

Implicits

  • +25 Melee Damage
Cultist Chopper
Cultist Chopper
Range 2.4
Base Attack Rate 0.92
Requires: Level 14

Implicits

  • +31 Melee Damage
  • +(43% to 71%) Chance to apply a Bleed on Melee Hit
Bearded Axe
Bearded Axe
Range 2.4
Base Attack Rate 0.95
Requires: Level 21

Implicits

  • +42 Melee Damage
  • +(24% to 50%) increased Minion Damage
Imperial Halberd
Imperial Halberd
Range 2.8
Base Attack Rate 0.89
Requires: Level 33

Implicits

  • +60 Melee Damage
  • +(60% to 90%) Chance to apply a Bleed on Melee Hit
Ice Axe
Ice Axe
Range 2.4
Base Attack Rate 0.95
Requires: Level 47

Implicits

  • +31 Melee Damage
  • +(31 to 41) Melee Cold Damage
  • +(41% to 131%) increased Cold Damage
Orbit Cleaver
Orbit Cleaver
Range 2.4
Base Attack Rate 0.92
Requires: Level 52

Implicits

  • +100 Melee Damage
  • +(50% to 100%) increased Physical Damage
  • +(50% to 100%) increased Minion Physical Damage
Not random drop
War Anchor
War Anchor
Range 2.4
Base Attack Rate 0.89
Requires: Level 52

Implicits

  • +125 Melee Damage
  • +(125% to 175%) Chance to apply a Bleed on Melee Hit
Not random drop
Great Axe
Great Axe
Range 2.4
Base Attack Rate 0.95
Requires: Level 54

Implicits

  • +70 Melee Damage
  • +(70% to 100%) Chance to apply a Bleed on Melee Hit
Jade Cleaver
Jade Cleaver
Range 2.4
Base Attack Rate 0.95
Requires: Level 62

Implicits

  • +110 Melee Damage
  • +75% Poison Resistance
Obsidian Axe
Obsidian Axe
Range 2.4
Base Attack Rate 0.92
Requires: Level 64

Implicits

  • +101 Melee Damage
  • +(75% to 110%) increased Physical Damage
  • +(75% to 110%) increased Minion Physical Damage
Bone Scythe
Bone Scythe
Range 2.6
Base Attack Rate 0.92
Requires: Level 66

Implicits

  • +113 Melee Damage
  • +(13% to 29%) Necrotic Penetration
  • +(13% to 29%) Minion Necrotic Penetration
Bardiche
Bardiche
Range 2.8
Base Attack Rate 0.89
Requires: Level 71

Implicits

  • +130 Melee Damage
  • +(130% to 190%) Chance to apply a Bleed on Melee Hit
Radiant Axe
Radiant Axe
Range 2.4
Base Attack Rate 0.95
Requires: Level 76

Implicits

  • +60 Melee Damage
  • +60 Melee Fire Damage
  • +(8% to 16%) Fire Penetration
Fire Lich Scythe
Fire Lich Scythe
Range 2.6
Base Attack Rate 0.92
Requires: Level 76

Implicits

  • +146 Melee Damage
  • +(46 to 60) Spell Fire Damage
  • +(46 to 60) Spell Necrotic Damage
Not random drop
Sun Beak
Sun Beak
Range 2.4
Base Attack Rate 0.92
Requires: Level 81

Implicits

  • +105 Melee Damage
  • +(105% to 135%) Melee Critical Strike Multiplier
  • (1 to 4) Chance to Upgrade when you slay a Harbinger
Not random drop
Avenged Sun Beak
Avenged Sun Beak
Range 2.4
Base Attack Rate 0.92
Requires: Level 81

Implicits

  • +105 Melee Damage
  • +(105% to 135%) Melee Critical Strike Multiplier
  • (10 to 15) Health Gain on Crit
Not random drop
Silver Crescent
Silver Crescent
Range 2.2
Base Attack Rate 1.02
Requires: Level 83

Implicits

  • +122 Melee Damage
  • +(100% to 200%) Chance to apply a Bleed on Hit
  • +(5% to 10%) increased Movement Speed
Not random drop