Refuge Axe
Range 2.4
Base Attack Rate 0.95
Requires: Level 5
Implicits
- +31 Melee Damage
- +(43% to 71%) Chance to Bleed on Melee Hit
Bearded Axe
Range 2.4
Base Attack Rate 0.95
Requires: Level 21
Implicits
- +42 Melee Damage
- +(24% to 50%) increased Minion Damage
Implicits
- +60 Melee Damage
- +(60% to 90%) Chance to Bleed on Melee Hit
Ice Axe
Range 2.4
Base Attack Rate 0.95
Requires: Level 47
Implicits
- +31 Melee Damage
- +(31 to 41) Melee Cold Damage
- +(41% to 131%) increased Cold Damage
Implicits
- +100 Melee Damage
- +(50% to 100%) increased Physical Damage
- +(50% to 100%) increased Minion Physical Damage
Not random drop
War Anchor
Range 2.4
Base Attack Rate 0.89
Requires: Level 52
Implicits
- +125 Melee Damage
- +(125% to 175%) Chance to Bleed on Melee Hit
Not random drop
Great Axe
Range 2.4
Base Attack Rate 0.95
Requires: Level 54
Implicits
- +70 Melee Damage
- +(70% to 100%) Chance to Bleed on Melee Hit
Jade Cleaver
Range 2.4
Base Attack Rate 0.95
Requires: Level 62
Implicits
- +110 Melee Damage
- +75% Poison Resistance
Obsidian Axe
Range 2.4
Base Attack Rate 0.92
Requires: Level 64
Implicits
- +101 Melee Damage
- +(75% to 110%) increased Physical Damage
- +(75% to 110%) increased Minion Physical Damage
Bone Scythe
Range 2.6
Base Attack Rate 0.92
Requires: Level 66
Implicits
- +113 Melee Damage
- +(13% to 29%) Necrotic Penetration
- +(13% to 29%) Minion Necrotic Penetration
Bardiche
Range 2.8
Base Attack Rate 0.89
Requires: Level 71
Implicits
- +130 Melee Damage
- +(130% to 190%) Chance to Bleed on Melee Hit
Radiant Axe
Range 2.4
Base Attack Rate 0.95
Requires: Level 76
Implicits
- +60 Melee Damage
- +60 Melee Fire Damage
- +(8% to 16%) Fire Penetration
Implicits
- +146 Melee Damage
- +(46 to 60) Spell Fire Damage
- +(46 to 60) Spell Necrotic Damage
Not random drop
Sun Beak
Range 2.4
Base Attack Rate 0.92
Requires: Level 81
Implicits
- +105 Melee Damage
- +(105% to 135%) Melee Critical Strike Multiplier
- 1 to 4 Chance to Upgrade when you slay a Harbinger
Not random drop
Implicits
- +105 Melee Damage
- +(105% to 135%) Melee Critical Strike Multiplier
- 10 to 15 Health Gain on Crit
Not random drop
Implicits
- +122 Melee Damage
- +(100% to 200%) Chance to Bleed on Hit
- +(5% to 10%) increased Movement Speed
Not random drop
Page slapped together by
Tunk