Class
Basic (18)
Unique (11)
Set (0)
Prefix (32)
Suffix (27)

Implicits
- +31 Melee Damage
- +(43% to 71%) Chance to apply a Bleed on Melee Hit

Implicits
- +42 Melee Damage
- +(24% to 50%) increased Minion Damage

Implicits
- +60 Melee Damage
- +(60% to 90%) Chance to apply a Bleed on Melee Hit

Implicits
- +31 Melee Damage
- +(31 to 41) Melee Cold Damage
- +(41% to 131%) increased Cold Damage

Implicits
- +100 Melee Damage
- +(50% to 100%) increased Physical Damage
- +(50% to 100%) increased Minion Physical Damage
Not random drop

Implicits
- +125 Melee Damage
- +(125% to 175%) Chance to apply a Bleed on Melee Hit
Not random drop

Implicits
- +70 Melee Damage
- +(70% to 100%) Chance to apply a Bleed on Melee Hit

Implicits
- +110 Melee Damage
- +75% Poison Resistance

Implicits
- +101 Melee Damage
- +(75% to 110%) increased Physical Damage
- +(75% to 110%) increased Minion Physical Damage

Implicits
- +113 Melee Damage
- +(13% to 29%) Necrotic Penetration
- +(13% to 29%) Minion Necrotic Penetration

Implicits
- +130 Melee Damage
- +(130% to 190%) Chance to apply a Bleed on Melee Hit

Implicits
- +60 Melee Damage
- +60 Melee Fire Damage
- +(8% to 16%) Fire Penetration

Implicits
- +146 Melee Damage
- +(46 to 60) Spell Fire Damage
- +(46 to 60) Spell Necrotic Damage
Not random drop

Implicits
- +105 Melee Damage
- +(105% to 135%) Melee Critical Strike Multiplier
- (1 to 4) Chance to Upgrade when you slay a Harbinger
Not random drop

Implicits
- +105 Melee Damage
- +(105% to 135%) Melee Critical Strike Multiplier
- (10 to 15) Health Gain on Crit
Not random drop

Implicits
- +122 Melee Damage
- +(100% to 200%) Chance to apply a Bleed on Hit
- +(5% to 10%) increased Movement Speed
Not random drop

