Blessing

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Name
Implicits
+(40% to 60%) Chance to Slow on Hit
(30% to 45%) Increased Two-Handed Sword Drop Rate
(15% to 30%) Increased Quiver Drop Rate
(10% to 20%) Increased Helmet Drop Rate
+(25% to 40%) Lightning Resistance
(12% to 20%) Increased Body Armor Shard Drop Rate
(20% to 30%) Increased Belt Shard Drop Rate
+(40% to 60%) increased Poison Damage
(15% to 30%) Increased Shield Drop Rate
+(120 to 180) Armor
+(3% to 4%) Block Chance
+(100 to 140) Block Effectiveness
(25% to 35%) Increased Bow Shard Drop Rate
+(10% to 20%) Chance to Shred Fire Resistance on Hit
+(12% to 24%) increased Armor
+(40% to 60%) increased Lightning Damage
(30% to 45%) Increased Two-Handed Staff Drop Rate
(12% to 20%) Increased Suffix Shard Drop Rate
(50% to 90%) Increased Stun Chance
(30% to 45%) Increased Wand Drop Rate
+(40% to 60%) increased Physical Damage
+(40% to 60%) Chance to Shock on Hit
(30% to 50%) Increased Huge Idol Drop Rate
+(20% to 35%) Chance to apply Frailty on Hit
+(5 to 10) Spell Cold Damage While Channelling
+(10% to 20%) Chance to Shred Void Resistance on Hit
+(40% to 60%) increased Necrotic Damage
(25% to 40%) Increased Ailment Shard Drop Rate
+(25% to 40%) Necrotic Resistance
+(25% to 40%) Void Resistance
+(10% to 14%) Endurance
(10% to 20%) Increased Body Armor Drop Rate
+(20% to 26%) Critical Strike Multiplier
(30% to 45%) Increased One-Handed Sword Drop Rate
(30% to 50%) Increased Ornate Idol Drop Rate
(30% to 45%) Increased Two-Handed Axe Drop Rate
+(40% to 60%) increased Fire Damage
+(40% to 60%) Chance to Ignite on Hit
+(10% to 20%) Chance to Shred Physical Resistance on Hit
(40 to 70) Ward Gained on Potion Use
+(80 to 140) Ward Decay Threshold
+(65% to 100%) Chance to Slow on Hit
(50% to 90%) Increased Two-Handed Sword Drop Rate
(41% to 60%) Increased Quiver Drop Rate
(22% to 50%) Increased Helmet Drop Rate
+(55% to 75%) Lightning Resistance
(22% to 35%) Increased Body Armor Shard Drop Rate
(32% to 50%) Increased Belt Shard Drop Rate
+(65% to 100%) increased Poison Damage
(35% to 75%) Increased Shield Drop Rate
+(200 to 320) Armor
+(5% to 8%) Block Chance
+(180 to 240) Block Effectiveness
(40% to 60%) Increased Bow Shard Drop Rate
+(25% to 50%) Chance to Shred Fire Resistance on Hit
+(25% to 55%) increased Armor
+(65% to 100%) increased Lightning Damage
(50% to 90%) Increased Two-Handed Staff Drop Rate
(22% to 35%) Increased Suffix Shard Drop Rate
(100% to 160%) Increased Stun Chance
(50% to 90%) Increased Wand Drop Rate
+(65% to 100%) increased Physical Damage
+(65% to 100%) Chance to Shock on Hit
(51% to 100%) Increased Huge Idol Drop Rate
+(40% to 60%) Chance to apply Frailty on Hit
+(11 to 20) Spell Cold Damage While Channelling
+(25% to 50%) Chance to Shred Void Resistance on Hit
+(65% to 100%) increased Necrotic Damage
(45% to 70%) Increased Ailment Shard Drop Rate
+(45% to 75%) Necrotic Resistance
+(55% to 75%) Void Resistance
+(18% to 30%) Endurance
(22% to 50%) Increased Body Armor Drop Rate
+(27% to 40%) Critical Strike Multiplier
(50% to 90%) Increased One-Handed Sword Drop Rate
(51% to 100%) Increased Ornate Idol Drop Rate
(50% to 90%) Increased Two-Handed Axe Drop Rate
+(65% to 100%) increased Fire Damage
+(65% to 100%) Chance to Ignite on Hit
+(25% to 50%) Chance to Shred Physical Resistance on Hit
(80 to 130) Ward Gained on Potion Use
+(160 to 260) Ward Decay Threshold
(32% to 50%) Increased Gloves Shard Drop Rate
(12 to 18) Ward Gain on Kill
+(120 to 200) Ward Decay Threshold
(35% to 75%) Increased Gloves Drop Rate
+(100% to 150%) Chance to Shred Poison Resistance on Hit
+(40% to 60%) Chance to Chill on Hit
+(55% to 75%) Fire Resistance
+(65% to 100%) Chance to apply a Bleed on Hit
(15% to 25%) Increased Prefix Shard Drop Rate
+(4.5% to 7%) of Melee Damage Leeched as Health
+(2.2% to 3.5%) of Spell Damage Leeched as Health
(30% to 45%) Increased Two-Handed Staff Shard Drop Rate
(30% to 50%) Chance to Gain 30 Ward when Hit
(22% to 35%) Increased Skill Shard Drop Rate
+(60 to 90) Mana
(51% to 100%) Increased Adorned Idol Drop Rate
+(65% to 100%) Chance to apply Frostbite on Hit
+(45 to 70) Health
(20% to 30%) Increased Class Specific Shard Drop Rate
(16% to 25%) Increased Glyph Drop Rate
(32% to 50%) Increased Stun Duration
+(65% to 100%) increased Cold Damage
(35% to 75%) Increased Belt Drop Rate