Helmet

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Class
Name
Level
Implicits
3
+20 Armor
86
+116 Armor
+(11% to 16%) Endurance
+(6% to 10%) of Maximum Health gained as Endurance Threshold
84
+117 Armor
(7% to 15%) Increased Cooldown Recovery Speed
+(7% to 15%) increased Mana
6
+50 Armor
+(10% to 20%) Fire Resistance
60
+260 Armor
(6% to 10%) Increased Cooldown Recovery Speed
+(16% to 42%) Void Resistance
3
+22 Armor
(11% to 33%) Increased Stun Chance
7
+32 Armor
74
+115 Armor
+(50% to 95%) increased Damage Over Time
(10% to 25%) Increased Bleed Duration
3
+13 Armor
+(5% to 19%) Poison Resistance
51
+151 Armor
+(11% to 15%) Endurance
56
+96 Armor
+(40% to 72%) increased Critical Strike Chance
21
+86 Armor
+(10% to 40%) Poison Resistance
5
+14 Armor
-
+8 Armor
39
+66 Armor
+(13 to 33) Mana
+(13% to 33%) increased Mana Regen
58
+84 Armor
+(32% to 64%) increased Physical Damage
+(32% to 64%) increased Minion Physical Damage
16
+61 Armor
81
+126 Armor
+(27% to 45%) Fire Resistance
+(18% to 36%) Critical Strike Multiplier
45
+56 Armor
+(35% to 65%) increased Bow Damage
+(35% to 65%) increased Throwing Damage
68
+108 Armor
+(3 to 6) Dexterity
+(12 to 24) Melee and Throwing Damage for your Falcon
29
+49 Armor
+(7% to 41%) Necrotic Resistance
13
+36 Armor
+(10% to 16%) increased Health Regen
+(10% to 16%) increased Mana Regen
20
+95 Armor
86
+152 Armor
(5% to 12%) Increased Cooldown Recovery Speed
(52% to 86%) Increased Stun Chance
64
+142 Armor
+(24 to 64) Mana
+(14% to 32%) increased Mana Regen
12
+44 Armor
+(10% to 20%) increased Critical Strike Chance
28
+62 Armor
+(6% to 18%) Physical Resistance
+(6% to 18%) increased Physical Damage
58
+84 Armor
+(32% to 44%) Cold Resistance
+(104% to 208%) Freeze Rate Multiplier
79
+137 Armor
(7% to 13%) Increased Cooldown Recovery Speed
(13% to 23%) Minion Increased Cooldown Recovery Speed
3
+40 Armor
12
+56 Armor
(10% to 25%) Increased Stun Chance
6
+28 Armor
+(6 to 28) Mana
43
+72 Armor
+(21% to 43%) Fire Resistance
-
+35 Armor
3
+9 Armor
+(15% to 26%) Poison Resistance
85
+550 Armor
(50% to 85%) reduced Bonus Damage Taken from Critical Strikes
33
+63 Armor
+(9% to 18%) increased Mana Regen
51
+265 Armor
+(25% to 45%) Lightning Resistance
51
+125 Armor
+(10% to 25%) Critical Strike Multiplier
50
+184 Armor
+(20% to 40%) Critical Strike Avoidance
73
+143 Armor
+(66 to 173) Ward Decay Threshold
(6 to 17) Ward Gain on Kill
-
+15 Armor
24
+27 Armor
+(5% to 7%) increased Bow Attack Speed
+(5% to 7%) increased Throwing Attack Speed
-
+6 Armor
60
+142 Armor
+(1% to 2%) of Damage Leeched as Health
60
+129 Armor
(9% to 23%) Increased Area for Area Skills
(9% to 23%) Increased Area for Area Skills
30
+65 Armor
+(2% to 3%) Critical Strike Chance
+(2% to 3%) Minion Critical Strike Chance
85
+115 Armor
+(10 to 15) Spell Damage
+(10 to 15) Minion Spell Damage
66
+163 Armor
+(11% to 16%) Endurance
(11% to 16%) reduced Bonus Damage Taken from Critical Strikes
63
+77 Armor
+(30% to 77%) of Mana Spent Gained as Ward
+(14% to 30%) increased Mana Regen
53
+95 Armor
+(15% to 35%) Poison Resistance
+(15% to 35%) Fire Resistance
6
+9 Armor
+(2 to 3) Spell Damage
72
+365 Armor
+(15 to 75) Endurance Threshold
+(15% to 75%) increased Fire Damage
11
+15 Armor
(3 to 9) Damage Reflected to Attackers
27
+70 Armor
+(12% to 27%) Physical Resistance
+(12% to 27%) increased Physical Damage
22
+35 Armor
+(3 to 15) Ward per Second
80
+313 Armor
+(1 to 7) Vitality
(13% to 130%) increased Echo Damage when a skill is Echoed
-
+7 Armor
73
+124 Armor
+(6% to 12%) increased Health
+(2% to 3%) of Damage Leeched as Health on Hit
75
+130 Armor
+(1% to 3%) of Elemental Damage Leeched as Health
37
+81 Armor
+(54 to 81) Stun Avoidance
14
+14 Armor
+(14% to 34%) increased Spell Damage
40
+110 Armor
+(5% to 8%) increased Movement Speed
21
+26 Armor
+(13% to 19%) increased Mana Regen
7
+18 Armor
+(1 to 4) Strength