Relic

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Class
Name
Level
Implicits
74
+(10% to 100%) increased Critical Strike Chance
(3 to 6) Health Gain on Crit
52
(6% to 12%) Increased Chill Duration
(6% to 12%) Increased Shock Duration
(6% to 12%) Increased Ignite Duration
68
+(30% to 45%) Poison Resistance
(30% to 60%) Increased Leech Rate
6
(3 to 5) Ward Gain on Kill
58
+(30% to 45%) Cold Resistance
+(30% to 45%) Lightning Resistance
53
+(24% to 40%) Chance to apply a Bleed on Hit
(7% to 21%) Increased Aspect of the Shark Effect
5
(9 to 29) Ward Gained on Potion Use
+(9% to 29%) Ward Retention
-
+(2 to 3) Health Regen
33
+(13% to 45%) Fire Resistance
+(13% to 63%) increased Curse Damage
63
+(13% to 91%) increased Fire Damage
+(13% to 91%) increased Minion Fire Damage
59
+(31% to 61%) increased Necrotic Damage
+(31% to 61%) increased Minion Necrotic Damage
-
+(13% to 19%) increased Spell Damage
63
+(43% to 73%) increased Void Damage
+(15% to 30%) Chance to apply Future Strike on Melee Hit
-
+(7 to 14) Health
+(7% to 14%) increased Minion Health
76
+(24% to 48%) increased Cold Damage
+(12% to 24%) Chance to Chill on Hit
+(120% to 240%) Freeze Rate Multiplier
67
+(4 to 8) Spell Cold Damage
(10% to 24%) chance to cast Maelstrom every 3 seconds
37
+(4 to 6) Health Regen
5
+(5% to 12%) increased Armor
+(5% to 12%) Void Resistance
13
+(13% to 31%) Chance to Poison on Hit
65
+(13% to 41%) Chance to apply a Bleed on Hit
+(13% to 41%) Chance to apply a Bleed on Minion Hit
29
+(10 to 30) Mana
-3 Melee Mana Cost
-
+(16% to 28%) increased Critical Strike Chance
55
+(6% to 24%) increased Dodge Rating
11
+(1% to 2.4%) of Damage Leeched as Health on Hit
+(1% to 2.4%) of Minion Damage Leeched as Health on Hit
12
+(15 to 25) Health
(3 to 5) Health Gain on Melee Hit
18
+(11% to 15%) Endurance
51
+(26% to 44%) increased Fire Damage
+(14% to 26%) Chance to Ignite on Hit
71
+(31% to 45%) Poison Resistance
+(13 to 45) Ward per Second
62
+(36% to 42%) Fire Resistance
+(6% to 36%) Chance to apply a Bleed on Hit
72
+(40% to 84%) increased Elemental Damage Over Time
51
+(6% to 36%) increased Minion Damage
+(6% to 16%) increased Minion Movement Speed
+(6% to 66%) increased Minion Health
-
+(2 to 3) Spell Damage
4
+(8% to 19%) increased Physical Damage
+(8% to 19%) increased Minion Physical Damage
41
+(11 to 33) Ward per Second
58
+(12% to 24%) Elemental Critical Strike Multiplier
15
+(10 to 25) Mana
50
+(25% to 60%) increased Fire Damage
(25% to 60%) Increased Healing Effectiveness
44
+(2% to 5%) Block Chance
(2 to 5) Health Gain on Block
70
+(27% to 44%) Cold Resistance
+(27% to 44%) Necrotic Resistance
45
+(16% to 32%) increased Minion Damage
(12% to 24%) Increased Companion Revive Range
(12% to 24%) Increased Companion Revive Speed
44
+(1% to 2%) of Damage Leeched as Health on Hit
+(10% to 20%) increased Damage Leeched as Health
-
+(8% to 16%) Chance to Ignite on Hit
77
+(5 to 10) Melee Void Damage
+(5 to 10) Spell Void Damage
12
+(3% to 9%) Physical Resistance
+(3% to 9%) Fire Resistance
+(3% to 9%) Poison Resistance
4
+(10% to 22%) Chance to Poison on Hit
64
+(14 to 40) Mana
+(14% to 40%) of Mana Spent Gained as Ward
16
+(16% to 40%) Chance to Shred Armor on Hit
75
+(4 to 10) Melee Cold Damage
+(4 to 10) Minion Melee Cold Damage