Relic
Basic (48)
Unique (39)
Set (4)
Prefix (93)
Suffix (15)
Class
Name | Level | Implicits | |
|---|---|---|---|
![]() | 74 | +(10% to 100%) increased Critical Strike Chance (3 to 6) Health Gain on Crit | |
![]() | 52 | (6% to 12%) Increased Chill Duration (6% to 12%) Increased Shock Duration (6% to 12%) Increased Ignite Duration | |
![]() | 68 | +(30% to 45%) Poison Resistance (30% to 60%) Increased Leech Rate | |
![]() | 6 | (3 to 5) Ward Gain on Kill | |
![]() | 58 | +(30% to 45%) Cold Resistance +(30% to 45%) Lightning Resistance | |
![]() | 53 | +(24% to 40%) Chance to apply a Bleed on Hit (7% to 21%) Increased Aspect of the Shark Effect | |
![]() | 5 | (9 to 29) Ward Gained on Potion Use +(9% to 29%) Ward Retention | |
![]() | - | +(2 to 3) Health Regen | |
![]() | 33 | +(13% to 45%) Fire Resistance +(13% to 63%) increased Curse Damage | |
![]() | 63 | +(13% to 91%) increased Fire Damage +(13% to 91%) increased Minion Fire Damage | |
![]() | 59 | +(31% to 61%) increased Necrotic Damage +(31% to 61%) increased Minion Necrotic Damage | |
![]() | - | +(13% to 19%) increased Spell Damage | |
![]() | 63 | +(43% to 73%) increased Void Damage +(15% to 30%) Chance to apply Future Strike on Melee Hit | |
![]() | - | +(7 to 14) Health +(7% to 14%) increased Minion Health | |
![]() | 76 | +(24% to 48%) increased Cold Damage +(12% to 24%) Chance to Chill on Hit +(120% to 240%) Freeze Rate Multiplier | |
![]() | 67 | +(4 to 8) Spell Cold Damage (10% to 24%) chance to cast Maelstrom every 3 seconds | |
![]() | 37 | +(4 to 6) Health Regen | |
![]() | 5 | +(5% to 12%) increased Armor +(5% to 12%) Void Resistance | |
![]() | 13 | +(13% to 31%) Chance to Poison on Hit | |
![]() | 65 | +(13% to 41%) Chance to apply a Bleed on Hit +(13% to 41%) Chance to apply a Bleed on Minion Hit | |
![]() | 29 | +(10 to 30) Mana -3 Melee Mana Cost | |
![]() | - | +(16% to 28%) increased Critical Strike Chance | |
![]() | 55 | +(6% to 24%) increased Dodge Rating | |
![]() | 11 | +(1% to 2.4%) of Damage Leeched as Health on Hit +(1% to 2.4%) of Minion Damage Leeched as Health on Hit | |
![]() | 12 | +(15 to 25) Health (3 to 5) Health Gain on Melee Hit | |
![]() | 18 | +(11% to 15%) Endurance | |
![]() | 51 | +(26% to 44%) increased Fire Damage +(14% to 26%) Chance to Ignite on Hit | |
![]() | 71 | +(31% to 45%) Poison Resistance +(13 to 45) Ward per Second | |
![]() | 62 | +(36% to 42%) Fire Resistance +(6% to 36%) Chance to apply a Bleed on Hit | |
![]() | 72 | +(40% to 84%) increased Elemental Damage Over Time | |
![]() | 51 | +(6% to 36%) increased Minion Damage +(6% to 16%) increased Minion Movement Speed +(6% to 66%) increased Minion Health | |
![]() | - | +(2 to 3) Spell Damage | |
![]() | 4 | +(8% to 19%) increased Physical Damage +(8% to 19%) increased Minion Physical Damage | |
![]() | 41 | +(11 to 33) Ward per Second | |
![]() | 58 | +(12% to 24%) Elemental Critical Strike Multiplier | |
![]() | 15 | +(10 to 25) Mana | |
![]() | 50 | +(25% to 60%) increased Fire Damage (25% to 60%) Increased Healing Effectiveness | |
![]() | 44 | +(2% to 5%) Block Chance (2 to 5) Health Gain on Block | |
![]() | 70 | +(27% to 44%) Cold Resistance +(27% to 44%) Necrotic Resistance | |
![]() | 45 | +(16% to 32%) increased Minion Damage (12% to 24%) Increased Companion Revive Range (12% to 24%) Increased Companion Revive Speed | |
![]() | 44 | +(1% to 2%) of Damage Leeched as Health on Hit +(10% to 20%) increased Damage Leeched as Health | |
![]() | - | +(8% to 16%) Chance to Ignite on Hit | |
![]() | 77 | +(5 to 10) Melee Void Damage +(5 to 10) Spell Void Damage | |
![]() | 12 | +(3% to 9%) Physical Resistance +(3% to 9%) Fire Resistance +(3% to 9%) Poison Resistance | |
![]() | 4 | +(10% to 22%) Chance to Poison on Hit | |
![]() | 64 | +(14 to 40) Mana +(14% to 40%) of Mana Spent Gained as Ward | |
![]() | 16 | +(16% to 40%) Chance to Shred Armor on Hit | |
![]() | 75 | +(4 to 10) Melee Cold Damage +(4 to 10) Minion Melee Cold Damage |















































