Relic
Class
Basic (48)
Unique (37)
Set (4)
Prefix (92)
Suffix (15)
Implicits
- +(2 to 3) Health Regen

Implicits
- +(13% to 19%) increased Spell Damage

Implicits
- +(2 to 3) Spell Damage

Implicits
- +(7 to 14) Health
- +(7% to 14%) increased Minion Health

Implicits
- +(8% to 16%) Chance to Ignite on Hit

Implicits
- +(16% to 28%) increased Critical Strike Chance

Implicits
- +(8% to 19%) increased Physical Damage
- +(8% to 19%) increased Minion Physical Damage

Implicits
- +(10% to 22%) Chance to Poison on Hit

Implicits
- (9 to 29) Ward Gained on Potion Use
- +(9% to 29%) Ward Retention

Implicits
- +(5% to 12%) increased Armor
- +(5% to 12%) Void Resistance

Implicits
- (3 to 5) Ward Gain on Kill

Implicits
- +(1% to 2.4%) of Damage Leeched as Health on Hit
- +(1% to 2.4%) of Minion Damage Leeched as Health on Hit

Implicits
- +(15 to 25) Health
- (3 to 5) Health Gain on Melee Hit

Implicits
- +(13% to 31%) Chance to Poison on Hit

Implicits
- +(10 to 25) Mana

Implicits
- +(16% to 40%) Chance to Shred Armor on Hit

Implicits
- +(11% to 15%) Endurance

Implicits
- +(10 to 30) Mana
- -3 Melee Mana Cost

Implicits
- +(13% to 45%) Fire Resistance
- +(13% to 63%) increased Curse Damage

Implicits
- +(4 to 6) Health Regen

Implicits
- +(11 to 33) Ward per Second

Implicits
- +(2% to 5%) Block Chance
- (2 to 5) Health Gain on Block

Implicits
- +(1% to 2%) of Damage Leeched as Health on Hit
- +(10% to 20%) increased Damage Leeched as Health

Implicits
- +(16% to 32%) increased Minion Damage
- (12% to 24%) Increased Companion Revive Range
- (12% to 24%) Increased Companion Revive Speed

Implicits
- +(25% to 60%) increased Fire Damage
- (25% to 60%) Increased Healing Effectiveness

Implicits
- +(6% to 36%) increased Minion Damage
- +(6% to 16%) increased Minion Movement Speed
- +(6% to 66%) increased Minion Health

Implicits
- (6% to 12%) Increased Chill Duration
- (6% to 12%) Increased Shock Duration
- (6% to 12%) Increased Ignite Duration

Implicits
- +(24% to 40%) Chance to apply a Bleed on Hit
- (7% to 21%) Increased Aspect of the Shark Effect

Implicits
- +(12% to 24%) Elemental Critical Strike Multiplier

Implicits
- +(30% to 45%) Cold Resistance
- +(30% to 45%) Lightning Resistance

Implicits
- +(31% to 61%) increased Necrotic Damage
- +(31% to 61%) increased Minion Necrotic Damage

Implicits
- +(13% to 91%) increased Fire Damage
- +(13% to 91%) increased Minion Fire Damage

Implicits
- +(43% to 73%) increased Void Damage
- +(15% to 30%) Chance to apply Future Strike on Melee Hit

Implicits
- +(14 to 40) Mana
- +(14% to 40%) of Mana Spent Gained as Ward

Implicits
- +(13% to 41%) Chance to apply a Bleed on Hit
- +(13% to 41%) Chance to apply a Bleed on Minion Hit

Implicits
- +(4 to 8) Spell Cold Damage
- +(10% to 24%) Chance to cast Maelstrom every 3 seconds

Implicits
- +(30% to 45%) Poison Resistance
- (30% to 60%) Increased Leech Rate

Implicits
- +(27% to 44%) Cold Resistance
- +(27% to 44%) Necrotic Resistance

Implicits
- +(31% to 45%) Poison Resistance
- +(13 to 45) Ward per Second

Implicits
- +(40% to 84%) increased Elemental Damage Over Time

Implicits
- +(10% to 100%) increased Critical Strike Chance
- (3 to 6) Health Gain on Crit

Implicits
- +(4 to 10) Melee Cold Damage
- +(4 to 10) Minion Melee Cold Damage

Implicits
- +(5 to 10) Melee Void Damage
- +(5 to 10) Spell Void Damage





