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Class
Implicits
  • +(2 to 3) Health Regen
 
Requires Level 1
Implicits
  • +(13% to 19%) increased Spell Damage
 
Requires Level 1 Acolyte
Implicits
  • +(2 to 3) Adaptive Spell Damage
 
Requires Level 1 Mage
Implicits
  • +(7 to 14) Health
  • +(7% to 14%) increased Minion Health
 
Requires Level 1 Primalist
Implicits
  • +(8% to 16%) Chance to Ignite on Hit
 
Requires Level 1 Sentinel
Implicits
  • +(16% to 28%) increased Critical Strike Chance
 
Requires Level 1 Rogue
Implicits
  • +(8% to 19%) increased Physical Damage
  • +(8% to 19%) increased Physical Minion Damage
 
Requires Level 4 Primalist
Implicits
  • +(10% to 22%) Chance to Poison on Hit
 
Requires Level 4 Rogue
Implicits
  • 9 to 29 Ward Gained on Potion Use
  • +(9% to 29%) Ward Retention
 
Requires Level 5 Acolyte
Implicits
  • +(5% to 12%) increased Armor
  • +(5% to 12%) Void Resistance
 
Requires Level 5 Sentinel
Implicits
  • 3 to 5 Ward Gain on Kill
 
Requires Level 6 Mage
Implicits
  • +(1% to 2.4%) of Damage Leeched as Health on Hit
  • +(1% to 2.4%) of Minion Damage Leeched as Health on Hit
 
Requires Level 11 Primalist
Implicits
  • +(3% to 9%) Physical Resistance
  • +(3% to 9%) Fire Resistance
  • +(3% to 9%) Poison Resistance
 
Requires Level 12 Mage
Implicits
  • +(15 to 25) Health
  • 3 to 5 Health Gain on Melee Hit
 
Requires Level 12 Sentinel
Implicits
  • +(13% to 31%) Chance to Poison on Hit
 
Requires Level 13 Acolyte
Implicits
  • +(10 to 25) Mana
 
Requires Level 15
Implicits
  • +(16% to 40%) Chance to Shred Armour on Hit
 
Requires Level 16 Rogue
Implicits
  • +(11% to 15%) Endurance
 
Requires Level 18 Primalist
Implicits
  • +(10 to 30) Mana
  • -3 Melee Mana Cost
 
Requires Level 29 Sentinel
Implicits
  • +(13% to 45%) Fire Resistance
  • +(13% to 63%) increased Damage Curse
 
Requires Level 33 Acolyte
Implicits
  • +(4 to 6) Health Regen
 
Requires Level 37
Implicits
  • +(8 to 21) Ward per Second
 
Requires Level 41 Mage
Implicits
  • +(2% to 5%) Block Chance
  • 2 to 5 Health Gain on Block
 
Requires Level 44 Sentinel
Implicits
  • +(1% to 2%) of Damage Leeched as Health on Hit
  • +(10% to 20%) increased Damage Leeched as Health
 
Requires Level 44 Rogue
Implicits
  • +(16% to 32%) increased Minion Damage
  • 12% to 24% Increased Companion Revive Range
  • 12% to 24% Increased Companion Revive Speed
 
Requires Level 45 Primalist
Implicits
  • +(25% to 60%) increased Fire Damage
  • 25% to 60% Increased Healing Effectiveness
 
Requires Level 50 Sentinel
Implicits
  • +(6% to 36%) increased Minion Damage
  • +(6% to 16%) increased Minion Movement Speed
  • +(6% to 66%) increased Minion Health
 
Requires Level 51 Acolyte
Implicits
  • +(26% to 44%) increased Fire Damage
  • +(14% to 26%) Chance to Ignite on Hit
 
Requires Level 51 Rogue
Implicits
  • 6% to 12% Increased Chill Duration
  • 6% to 12% Increased Shock Duration
  • 6% to 12% Increased Ignite Duration
 
Requires Level 52 Mage
Implicits
  • +(24% to 40%) Chance to Bleed on Hit
  • 7% to 21% Increased Aspect of the Shark Effect
 
Requires Level 53 Primalist
Implicits
  • +(6% to 24%) increased Dodge Rating
 
Requires Level 55 Rogue
Implicits
  • +(12% to 24%) Elemental Critical Strike Multiplier
 
Requires Level 58 Mage
Implicits
  • +(30% to 45%) Cold Resistance
  • +(30% to 45%) Lightning Resistance
 
Requires Level 58 Sentinel
Implicits
  • +(31% to 61%) increased Necrotic Damage
  • +(31% to 61%) increased Necrotic Minion Damage
 
Requires Level 59 Acolyte
Implicits
  • +(36% to 42%) Fire Resistance
  • +(6% to 36%) Chance to Bleed on Hit
 
Requires Level 62 Rogue
Implicits
  • +(13% to 91%) increased Fire Damage
  • +(13% to 91%) increased Fire Minion Damage
 
Requires Level 63 Acolyte
Implicits
  • +(43% to 73%) increased Void Damage
  • +(15% to 30%) Chance to Future Attack on Melee Hit
 
Requires Level 63 Sentinel
Implicits
  • +(14 to 40) Mana
  • +(14% to 40%) of Mana Spent Gained as Ward
 
Requires Level 64 Mage
Implicits
  • +(13% to 41%) Chance to Bleed on Hit
  • +(13% to 41%) Chance to Bleed on Minion Hit
 
Requires Level 65 Acolyte
Implicits
  • +(4 to 8) Spell Cold Damage
  • +(10% to 24%) Chance to cast Maelstrom every 5 seconds
 
Requires Level 67 Primalist
Implicits
  • +(30% to 45%) Poison Resistance
  • 30% to 60% Increased Leech Rate
 
Requires Level 68 Rogue
Implicits
  • +(27% to 44%) Cold Resistance
  • +(27% to 44%) Necrotic Resistance
 
Requires Level 70 Primalist
Implicits
  • +(31% to 45%) Poison Resistance
  • +(13 to 31) Ward per Second
 
Requires Level 71 Acolyte
Implicits
  • +(40% to 84%) increased Elemental Damage Over Time
 
Requires Level 72 Mage
Implicits
  • +(10% to 100%) increased Critical Strike Chance
  • 3 to 6 Health Gain on Crit
 
Requires Level 74 Rogue
Implicits
  • +(4 to 10) Melee Cold Damage
  • +(4 to 10) Melee Cold Minion Damage
 
Requires Level 75 Primalist
Implicits
  • +(24% to 48%) increased Cold Damage
  • +(12% to 24%) Chance to Chill on Hit
  • +(120% to 240%) Freeze Rate Multiplier
 
Requires Level 76 Mage
Implicits
  • +(5 to 10) Melee Void Damage
  • +(5 to 10) Spell Void Damage
 
Requires Level 77 Sentinel