Class
Basic (48)
Unique (17)
Set (3)
Prefix (66)
Suffix (14)
Implicits
- +(7 to 14) Health
- +(7% to 14%) increased Minion Health
Requires Level 0 Primalist
Implicits
- +(8% to 19%) increased Physical Damage
- +(8% to 19%) increased Minion Physical Damage
Requires Level 4 Primalist
Implicits
- 9 to 29 Ward Gained on Potion Use
- +(9% to 29%) Ward Retention
Requires Level 5 Acolyte
Implicits
- +(5% to 12%) increased Armor
- +(5% to 12%) Void Resistance
Requires Level 5 Sentinel
Implicits
- +(1% to 2.4%) of Damage Leeched as Health on Hit
- +(1% to 2.4%) of Minion Damage Leeched as Health on Hit
Requires Level 11 Primalist
Implicits
- +(15 to 25) Health
- 3 to 5 Health Gain on Melee Hit
Requires Level 12 Sentinel
Implicits
- +(13% to 45%) Fire Resistance
- +(13% to 63%) increased Curse Damage
Requires Level 33 Acolyte
Implicits
- +(2% to 5%) Block Chance
- 2 to 5 Health Gain on Block
Requires Level 44 Sentinel
Implicits
- +(1% to 2%) of Damage Leeched as Health on Hit
- +(10% to 20%) increased Damage Leeched as Health
Requires Level 44 Rogue
Implicits
- +(16% to 32%) increased Minion Damage
- 12% to 24% Increased Companion Revive Range
- 12% to 24% Increased Companion Revive Speed
Requires Level 45 Primalist
Implicits
- +(25% to 60%) increased Fire Damage
- 25% to 60% Increased Healing Effectiveness
Requires Level 50 Sentinel
Implicits
- +(6% to 36%) increased Minion Damage
- +(6% to 16%) increased Minion Movement Speed
- +(6% to 66%) increased Minion Health
Requires Level 51 Acolyte
Implicits
- 6% to 12% Increased Chill Duration
- 6% to 12% Increased Shock Duration
- 6% to 12% Increased Ignite Duration
Requires Level 52 Mage
Implicits
- +(24% to 40%) Chance to Bleed on Hit
- 7% to 21% Increased Aspect of the Shark Effect
Requires Level 53 Primalist
Implicits
- +(30% to 45%) Cold Resistance
- +(30% to 45%) Lightning Resistance
Requires Level 58 Sentinel
Implicits
- +(31% to 61%) increased Necrotic Damage
- +(31% to 61%) increased Minion Necrotic Damage
Requires Level 59 Acolyte
Implicits
- +(13% to 91%) increased Fire Damage
- +(13% to 91%) increased Minion Fire Damage
Requires Level 63 Acolyte
Implicits
- +(43% to 73%) increased Void Damage
- +(15% to 30%) Chance to apply Future Strike on Melee Hit
Requires Level 63 Sentinel
Implicits
- +(14 to 40) Mana
- +(14% to 40%) of Mana Spent Gained as Ward
Requires Level 64 Mage
Implicits
- +(13% to 41%) Chance to Bleed on Hit
- +(13% to 41%) Chance to Bleed on Minion Hit
Requires Level 65 Acolyte
Implicits
- +(4 to 8) Spell Cold Damage
- +(10% to 24%) Chance to cast Maelstrom every 5 seconds
Requires Level 67 Primalist
Implicits
- +(30% to 45%) Poison Resistance
- 30% to 60% Increased Leech Rate
Requires Level 68 Rogue
Implicits
- +(27% to 44%) Cold Resistance
- +(27% to 44%) Necrotic Resistance
Requires Level 70 Primalist
Implicits
- +(31% to 45%) Poison Resistance
- +(13 to 31) Ward per Second
Requires Level 71 Acolyte
Implicits
- +(10% to 100%) increased Critical Strike Chance
- 3 to 6 Health Gain on Crit
Requires Level 74 Rogue
Implicits
- +(4 to 10) Melee Cold Damage
- +(4 to 10) Minion Melee Cold Damage
Requires Level 75 Primalist
Implicits
- +(5 to 10) Melee Void Damage
- +(5 to 10) Spell Void Damage
Requires Level 77 Sentinel