Home>Minions>Blood Golem
Summon Blood GolemBlood Golem
Summon Limit1
Base Health400
Health DrainNo
Threat133.33%
Scaling TagsMinionIntelligence
Minion TagsPhysicalSpellMelee
Scaling
Per Point of Intelligence:
  • +20 Minion Health
  • +4% increased Minion Damage
Per Level:
  • +20 Minion Health
Stats
+40% more Damage
45% less Melee Attack Speed
+1 Health Regen
50% less Damage Taken
+60% more Melee Damage
+0 Movement Speed
Skills
Sanguine OrbSanguine Orb
Speed
0.55 per second (if no cooldown)
Use Duration: 2s
Use Delay: 0.55s
Speed Multiplier: 1
Settle Low Priority Ratio: 30%
Scales With: Cast Speed
Cooldown5.88s
Range0-14
Engage Range13
Pursuit Range17
Damage
NameSanguine Orb
Base Damage30 Physical
Critical Chance5%
Critical Multiplier150%
Added Damage Scaling
150%
Is Hit
Yes (Cannot be dodged)
MaulMaul
Speed
0.733 per second (if no cooldown)
Use Duration: 1.8s
Use Delay: 0.8s
Speed Multiplier: 1.2
Settle Low Priority Ratio: 0%
Scales With: Attack Speed
Cooldown5.88s
Range0-1.3
Engage Range1
Pursuit Range3
Damage
NameMaul
Base Damage40 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
200%
Is Hit
Yes
MaulMaul
Speed
2.2 per second (if no cooldown)
Use Duration: 0.5s
Use Delay: 0.01s
Speed Multiplier: 1
Settle Low Priority Ratio: 0%
Scales With: Attack Speed
Cooldown5s
Range3-5
Engage Range4
Pursuit Range6
Damage
NameMaul
Base Damage35 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
175%
Is Hit
Yes
Melee Attack
Speed
0.917 per second (if no cooldown)
Use Duration: 1.2s
Use Delay: 0.5s
Speed Multiplier: 1
Settle Low Priority Ratio: 0%
Scales With: Attack Speed
CooldownNo cooldown
Range0-1.3
Engage Range1
Pursuit Range6
Damage
NameMelee Attack
Base Damage18 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
90%
Is Hit
Yes
RampageRampage
Speed
1.1 per second (if no cooldown)
Use Duration: 1s
Use Delay: 0s
Speed Multiplier: 1
Settle Low Priority Ratio: 0%
Scales With: Attack Speed
Cooldown2s
Range5-10
Engage Range9
Pursuit Range11
Damage
NameRampage
Base Damage2 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Duration10s
NameMaul
Base Damage35 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
175%
Is Hit
Yes
Delayed Cast
Interval: 0.6s
Rip BloodRip Blood
Range20
Speed
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.25s
Speed Multiplier: 1
Settle Low Priority Ratio: 60%
Scales With: Cast Speed
Cooldown2s
Range2-8
Engage Range7
Pursuit Range10
Damage
NameRip Blood
Base Damage15 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
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