Timelines Conquered
Name | Inc Rarity | Inc XP | Description |
---|---|---|---|
All Resistances | 10% | 5% | enemies have +17% to all resistances. |
Armour Shred | 19% | 10% | enemies have a 77% chance to shred armour on hit |
Auto Heal Self | 10% | 6% | enemies heal if they have not been damaged recently |
Chill Chance | 10% | 15% | enemies have a 17% chance to chill on hit |
Crit Avoidance and Inc Health | 10% | 6% | enemies have 44% critical strike avoidance and 22% increased health |
Crit Chance | 16% | 6% | enemies have +28% critical strike chance |
Damage And Crit | 16% | 10% | enemies deal 13% increased damage and have 110% increased critical strike chance |
Damage And Movespeed | 16% | 10% | enemies have 17% increased movement speed and damage |
Deadly if not damaged recently | 21% | 16% | enemies are Deadly if they have not been damaged recently |
Default Empowered Timeline Difficulty Mod | 52% | 52% | enemies have 55% more health and damage |
Dodge | 16% | 5% | enemies have a chance to dodge |
Enrages | 19% | 5% | enemies enrage at half health |
Focused | 16% | 10% | enemies have 28% increased health and focus on attacking players |
Gains Frenzy And Haste When Hit | 19% | 5% | enemies gain Frenzy and Haste when hit |
Glancing Blow | 16% | 5% | enemies have a 39% chance to receive a Glancing Blow when hit |
Inc Damage | 16% | 8% | enemies deal 28% increased damage |
Inc Damage And Health | 26% | 16% | enemies have 28% increased health and damage |
Inc Elemental Damage | 17% | 4% | enemies deal 55% increased elemental damage |
Inc Health | 8% | 10% | enemies have 33% increased health |
Inc Physical Damage | 17% | 8% | enemies deal 55% increased physical damage |
Mark For Death | 5% | 10% | enemies have a 28% chance to apply Mark for Death on hit |
Rare Cooldown | 13% | 8% | Rare enemies have 44% increased cooldown recovery speed |
Rare Crit Until Approached | 13% | 8% | Rare enemies have high speed and crit chance until approached |
Rare Inc Health | 10% | 5% | Rare enemies have 110% increased health |
Rare Regen | 10% | 5% | Rare enemies regenerate health |
Rare Shock | 10% | 5% | Rare enemies have 110% shock chance |
Slow Chance | 8% | 13% | enemies have a 13% chance to slow on hit |
Undead Enemy Damage | 10% | 8% | Undead enemies have 28% increased damage and health |
Void Enemy Damage | 10% | 8% | Void enemies deal 83% increased damage |