Home>Bestiary>The Crimson Blade
The Crimson Blade
Difficulty
Boss
Types
Human
Tags
PhysicalMelee
Base Level50
Base Exp400
Health DrainNo
Spawns in CampaignNo
Spawns in ArenaYes
Spawns in MonolithNo
Spawns in DungeonNo
Zones
Stats
+20% increased Movement Speed
+45% increased Damage
Skills
Decoy
Speed
2.667 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.25s
Speed Multiplier: 2
Settle Low Priority Ratio: 70%
Scales With: Attack Speed
CooldownNo cooldown
Charges1
Range0 - 15
Engage Range12
Pursuit Range40
Health ThresholdSkill is used when health is below 75%
Non-Damaging
NameDecoy
Summons
1 x Decoy
Decoy
Speed
2.667 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.25s
Speed Multiplier: 2
Settle Low Priority Ratio: 70%
Scales With: Attack Speed
CooldownNo cooldown
Charges1
Range0 - 15
Engage Range12
Pursuit Range40
Health ThresholdSkill is used when health is below 50%
Non-Damaging
NameDecoy
Summons
1 x Decoy
Decoy
Speed
2.667 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.25s
Speed Multiplier: 2
Settle Low Priority Ratio: 70%
Scales With: Attack Speed
CooldownNo cooldown
Charges1
Range0 - 15
Engage Range12
Pursuit Range40
Health ThresholdSkill is used when health is below 25%
Non-Damaging
NameDecoy
Summons
1 x Decoy
Shurikens
Speed
1.333 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.13s
Speed Multiplier: 1
Settle Low Priority Ratio: 50%
Scales With: Attack Speed
Cooldown5s
Range0 - 6
Engage Range4
Pursuit Range40
Damage
NameShurikens
Base Damage70 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Ailments on Hit
Target Type: Enemy
Shred Physical Resistance (Chance: 100%)
Slow (Chance: 100%)
Synchronized Strike
Speed
0.333 per second (if no cooldown)
Use Duration: 3s
Use Delay: 0.4s
Speed Multiplier: 1
Settle Low Priority Ratio: 0%
Scales With: Attack Speed
Cooldown8.33s
Range2 - 5
Engage Range4
Pursuit Range40
Damage
NameSyncronized Strike
Base Damage120 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Ailments on Hit
Target Type: Enemy
Shred Physical Resistance (Chance: 100%)
Delayed Cast
Interval: 0.18s
Acid Flask
Speed
1.25 per second (if no cooldown)
Use Duration: 0.8s
Use Delay: 0.2s
Speed Multiplier: 1
Settle Low Priority Ratio: 70%
Scales With: Attack Speed
Cooldown5s
Range4 - 10
Engage Range8
Pursuit Range40
Shift
Speed
7.5 per second (if no cooldown)
Use Duration: 0.2s
Use Delay: 0.02s
Speed Multiplier: 1.5
Settle Low Priority Ratio: 56%
Scales With: Attack Speed
Cooldown3.03s
Range6 - 12
Engage Range10
Pursuit Range40
Damage
NameShadow Cascade
Base Damage350 Physical
Critical Chance10%
Critical Multiplier200%
Added Damage Scaling
200%
Is Hit
Yes
Ailments on Hit
Target Type: Enemy
Shred Physical Resistance (Chance: 100%)
Delayed Cast
Delay: 5s
Dancing Strikes
Speed
0.667 per second (if no cooldown)
Use Duration: 1.5s
Use Delay: 0.2s
Speed Multiplier: 1
Settle Low Priority Ratio: 0%
Scales With: Attack Speed
Combo Skill
Dancing Strikes
Dancing Strikes
Dancing Strikes
Cooldown5s
Range1.2 - 8
Engage Range6
Pursuit Range40
Damage
NameLunge
Base Damage200 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Delayed Cast
Delay: 0.05s
NameLunge
Base Damage200 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Delayed Cast
Delay: 0.35s
Flurry
Speed
0.681 per second (if no cooldown)
Use Duration: 1.6s
Use Delay: 0.1s
Speed Multiplier: 1.09
Settle Low Priority Ratio: 55%
Scales With: Attack Speed
CooldownNo cooldown
Range0 - 6
Engage Range4
Pursuit Range40
Damage
NameMelee Attack
Base Damage50 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
60%
Is Hit
Yes
Delayed Cast
Delay: 0s
NameForce Wave
Base Damage50 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
50%
Is Hit
Yes
Delayed Cast
Delay: 1s
NameMelee Attack
Base Damage50 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
60%
Is Hit
Yes
Delayed Cast
Delay: 0.15s
NameMelee Attack
Base Damage50 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
60%
Is Hit
Yes
Delayed Cast
Delay: 0.3s
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