Home>Bestiary>The Crimson Blade
The Crimson Blade
Difficulty
Arena Boss
Types
Human
Tags
PhysicalMelee
Base Level50
Base Exp400
Base Health
Arena
Tier 1 (level 50): 40,770(+210% Health = 126,388)
Tier 2 (level 70): 51,523(+240% Health = 175,180)
Tier 3 (level 90): 58,335(+285% Health = 224,589)
Tier 4 (level 100): 60,171(+440% Health = 324,922)
Spawns in CampaignNo
Spawns in ArenaYes
Spawns in MonolithNo
Spawns in DungeonNo
Zones
Boss Ward Breakpoints
25%, 50%, 75%
Stats
+20% increased Movement Speed
+45% increased Damage
Loot
Loot GroupDrop ChanceWeightItem(s)Host Only
140%
Penumbra
No
Skills
Decoy
Speed
2.667 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.25s
Speed Multiplier: 2
Settle Low Priority Ratio: 70%
Scales With: Attack Speed
CooldownNo cooldown
Charges1 (skill is only used once)
Range0 - 15
Engage Range12
Pursuit Range40
Health ThresholdSkill is used when health is below 75%
Non-Damaging
NameDecoy
Summons
1 x Decoy
Decoy
Speed
2.667 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.25s
Speed Multiplier: 2
Settle Low Priority Ratio: 70%
Scales With: Attack Speed
CooldownNo cooldown
Charges1 (skill is only used once)
Range0 - 15
Engage Range12
Pursuit Range40
Health ThresholdSkill is used when health is below 50%
Non-Damaging
NameDecoy
Summons
1 x Decoy
Decoy
Speed
2.667 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.25s
Speed Multiplier: 2
Settle Low Priority Ratio: 70%
Scales With: Attack Speed
CooldownNo cooldown
Charges1 (skill is only used once)
Range0 - 15
Engage Range12
Pursuit Range40
Health ThresholdSkill is used when health is below 25%
Non-Damaging
NameDecoy
Summons
1 x Decoy
Shurikens
Speed
1.333 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.13s
Speed Multiplier: 1
Settle Low Priority Ratio: 50%
Scales With: Attack Speed
Cooldown5s
Range0 - 6
Engage Range4
Pursuit Range40
Damage
NameShurikens
Base Damage70 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Ailments on Hit
Target Type: Enemy
Shred Physical Resistance (Chance: 100%)
Slow (Chance: 100%)
Synchronized Strike
Speed
0.333 per second (if no cooldown)
Use Duration: 3s
Use Delay: 0.4s
Speed Multiplier: 1
Settle Low Priority Ratio: 0%
Scales With: Attack Speed
Cooldown8s
Range2 - 5
Engage Range4
Pursuit Range40
Damage
NameSyncronized Strike
Base Damage120 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Ailments on Hit
Target Type: Enemy
Shred Physical Resistance (Chance: 100%)
Delayed Cast
Interval: 0.18s
NameSyncronized Strike
Base Damage120 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Ailments on Hit
Target Type: Enemy
Shred Physical Resistance (Chance: 100%)
Delayed Cast
Interval: 0.18s
NameSyncronized Strike
Base Damage120 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Ailments on Hit
Target Type: Enemy
Shred Physical Resistance (Chance: 100%)
Acid Flask
Speed
1.25 per second (if no cooldown)
Use Duration: 0.8s
Use Delay: 0.2s
Speed Multiplier: 1
Settle Low Priority Ratio: 70%
Scales With: Attack Speed
Cooldown5s
Range4 - 10
Engage Range8
Pursuit Range40
Shift
Speed
7.5 per second (if no cooldown)
Use Duration: 0.2s
Use Delay: 0.02s
Speed Multiplier: 1.5
Settle Low Priority Ratio: 56.1%
Scales With: Attack Speed
Cooldown3s
Range6 - 12
Engage Range10
Pursuit Range40
Damage
NameShadow Cascade
Base Damage350 Physical
Critical Chance10%
Critical Multiplier200%
Added Damage Scaling
200%
Is Hit
Yes
Ailments on Hit
Target Type: Enemy
Shred Physical Resistance (Chance: 100%)
Delayed Cast
Delay: 5s
Dancing Strikes
Speed
0.667 per second (if no cooldown)
Use Duration: 1.5s
Use Delay: 0.2s
Speed Multiplier: 1
Settle Low Priority Ratio: 0%
Scales With: Attack Speed
Combo Skill
  • Dancing Strikes
  • Dancing Strikes
  • Dancing Strikes
Cooldown5s
Range1.2 - 8
Engage Range6
Pursuit Range40
Damage
NameLunge
Base Damage200 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Delayed Cast
Delay: 0.05s
NameLunge
Base Damage200 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
Delayed Cast
Delay: 0.35s
Flurry
Speed
0.681 per second (if no cooldown)
Use Duration: 1.6s
Use Delay: 0.1s
Speed Multiplier: 1.09
Settle Low Priority Ratio: 55%
Scales With: Attack Speed
CooldownNo cooldown
Range0 - 6
Engage Range4
Pursuit Range40
Damage
NameMelee Attack
Base Damage50 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
60%
Is Hit
Yes
Delayed Cast
Delay: 0s
NameForce Wave
Base Damage50 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
50%
Is Hit
Yes
Delayed Cast
Delay: 1s
NameMelee Attack
Base Damage50 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
60%
Is Hit
Yes
Delayed Cast
Delay: 0.15s
NameForce Wave
Base Damage50 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
50%
Is Hit
Yes
Delayed Cast
Delay: 1s
NameMelee Attack
Base Damage50 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
60%
Is Hit
Yes
Delayed Cast
Delay: 0.3s
NameForce Wave
Base Damage50 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
50%
Is Hit
Yes
Delayed Cast
Delay: 1s
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