Rage of Morditas

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Interact with the Blood Crystal to begin the Rage of Morditas encounter, a timed hunt where you defeat monsters to provide souls to Morditas. As you slay enemies, Morditas gathers the souls of the fallen and grants you both Bloodrage charges, tokens that you can use to claim rewards at the end of the encounter, and powerful Bloodrage buffs to aid you further in the slaughter.

Bloodrage Buffs

You cannot have multiple instances of the same Blood Rage. Each Blood Rage buff also grants:
+5% increased Attack Speed
+5% increased Cast Speed
+3% increased Movement Speed
(except Murderous Rage)
Name
Weight
Requires
Description
Bloodrage FrenzyBerserking Rage1You have Frenzy. 40% increased effect of Frenzy on you.
Bloodrage HastePredator Rage1You have Haste. 40% increased effect of Haste on you.
Bloodrage Mana WardEternal Rage1+50 Ward per second. 50% increased mana regeneration.
Bloodrage Minion FrenzyCommanding Rage1MinionsYour minions have Haste and Frenzy. 50% increased effect of Haste and Frenzy on your minions.
Bloodrage AreaExplosive Rage150% increased area of effect for area skills
Bloodrage Deadly StrikesIncisive Rage0.4Critical strikes have a 20% chance to be Deadly Strikes. +10% critical strike chance.
Bloodrage Frost BleedSanguine Rage1+200% bleed chance and 100% increased damage over time.
Bloodrage AttributesEmpowered Rage0.4+10 to all attributes
Bloodrage LeechFeasting Rage1No Ward gain per missing Health10% of damage leeched as health. 10% of damage leeched is also dealt to a nearby enemy.
Bloodrage Marked For DeathMurderous Rage1Hits inflict Marked for Death
Bloodrage Icy NovaFrigid Rage0.1When you kill a boss or rare enemy, ice ground forms under them, dealing damage over time. This effect also has a 10% chance to occur when hitting a boss or rare enemy (up to 1 time every 10 seconds).
Bloodice SlamRippling Rage0.1Using a traversal skill creates 3 large icy shockwaves upon arrival.
Bloodrage Third Hit ComboCrescendoing Rage0.4Every third ability you cast deals 50% more damage and has 100% increased area of effect.
Bloodrage Minion Rune of DeathBlighted Rage1MinionsWhen one of your minions dies, they leave a blood rune on the ground that bursts after 1 second. Your minions also have a 30% chance on kill to leave a blood rune on the ground under the target.
Bloodrage Blood on DeathBursting Rage0.4Enemies you kill explode in a burst of blood. This effect can chain.
Bloodrage Rage AuraFevered Rage0.1A bloody rage aura around you dealing damage over time.
Bloodrage Ice ShardsIcy Rage0.4Directly using an ability also fires a bloodice shard (up to 3 times per 2 seconds).
Bloodrage FreezeFreezing Rage1Every 2 seconds, you create a nova of ice projectiles that have a high freeze rate. 30% more damage to frozen enemies.
Bloodrage Rune BuffRunic Rage0.1Every 6 seconds while in combat, a rune is drawn on the ground that lasts 6 seconds. Allies standing on the rune gain 20% increased attack and cast speed, 20% more damage and their skills cost 20% less mana.
Boiling RageBoiling Rage1MinionsYour minions have a damaging aura around them.
Bloodrage DuplicationPortentous Rage0.1After directly using a non-channeled non-cooldown ability, it is cast again after 1 second. Can only happen once every second.
Bloodrage Evade RunesEvasive Rage0.4When you use Evade, you scatter 5 blood runes underneath nearby enemies that explode after 1 second.
Bloodrage Blood MinesCoalescing Rage0.1Blood orbs periodically appear around you that detonate when touched by an enemy.
Blood PotionRevitalizing Rage0.4Enemies have a chance to drop a blood potion on death or when hitting a rare enemy or a boss. Running over a blood potion consumes it as if it were a potion and increases your movement speed for 1 second. Can only happen twice every 4 seconds.
Bloodrage Minion DogpileShattering Rage0.4MinionsIf your minions hit the same target 5 times, it creates a bloodice explosion around the target.
Bloodrage Minion MonsterMonstrous Rage0.1MinionsEvery 3 seconds, one of your minions is randomly buffed for 3 seconds, granting them 25% more damage, haste, and if they die they explode in a large burst.
Bloodrage Minion Monster PackPack Rage0.4MinionsYou and your minions gain 2% increased attack and cast speed for every other ally within 12m, up to 40%.
Bloodrage Lizard SpawnerReptilian Blood Rage0.1Lizards have a chance to appear nearby.

Exclusive Uniques

Uniques that only drop from Rage of Morditas, and the chance of each when one does.
Name
Type
Chance
Unsated RageRing20%
Withstand the ElementsGloves80%

Exclusive Base Items

Base items that only drop from Rage of Morditas, all requiring level 50.
Name
Type
Implicits
Two-Handed Staff
+90 Melee Damage
+(40 to 55) Spell Damage
+(40% to 46%) increased Melee Attack Speed
Two-Handed Sword
+75 Melee Damage
+(50% to 100%) Chance to Shred Armor on Hit
+(30% to 60%) Chance to apply a Bleed on Hit
Two-Handed Spear
+90 Melee Cold Damage
+(60% to 120%) Chance to apply a Bleed on Melee Hit
+(60% to 120%) Chance to apply Frostbite on Melee Hit
Quiver
+(25% to 55%) Bow Critical Strike Multiplier against Bleeding Enemies
+(13% to 22%) increased Dodge Rating
Dagger
+35 Melee Damage
+(40% to 75%) Chance to apply a Bleed on Hit
+(10% to 18%) more Critical Strike Chance against Bleeding Enemies
Two-Handed Mace
+112 Melee Damage
+(80% to 140%) Chance to apply a Bleed on Melee Hit
+(10% to 40%) increased Physical Damage
Gloves
+65 Armor
+(5% to 15%) Endurance
+(25% to 45%) Necrotic Resistance
Wand
+(55 to 60) Spell Damage
+(25% to 40%) Ward Retention
-3 Spell Mana Cost
Two-Handed Axe
+100 Melee Damage
+(50% to 110%) increased Cold Damage
+(12% to 26%) Cold Penetration against Frozen or Chilled Enemies
Off-Hand Catalyst
+(9 to 13) Intelligence
+(8% to 14%) increased Cast Speed
+(50% to 90%) Freeze Rate Multiplier
One-Handed Mace
+55 Melee Damage
+(55% to 75%) Melee Critical Strike Multiplier against Bleeding Enemies
+(55% to 75%) Melee Critical Strike Multiplier against Chilled Enemies
One-Handed Axe
+50 Melee Damage
+(10% to 18%) Cold Penetration against Frozen or Chilled Enemies
+(10% to 30%) Cold Resistance
Boots
+40 Armor
+(12% to 16%) increased Movement Speed
+1 Evade Charge
Shield
+24% Block Chance
+(325 to 425) Block Effectiveness
+(13 to 21) Melee Cold Damage
Bow
+46 Bow Damage
+(30% to 55%) Chance to apply a Bleed on Bow Hit
+(80% to 140%) increased Bow Cold Damage
One-Handed Sword
+35 Melee Damage
+(4% to 6%) Cold Penetration
+(50% to 100%) Chance to apply Frostbite on Hit
Belt
+4 Potion Slots
+(30 to 60) Mana
+(70 to 100) Ward Decay Threshold
Sceptre
+38 Melee Damage
+(38 to 45) Spell Damage
(5% to 3%) less Damage Taken from Chilled or Bleeding Enemies

Woven Echoes

Each monster slain will progress you further towards unlocking the Woven Echoes, which can be viewed in the new Nexus progression window.
EchoKill CountDescriptionMod
Site of Carnage
750Fight waves of Wengari.Waves Mod
Blood of Farwood
2,000Slay Yrun, Champion of MorditasYrun Mod
Circle of Frozen Blood
4,000Go to battle against Morditas, son of Heorot.Morditas Mod

Encounter Settings

How each encounter differs between the campaign and the Monolith's corruption brackets.
CampaignMonolith corruption
0–99100–299300–599600+
Hunt
Starting timer25s20s
Aggro range×3×5
Call to arms range×3×5
Gauntlet
Enemies per wave46
Max spawned monsters1630
Max spawn radius1415
Wave time condition10.8
Spawns remaining condition46
Rewards
Exalted item chance0%35%70%100%
Specific base type chance5%10%
Sealed affix chance×1.5×0
Loot explosion drops2–123–14
Loot explosion drops per hunt kill0.060.07
Loot explosion exalted item chance0%55%70%100%
Loot explosion unique & set drop rate×1×1.2×1.3×1.4×1.5
Progression
Meta progressionNoYes
Anger level increase per kill00.004
T6 → T7 upgrade chance, per empowerment
Empowerment 00%0%4%
Empowerment 10%0%2%5%
Empowerment 20%0%1%4%8%
Empowerment 30%0%3%6%10%
Empowerment 40%0%7%10%20%
Nemesis upgrades, per empowerment
Empowerment 000.30.50.81
Empowerment 10.811.11.21.4
Empowerment 211.21.31.61.8
Empowerment 31.21.41.522.05
Empowerment 41.422.052.1