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Arcane AscendanceArcane Ascendance
ClassSorcerer level 30 skill
DescriptionToggle to prevent movement and drain 25 mana each second. Mana drain increases by 1 mana per second. All spells cost +5 mana to cast. 100% increased spell damage and 50% increased cast speed. Also deals lightning damage over time to surrounding enemies.
Cooldown
5s
Mana cost1
Speed
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.43s
Speed Multiplier: 1
Settle Low Priority Ratio: 70%
Scales With: Cast Speed
Scaling TagsSpellBuffInstant Cast
Combo Skill
Arcane Ascendance
Damage
NameArcane Ascendance
Base Damage9 Lightning
Critical Chance0%
Added Damage Scaling
45% (100% effectiveness per second)
Is Hit
No
Interval0.45s
Radius1.7
Damage TagsSpellDoT
Non-Damaging
NameArcane Ascendance
Buff
+100% increased Spell Damage
25 Mana Drain
+50% increased Cast Speed
+5 Spell Mana Cost
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Arcane Ascendance0
    Toggle to prevent movement and drain 25 mana each second. Mana drain increases by 1 mana per second. All spells cost +5 mana to cast. 100% increased spell damage and 50% increased cast speed. Also deals lightning damage over time to surrounding enemies.
    Higher Plane5
    • Increased Spell Damage +15% per point
    Arcane Ascendance grants you increased spell damage while active.
    Arcane Absorption2
    • Increased Spell Damage When Hit 1% per point
    • Cast Speed When Hit +1% per point
    • Mana Drained When Hit -1 per point
    While Arcane Ascendance is active, each hit you take increases your spell damage and cast speed, but drains your mana.
    Power Overload5
    • Increased Spell Damage Per Second 1% per point
    You are granted increased spell damage each second while Arcane Ascendance is active.
    Unstable Energy1
    • Cast Speed Per Second +1%
    You are granted increased cast speed each second while Arcane Ascendance is active.
    Chronoclasm4
    • Slow Chance Against Distant Enemies +25% per point
    • Damage per Slow +2% per point
    While Arcane Ascendance is active, spells and attacks have a chance to slow enemies over 5 meters away and you deal more damage to enemies per stack of slow on them.
    Mana Surge1
    • Mana Gained On Killing Distant Enemy 6
    While Arcane Ascendance is active, you are granted mana whenever you kill an enemy that is over 5 meters away.
    Power Sprint3
    • Haste Duration 2 per point
    You are granted Haste for a duration after leaving Arcane Ascendance. The duration is capped at 200% of the time you spent in Arcane Ascendance.
    Cosmic Insight5
    • Cooldown Recovery Speed +15% per point
    Arcane Ascendance has a shorter cooldown.
    Rebuff5
    • Ward Gain On Start 60 per point
    You gain ward when you activate Arcane Ascendance.
    Frozen Monolith4
    • Freeze Rate Multiplier +25% per point
    While Arcane Ascendance is active, your spells and attacks that can freeze enemies have a higher chance to do so.
    Force Of Mind1
    • Knockback Nearby Enemies
    You knock back all nearby enemies when you enter Arcane Ascendance.
    Closed Circuit3
    • Superconductor Frequency +20% per point
    Lightning Blast cast by Superconductor triggers more frequently.
    Slow Breathing3
    • Mana Drain -12% per point
    Arcane Ascendance drains less mana per second.
    Tranquility3
    • Global Increased Mana Efficiency +20% per point
    • Cannot Regenerate Mana
    All of your spells cost less mana while Arcane Ascendance is active, but you cannot regenerate mana while Arcane Ascendance is active.
    Cunning3
    • Additional Spells +4 per point
    • Cooldown (seconds) +2 per point
    You can cast more spells via Acuity, but Arcane Ascendance has a longer cooldown.
    Chains of Ice3
    • Freeze Duration 1 per point
    While Arcane Ascendance is active, whenever you kill a frozen enemy a nearby enemy is frozen for a duration.
    Cold Front4
    • Chill Chance Against Distant Enemies +25% per point
    While Arcane Ascendance is active, spells and attacks have a chance to chill enemies over 5 meters away.
    Shocking Expanse5
    • Shock Chance Against Distant Enemies +40% per point
    While Arcane Ascendance is active, spells and attacks have a chance to shock enemies over 5 meters away.
    Glyph of Lightning4
    • Mark Of Thunder Damage +75% per point
    Mark Of Thunder deals more damage when it is consumed (multiplicative with other modifiers).
    Superconductor1
    • Automatically Cast Lightning Blast
    • Lightning Blast Costs Mana
    While Arcane Ascendance is active, you automatically cast Lightning Blast when you hit an enemy. Lightning Blast uses its skill tree and you lose mana equal to Lightning Blast's cost. This effect has a 2 second cooldown.
    Acuity1
    • No Longer Drains Mana
    • Affects 4 Spells
    • Duration (seconds) 12
    • Cooldown (seconds) 2
    Arcane Ascendance now has a 2 second cooldown and no longer drains your mana. You can cast 4 spells before Arcane Ascendance ends automatically. Lasts 12 seconds.
    Mark Of Thunder1
    • Mark Distant Enemies Hit
    While Arcane Ascendance is active, you Mark enemies you hit that are over 5 meters away. When you exit Arcane Ascendance, you consume all marks, dealing lightning damage to affected enemies.
    Arcane Rift3
    • Mana Gain On Start 25 per point
    • Mana Lost On End 25 per point
    You regain mana while you enter Arcane Ascendance, but the mana is lost when you exit Arcane Ascendance.
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