Assemble Abomination | |||||
Class | Necromancer level 40 skill | ||||
Description | Hold ability key to channel to absorb minions in a moderate area. When you release, summon a single hulking abomination with added health and more damage per minion absorbed. The abomination's health decays increasingly fast over time. | ||||
Cooldown | 3s | ||||
Mana cost | 65 | ||||
Speed | 1.467 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.2s Speed Multiplier: 1 Settle Low Priority Ratio: 15% Scales With: Cast Speed | ||||
Scaling Tags | PhysicalMinionChanneledIntelligence | ||||
Scaling | Per Point of Intelligence:
Per Level:
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Non-Damaging |
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Name | Max Points | Stats | Related Skill | Description | |
---|---|---|---|---|---|
Assemble Abomination | 0 | Hold ability key to channel to absorb minions in a moderate area. When you release, summon a single hulking abomination with added health and more damage per minion absorbed. The abomination's health decays increasingly fast over time. | |||
Hulking Mass | 4 |
| Your abomination has more health (multiplicative with other modifiers). | ||
Unholy Command | 3 |
| Your abomination grants additional armor to nearby minions for each minion it consumed. When your abomination dies this effect is also granted to your minions by its corpse. | ||
Devour | 1 |
| You no longer channel to summon your abomination. Instead it consumes your nearest 5 minions to be summoned. Assemble Abomination costs more mana. | ||
Shattered Limbs | 1 |
| Your abomination has increased critical strike chance, but can no longer regenerate health or consume Bone Golems. | ||
Flesh and Blood | 2 |
| Your abomination's melee hits deal more damage (multiplicative with other modifiers), but can no longer consume Skeletal Mages. | ||
Fractured End | 3 |
| When your abomination dies, it disassembles into a number of Skeleton Vanguards. | ||
Repugnant Presence | 5 |
| Your abomination reflects a percentage of damage to attackers and generates more threat, which increases the likelihood of enemies targeting it. | ||
Domination | 4 |
| Your abomination deals more damage (multiplicative with other modifiers). | ||
The Quick and the Dead | 5 |
| Your abomination deals more damage (multiplicative with other modifiers), but decays faster. | ||
Consume | 5 |
| Your abomination's hits leech a portion of the damage they deal as health. | ||
Unholy Reach | 5 |
| Your abomination's melee attacks deal damage in a larger area. | ||
Meat Grinder | 1 |
| Your abomination gains 10% increased damage when it kills an enemy. This effect stacks up to 10 times. The abomination gains 2 stacks instead if the target is undead. | ||
Stitched Flesh | 5 |
| Your abomination's health decays slower. | ||
Cadaverous Carapace | 1 |
| Your abomination's health decays at half the rate, but your abomination deals less damage (multiplicative with other modifiers). | ||
Horrific Volley | 4 |
| Your abomination's Arrow Nova fires more frequently and deals more damage (multiplicative with other modifiers). | ||
Engorgement | 3 |
| Your abomination deals more damage (multiplicative with other modifiers) for each minion consumed to create it (up to a maximum). | ||
Epicurean | 5 |
| Your abomination deals more damage (multiplicative with other modifiers) for each type of minion consumed to create it. | ||
Death in the Family | 5 |
| If you absorb at least five different types of minion, Assemble Abomination has increased attack and cast speed. | ||
Frightful Feast | 1 |
| Your abomination's Devouring Souls releases an additional soul for each Skeletal Mage that was consumed to summon your abomination. | ||
A Violent End | 5 |
| Your abomination deals more damage (multiplicative with other modifiers) for 8 seconds after it has been summoned. | ||
Rapacious Protection | 1 |
| Your abomination also gains the combined health of all consumed Bone Golems as armor, and will focus on protecting you from nearby enemies. | ||
Spoils of War | 1 |
| If a Skeleton Warrior, Rogue or Vanguard is consumed, your abomination is granted the ability to Double Strike, and the first attack causes enemies to bleed. | ||
Corrupt Palate | 1 |
| If a Skeletal Mage is consumed, your abomination can cast Devouring Souls. | ||
Imprisoned Horror | 1 |
| You abomination is impaled by bone spikes, granting it significantly increased damage, but is rendered immobile and drains health faster. | ||
Reap The Damned | 1 |
| If a Wraith is consumed, its melee attack is replaced with Soul Reave, which deals melee necrotic damage. | ||
Shattered Similacrum | 1 |
| If a Golem is consumed, your abomination uses Stomp, a melee attack that deals physical damage and has a high chance to stun enemies in a large area. | ||
Dead Eye | 1 |
| If a Skeletal Archer is absorbed, your abomination casts Arrow Nova every 4 seconds, a ranged ability that deals physical damage to enemies. | ||
Bloated Corpse | 1 |
| If a Volatile Zombie is consumed, your Abomination gains an explosive Tail Slam ability. | ||
Age of Undeath | 1 |
| You can now only consume minions from the Summon Skeletons and Summon Skeletal Mages skills to create the Abomination. However the Abomination does not start to decay until you control 6 or more such minions at the same time. |