Home>Acolyte>Assemble Abomination
Assemble AbominationAssemble Abomination
ClassNecromancer level 40 skill
DescriptionHold ability key to channel to absorb minions in a moderate area. When you release, summon a single hulking abomination with added health and more damage per minion absorbed. The abomination's health decays increasingly fast over time.
Cooldown
3.03s
Mana cost65
Speed
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.2s
Speed Multiplier: 1
Settle Low Priority Ratio: 15%
Scales With: Cast Speed
Scaling TagsPhysicalMinionChanneledIntelligence
Scaling
Per Point of Intelligence:
  • +4% increased Minion Damage
Per Level:
  • +10% increased Health
Non-Damaging
NameAssemble Abomination
Summons
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Assemble Abomination0
    Hold ability key to channel to absorb minions in a moderate area. When you release, summon a single hulking abomination with added health and more damage per minion absorbed. The abomination's health decays increasingly fast over time.
    Hulking Mass4
    • More Health 15% per point
    Your abomination has more health (multiplicative with other modifiers).
    Unholy Command3
    • Minion Armor Per Minion Consumed +25 per point
    Your abomination grants additional armor to nearby minions for each minion it consumed. When your abomination dies this effect is also granted to your minions by its corpse.
    Devour1
    • No Longer Channeled
    • Consumes Up To 5 Nearby Minions
    • Mana Cost +50
    You no longer channel to summon your abomination. Instead it consumes your nearest 5 minions to be summoned. Assemble Abomination costs more mana.
    Shattered Limbs1
    • Increased Critical Strike Chance 100%
    • Health Regen -100%
    • Cannot Consume Bone Golems
    Your abomination has increased critical strike chance, but can no longer regenerate health or consume Bone Golems.
    Flesh and Blood2
    • Melee Damage +15% per point
    • Cannot Consume Mages
    Your abomination's melee hits deal more damage (multiplicative with other modifiers), but can no longer consume Skeletal Mages.
    Fractured End3
    • Skeletal Vanguards Summoned On Death 1 per point
    When your abomination dies, it disassembles into a number of Skeleton Vanguards.
    Repugnant Presence5
    • Damage Reflected 12% per point
    • Threat Generated 12% per point
    Your abomination reflects a percentage of damage to attackers and generates more threat, which increases the likelihood of enemies targeting it.
    Domination4
    • Damage +8% per point
    Your abomination deals more damage (multiplicative with other modifiers).
    The Quick and the Dead5
    • Damage +15% per point
    • Health Decay +10% per point
    Your abomination deals more damage (multiplicative with other modifiers), but decays faster.
    Consume5
    • Health Leech +5% per point
    Your abomination's hits leech a portion of the damage they deal as health.
    Unholy Reach5
    • Melee Area +25% per point
    Your abomination's melee attacks deal damage in a larger area.
    Meat Grinder1
    • Increased Damage On Kill 10%
    • Max Stacks 10
    Your abomination gains 10% increased damage when it kills an enemy. This effect stacks up to 10 times. The abomination gains 2 stacks instead if the target is undead.
    Stitched Flesh5
    • Health Decay -7% per point
    Your abomination's health decays slower.
    Cadaverous Carapace1
    • Health Decay Half Speed
    • Damage -20%
    Your abomination's health decays at half the rate, but your abomination deals less damage (multiplicative with other modifiers).
    Horrific Volley4
    • Increased Nova Frequency 15% per point
    • Damage +40% per point
    Your abomination's Arrow Nova fires more frequently and deals more damage (multiplicative with other modifiers).
    Engorgement3
    • Damage Per Minion Consumed +5% per point
    • Minions for Maximum Bonus 20
    Your abomination deals more damage (multiplicative with other modifiers) for each minion consumed to create it (up to a maximum).
    Epicurean5
    • Damage Per Type Of Minion Consumed +6% per point
    Your abomination deals more damage (multiplicative with other modifiers) for each type of minion consumed to create it.
    Death in the Family5
    • Attack Speed When 5 Types Of Minions Consumed +30% per point
    If you absorb at least five different types of minion, Assemble Abomination has increased attack and cast speed.
    Frightful Feast1
    • Additional Souls Per Mage Consumed 1
    Your abomination's Devouring Souls releases an additional soul for each Skeletal Mage that was consumed to summon your abomination.
    A Violent End5
    • Damage +30 per point
    • Duration (Seconds) 8
    Your abomination deals more damage (multiplicative with other modifiers) for 8 seconds after it has been summoned.
    Rapacious Protection1
    • Bone Golem Health -> Abomination Armor
    • Prioritizes Enemies Near You
    Your abomination also gains the combined health of all consumed Bone Golems as armor, and will focus on protecting you from nearby enemies.
    Spoils of War1
    • Double Strike Gained on Melee Skeleton Consumption
    • First Strike Bleed Chance +100%
    If a Skeleton Warrior, Rogue or Vanguard is consumed, your abomination is granted the ability to Double Strike, and the first attack causes enemies to bleed.
    Corrupt Palate1
    • Devouring Souls Gained On Mage Consumption
    If a Skeletal Mage is consumed, your abomination can cast Devouring Souls.
    Imprisoned Horror1
    • Increased Damage 60%
    • Stationary
    • Health Drain +15%
    You abomination is impaled by bone spikes, granting it significantly increased damage, but is rendered immobile and drains health faster.
    Reap The Damned1
    • Soul Reave Gained On Wraith Consumption
    If a Wraith is consumed, its melee attack is replaced with Soul Reave, which deals melee necrotic damage.
    Shattered Similacrum1
    • Stomp Gained On Golem Consumption
    If a Golem is consumed, your abomination uses Stomp, a melee attack that deals physical damage and has a high chance to stun enemies in a large area.
    Dead Eye1
    • Arrow Nova Gained On Skeletal Archer Consumption
    If a Skeletal Archer is absorbed, your abomination casts Arrow Nova every 4 seconds, a ranged ability that deals physical damage to enemies.
    Bloated Corpse1
    • Explosive Slam Attack Gained On Zombie Consumption
    If a Volatile Zombie is consumed, your Abomination gains an explosive Tail Slam ability.
    Age of Undeath1
    • No decay until you have 6+ Skeletons or Skeletal Mages
    • Can only Consume Skeletons and Skeletal Mages
    You can now only consume minions from the Summon Skeletons and Summon Skeletal Mages skills to create the Abomination. However the Abomination does not start to decay until you control 6 or more such minions at the same time.
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