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Class | Necromancer level 40 skill | ||||
Description | Hold ability key to channel to absorb your Wraiths, Summoned Skeletons, Skeletal Mages, Golems, and Volatile Zombies in an area. When you release, summon a single hulking abomination with added health and more damage per minion absorbed. The abomination remembers the minions absorbed to create it and will rapidly devour those minions to restore 10% of its maximum health. | ||||
Cooldown | 3s | ||||
Mana cost | 65 | ||||
Speed | 1.467 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.2s Speed Multiplier: 1 Settle Low Priority Ratio: 15% Scales With: Cast Speed | ||||
Scaling Tags | PhysicalMinionChanneledIntelligence | ||||
Minion Tags | PhysicalMelee | ||||
Scaling | Per Point of Intelligence:
Per Level:
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Temporary Buff | +100% Stun Immunity | ||||
Non-Damaging |
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Name | Max Points | Stats | Related Skill | Description | |
---|---|---|---|---|---|
Assemble Abomination | 0 | Hold ability key to channel to absorb your Wraiths, Summoned Skeletons, Skeletal Mages, Golems, and Volatile Zombies in an area. When you release, summon a single hulking abomination with added health and more damage per minion absorbed. The abomination remembers the minions absorbed to create it and will rapidly devour those minions to restore 10% of its maximum health. | |||
Sharpened Bones | 4 |
| ![]() | For each Skeleton Warrior absorbed, your abomination deals more melee damage and has more health (both multiplicative with other modifiers). For each Skeleton Rogue absorbed, your abomination has increased attack speed. For each Skeleton Archer absorbed, your abomination has increased area of effect. Effects such as this which apply per skeleton absorbed can only consider up to 20 skeletons in total. | |
Cruel Monstrosity | 3 |
| Your abomination has additional critical strike chance. For each Skeleton Rogue absorbed, your abomination has increased movement speed. Effects such as this which apply per skeleton absorbed can only consider up to 20 skeletons in total. | ||
Shattered Limbs | 1 |
| Your abomination has increased critical strike chance, but can no longer regenerate health or absorb Bone Golems. | ||
Flesh and Blood | 2 |
| Your abomination's melee hits deal more damage (multiplicative with other modifiers), but can no longer absorb Skeletal Mages. | ||
Repugnant Mass | 4 |
| Your abomination has more health (multiplicative with other modifiers) and generates more threat, which increases the likelihood of enemies targeting it. | ||
Fractured End | 3 |
| ![]() | Your abomination reflects a percentage of damage to attackers, and disassembles into a number of Skeletal Vanguards on death. | |
Domination | 4 |
| Your abomination deals more damage (multiplicative with other modifiers). | ||
Terrible Might | 4 |
| Your abomination deals more damage (multiplicative with other modifiers), but has reduced attack speed. | ||
Consume | 3 |
| Your abomination's hits leech a portion of the damage they deal as health. | ||
Unholy Reach | 5 |
| Your abomination's melee attacks deal damage in a larger area. | ||
Meat Grinder | 1 |
| Your abomination gains increased attack speed when it kills an enemy. This effect can occur a limited number of times per 5 seconds. | ||
Stitched Flesh | 4 |
| Your abomination has more health (multiplicative with other modifiers) and restores a larger percentage of its maximum health when devouring other minions. | ||
Cadaverous Carapace | 1 |
| Your abomination gains more max health (multiplicative with other modifiers) for 8 seconds each time it devours a minion, up to a limited number of times per 8 seconds. | ||
Horrific Volley | 4 |
| ![]() | Eternal Arrow has a reduced cooldown. For each Skeleton Archer absorbed, Eternal Arrow has additional Recurve chance. Effects such as this which apply per skeleton absorbed can only consider up to 20 skeletons in total. | |
Engorgement | 5 |
| Your abomination has more health and deals more damage (both multiplicative with other modifiers) for each type of minion absorbed to create it among Summoned Skeleton, Skeletal Mage, Wraith, and Bone Golem. | ||
Death in the Family | 3 |
| If the abomination was made by absorbing at least 1 of every type of minion mentioned by Engorgement, it gains more damage (multiplicative with other modifiers), increased attack speed, and increased and movement speed. | ||
Frightful Feast | 3 |
| ![]() | Devouring Souls has a reduced cooldown. Devouring Souls deals more damage (multiplicative with other modifiers) for each Skeletal Mage absorbed. Devouring Souls releases an additional soul for each Skeletal Mage absorbed. | |
Necrosage | 4 |
| Your abomination has increased cooldown recovery speed for its abilities, and deals more damage (multiplicative with other modifiers) with abilities that have cooldowns. | ||
Tower of Bones | 3 |
| Stomp has a reduced cooldown. For each Bone Golem absorbed, Stomp deals more damage (multiplicative with other modifiers) and has increased area of effect. | ||
Spoils of War | 1 |
| ![]() | If a Skeleton Warrior or Skeleton Rogue is absorbed, your abomination is granted the ability to Double Strike with a 6 second cooldown, dealing significant melee damage. Double Strike deals more damage (multiplicative with other modifiers) per Skeleton Warrior or Rogue consumed. Effects such as this which apply per skeleton absorbed can only consider up to 20 skeletons in total. | |
Corrupt Palate | 1 |
| ![]() | If a Skeletal Mage is absorbed, your abomination can cast Devouring Souls, a spell that releases multiple necrotic projectiles. | |
Contaminated Dreams | 1 |
| Your abomination has increased cooldown recovery speed for its abilities, but takes damage equal to a percentage of its maximum health each time it uses an ability with a cooldown. | ||
Reap The Damned | 1 |
| ![]() | If a Wraith is absorbed, its melee attack is replaced with Soul Reave, which deals melee necrotic damage. Soul Reave has 200% damage effectiveness compared to the basic melee attack's 150%, and Soul Reave has 15% more radius compared to the basic melee attack. | |
Shattered Simulacrum | 1 |
| ![]() | If a Bone Golem is absorbed, your abomination uses Stomp, a melee attack that deals physical damage and has a high chance to stun enemies in a large area. | |
Dead Eye | 1 |
| ![]() | If a Skeletal Archer is absorbed, your abomination casts Eternal Arrow every 4 seconds, a bow ability that deals physical damage and has 100% chance to Recurve. Your abomination gains additional bow damage per point of your Intelligence. | |
Bloated Corpse | 1 |
| ![]() | If a Volatile Zombie is absorbed, your abomination gains an explosive Tail Slam ability. | |
Age of Undeath | 1 |
| ![]() | Your abomination can no longer absorb Summoned Skeletons. Minions within 12 meters of your abomination gain increased attack speed. | |
Noxious Stench | 1 |
| ![]() | Your abomination casts Aura of Rot, poisoning itself and nearby enemies every second. For each Skeleton Rogue absorbed, your abomination gains additional chance to inflict poison on hit. Effects such as this which apply per skeleton absorbed can only consider up to 20 skeletons in total. | |
Picky Eater | 1 |
| Your abomination will not devour Volatile Zombies, even if they were absorbed to create it. | ||
Destruction Engine | 1 |
| ![]() | When your abomination would devour a minion, it will instead be Sacrificed, consuming a percentage of Sacrifice's mana cost. This Sacrifice is cast by you and uses your Sacrifice tree. |