Home>Acolyte>Assemble Abomination
Assemble AbominationAssemble Abomination
ClassNecromancer level 40 skill
DescriptionHold ability key to channel to absorb your Wraiths, Summoned Skeletons, Skeletal Mages, Golems, and Volatile Zombies in an area. When you release, summon a single hulking abomination with added health and more damage per minion absorbed.

The abomination remembers the minions absorbed to create it and will rapidly devour those minions to restore 10% of its maximum health.
Cooldown
3s
Mana cost65
Speed
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.2s
Speed Multiplier: 1
Settle Low Priority Ratio: 15%
Scales With: Cast Speed
Scaling TagsPhysicalMinionChanneledIntelligence
Minion TagsPhysicalMelee
Scaling
Per Point of Intelligence:
  • +4% increased Minion Damage
Per Level:
  • +10% increased Health
Temporary Buff
+100% Stun Immunity
Non-Damaging
NameAssemble Abomination
Summons
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Assemble Abomination0
    Hold ability key to channel to absorb your Wraiths, Summoned Skeletons, Skeletal Mages, Golems, and Volatile Zombies in an area. When you release, summon a single hulking abomination with added health and more damage per minion absorbed. The abomination remembers the minions absorbed to create it and will rapidly devour those minions to restore 10% of its maximum health.
    Sharpened Bones4
    • Melee Damage and Health per Skeleton Warrior +1% per point
    • Attack Speed per Skeleton Rogue +2% per point
    • Area per Skeleton Archer +3% per point
    For each Skeleton Warrior absorbed, your abomination deals more melee damage and has more health (both multiplicative with other modifiers). For each Skeleton Rogue absorbed, your abomination has increased attack speed. For each Skeleton Archer absorbed, your abomination has increased area of effect. Effects such as this which apply per skeleton absorbed can only consider up to 20 skeletons in total.
    Cruel Monstrosity3
    • Critical Chance +2% per point
    • Movement Speed per Rogue Absorbed +1% per point
    Your abomination has additional critical strike chance. For each Skeleton Rogue absorbed, your abomination has increased movement speed. Effects such as this which apply per skeleton absorbed can only consider up to 20 skeletons in total.
    Shattered Limbs1
    • Increased Critical Strike Chance 100%
    • Health Regen -100%
    • Cannot Absorb Bone Golems
    Your abomination has increased critical strike chance, but can no longer regenerate health or absorb Bone Golems.
    Flesh and Blood2
    • Melee Damage +15% per point
    • Cannot Absorb Mages
    Your abomination's melee hits deal more damage (multiplicative with other modifiers), but can no longer absorb Skeletal Mages.
    Repugnant Mass4
    • Health +15% per point
    • Threat Generated +15% per point
    Your abomination has more health (multiplicative with other modifiers) and generates more threat, which increases the likelihood of enemies targeting it.
    Fractured End3
    • Damage Reflected 20% per point
    • Skeletal Vanguards on Death 1 per point
    Your abomination reflects a percentage of damage to attackers, and disassembles into a number of Skeletal Vanguards on death.
    Domination4
    • Damage +8% per point
    Your abomination deals more damage (multiplicative with other modifiers).
    Terrible Might4
    • Damage +12% per point
    • Attack Speed -2% per point
    Your abomination deals more damage (multiplicative with other modifiers), but has reduced attack speed.
    Consume3
    • Health Leech +3% per point
    Your abomination's hits leech a portion of the damage they deal as health.
    Unholy Reach5
    • Melee Area +25% per point
    Your abomination's melee attacks deal damage in a larger area.
    Meat Grinder1
    • Attack Speed on Kill 5%
    • Limit per 5 Seconds 20
    Your abomination gains increased attack speed when it kills an enemy. This effect can occur a limited number of times per 5 seconds.
    Stitched Flesh4
    • Health +5% per point
    • Percent Max Health Restored on Devour +5% per point
    Your abomination has more health (multiplicative with other modifiers) and restores a larger percentage of its maximum health when devouring other minions.
    Cadaverous Carapace1
    • Max Health Gained +10%
    • Limit per 8 Seconds 5
    Your abomination gains more max health (multiplicative with other modifiers) for 8 seconds each time it devours a minion, up to a limited number of times per 8 seconds.
    Horrific Volley4
    • Eternal Arrow Cooldown Reduction (seconds) 0.25 per point
    • Eternal Arrow Recurve Chance per Absorbed Archer +25% per point
    Eternal Arrow has a reduced cooldown. For each Skeleton Archer absorbed, Eternal Arrow has additional Recurve chance. Effects such as this which apply per skeleton absorbed can only consider up to 20 skeletons in total.
    Engorgement5
    • Damage per Minion Type Absorbed +5% per point
    • Health per Minion Type Absorbed +5% per point
    Your abomination has more health and deals more damage (both multiplicative with other modifiers) for each type of minion absorbed to create it among Summoned Skeleton, Skeletal Mage, Wraith, and Bone Golem.
    Death in the Family3
    • Damage With All Types Absorbed +20% per point
    • Attack Speed With All Types Absorbed +20% per point
    • Movement Speed With All Types Absorbed +20% per point
    If the abomination was made by absorbing at least 1 of every type of minion mentioned by Engorgement, it gains more damage (multiplicative with other modifiers), increased attack speed, and increased and movement speed.
    Frightful Feast3
    • Devouring Souls Cooldown Reduction 0.5 per point
    • Devouring Souls Damage per Absorbed Mage +10% per point
    • Additional Souls per Absorbed Mage 1
    Devouring Souls has a reduced cooldown. Devouring Souls deals more damage (multiplicative with other modifiers) for each Skeletal Mage absorbed. Devouring Souls releases an additional soul for each Skeletal Mage absorbed.
    Necrosage4
    • Increased Cooldown Recovery Speed +5% per point
    • Damage with Cooldown Abilities +8% per point
    Your abomination has increased cooldown recovery speed for its abilities, and deals more damage (multiplicative with other modifiers) with abilities that have cooldowns.
    Tower of Bones3
    • Stomp Cooldown Reduction 0.5 per point
    • Stomp Damage per Absorbed Golem +40% per point
    • Stomp Area per Absorbed Golem +30% per point
    Stomp has a reduced cooldown. For each Bone Golem absorbed, Stomp deals more damage (multiplicative with other modifiers) and has increased area of effect.
    Spoils of War1
    • Double Strike Gained on Warrior or Rogue Absorbed
    • Double Strike Damage per Warrior or Rogue Absorbed +20%
    If a Skeleton Warrior or Skeleton Rogue is absorbed, your abomination is granted the ability to Double Strike with a 6 second cooldown, dealing significant melee damage. Double Strike deals more damage (multiplicative with other modifiers) per Skeleton Warrior or Rogue consumed. Effects such as this which apply per skeleton absorbed can only consider up to 20 skeletons in total.
    Corrupt Palate1
    • Devouring Souls Gained On Mage Absorbed
    If a Skeletal Mage is absorbed, your abomination can cast Devouring Souls, a spell that releases multiple necrotic projectiles.
    Contaminated Dreams1
    • Increased Cooldown Recovery Speed +30%
    • Health Loss on Ability Use 5%
    Your abomination has increased cooldown recovery speed for its abilities, but takes damage equal to a percentage of its maximum health each time it uses an ability with a cooldown.
    Reap The Damned1
    • Soul Reave Gained On Wraith Absorbed
    If a Wraith is absorbed, its melee attack is replaced with Soul Reave, which deals melee necrotic damage. Soul Reave has 200% damage effectiveness compared to the basic melee attack's 150%, and Soul Reave has 15% more radius compared to the basic melee attack.
    Shattered Simulacrum1
    • Stomp Gained On Golem Absorbed
    If a Bone Golem is absorbed, your abomination uses Stomp, a melee attack that deals physical damage and has a high chance to stun enemies in a large area.
    Dead Eye1
    • Eternal Arrow Gained On Skeletal Archer Absorbed
    • Bow Damage per Intelligence +1
    If a Skeletal Archer is absorbed, your abomination casts Eternal Arrow every 4 seconds, a bow ability that deals physical damage and has 100% chance to Recurve. Your abomination gains additional bow damage per point of your Intelligence.
    Bloated Corpse1
    • Explosive Slam Attack Gained On Zombie Absorbed
    If a Volatile Zombie is absorbed, your abomination gains an explosive Tail Slam ability.
    Age of Undeath1
    • Attack Speed Aura for Minions 10%
    • Can't Absorb Summoned Skeletons
    Your abomination can no longer absorb Summoned Skeletons. Minions within 12 meters of your abomination gain increased attack speed.
    Noxious Stench1
    • Casts Aura of Rot
    • Poison Chance per Absorbed Rogue +20%
    Your abomination casts Aura of Rot, poisoning itself and nearby enemies every second. For each Skeleton Rogue absorbed, your abomination gains additional chance to inflict poison on hit. Effects such as this which apply per skeleton absorbed can only consider up to 20 skeletons in total.
    Picky Eater1
    • Does Not Devour Volatile Zombies
    Your abomination will not devour Volatile Zombies, even if they were absorbed to create it.
    Destruction Engine1
    • Sacrifice Instead of Devour
    • Sacrifice Percent Mana Cost Consumed 120%
    When your abomination would devour a minion, it will instead be Sacrificed, consuming a percentage of Sacrifice's mana cost. This Sacrifice is cast by you and uses your Sacrifice tree.
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