Home>Acolyte>Aura Of Decay
Aura Of DecayAura Of Decay
ClassLich level 10 skill
DescriptionToggles Aura of Decay, which poisons you every second, and leaves a trail of decay. Enemies near you or in the trail are poisoned four times a second, and your chance to poison on hit applies to each of these instances at 40% effectiveness.

While Aura of Decay is active you take 30% less poison damage. Additionally, you take 50% less damage from your own Aura of Decay.
Cooldown
1s
Mana cost0
Speed
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.43s
Speed Multiplier: 1
Settle Low Priority Ratio: 70%
Scales With: Cast Speed
Scaling TagsPoisonDoTInstant CastAreaIntelligence
Scaling
Per Point of Intelligence:
  • +4% increased Damage
Ailments in Radius
Target Type: Enemy, Interval: 0.25s, Radius: 4
Poison (Chance: 100%)
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Aura of Decay0
    Toggles Aura of Decay, which poisons you every second, and leaves a trail of decay. Enemies near you or in the trail are poisoned four times a second, and your chance to poison on hit applies to each of these instances at 40% effectiveness. While Aura of Decay is active you take 30% less poison damage. Additionally, you take 50% less damage from your own Aura of Decay.
    Rot Weaver3
    • Ailment Frequency +8% per point
    Aura of Decay applies poison and other ailments to enemies more frequently.
    Frozen Touch3
    • Freezing Blast Chance When Hit +10% per point
    While Aura of Decay is active, you have a chance when hit to cast Freezing Blast. This effect has a 4 second cooldown.
    Mana Blight3
    • Ailment Frequency +12% per point
    • Mana Drain 2 per point
    Aura of Decay applies Poison and other ailments to enemies more frequently, but drains mana each second.
    Unending Sickness3
    • Ailment Duration +15% per point
    Poison and other ailments inflicted by Aura of Decay last longer. This does not include ailments that slow.
    Corrosive Aura4
    • Armor Shred Chance +25% per point
    • Percent of Armor Shred Chance on Hit Contribution +10% per point
    Aura of Decay has a chance to shred the armor of nearby enemies every second. A percentage of your chance to shred armor on hit also contributes to this chance per second.
    Undertow4
    • Slow Chance +25% per point
    Aura of Decay has a chance to slow nearby enemies every second.
    Poison Skin3
    • Poison Stacks Inflicted 3 per point
    • Poison Stacks Received 1 per point
    Enemies are inflicted with multiple stacks of poison when they hit you, but you also gain poison stacks when hit.
    Absence of Life4
    • Heals Allies
    • Percent Of Missing Health Healed 2% per point
    Allies within range are healed by Aura of Decay each second. Aura of Decay heals more health the less health you currently have.
    Infectious Bones3
    • Nearby Minion Poison Damage +25% per point
    Minions within Aura of Decay’s area of effect deal more poison damage (multiplicative with other modifiers).
    Poison Bolt1
    • Poison Bolt on Stack Loss
    • Poison Bolt on Stack Gain at Max Stacks
    When you lose a stack of Fester or gain a stack while already at maximum stacks, you fire a Poison Bolt at a nearby enemy.
    Inoculation4
    • Poison Damage Taken -5% per point
    You take less poison damage while Aura of Decay is active (multiplicative with other modifiers).
    Vulnerability3
    • Enemy Poison Resistance -5% per point
    Enemies within Aura of Decay’s area of effect have less Poison Resistance.
    Fume Weaver1
    • Enemy Poison Resistance Per Int -1%
    • Poison Resistance Per Int -1%
    You and Enemies within Aura of Decay’s area of effect have less poison resistance for each point of intelligence you have.
    Death Bloom2
    • Additional Limit per 3 Seconds +1 per point
    Poison Nova can occur an additional number of times per 3 seconds.
    Bubonic Aura3
    • Plague Chance +20% per point
    • Damage +5% per point
    Aura of Decay has a chance to inflict nearby enemies with Plague each second, and Aura of Decay deals more damage (multiplicative with other modifiers).
    Plague Rat3
    • Area +25% per point
    Aura of Decay affects a larger area.
    Chill to the Bone4
    • Chill Chance +25% per point
    Aura of Decay has a chance to chill nearby enemies every second.
    Respite4
    • Poison Resistance in Aura of Decay +15% per point
    • Increased Health Regen On Deactivate 50% per point
    You have additional poison resistance while in Aura of Decay and you have increased health regeneration if you have deactivated Aura of Decay recently (past 4 seconds).
    Cold Death1
    • Poison -> Cold
    • Frostbite Chance Effectiveness 40%
    • Poison Resistance -> Cold Resistance
    Aura of Decay is converted to cold, inflicting frostbite instead of poison. Your chance to inflict frostbite applies to Aura of Decay at 40% effectiveness. All of its effects related to poison and poison resistance are converted to frostbite and cold resistance. Effects from Aura of Decay which granted less poison damage taken instead grant less cold damage over time taken. Swaps Aura of Decay's Poison tag for a Cold tag.
    Poisoned Soul1
    • Ailment Frequency +50%
    • Self-Poison Frequency +50%
    Aura of Decay applies poison and other ailments to enemies more frequently, but also applies poison to yourself more frequently.
    Blood Font1
    • Poison -> Physical
    • Poison Resistance -> Physical Resistance
    • Bleed Chance Effectiveness 30%
    Aura of Decay is converted to physical, inflicting bleed instead of poison. Your chance to inflict bleed applies to Aura of Decay at 30% effectiveness. All of its effects related to poison and poison resistance are converted to bleed and physical resistance. Effects from Aura of Decay which granted less poison damage taken instead grant less physical damage over time taken. Swaps Aura of Decay's Poison tag for a Physical tag.
    Putrid Bombs1
    • Creates Putrid Bombs
    While Aura of Decay is active, when using a traversal skill or Evade you leave behind a Putrid Bomb. Putrid Bombs explode after a 1 second delay and Poison all enemies they hit.
    Plague Bearers1
    • Minion Poison Chance +100%
    • Minions Poisoned Every Second
    Minions within Aura of Decay’s area of effect have a chance to poison on hit, but are poisoned every second.
    Fester3
    • Maximum Fester Stacks 3 per point
    • Aura of Decay Damage per Stack 6%
    • Stack Change Rate per Second 2
    While Aura of Decay is active and you are stationary, you gain two stacks of Fester per second, up to a maximum. You lose two stacks per second while moving. Fester grants your active Aura of Decay more damage per stack (multiplicative with other modifiers).
    Corruption3
    • Poison Nova Chance 20% per point
    • Limit per 3 Seconds 2
    Enemies that die within Aura of Decay’s area of effect have a chance to emit a Poison Nova, which poisons all enemies it hits. This effect can occur a limited number of times per 3 seconds.
    Incipient Decay3
    • Defiling Nova
    • Mana Consumed 10
    • Increased Frequency per 10% Poison Resistance 2% per point
    Aura of Decay consumes mana every 15 seconds to emit a powerful Defiling Nova, as long as there is a boss or rare enemy nearby. This effect occurs with increased frequency based on your uncapped poison resistance.
    Virulence2
    • Fester Stack Gain Rate while Channeling +50% per point
    You gain Fester stacks faster while channeling.
    Rotten Core2
    • Fester Maximum Stacks +2 per point
    • Fester Stack Loss Rate While Moving -10% per point
    Fester's maximum stacks is increased, and the rate at which you lose stacks while moving is reduced.
    Unchecked Growth3
    • Chance to Gain Fester Stack Instead of Losing +8% per point
    • Fester Stack Loss Rate While Moving +10% per point
    You have a chance when you would lose a stack of Fester to instead gain a stack. Additionally, you lose Fester stacks at an increased rate while moving.
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