Home>Primalist>Avalanche
AvalancheAvalanche
ClassShaman level 25 skill
DescriptionSummon the might of winter and pummel your foes in ice and snow, unleashing a large boulder at the target followed by 10 smaller boulders around the area over 2 seconds.
Cooldown
0s
Mana cost50
Speed
1.375 per second (if no cooldown)
Use Duration: 0.8s
Use Delay: 0.35s
Speed Multiplier: 1
Settle Low Priority Ratio: 40.3%
Scales With: Cast Speed
Scaling TagsPhysicalColdSpellAreaAttunement
Scaling
Per Point of Attunement:
  • +4% increased Damage
  • +4% Freeze Rate Multiplier
Damage
NameAvalanche Boulder
Base Damage40 Physical, 40 Cold
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
400%
Is Hit
Yes
Freeze Rate80
Delayed Cast
Delay: 1s
NameAvalanche Boulder
Base Damage40 Physical, 40 Cold
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
400%
Is Hit
Yes
Freeze Rate80
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Avalanche0
    Summon the might of winter and pummel your foes in ice and snow, unleashing a large boulder at the target followed by 10 smaller boulders around the area over 2 seconds.
    Naturaly Occuring3
    • Mana Efficiency +15% per point
    Avalanche costs less mana.
    Unyielding Storm2
    • Max Duration (seconds) 1.5 per point
    Avalance now persists after you stop channeling for a duration equal to how long you spent channeling, up to a maximum.
    Harsh Winter4
    • Damage +10% per point
    Avalanche deals more damage (multiplicative with other modifiers).
    Excavation2
    • Increased Stun Chance 50% per point
    • Upheaval Chance From Large Boulder 50% per point
    • Mana Consumption 80%
    Avalanche hits have an increased chance to stun enemies. Additionally, the impact from the large boulders have a chance to create your Upheaval towards a nearby enemy. This consumes mana equal to a portion of Upheaval's mana cost.
    Winter Buildup4
    • Mana Cost -2 per point
    Avalanche costs less mana. If it's channeled l it will reduce the channel cost instead.
    Grounding3
    • Hit Damage While Totem Active +15% per point
    Avalanche hits deal more damage (multiplicative with other modifiers) while you have at least one active totem.
    Intensity4
    • Large Boulder Chance 5% per point
    Small boulders have a chance to be replaced by large boulders.
    Snow Storm3
    • Small Boulders Per Cast +1 per point
    • Small Boulder Frequency If Channeled +7% per point
    Avalanche drops additional small boulders. If Avalanche is channeled, small boulders drop more frequently instead.
    Alpine Guide3
    • Base Critical Strike Chance +3% per point
    • Small Boulder Chance On Crit 34# per point
    Improves Avalanche's base critical strike chance. When a large boulder critically strikes, it has a chance to drop a small boulder at the same location.
    Dead of Winter4
    • Freeze Rate Multiplier +50% per point
    • Cold Damage +8% per point
    Avalanche hits have an increased chance to freeze enemies.
    Frost Touch2
    • Large Boulder Chance To Leave Frozen Ground 50% per point
    Avalanche's large boulders have a chance to leave behind Frozen Ground, which chills all enemies who stand on it.
    Frosted Font2
    • Frozen Ground Area +25% per point
    • Frostbite Chance On Frozen Ground +50% per point
    Frozen Ground affects a larger area. You and your allies standing on your Frozen Ground gain a chance to inflict frostbite on hit.
    Shatter Shot3
    • Hit Damage +10% per point
    • Doubled Against Frozen Enemies
    Avalanche hits deal more damage (multiplicative with other modifiers). This effect is doubled against frozen enemies.
    Explosive Impact3
    • Avalanche And Boulder Impact Area +25% per point
    Avalanche boulders fall in a larger area, and each boulder has a larger area of impact.
    Mountain's Fury4
    • Boulder Impact Area +15% per point
    Avalanche boulders have a larger area of impact.
    Unpredictability2
    • Avalanche Area +40% per point
    • Harder To Hit Single Targets
    Boulders fall in a larger area. This reduces your chance to hit single targets.
    Mountain Peak1
    • Channeled
    • Channel Cost 28
    Acalanche is now channeled, creating 1 large boulder every 1.5 seconds and 5 small boulders every second, but has a channeling cost every second.
    Precision2
    • Small Boulder Target Area -15% per point
    • Maximum Target Area Reduction 60%
    Small boulders now fall in a smaller area up to a maximum, causing them to hit more precisely at the target location.
    Hailstorm1
    • Avalanche Follows Player
    The persisting Avalanche is now cast around you and follows your movement. The large boulders will automatically target enemies within 6 meters.
    Rockfall1
    • Cold Damage -> Physical Damage
    • Freeze Rate Multiplier -> Increased Stun Chance
    Avalanche's base cold damage is converted to physical damage, and freeze rate multiplier bonuses from this tree are converted to increased stun chance.
    Storm Slide1
    • Lightning Damage In Range Of Storm Totem +10
    While in range of a Storm Totem, Avalanche hits deal additional lightning damage.
    Pummeling1
    • Fissures From Large Boulders
    Large boulders will cause a Fissure to open underneath them, dealing physical damage over 4 seconds to enemies who stand on it. You can have a maximum of 1 Fissure at a time.
    Frost1
    • Physical Damage -> Cold Damage
    • Increased Stun Chance -> Freeze Rate Multiplier
    Avalanche's base physical damage is converted to cold damage, and increased stun chance provided by this tree is converted to freeze rate multiplier.
    Crater1
    • Earthquake Every Third Large Boulder
    • Mana Consumption 90%
    Avalanche's every third large boulder creates an Earthquake on impact. This effect consumes mana equal to a portion of Earthquake's mana cost.
    Stormcaller3
    • Storm Stack Chance 15% per point
    Boulder hits have a chance to grant you a Storm Stack.
    Elemental Bond3
    • Coldstone Elemental Chance 34# per point
    Large boulders have a chance to form into a Coldstone Elemental, which is a melee minion that deals cold and physical damage and decays over time. You can summon up to 9 Coldstone Elementals, and summoning past this maximum will refresh the decay and health of the most decayed one.
    Absorption3
    • Elemental Health Regain 100 per point
    • Frenzy Chance (seconds) 2
    • Haste Duration (seconds) 2
    When a Coldstone Elemental is hit by a boulder, they regain health and gain Frenzy and Haste for a short duration.
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