Home>Primalist>Avalanche
AvalancheAvalanche
ClassShaman level 25 skill
DescriptionSummon the might of winter and pummel your foes in ice and snow, unleashing a large boulder at the target followed by 10 smaller boulders around the area over 2 seconds.
Cooldown
0s
Mana cost50
Speed
1.375 per second (if no cooldown)
Use Duration: 0.8s
Use Delay: 0.35s
Speed Multiplier: 1
Settle Low Priority Ratio: 40.3%
Scales With: Cast Speed
Scaling TagsPhysicalColdSpellAreaAttunement
Scaling
Per Point of Attunement:
  • +4% increased Damage
  • +4% Freeze Rate Multiplier
Damage
NameAvalanche Boulder
Base Damage40 Physical, 40 Cold
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
400%
Is Hit
Yes
Freeze Rate80
Scaling Tags
Delayed Cast
Delay: 1s
NameAvalanche Boulder
Base Damage40 Physical, 40 Cold
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
400%
Is Hit
Yes
Freeze Rate80
Scaling Tags
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Avalanche0
    Summon the might of winter and pummel your foes in ice and snow, unleashing a large boulder at the target followed by 10 smaller boulders around the area over 2 seconds.
    Naturaly Occuring3
    • Mana Efficiency +15% per point
    Avalanche costs less mana.
    Unyielding Storm2
    • Max Duration (seconds) 1.5 per point
    Avalance now persists after you stop channeling for a duration equal to how long you spent channeling, up to a maximum.
    Harsh Winter4
    • Damage +10% per point
    Avalanche deals more damage (multiplicative with other modifiers).
    Excavation2
    • Increased Stun Chance 50% per point
    • Upheaval Chance From Large Boulder 50% per point
    • Mana Consumption 80%
    Avalanche hits have an increased chance to stun enemies. Additionally, the impact from the large boulders have a chance to create your Upheaval towards a nearby enemy. This consumes mana equal to a portion of Upheaval's mana cost.
    Winter Buildup4
    • Mana Cost -2 per point
    Avalanche costs less mana. If it's channeled l it will reduce the channel cost instead.
    Grounding3
    • Hit Damage While Totem Active +15% per point
    Avalanche hits deal more damage (multiplicative with other modifiers) while you have at least one active totem.
    Intensity4
    • Large Boulder Chance 5% per point
    Small boulders have a chance to be replaced by large boulders.
    Snow Storm3
    • Small Boulders Per Cast +1 per point
    • Small Boulder Frequency If Channeled +7% per point
    Avalanche drops additional small boulders. If Avalanche is channeled, small boulders drop more frequently instead.
    Alpine Guide3
    • Base Critical Strike Chance +3% per point
    • Small Boulder Chance On Crit 34# per point
    Improves Avalanche's base critical strike chance. When a large boulder critically strikes, it has a chance to drop a small boulder at the same location.
    Dead of Winter4
    • Freeze Rate Multiplier +50% per point
    • Cold Damage +8% per point
    Avalanche hits have an increased chance to freeze enemies.
    Frost Touch2
    • Large Boulder Chance To Leave Frozen Ground 50% per point
    Avalanche's large boulders have a chance to leave behind Frozen Ground, which chills all enemies who stand on it.
    Frosted Font2
    • Frozen Ground Area +25% per point
    • Frostbite Chance On Frozen Ground +50% per point
    Frozen Ground affects a larger area. You and your allies standing on your Frozen Ground gain a chance to inflict frostbite on hit.
    Shatter Shot3
    • Hit Damage +10% per point
    • Doubled Against Frozen Enemies
    Avalanche hits deal more damage (multiplicative with other modifiers). This effect is doubled against frozen enemies.
    Explosive Impact3
    • Avalanche And Boulder Impact Area +25% per point
    Avalanche boulders fall in a larger area, and each boulder has a larger area of impact.
    Mountain's Fury4
    • Boulder Impact Area +15% per point
    Avalanche boulders have a larger area of impact.
    Unpredictability2
    • Avalanche Area +40% per point
    • Harder To Hit Single Targets
    Boulders fall in a larger area. This reduces your chance to hit single targets.
    Mountain Peak1
    • Channeled
    • Channel Cost 28
    Avalanche is now channeled, creating 1 large boulder every 1.5 seconds and 5 small boulders every second, but has a channeling cost every second.
    Precision2
    • Small Boulder Target Area -15% per point
    • Maximum Target Area Reduction 60%
    Small boulders now fall in a smaller area up to a maximum, causing them to hit more precisely at the target location.
    Hailstorm1
    • Avalanche Follows Player
    The persisting Avalanche is now cast around you and follows your movement. The large boulders will automatically target enemies within 6 meters.
    Rockfall1
    • Cold Damage -> Physical Damage
    • Freeze Rate Multiplier -> Increased Stun Chance
    Avalanche's base cold damage is converted to physical damage, and freeze rate multiplier bonuses from this tree are converted to increased stun chance.
    Storm Slide1
    • Lightning Damage In Range Of Storm Totem +10
    While in range of a Storm Totem, Avalanche hits deal additional lightning damage.
    Pummeling1
    • Fissures From Large Boulders
    Large boulders will cause a Fissure to open underneath them, dealing physical damage over 4 seconds to enemies who stand on it. You can have a maximum of 1 Fissure at a time.
    Frost1
    • Physical Damage -> Cold Damage
    • Increased Stun Chance -> Freeze Rate Multiplier
    Avalanche's base physical damage is converted to cold damage, and increased stun chance provided by this tree is converted to freeze rate multiplier.
    Crater1
    • Earthquake Every Third Large Boulder
    • Mana Consumption 90%
    Avalanche's every third large boulder creates an Earthquake on impact. This effect consumes mana equal to a portion of Earthquake's mana cost.
    Stormcaller3
    • Storm Stack Chance 15% per point
    Boulder hits have a chance to grant you a Storm Stack.
    Elemental Bond3
    • Coldstone Elemental Chance 34# per point
    Large boulders have a chance to form into a Coldstone Elemental, which is a melee minion that deals cold and physical damage and decays over time. You can summon up to 9 Coldstone Elementals, and summoning past this maximum will refresh the decay and health of the most decayed one.
    Absorption3
    • Elemental Health Regain 100 per point
    • Frenzy Chance (seconds) 2
    • Haste Duration (seconds) 2
    When a Coldstone Elemental is hit by a boulder, they regain health and gain Frenzy and Haste for a short duration.
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