Base Class | Primalist |
Masteries | Beastmaster | Shaman | Druid |
Base str / dex / int / vit / att | 2 / 0 / 0 / 0 / 1 |
Base Health | 100 |
Base Mana | 50 |
Health / Level | 8 |
Mana / Level | 0.51 |
Health Regen | 6 |
Mana Regen | 8 |
Health Regen / Level | 0.14 |
Base Stun Avoidance | 250 |
Stun Avoidance / Level | 5 |
Starting Items | Hatchet | Hide Armor | Traveller's Belt | Worn Boots |
Name | Tags | Mana Cost | Cooldown | Description | |
---|---|---|---|---|---|
Attack | PhysicalMeleeArea | 0 | 0 | A basic attack with your weapon that costs no mana | |
Summon Wolf | MinionCompanionStrength | 48 | 4 | Summons a primal wolf that follows you into combat. When its health drops to 0 it is downed, and you can stand near it to revive it. While you have are at your maximum number of wolves, the ability is replaced with {Howl}. The wolf counts as a companion. You can have a maximum of two companions at once by default. |
Level | Name | Tags | Mana Cost | Cooldown | Description | |
---|---|---|---|---|---|---|
2 | Gathering Storm | LightningMeleeStrengthAttunement | 0 | 0 | Strike at your enemy with a mighty lightning powered storm. When you use Gathering Storm and hit at least one enemy, you gain a {Storm Stack}. Every second you expend a Storm Stack to cause a {Storm Bolt} to strike a nearby enemy. This interval is reduced by 2% for every stack you currently have. | |
3 | Fury Leap | PhysicalMeleeMovementTraversalAreaStrength | 20 | 6 | Leap to the target location, dealing damage to nearby enemies when you hit the ground. | |
4 | Summon Thorn Totem | MinionTotemAttunement | 18 | 0 | Summons a totem that fires thorns at nearby enemies. You can have a maximum of two thorn totems by default. | |
5 | Swipe | PhysicalMeleeAreaStrength | 0 | 0 | A melee attack that hits all enemies in an area in front of you. Unaffected by weapon range. | |
10 | Tempest Strike | PhysicalLightningColdMeleeSpellStrengthAttunement | 16 | 0 | A melee combo attack that cycles through a cold strike, a physical strike, and a lightning strike that trigger elemental {Tempest} spells of the same damage type if the strikes hit at least one enemy. Cold strike: Triggers a {Frigid Tempest}, which is a cold projectile that pierces through enemies. Physical strike: Triggers a {Wind Tempest}, which is a small twister that lasts a short duration dealing physical damage per over time. Lightning strike: Triggers a {Thunder Tempest}, which is an expanding storm of lightning bolts. | |
12 | Maelstrom | ColdSpellDoTAreaAttunement | 17 | 0 | Surrounds you with a freezing Maelstrom that deals cold damage over time to nearby enemies. Can be cast repeatedly to create multiple maelstroms at once. Each Maelstrom lasts 7 seconds. | |
14 | Upheaval | PhysicalMeleeAreaStrengthAttunement | 10 | 0 | Sunders the ground in a line in front of you, dealing damage to enemies along the path. Has 135% added damage effectiveness. |
Level | Name | Tags | Mana Cost | Cooldown | Description | |
---|---|---|---|---|---|---|
5 | Eterra's Blessing | SpellBuffAttunement | 32 | 0 | The nearest allied target is healed for 100 health. If the target is one of your minions then the healing is tripled and the minion is energised for 4 seconds, increasing its size by 20% and its damage by 100%. | |
10 | Warcry | AreaAttunement | 24 | 18 | Unleash a mighty roar that knocks back nearby enemies and stuns them for 1.5 seconds. Rares and bosses are stunned for half as long. 20% of remaining cooldown recovered whenever you stun (or freeze if Warcry is converted to cold) an enemy, including with Warcry itself. This effect can occur a maximum of two times each second. | |
15 | Summon Storm Crows | MinionCompanionAttunementStrength | 36 | 4 | Summons Storm Crows up to your companion limit. The Storm Crow casts spells from a distance. When its health drops to 0 it is downed, and you can stand near it to revive it. The Storm Crow counts as a companion. You can have a maximum of two companions at once by default. | |
20 | Serpent Strike | PhysicalPoisonMeleeStrengthDexterity | 0 | 0 | Requires a spear. A melee attack with 140% poison chance. Poisons inflicted by serpent strike last 40% longer. |
Level | Name | Tags | Mana Cost | Cooldown | Description | |
---|---|---|---|---|---|---|
5 | Summon Bear | MinionCompanionStrength | 60 | 4 | Summons a primal bear that follows you into combat. When its health drops to 0 it is downed, and you can stand near it to revive it. The bear counts as a companion. You can have a maximum of two companions at once by default. | |
15 | Summon Scorpion | MinionCompanionStrength | 70 | 4 | Summons a scorpion that follows you into combat. Its attacks with its tails inflict a long lasting poison. When its health drops to 0 it is downed, and you can stand near it to revive it. The scorpion counts as a companion. You can have a maximum of two companions at once by default. | |
25 | Summon Frenzy Totem | MinionTotemStrengthAttunement | 18 | 6 | Summons a totem that grants Frenzy to all nearby allies. Frenzy increases attack and cast speed by 20%. | |
35 | Summon Sabertooth | MinionCompanionStrength | 60 | 4 | Summons a primal sabertooth cat that leaps into combat. When its health drops to 0 it is downed, and you can stand near it to revive it. The sabertooth cat counts as a companion. You can have a maximum of two companions at once by default. | |
Mastery | Summon Raptor | MinionCompanionStrength | 60 | 4 | Summons a primal raptor that ferociously attacks your enemies. When its health drops to 0 it is downed, and you can stand near it to revive it. The raptor counts as a companion. You can have a maximum of two companions at once by default. |
Level | Name | Tags | Mana Cost | Cooldown | Description | |
---|---|---|---|---|---|---|
5 | Tornado | PhysicalSpellDoTAreaAttunement | 25 | 0 | Conjures a tornado that moves at random, pulling in nearby enemies and dealing physical damage to them. | |
15 | Earthquake | PhysicalMeleeAreaStrengthAttunement | 50 | 0 | Slam the ground with your weapon damaging enemies in a large area and creating 2 to 4 aftershocks nearby. | |
25 | Avalanche | PhysicalColdSpellAreaAttunement | 50 | 0 | Summon the might of winter and pummel your foes in ice and snow, unleashing a large boulder at the target followed by 10 smaller boulders around the area over 2 seconds. | |
Mastery | Summon Storm Totem | MinionTotemAttunement | 20 | 3 | Summons a totem that casts lightning storms around nearby enemies. Storm totems last 8 seconds, and you cannot control more than 1 at once. |
Level | Name | Tags | Mana Cost | Cooldown | Description | |
---|---|---|---|---|---|---|
5 | Spriggan Form | PhysicalSpellMinionTotemBuffTransformAreaAttunement | 0 | 6 | Transform into a forest spriggan, increasing your spell casting capabilities, and gaining 4 new abilities. Your mana is replaced with Rage while in spriggan form. When your Rage reaches 0 you automatically transform back into your human form. Your starting Rage is equal to your maximum mana. Rage slowly decays over time at a constant rate. | |
15 | Summon Spriggan | MinionCompanionAttunement | 70 | 4 | Summon a spriggan that casts spells to attack your enemies and has an aura that restores 10 health every second. When its health drops to 0 it is downed, and you can stand near it to revive it. The spriggan counts as a companion. You can have a maximum of two companions at once by default. | |
25 | Swarmblade Form | PhysicalMeleeDoTMinionTransformAreaAttunementStrength | 0 | 6 | Transform into an agile Swarmblade, increasing your melee capabilities, and gaining 4 new abilities. Your mana is replaced with Rage while in swarmblade form. When your Rage reaches 0 you automatically transform back into your human form. Your starting Rage is equal to your maximum mana. Rage slowly decays over time at a constant rate. | |
35 | Entangling Roots | PhysicalSpellDoTAreaAttunement | 40 | 0 | Call forth a wave of roots that grows outwards in a wide cone in front of you. The wave deals physical damage and roots enemies it hits for 1.5 seconds. Rooted enemies take physical damage over time until they are freed. Added spell damage applies at 100% to the initial hit and 200% per second to the damage over time. | |
Mastery | Werebear Form | PhysicalMeleeTransformMovementAreaStrengthAttunement | 0 | 6 | Transform into a ferocious werebear, increasing your physical capabilities and gaining 4 new abilities. Your mana is replaced with Rage while in werebear form. When your Rage reaches 0 you automatically transform back into your human form. Your starting Rage is equal to your maximum mana. Rage slowly decays over time at a constant rate. |