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Icon
NameBlack Hole
ClassSorcerer level 40 skill
DescriptionSummon a powerful black hole at target location that aggressively pulls enemies and deals high damage.
Cooldown14.29s
Mana cost35
Scaling TagsColdSpellDoTIntelligence
Scaling
Per Point of Intelligence:
  • +4% increased Damage
Skill Tree Nodes
Name
Max
Points
StatsDescription
Black Hole0
    Summon a powerful black hole at target location that aggressively pulls enemies and deals high damage.
    Catalyst4
    • Damage +15% per point
    • Pulls Strength -15% per point
    Black Hole deals more damage (multiplicative with other modifiers), but Black Hole pulls enemies a shorter distance towards itself.
    Absolute Zero5
    • Chill Chance +5% per point
    Black Hole has a chance to chill enemies within its area of effect each second.
    Scorching6
    • Fire Penetration +15% per point
    Black Hole’s damage over time penetrates enemy fire resistance.
    Heat Wave5
    • Ignite Chance Per Second +20% per point
    Black Hole has a chance to ignite enemies within its area of effect each second.
    Flaming6
    • Fire Damage +10% per point
    Black Hole deals more fire damage (multiplicative with other modifiers).
    Infusion3
    • Ward Gained Per Second 10 per point
    Black Hole grants you ward each second.
    Umbral Core5
    • Damage +10% per point
    Black Hole deals more damage (multiplicative with other modifiers).
    Event Horizon4
    • Damage +15% per point
    • Cast Speed -10% per point
    Black Hole deals more damage (multiplicative with other modifiers), but has reduced cast speed.
    Deep Space6
    • Explosion Freeze Rate Multiplier +75% per point
    The explosions created by the Collapse and Pulsar nodes have an increased chance to freeze enemies.
    Time Dilation5
    • Blind Chance +10% per point
    Black Hole has a chance to blind enemies within its area of effect each second.
    Cascade Fracture3
    • Black Hole Recast Chance 10% per point
    Black Hole has a chance to create another Black Hole once it expires. This second Black Hole is half as effective and cannot create another.
    Rifts4
    • Cooldown Recovery Speed +10% per point
    • Mana Cost -10% per point
    • Damage -10% per point
    • Pull Strength -10% per point
    • Pull Area -10% per point
    Black Hole has a shorter cooldown and costs less mana, but deals less damage (multiplicative with other modifiers), pulls enemies a shorter distance towards itself and pulls enemies within a smaller area.
    Intensity5
    • Pull Strength +15% per point
    Black Hole pulls enemies a longer distance towards itself.
    Massive5
    • Pull Area +10% per point
    Black Hole pulls enemies within a larger area.
    Spacial Dilation5
    • Projectile Speed +10% per point
    Black Hole moves faster toward the nearest enemy.
    Gravity's Guile4
    • Black Hole Center Hits
    • Physical Damage 5 per point
    Black Hole’s center hits enemies, dealing spell physical damage.
    Supermassive3
    • Damage Per Nearby Enemy +2% per point
    Black Hole deals more damage for each enemy within 1 meter of its center (multiplicative with other modifiers).
    Stability3
    • Duration +10% per point
    Black Hole lasts longer.
    Endless Maw3
    • Duration +30% per point
    • Cooldown Recovery Speed -15% per point
    Black Hole lasts longer, but has a longer cooldown.
    Scattered1
    • Second Black Hole
    A second Black Hole is created 10 meters away in a random direction from the first Black Hole.
    Weakened Reality3
    • Cold Damage +9 per point
    Black Hole deals additional cold damage to enemies within 1 meter of its center.
    Singularity1
    • Damage +50%
    • Black Holes Per Cast 1
    Black Hole deals significantly more damage (multiplicative with other modifiers), but only 1 Black Hole can be created at a time.
    Red Giant1
    • Base Damage Converted to Fire
    • Duration +80%
    • Does Not Pull
    Back Hole’s base cold damage is converted to fire damage. Consequently this damage scales with increases to fire damage, but not increases to cold damage. Black Hole lasts much longer, but no longer pulls enemies.
    Binary System1
    • Binary System
    • Damage +100%
    Black Hole becomes two stars which orbit each other. One deals fire damage and the other deals cold damage. Black Hole deals significantly more damage (multiplicative with other modifiers).
    Collapse1
    • Explosion At End
    • Knockback
    • Less Duration 50%
    Black Hole creates an explosion when it ends that pushes all enemies back, but has a shorter duration (multiplicative with other modifiers). The explosion makes a wave of energy that deals 15 cold damage and has a freeze rate of 30.
    Pulsar1
    • Explodes Each Second
    Black Hole will Collapse each second while it exists.
    Drifting Singularity1
    • Black Hole Seeks Enemies
    Black Hole moves toward the nearest enemy that is not within its damaging area.
    Armageddon1
    • Black Hole Creates Meteors
    • Mana Cost 200
    Black Hole causes Meteors to fall nearby each second, but costs significantly more mana.