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Class | Sorcerer level 40 skill | ||||||||||||||||
Description | Summon a powerful black hole at target location that aggressively pulls enemies and deals cold damage over time to enemies within its reach. | ||||||||||||||||
Cooldown | 14.29s | ||||||||||||||||
Mana cost | 35 | ||||||||||||||||
Speed | 1.467 per second (if no cooldown) Use Duration: 0.6s Use Delay: 0.2s Speed Multiplier: 0.8 Settle Low Priority Ratio: 50% Scales With: Cast Speed | ||||||||||||||||
Scaling Tags | ColdSpellDoTIntelligence | ||||||||||||||||
Scaling | Per Point of Intelligence:
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Damage |
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Skill Tree Nodes
Name | Max Points | Stats | Related Skill | Description | |
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Black Hole | 0 | Summon a powerful black hole at target location that aggressively pulls enemies and deals cold damage over time to enemies within its reach. | |||
Catalyst | 4 |
| Black Hole deals more damage (multiplicative with other modifiers), but Black Hole pulls enemies a shorter distance towards itself. | ||
Absolute Zero | 5 |
| Black Hole has a chance to chill enemies within its area of effect each second. | ||
Scorching | 6 |
| Black Hole’s damage over time penetrates enemy fire resistance. | ||
Heat Wave | 5 |
| Black Hole has a chance to ignite enemies within its area of effect each second. | ||
Flaming | 6 |
| Black Hole deals more fire damage (multiplicative with other modifiers). | ||
Infusion | 3 |
| Black Hole grants you ward each second. | ||
Umbral Core | 5 |
| Black Hole deals more damage (multiplicative with other modifiers). | ||
Event Horizon | 4 |
| Black Hole deals more damage (multiplicative with other modifiers), but has reduced cast speed. | ||
Deep Space | 6 |
| The explosions created by the Collapse and Pulsar nodes have an increased chance to freeze enemies. | ||
Time Dilation | 5 |
| Black Hole has a chance to blind enemies within its area of effect each second. | ||
Cascade Fracture | 3 |
| Black Hole has a chance to create another Black Hole once it expires. This second Black Hole is half as effective and cannot create another. | ||
Rifts | 4 |
| Black Hole has a shorter cooldown and costs less mana, but deals less damage (multiplicative with other modifiers), pulls enemies a shorter distance towards itself and pulls enemies within a smaller area. | ||
Intensity | 5 |
| Black Hole pulls enemies a longer distance towards itself. | ||
Massive | 5 |
| Black Hole pulls enemies within a larger area. | ||
Spacial Dilation | 5 |
| Black Hole moves faster toward the nearest enemy. | ||
Gravity's Guile | 4 |
| Black Hole’s center hits enemies, dealing spell physical damage. | ||
Supermassive | 3 |
| Black Hole deals more damage to rare enemies and bosses (multiplicative with other modifiers), and it prioritises moving towards rare enemies and bosses. | ||
Stability | 3 |
| Black Hole lasts longer. | ||
Endless Maw | 3 |
| Black Hole lasts longer, but has a longer cooldown. | ||
Scattered | 1 |
| A second Black Hole is created 10 meters away in a random direction from the first Black Hole. | ||
Weakened Reality | 3 |
| Black Hole deals more damage to enemies within 1 meter of its center. | ||
Singularity | 1 |
| Black Hole deals significantly more damage (multiplicative with other modifiers), but only 1 Black Hole can be created at a time. | ||
Red Giant | 1 |
| Back Hole’s base cold damage is converted to fire damage. Consequently this damage scales with increases to fire damage, but not increases to cold damage. Black Hole lasts much longer, but no longer pulls enemies. | ||
Binary System | 1 |
| Black Hole becomes two stars which orbit each other. One deals fire damage and the other deals cold damage. Black Hole deals significantly more damage (multiplicative with other modifiers). | ||
Collapse | 1 |
| Black Hole creates an explosion when it ends that pushes all enemies back, but has a shorter duration (multiplicative with other modifiers). The explosion makes a wave of energy that deals 15 cold damage and has a freeze rate of 30. | ||
Pulsar | 1 |
| Black Hole will Collapse each second while it exists. | ||
Drifting Singularity | 1 |
| Black Hole moves toward the nearest enemy that is not within its damaging area. | ||
Armageddon | 1 |
| Black Hole causes Meteors to fall nearby each second, but costs significantly more mana. |