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Dark Quiver
ClassMarksman level 15 skill
DescriptionRequires a bow.

Summons 7 Black Arrows that rain from the sky over 4 seconds, granting 100% increased damage to your next bow attack when retrieved.
Cooldown5.88s
Mana cost20
Scaling TagsBuffDexterity
Scaling
Per Point of Dexterity:
  • +2% Mana Efficiency
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Dark Quiver0
    Requires a bow. Summons 7 Black Arrows that rain from the sky over 4 seconds, granting 100% increased damage to your next bow attack when retrieved.
    Scourge Quiver4
    • Damage Over Time +30% per point
    Using a Black Arrow grants increased damage over time to your next bow attack.
    Crimson Quiver5
    • Crimson Shroud Duration (seconds) 1 per point
    Picking up a Black Arrow grants you a stack of Crimson Shroud for a short duration, granting you bleed chance and less damage over time taken. This stacks up to 3 times for a short duration.
    Mending3
    • Health Gain 20 per point
    Picking up a Black Arrow restores health.
    Nightfall5
    • Dusk Shroud Stacks +1 per point
    Picking up a Black Arrow grants you a stack of Dusk Shroud for 4 seconds, granting you glancing blow chance and dodge rating. This effect can stack.
    Heavy Arrows4
    • Additional Physical Damage +5 per point
    Using a Black Arrow grants additional physical damage to your next bow attack.
    Heartseeker4
    • Increased Crit Chance 25% per point
    Using a Black Arrow grants increased critical strike chance to your next bow attack.
    Rending Shots5
    • Physical Res Shred Chance +30% per point
    Using a Black Arrow grants a chance to shred enemy physical resistance to your next bow attack.
    Surge of Adrenaline3
    • Frenzy Duration (seconds) 1 per point
    Picking up a Black Arrow grants you the Frenzy buff, granting you 20% increased attack and cast speed for a short duration.
    Archer's Focus4
    • Damage +12% per point
    • Mana Consumed +5 per point
    Using a Black Arrow grants more damage (multiplicative with other modifiers) to your next bow attack, but consume additional mana.
    Dragon Slayer1
    • Kill Threshold 15%
    Using a Black Arrow causes your next Cinder Strike to instantly kill enemies that are below a health threshold (a percentage of their maximum health).
    Resolve4
    • Mana Restored 2 per point
    Picking up a Black Arrow restores mana.
    Toxic Quiver5
    • Poison Chance +30% per point
    • Poison Res Penetration +10% per point
    Using a Black Arrow grants a chance to poison enemies and penetrate poison resistance to your next bow attack.
    Large Quiver3
    • Black Arrows +1 per point
    Additional Black Arrows are summoned, but the arrows are summoned at the same frequency causing Dark Quiver to have a longer duration.
    Nature's Focus3
    • Increased Elemental Damage 30% per point
    Using a Black Arrow grants increased elemental damage to your next bow attack.
    Elemental Adept5
    • Cold -> Freeze Rate Multiplier +40% per point
    • Lightning -> Shock Chance +20% per point
    • Fire -> Ignite Chance +20% per point
    Using a Black Arrow grants a chance to freeze, shock or ignite enemies, depending on the element, to your next bow elemental attack.
    Crippling Arrows5
    • Slow Duration (seconds) 1 per point
    Picking up a Black Arrow slows nearby enemies for a short duration.
    Accessible5
    • Arrow Frequency +10% per point
    • Duration -10% per point
    Black Arrows are summoned more frequently. This does not cause more arrows to be summoned and also causes Dark Quiver to have a shorter duration.
    Quickened Arrows5
    • Instant Arrows 1 per point
    You instantly summon a number of Black Arrows on use. The rest are spread out over the normal duration.
    Keen Shots5
    • Attack Speed +2% per point
    Picking up a Black Arrow grants active Ballistae increased attack speed while they are alive.
    Heavy Artillery1
    • Always Crits With 4 Arrows
    Ballistae that have been buffed by at least 4 Black Arrows always critically strike.
    Trueshot1
    • Enemies Pierced +2
    Using a Black Arrow causes your next Multishot to pierce additional enemies (continue through targets they hit).
    Fatal Barrage1
    • Flurry Base Crit Chance +3%
    Using a Black Arrow improves your next Flurry's base critical strike chance.
    Fiery Vengeance1
    • Cinder Strike Combo Resets
    Picking up a Black Arrow resets the combo of Cinder Strike.
    Umbral Resolution5
    • Damage +5% per point
    • Damage With At Least 3 Shadows +20% per point
    • Consumes Shadows
    Using a Black Arrow consumes all active Shadows to grant your next bow attack more damage (multiplicative with other modifiers) per Shadow consumed. Consuming at least 3 Shadows grants significantly more damage (multiplicative with other modifiers).
    Lacerating Arrows1
    • Bleed Chance +100%
    • Physical Res Penetration +10%
    Using a Black Arrow causes your next Puncture to bleed enemies and penetrate physical resistance.
    Grand Detonation1
    • Area +100%
    Using a Black Arrow causes your next Detonating Arrow to deal damage in a significantly larger area.
    Fend Off1
    • Knockback Distance 4m
    Picking up a Black Arrow knocks nearby enemies back 4 meters.
    Until Dawn5
    • Arrow On Bow Skill Use Chance 5% per point
    Using a bow attack grants you a chance to summon a Black Arrow at a random nearby location. This effect has a 3 second cooldown.
    Tide of Darkness1
    • Crit Chance -> Damage Over Time 200%
    Using a Black Arrow causes your next Hail of Arrows to deal increased damage over time equal to twice your critical strike chance.
    Perfect Bolts5
    • Bow Physical Damage +4 per point
    Picking up a Black Arrow grants active Ballistae additional bow physical damage while they are alive.
    Arrow of the Trickster1
    • Shadow on Pickup
    Picking up a Black Arrow creates a Shadow at the arrow's location.