Base Class | Rogue |
Masteries | Bladedancer | Marksman | Falconer |
Base str / dex / int / vit / att | 0 / 3 / 0 / 0 / 0 |
Base Health | 100 |
Base Mana | 50 |
Health / Level | 8 |
Mana / Level | 0.51 |
Health Regen | 6 |
Mana Regen | 8 |
Health Regen / Level | 0.14 |
Base Stun Avoidance | 250 |
Stun Avoidance / Level | 5 |
Starting Items | Gladius | Cloth Armor | Traveller's Belt | Worn Boots |
Level | Name | Tags | Mana Cost | Cooldown | Description | |
---|---|---|---|---|---|---|
2 | Shurikens | PhysicalThrowingDexterity | 3 | 0 | Throw 3 shurikens in a cone. | |
3 | Shift | MovementTraversalDexterity | 25 | 3.5 | Dash a short fixed distance in the target direction. | |
4 | Acid Flask | PhysicalPoisonThrowingAreaDexterity | 10 | 0 | Throw a flask of acid that explodes dealing physical damage on impact, poisoning enemies and reducing their armor. | |
5 | Puncture | PhysicalMeleeBowDexterity | 0 | 0 | An extended melee stab or piercing bow attack that has a 30% chance to inflict bleed on hit. Bleeds inflicted by puncture have 30% increased duration. | |
7 | Cinder Strike | PhysicalFireMeleeBowAreaDexterity | 0 | 0 | Melee or bow combo with three attacks. The first attack also creates a fiery explosion, damaging nearby enemies. | |
16 | Umbral Blades | PhysicalThrowingDexterity | 12 | 0 | A combo ability that throws 2 blades, then 4 blades, then recalls all blades in the ground back to you, hitting enemies along the way. An enemy can be hit by multiple blades from the same throw and by multiple blades from the recall. Shadows using Umbral Blades always throw a single Shadow Blade that deals 300% more damage and has 100% increased radius. Only the first part of the combo costs mana. |
Level | Name | Tags | Mana Cost | Cooldown | Description | |
---|---|---|---|---|---|---|
5 | Smoke Bomb | ThrowingArea | 21 | 10 | Drop a Smoke Bomb at your feet that blinds enemies and grants you haste while you remain inside it. The Smoke Bomb grows in size over its duration. Lasts 4 seconds. | |
10 | Decoy | FireThrowingAreaDexterity | 40 | 14 | Throw a device to create a Decoy that taunts enemies around it for 2.5 seconds before exploding. | |
15 | Ballista | MinionDexterity | 44 | 0 | Summons a ballista that fires bolts at nearby enemies. |
Level | Name | Tags | Mana Cost | Cooldown | Description | |
---|---|---|---|---|---|---|
5 | Shadow Cascade | PhysicalMeleeAreaDexterity | 15 | 0 | Requires dual wielding. A circular attack that's also used by your shadow clones. | |
10 | Synchronized Strike | PhysicalMeleeMovementAreaDexterity | 40 | 1 | Requires a melee weapon. Jump forward and strike in an area in front of you while shadows appear and simultaneously strike on either side of you. | |
30 | Lethal Mirage | PhysicalMeleeMovementAreaDexterity | 45 | 10 | Become immune for a duration and rapidly strike nearby targets with 6 mirages. | |
Mastery | Dancing Strikes | PhysicalMeleeMovementAreaDexterity | 3 | 0.7 | Requires dual wielding. A series of fast dash attacks. Dancing Strikes' movement does not scale with attack speed, but Dancing Strikes deals 1% more damage (multiplicative with other modifiers) per 3% increased attack speed. |
Level | Name | Tags | Mana Cost | Cooldown | Description | |
---|---|---|---|---|---|---|
5 | Multishot | PhysicalBowDexterity | 8 | 0 | Requires a bow. A bow attack that fires a cone of 5 arrows in the target direction. Aiming the cursor further from your character reduces the spread. | |
15 | Dark Quiver | BuffDexterity | 20 | 6 | Requires a bow. Summons 7 Black Arrows that rain from the sky over 4 seconds, granting 100% increased damage to your next bow attack when retrieved. | |
30 | Hail of Arrows | PhysicalBowDoTAreaDexterity | 55 | 2 | Requires a bow. Launch a hail of arrows into the sky that rain down on the target location over 3.5 seconds. Added bow damage is applied at 325% effectiveness per second. | |
Mastery | Detonating Arrow | LightningBowAreaDexterity | 8 | 0 | Requires a bow. Fires an arrow that embeds itself in a target then explodes after 0.6 seconds. Added bow damage applies to the arrow at 125% effectiveness and to the explosion at 200% effectiveness. |
Level | Name | Tags | Mana Cost | Cooldown | Description | |
---|---|---|---|---|---|---|
5 | Explosive Trap | FireThrowingAreaDexterity | 8 | 0 | Throws a trap that explodes when triggered, dealing throwing fire damage. Traps take 0.4 seconds to arm and explode when enemies walk over them or after 30s. You can have a maximum of 6 active traps at a time. | |
15 | Net | PhysicalThrowingMovementAreaDexterity | 6 | 0 | Leaps backwards and throws a net which snares enemies and deals physical damage. Netted bosses and rare enemies have 35% less movement speed, and other enemies are immobilized. | |
30 | Aerial Assault | MinionMovementTraversalDexterity | 6 | 4 | You leap towards the target and your {Falcon} dives to catch you and momentarily carry you further, before it flies up and unleashes a {Wing Burst} at the target location. | |
35 | Dive Bomb | PhysicalMeleeMinionMovementDexterity | 20 | 5 | Your {Falcon} ascends high into the sky then dive bombs the target location at high speed, dealing a high amount of physical damage to enemies in the area. | |
Mastery | Falconry | MinionCompanionDexterity | 48 | 0 | Passive: Summons a {Falcon} that fights with you. Active: {Falcon Strikes}: The {Falcon} rapidly hits many enemies in the target area. |