| Base Class | Rogue |
| Masteries | Bladedancer | Marksman | Falconer |
| Base str / dex / int / vit / att | 0 / 3 / 0 / 0 / 0 |
| Base Health | 100 |
| Base Mana | 50 |
| Health / Level | 10 |
| Mana / Level | 0.50506 |
| Health Regen | 6 |
| Mana Regen | 8 |
| Health Regen / Level | 0.14 |
| Base Stun Avoidance | 250 |
| Stun Avoidance / Level | 5 |
| Starting Items | Gladius | Leather Gloves | | Traveller's Belt |
Level | Name | Tags | Mana Cost | Cooldown | Description | |
|---|---|---|---|---|---|---|
| 2 | Shurikens | PhysicalThrowingDexterity | 3 | 0 | Throw 3 shurikens in a cone. | |
| 3 | Shadow Rend | PhysicalMeleeBowMovementShort RangeDexterity | 20 | 0 | Perform a short dash attack and manifest a shadow at your previous position, which will perform a sweeping melee attack or piercing bow attack for you after a short delay. The shadow will persist afterwards for up to 5 seconds. Shadows will imitate your next direct use of Shadow Cascade, Shurikens, Umbral Blades, Explosive Trap, or Acid Flask. Shadows can also imitate indirect uses of Shadow Cascade. Up to 3 shadows can be active at once. | |
| 4 | Acid Flask | PhysicalPoisonThrowingAreaDexterity | 10 | 0 | Throw a flask of acid that explodes dealing physical damage on impact, poisoning enemies and reducing their armor. | |
| 5 | Puncture | PhysicalMeleeBowDexterity | 0 | 0 | An extended melee stab or piercing bow attack that has a 30% chance to inflict bleed on hit. Bleeds inflicted by puncture have 30% increased duration. | |
| 6 | Shift | MovementTraversalShort RangeDexterity | 25 | 3.5 | Dash a short fixed distance in the target direction. | |
| 7 | Cinder Strike | FireMeleeBowAreaDexterity | 0 | 0 | A combo ability with three attacks. The first attack also creates a fiery explosion, damaging nearby enemies. Can be used with a bow or melee weapon. | |
| 16 | Decoy | FireThrowingAreaDexterity | 40 | 14 | Throw a device to create a Decoy that taunts enemies around it for 2.5 seconds before exploding. |
Level | Name | Tags | Mana Cost | Cooldown | Description | |
|---|---|---|---|---|---|---|
| 5 | Smoke Bomb | ThrowingArea | 21 | 10 | Drop a Smoke Bomb at your feet that blinds enemies and grants you haste while you remain inside it. The Smoke Bomb grows in size over its duration. Lasts 4 seconds. | |
| 10 | Bladestorm | PhysicalThrowingDexterity | 18 | 0 | Throw spinning blades towards the target location where they will hit nearby enemies 3 times per second. Bladestorms last 4 seconds. You can have a maximum of 3 Bladestorms active at once, but each enemy can only take damage from one at a time. | |
| 15 | Ballista | MinionDexterity | 44 | 0 | Summons a ballista that fires bolts at nearby enemies. | |
| 20 | Umbral Blades | PhysicalThrowingDexterity | 12 | 0 | A combo ability that throws 2 blades, then 4 blades, then recalls all blades in the ground back to you, hitting enemies along the way. An enemy can be hit by multiple blades from the same throw and by multiple blades from the recall. Only the first part of the combo costs mana. |
Level | Name | Tags | Mana Cost | Cooldown | Description | |
|---|---|---|---|---|---|---|
| 5 | Shadow Cascade | PhysicalMeleeAreaDexterity | 15 | 0 | Requires dual wielding. A circular attack that's also used by your shadows. | |
| 10 | Synchronized Strike | PhysicalMeleeMovementShort RangeAreaDexterity | 40 | 1 | Requires a melee weapon. Jump forward and strike in an area in front of you while shadows appear and simultaneously strike on either side of you. The shadows will persist afterwards for up to 5 seconds. Shadows will imitate your next direct use of Shadow Cascade, Shurikens, Umbral Blades, Explosive Trap, or Acid Flask. Shadows can also imitate indirect uses of Shadow Cascade. Up to 3 shadows can be active at once. | |
| 30 | Lethal Mirage | PhysicalMeleeMovementAreaDexterity | 45 | 10 | Become immune for a duration and rapidly strike nearby targets with 6 mirages. | |
| Mastery | Dancing Strikes | PhysicalMeleeMovementShort RangeAreaDexterity | 3 | 0 | Requires dual wielding. A combo ability that is a series of fast dash attacks. Dancing Strikes gains increased movement speed and more damage equal to 50% of your total increased melee attack speed. |
Level | Name | Tags | Mana Cost | Cooldown | Description | |
|---|---|---|---|---|---|---|
| 5 | Multishot | PhysicalBowDexterity | 8 | 0 | Requires a bow. A bow attack that fires a cone of 5 arrows in the target direction. Aiming the cursor further from your character reduces the spread. | |
| 15 | Dark Quiver | BuffDexterity | 20 | 6 | Requires a bow. Summons 7 Black Arrows that rain from the sky over 4 seconds, granting 100% increased damage to your next bow attack when retrieved. | |
| 30 | Heartseeker | PhysicalBowDexterity | 3 | 0 | Requires a bow. Shoot an arrow that seeks the heart of a nearby target, passing harmlessly through other enemies. Whenever it hits its target it has a chance to continue through it and {Recurve} to strike it again. Subsequent {Recurve} chance is multiplied by 0.8 each time the arrow {Recurves}. If the target dies, it will choose a new target. | |
| 35 | Hail of Arrows | PhysicalBowDoTAreaDexterity | 55 | 2 | Requires a bow. Launch a hail of arrows into the sky that rain down on the target location over 3.5 seconds. | |
| Mastery | Detonating Arrow | LightningBowAreaDexterity | 8 | 0 | Requires a bow. Fires an arrow that embeds itself in a target then explodes after 0.6 seconds. |
Level | Name | Tags | Mana Cost | Cooldown | Description | |
|---|---|---|---|---|---|---|
| 5 | Explosive Trap | FireThrowingAreaDexterity | 8 | 0 | Throws a trap that explodes when triggered, dealing throwing fire damage. Traps take 0.4 seconds to arm and explode when enemies walk over them or after 30s. You can have a maximum of 6 active traps at a time. | |
| 15 | Net | PhysicalThrowingMovementAreaDexterity | 6 | 0 | Leaps backwards and throws a net which snares enemies and deals physical damage. Netted bosses and rare enemies have 35% less movement speed, and other enemies are immobilized. | |
| 30 | Aerial Assault | MinionMovementTraversalDexterity | 6 | 4 | You leap towards the target and your {Falcon} dives to catch you and momentarily carry you further, before it flies up and unleashes a {Wing Burst} at the target location. | |
| 35 | Dive Bomb | PhysicalMeleeMinionMovementDexterity | 20 | 5 | Your {Falcon} ascends high into the sky then dive bombs the target location at high speed, dealing a high amount of physical damage to enemies in the area. | |
| Mastery | Falconry | MinionCompanionDexterity | 48 | 0 | Passive: Summons a {Falcon} that fights with you. Active: {Falcon Strikes}: The {Falcon} rapidly hits many enemies in the target area. |