Home>Acolyte>Death Seal
Death SealDeath Seal
ClassLich level 35 skill
DescriptionToggle to seal your health, preventing it from going above its current value for 3 seconds. While sealed you take less damage equal to half your percent missing health, and 90% of hit damage taken is dealt over 4 seconds.

Reactivate to unleash a Wave of Death dealing damage based on how long Death Seal has been active and your current percent missing health.
Cooldown
10s
Mana cost1
Speed
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.43s
Speed Multiplier: 1
Settle Low Priority Ratio: 70%
Scales With: Cast Speed
Scaling TagsNecroticSpellBuffInstant CastAreaIntelligence
Scaling
Per Point of Intelligence:
  • +4% increased Damage
Combo Skill
  • Death Seal
Damage
NameWave of Death
Base Damage60 Necrotic
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
300%
Is Hit
Yes
Non-Damaging
NameDeath Seal
Buff
90% of Hit Damage Taken is dealt over 4 seconds instead
Duration5s
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Death Seal0
    Toggle to seal your health, preventing it from going above its current value for 3 seconds. While sealed you take less damage equal to half your percent missing health, and 90% of hit damage taken is dealt over 4 seconds. Reactivate to unleash a Wave of Death dealing damage based on how long Death Seal has been active and your current percent missing health.
    Glimpse of Pain3
    • Delayed Damage Cleared on Kill 4% per point
    When you kill an enemy while sealed, a percentage of all of your delayed damage is cleared.
    Radiated Suffering4
    • Wave of Death Necrotic Resistance Shred Chance +25% per point
    The Wave of Death has a chance to shred necrotic resistance.
    Entreat The Damned3
    • Duration To Wandering Spirits (Seconds) +2 per point
    If Wandering Spirits is active when you activate Death Seal it is granted additional duration.
    Corrupted Consciousness5
    • Delayed Damage Cleared on End 5% per point
    When Death Seal ends, a percentage of all of your delayed damage is cleared.
    Tachycardia1
    • Wave of Death on Reap or Evade
    You release a Wave of Death when you cast Reap or Evade. Death Seal must be on your action bar for this effect to work.
    Desperate Shroud3
    • Armor Per 10 Missing Health +2 per point
    • Stun Avoidance Per 10 Missing Health +2 per point
    For the duration of Death Seal, you gain armor and stun avoidance for each 10 health you were missing when Death Seal was activated.
    Life Tap1
    • Death Seal Automatically Releases
    If you drop below 10% health while you are sealed, Death Seal is released automatically.
    Pustulent Presence4
    • Less Poison Damage Taken per 10% Missing Health 3% per point
    • Maximum Less Poison Damage Taken 15% per point
    While sealed, you take less poison damage per 10% missing health, up to 50% missing health.
    Cycle of Decay3
    • Death Wave Hit Damage To Poisoned Enemies +20% per point
    Wave of Death hits deal more damage against poisoned targets (multiplicative with other modifiers).
    Curdled Flesh1
    • Death Wave Hit Damage Per Poison +2%
    • More Damage Cap 60%
    Wave of Death hits deal more damage per stack of poison up to a maximum (multiplicative with other modifiers).
    Carrion Breath4
    • Wave of Death Area +30% per point
    • Wave of Death Critical Chance +4% per point
    The Wave of Death has increased area of effect and additional critical strike chance.
    Lethal Release5
    • Wave of Death Damage +10% per point
    Wave of Death deals more damage (multiplicative with other modifiers).
    Sanguine Wave3
    • Wave of Death Leech +1% per point
    Wave of Death hits now leech a portion of the damage they deal as health.
    Skeletal Sheath1
    • Bone Armor On Release
    When you release Death Seal, you are granted Bone Armor, which grants less damage taken for the duration that Death Seal was active.
    Condemnation2
    • Death Wave Kill Threshold 8% per point
    Death Seal's waves of death instantly kill enemies that are below a health threshold.
    Blood Bond5
    • Minion Damage +10% per point
    Minions hit by a Wave of Death deal more damage for 4 seconds (multiplicative with other modifiers).
    The Quick And The Dead1
    • Haste Duration On Release (seconds) 4
    When you release Death Seal, you are granted Haste for 4 seconds.
    Flesh Pact1
    • Percent of Missing Health Recovered 30%
    When you release Death Seal, you recover a percentage of your missing health.
    Doomcall5
    • Death Wave Damage Per Damned Stack +20%
    • Cleanse Damned On Release
    • Maximum Damage Benefit 400%
    • Damned Stacks Per Second +1 per point
    You gain a stack of Damned for each second you remain sealed. Waves of Death hits now deal more damage per stack of Damned on you (multiplicative with other modifiers), up to a maximum benefit. You are cleansed of all Damned stacks when you release Death Seal.
    Moratorium3
    • Duration +12% per point
    Death Seal's maximum duration is increased.
    Frenzied Accord5
    • Minion Damage +70% per point
    • More Minion Critical Strike Chance 70% per point
    When used on a minion, Death Seal also grants it more damage and critical strike chance (both multiplicative with other modifiers).
    Insatiable Soul3
    • Hungering Souls Frequency +34% per point
    • Percent Effect Duration on Reap or Evade +25% per point
    You release Hungering Souls more frequently. Additionally, whenever you cast Reap or Evade, you gain this effect for a percentage of Death Seal's maximum duration. Death Seal must be on your action bar for this effect to occur.
    Soul Stability1
    • Current Health Drain -100%
    Death Seal prevents health loss from effects that continously drain a percentage of your current health.
    Mortal Pulse1
    • Death Wave Cast Every Second While Sealed
    • Death Wave Damage -40%
    You release a Wave of Death each second while sealed and upon activation, in addition to when you release Death Seal, but your waves of death deal less damage (multiplicative with other modifiers).
    Deadlock1
    • Health Reduced On Activation
    If your health is above 33% of your maximum when you activate Death Seal, it is reduced to 33% of your maximum health.
    Corporeal Cascade1
    • Necrotic Damage > Physical Damage
    • Necrotic Resistance -> Physical Resistance
    • Necrotic Resistance Shred Chance -> Physical Resistance Shred Chance
    Wave of Death's base damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to necrotic damage. All of its effects related to necrotic resistance and necrotic resistance shred are converted to physical resistance and physical resistance shred.
    Seal of Servitude1
    • Targets Minions Only
    Death Seal now targets only minions.
    Death Stranded1
    • Targeted Minion Explodes On Death
    • Minion Rooted
    Minions targeted by Death Seal are rooted in place for its duration. When Death Seal is released, the minion explodes in addition to releasing the wave of death at its location.
    Devouring Release1
    • Hungering Souls Interval (Seconds) 1
    • Single Projectile Chance 70%
    You now repeatedly cast Hungering Souls while you are sealed. Hungering Souls cast this way has a 70% chance to have only 1 projectile.
    Frozen Form1
    • Necrotic Damage -> Cold Damage
    • Necrotic Resistance -> Cold Resistance
    • Necrotic Resistance Shred -> Cold Resistance Shred
    The Wave of Death's base damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to necrotic damage. All of its effects related to necrotic resistance and necrotic resistance shred are converted to cold resistance and cold resistance shred.
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