Death Seal | |||||||||||||
Class | Lich level 30 skill | ||||||||||||
Description | Toggle to remove all ward and seal your health, preventing it from going above its current value for 5 seconds. Deal more damage equal to your percent missing health and take less damage equal to half your percent missing health. Reactivate to unleash a wave of death dealing damage based on how long Death Seal has been active and your current percent missing health. | ||||||||||||
Cooldown | 5s | ||||||||||||
Mana cost | 1 | ||||||||||||
Speed | 1.467 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.43s Speed Multiplier: 1 Settle Low Priority Ratio: 70% Scales With: Cast Speed | ||||||||||||
Scaling Tags | NecroticSpellBuffInstant CastAreaIntelligence | ||||||||||||
Scaling | Per Point of Intelligence:
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Combo Skill |
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Damage |
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Name | Max Points | Stats | Related Skill | Description | |
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Death Seal | 0 | Toggle to remove all ward and seal your health, preventing it from going above its current value for 5 seconds. Deal more damage equal to your percent missing health and take less damage equal to half your percent missing health. Reactivate to unleash a wave of death dealing damage based on how long Death Seal has been active and your current percent missing health. | |||
Necrosis | 3 |
| For each point of ward consumed by Death Seal, the wave of death is granted a chance to shred enemy necrotic resistance. | ||
Leper's Skin | 5 |
| You gain necrotic resistance and armour for each point of ward consumed by Death Seal. This effect has a maximum for armour. | ||
Entreat The Damned | 3 |
| If Wandering Spirits is active when you activate Death Seal it is granted additional duration. | ||
Corrupted Consciousness | 5 |
| For the duration of Death Seal, you gain increased damage based on the health you were missing when Death Seal was activated. | ||
Tachycardia | 5 |
| You release waves of death more frequently while sealed and your waves of death have increased critical strike chance. | ||
Desperate Shroud | 3 |
| For the duration of Death Seal, you gain armor and stun avoidance for each 10 health you were missing when Death Seal was activated. | ||
Life Tap | 1 |
| If you drop below 10% health while you are sealed, Death Seal is released automatically. | ||
Grim Scale | 1 |
| Death Seal now drains health while sealed, and you have increased mana regeneration while sealed. | ||
Pustulent Presence | 4 |
| While sealed, your spells and attacks have a chance to poison enemies for each percent of health you are missing when Death Seal is activated. | ||
Cycle of Decay | 3 |
| Wave of death hits deal more damage against poisoned targets (multiplicative with other modifiers). | ||
Curdled Flesh | 1 |
| Wave of death hits deal more damage per stack of poison up to a maximum (multiplicative with other modifiers). | ||
Carrion Breath | 4 |
| Wave of death deals damage in a larger area. | ||
Lethal Release | 5 |
| Wave of death deals more damage (multiplicative with other modifiers). | ||
Sanguine Wave | 3 |
| Wave of death hits now leech a portion of the damage they deal as health based on the duration you have remained sealed. | ||
Skeletal Sheath | 1 |
| When you release Death Seal, you are granted Bone Armor, which grants less damage taken for the duration that Death Seal was active. | ||
Condemnation | 2 |
| Death Seal's waves of death instantly kill enemies that are below a health threshold. | ||
Blood Bond | 5 |
| Minions hit by a wave of death deal more damage for 4 seconds (multiplicative with other modifiers). | ||
The Quick And The Dead | 1 |
| When you release Death Seal, you are granted Haste for the duration that Death Seal was active. | ||
Flesh Pact | 1 |
| When you release Death Seal, you gain an amount of health for each second Death Seal was active. Death Seal no longer releases waves of death. | ||
Doomcall | 5 |
| You gain a stack of Damned for each second you remain sealed. Waves of death hits now deal more damage per stack of Damned on you (multiplicative with other modifiers), and you are cleansed of all Damned stacks when you release Death Seal. | ||
Moratorium | 3 |
| Death Seal has a higher maximum duration. | ||
Frenzied Accord | 5 |
| When used on a minion, Death Seal also grants it more damage and critical strike chance (both multiplicative with other modifiers). | ||
Insatiable Soul | 4 |
| You release Hungering Souls more frequently. | ||
Soul Stability | 1 |
| Death Seal prevents health loss from effects that continously drain a percentage of your current health. | ||
Mortal Pulse | 1 |
| You release a wave of death each second while sealed, in addition to when you release Death Seal, but your waves of death deal less damage (multiplicative with other modifiers). | ||
Deadlock | 1 |
| If your health is above 33% of your maximum when you activate Death Seal, it is reduced to 33% of your maximum health. | ||
Corporeal Cascade | 1 |
| Wave of death's base damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to necrotic damage. | ||
Seal of Servitude | 1 |
| Death Seal now targets only minions. | ||
Death Stranded | 1 |
| Minions targeted by Death Seal are rooted in place for its duration. When Death Seal is released, the minion explodes in addition to releasing the wave of death at its location. | ||
Devouring Release | 1 |
| You now repeatedly cast Hungering Souls while you are sealed. Hungering Souls cast this way has a 70% chance to have only 1 projectile. |