Home>Acolyte>Death Seal
Death SealDeath Seal
ClassLich level 30 skill
DescriptionToggle to remove all ward and seal your health, preventing it from going above its current value for 5 seconds. Deal more damage equal to your percent missing health and take less damage equal to half your percent missing health.

Reactivate to unleash a wave of death dealing damage based on how long Death Seal has been active and your current percent missing health.
Cooldown
5s
Mana cost1
Speed
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.43s
Speed Multiplier: 1
Settle Low Priority Ratio: 70%
Scales With: Cast Speed
Scaling TagsNecroticSpellBuffInstant CastAreaIntelligence
Scaling
Per Point of Intelligence:
  • +4% increased Damage
Combo Skill
Death Seal
Damage
NameDeath Seal
Base Damage60 Necrotic
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
300%
Is Hit
Yes
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Death Seal0
    Toggle to remove all ward and seal your health, preventing it from going above its current value for 5 seconds. Deal more damage equal to your percent missing health and take less damage equal to half your percent missing health. Reactivate to unleash a wave of death dealing damage based on how long Death Seal has been active and your current percent missing health.
    Necrosis3
    • Necrotic Shred Chance Per 100 Ward 15% per point
    For each point of ward consumed by Death Seal, the wave of death is granted a chance to shred enemy necrotic resistance.
    Leper's Skin5
    • Necrotic Resistance Per 100 Ward 1% per point
    • Armour Per 100 Ward 5 per point
    • Armour Gain Cap 1000
    You gain necrotic resistance and armour for each point of ward consumed by Death Seal. This effect has a maximum for armour.
    Entreat The Damned3
    • Duration To Wandering Spirits (Seconds) +1 per point
    If Wandering Spirits is active when you activate Death Seal it is granted additional duration.
    Corrupted Consciousness5
    • Increased Damage Per 3% Missing Health 1% per point
    For the duration of Death Seal, you gain increased damage based on the health you were missing when Death Seal was activated.
    Tachycardia5
    • Increased Wave of Death Frequency 12% per point
    • Increased Wave of Death Crit Chance 60% per point
    You release waves of death more frequently while sealed and your waves of death have increased critical strike chance.
    Desperate Shroud3
    • Armor Per 10 Missing Health +2 per point
    • Stun Avoidance Per 10 Missing Health +2 per point
    For the duration of Death Seal, you gain armor and stun avoidance for each 10 health you were missing when Death Seal was activated.
    Life Tap1
    • Death Seal Automatically Releases
    If you drop below 10% health while you are sealed, Death Seal is released automatically.
    Grim Scale1
    • Increased Mana Regen 10%
    • Current Health Drain Per Second 5%
    Death Seal now drains health while sealed, and you have increased mana regeneration while sealed.
    Pustulent Presence4
    • Global Poison Chance Per 3% Missing Health 1% per point
    While sealed, your spells and attacks have a chance to poison enemies for each percent of health you are missing when Death Seal is activated.
    Cycle of Decay3
    • Death Wave Hit Damage To Poisoned Enemies +20% per point
    Wave of death hits deal more damage against poisoned targets (multiplicative with other modifiers).
    Curdled Flesh1
    • Death Wave Hit Damage Per Poison +2%
    • More Damage Cap 60%
    Wave of death hits deal more damage per stack of poison up to a maximum (multiplicative with other modifiers).
    Carrion Breath4
    • Wave of Death Area +30% per point
    Wave of death deals damage in a larger area.
    Lethal Release5
    • Wave of Death Damage +10% per point
    Wave of death deals more damage (multiplicative with other modifiers).
    Sanguine Wave3
    • Leech Per Second Sealed 0.3% per point
    Wave of death hits now leech a portion of the damage they deal as health based on the duration you have remained sealed.
    Skeletal Sheath1
    • Bone Armor On Release
    When you release Death Seal, you are granted Bone Armor for the duration that Death Seal was active.
    Condemnation2
    • Death Wave Kill Threshold 8% per point
    Death Seal's waves of death instantly kill enemies that are below a health threshold.
    Blood Bond5
    • Minion Damage +10% per point
    Minions hit by a wave of death deal more damage for 4 seconds (multiplicative with other modifiers).
    The Quick And The Dead1
    • Haste On Release
    When you release Death Seal, you are granted Haste for the duration that Death Seal was active.
    Flesh Pact1
    • Health Gain Per Second +35
    • No Death Waves Cast
    When you release Death Seal, you gain an amount of health for each second Death Seal was active. Death Seal no longer releases waves of death.
    Doomcall5
    • Death Wave Damage Per Damned Stack +10%
    • Cleanse Damned On Release
    • Damned Stacks Per Second +1 per point
    You gain a stack of Damned for each second you remain sealed. Waves of death hits now deal more damage per stack of Damned on you (multiplicative with other modifiers), and you are cleansed of all Damned stacks when you release Death Seal.
    Moratorium3
    • Duration (seconds) +1 per point
    Death Seal has a higher maximum duration.
    Frenzied Accord5
    • Minion Damage +70% per point
    • More Minion Critical Strike Chance 70% per point
    When used on a minion, Death Seal also grants it more damage and critical strike chance (both multiplicative with other modifiers).
    Insatiable Soul4
    • Hungering Souls Frequency +28% per point
    You release Hungering Souls more frequently.
    Soul Stability1
    • Current Health Drain -100%
    Death Seal prevents health loss from effects that continously drain a percentage of your current health.
    Mortal Pulse1
    • Death Wave Cast Every Second While Sealed
    • Death Wave Damage -60%
    You release a wave of death each second while sealed, in addition to when you release Death Seal, but your waves of death deal less damage (multiplicative with other modifiers).
    Deadlock1
    • Health Reduced On Activation
    If your health is above 33% of your maximum when you activate Death Seal, it is reduced to 33% of your maximum health.
    Corporeal Cascade1
    • Necrotic Damage > Physical Damage
    Wave of death's base damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to necrotic damage.
    Seal of Servitude1
    • Targets Minions Only
    Death Seal now targets only minions.
    Death Stranded1
    • Targeted Minion Explodes On Death
    • Minion Rooted
    Minions targeted by Death Seal are rooted in place for its duration. When Death Seal is released, the minion explodes in addition to releasing the wave of death at its location.
    Devouring Release1
    • Hungering Souls Interval (Seconds) 1.5
    • Single Projectile Chance 70%
    You now repeatedly cast Hungering Souls while you are sealed. Hungering Souls cast this way has a 70% chance to have only 1 projectile.
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