Decoy | |||||
Class | Rogue level 10 skill | ||||
Description | Throw a device to create a Decoy that taunts enemies around it for 2.5 seconds before exploding. | ||||
Cooldown | 14s | ||||
Mana cost | 40 | ||||
Range | 10 | ||||
Speed | 4.714 per second (if no cooldown) Use Duration: 0.7s Use Delay: 0.35s Speed Multiplier: 3 Settle Low Priority Ratio: 56.2% Scales With: Attack Speed | ||||
Scaling Tags | FireThrowingAreaDexterity | ||||
Scaling | Per Point of Dexterity:
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Combo Skill |
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Non-Damaging |
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Name | Max Points | Stats | Related Skill | Description | |
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Decoy | 0 | Throw a device to create a Decoy that taunts enemies around it for 2.5 seconds before exploding. | |||
Boom | 5 |
| Decoy's final explosion deals more damage (multiplicative with other modifiers) and explodes in a larger area. | ||
Excessive Explosives | 5 |
| All explosions from Decoy deal more damage (multiplicative with other modifiers). | ||
Rewired Detonator | 4 |
| Detonation costs less mana. | ||
Freezing Blast | 5 |
| All explosions have a higher chance to freeze enemies. | ||
Stuffed | 3 |
| Decoy can cause additional small explosions. | ||
Lasting Presence | 5 |
| Decoy lasts longer, but has a longer cooldown. | ||
Embedded Spikes | 5 |
| Decoy reflects a percentage of damage to attackers. | ||
Into the Shadows | 4 |
| You have additional dodge chance while the decoy exists. | ||
Ambush | 1 |
| When the decoy expires, for the next 4 seconds you have additional critical strike multiplier equal to your dodge chance while the decoy was active. | ||
Kelthan Oil | 4 |
| The Decoy has increased ignite frequency. | ||
Efficient Construction | 3 |
| Decoy costs less mana. | ||
Warning Sound | 5 |
| Sonic Wave grants Haste to you and your allies hit for a duration. | ||
Ear Shatter | 5 |
| Sonic Wave inflicts additional stacks of armor shred, and armor shred it applies lasts longer. | ||
Sound of Flames | 1 |
| Sonic Wave inflicts fire resistance shred instead of armour shred. If you have taken Frostfire Powder it instead inflicts cold resistance shred. | ||
Short Fuse | 5 |
| Decoy's final explosion deals more damage (multiplicative with other modifiers), but Decoy has a shorter duration. | ||
Burning Oil | 5 |
| Decoy's final explosion ignites enemies. | ||
Meticulous Construction | 5 |
| Decoy's final explosion deals more damage (multiplicative with other modifiers), but costs more mana. | ||
Remote Detonator | 1 |
| Decoy becomes a combo ability. The first cast creates the decoy, and the second detonates it. The remote detonation costs mana. Has no effect if Decoy has additional charges. | ||
Explosive Charges | 3 |
| Decoy has a chance to cause a small explosion when hit, up to a maximum of 2 explosions. | ||
Frostfire Powder | 1 |
| All explosions' base fire damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to fire damage. Explosions also gain a base freeze rate. Ignite chance from all sources is converted to chill chance and effects related to ignite now depend on chill instead. | ||
On Fire | 1 |
| The Decoy is on fire and ignites nearby enemies each second, but costs more mana. | ||
Acid Fumes | 1 |
| Small explosions are replaced by Acid Flask detonations. The final explosion is replaced by three Acid Flasks ejected from the decoy. On Fire now inflicts poison instead of ignite. | ||
Backup Buddy | 1 |
| Decoy can store an additional charge. | ||
Sonic Detonation | 3 |
| The Decoy emits a Sonic Wave when it appears, inflicting Frailty and armor shred to nearby enemies. | ||
Harrowing Noise | 2 |
| Sonic Wave Fears enemies for a duration. | ||
Shrouded Core | 1 |
| Decoy leaves a Shadow in its place after detonating. | ||
Grand Diversion | 2 |
| Throw additional Decoys near the target location. Decoy location is slightly randomised. |