Home>Rogue>Decoy
DecoyDecoy
ClassRogue level 10 skill
DescriptionThrow a device to create a Decoy that taunts enemies around it for 2.5 seconds before exploding.
Cooldown
14s
Mana cost40
Range10
Speed
4.714 per second (if no cooldown)
Use Duration: 0.7s
Use Delay: 0.35s
Speed Multiplier: 3
Settle Low Priority Ratio: 56.2%
Scales With: Attack Speed
Scaling TagsFireThrowingAreaDexterity
Scaling
Per Point of Dexterity:
  • +4% increased Damage
Combo Skill
  • Detonate Decoy
Non-Damaging
NameSummon Decoy
Summons
Decoy (duration 2.5s)
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Decoy0
    Throw a device to create a Decoy that taunts enemies around it for 2.5 seconds before exploding.
    Boom5
    • Final Explosion Damage +10% per point
    • Final Explosion Area +20% per point
    Decoy's final explosion deals more damage (multiplicative with other modifiers) and explodes in a larger area.
    Excessive Explosives5
    • All Explosion Damage +20% per point
    All explosions from Decoy deal more damage (multiplicative with other modifiers).
    Rewired Detonator4
    • Detonation Mana Cost -25% per point
    Detonation costs less mana.
    Freezing Blast5
    • Freeze Rate Multiplier +50% per point
    All explosions have a higher chance to freeze enemies.
    Stuffed3
    • Max Small Explosions +2 per point
    Decoy can cause additional small explosions.
    Lasting Presence5
    • Duration +10% per point
    • Final Explosion Damage +10% per point
    • Cooldown +10% per point
    Decoy lasts longer, but has a longer cooldown.
    Embedded Spikes5
    • Damage Reflected 10% per point
    Decoy reflects a percentage of damage to attackers.
    Into the Shadows4
    • Dodge Rating With Active Decoy +50 per point
    You have additional dodge chance while the decoy exists.
    Ambush1
    • Critical Multiplier Per Dodge Chance
    When the decoy expires, for the next 4 seconds you have additional critical strike multiplier equal to your dodge chance while the decoy was active.
    Kelthan Oil4
    • Ignite Frequency +50% per point
    The Decoy has increased ignite frequency.
    Efficient Construction3
    • Mana Efficiency +30% per point
    Decoy costs less mana.
    Warning Sound5
    • Haste Duration (seconds) +1 per point
    Sonic Wave grants Haste to you and your allies hit for a duration.
    Ear Shatter5
    • Armor Shred Stacks Applied +1 per point
    • Armour Shred Duration +15% per point
    Sonic Wave inflicts additional stacks of armor shred, and armor shred it applies lasts longer.
    Sound of Flames1
    • Armor -> Fire Res Shred
    Sonic Wave inflicts fire resistance shred instead of armour shred. If you have taken Frostfire Powder it instead inflicts cold resistance shred.
    Short Fuse5
    • Final Explosion Damage +5% per point
    • Duration -15% per point
    Decoy's final explosion deals more damage (multiplicative with other modifiers), but Decoy has a shorter duration.
    Burning Oil5
    • Ignite Stacks Applied +1 per point
    Decoy's final explosion ignites enemies.
    Meticulous Construction5
    • Final Explosion Damage +25% per point
    • Mana Cost +20% per point
    Decoy's final explosion deals more damage (multiplicative with other modifiers), but costs more mana.
    Remote Detonator1
    • Remote Detonation
    • Detonation Mana Cost 40
    Decoy becomes a combo ability. The first cast creates the decoy, and the second detonates it. The remote detonation costs mana. Has no effect if Decoy has additional charges.
    Explosive Charges3
    • Small Explosion Chance +15% per point
    Decoy has a chance to cause a small explosion when hit, up to a maximum of 2 explosions.
    Frostfire Powder1
    • Fire -> Cold Conversion
    • Ignite -> Chill Chance
    • Freeze Rate 60
    All explosions' base fire damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to fire damage. Explosions also gain a base freeze rate. Ignite chance from all sources is converted to chill chance and effects related to ignite now depend on chill instead.
    On Fire1
    • Ignites Nearby Enemies
    • Mana Cost +15
    The Decoy is on fire and ignites nearby enemies each second, but costs more mana.
    Acid Fumes1
    • Ignite -> Poison Chance
    • Explosions Replaced by Acid Flasks
    Small explosions are replaced by Acid Flask detonations. The final explosion is replaced by three Acid Flasks ejected from the decoy. On Fire now inflicts poison instead of ignite.
    Backup Buddy1
    • Maximum Decoy Charges +1
    Decoy can store an additional charge.
    Sonic Detonation3
    • Frailty Stacks Applied +1 per point
    • Armor Shred Stacks +1 per point
    The Decoy emits a Sonic Wave when it appears, inflicting Frailty and armor shred to nearby enemies.
    Harrowing Noise2
    • Fear Duration (seconds) +1 per point
    Sonic Wave Fears enemies for a duration.
    Shrouded Core1
    • Shadow Created 1
    Decoy leaves a Shadow in its place after detonating.
    Grand Diversion2
    • Extra Decoys Thrown +1 per point
    Throw additional Decoys near the target location. Decoy location is slightly randomised.
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