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Detonating ArrowDetonating Arrow
ClassMarksman Mastery Skill
DescriptionRequires a bow.

Fires an arrow that embeds itself in a target then explodes after 0.6 seconds.

Added bow damage applies to the arrow at 125% effectiveness and to the explosion at 200% effectiveness.
Cooldown
0s
Mana cost8
Speed
1.222 per second (if no cooldown)
Use Duration: 0.9s
Use Delay: 0.2s
Speed Multiplier: 1
Settle Low Priority Ratio: 50%
Scales With: Attack Speed
Scaling TagsLightningBowAreaDexterity
Scaling
Per Point of Dexterity:
  • +4% increased Damage
Damage
NameDetonating Arrow
Base Damage2 Lightning
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
125%
Is Hit
Yes
NameDetonating Arrow Explosion
Base Damage2 Lightning
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
200%
Is Hit
Yes
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Detonating Arrow0
    Requires a bow. Fires an arrow that embeds itself in a target then explodes after 0.6 seconds. Added bow damage applies to the arrow at 125% effectiveness and to the explosion at 200% effectiveness.
    Quick Detonation5
    • Increased Crit Chance 20% per point
    • Reduced Arming Time 12% per point
    Detonating Arrow has increased critical strike chance and it has reduced arming time.
    Weak Spot5
    • Critical Multiplier +6% per point
    • Critical Vulnerability Chance +20% per point
    Detonating Arrow critical strikes deal more damage and it has a chance to apply Critical Vulnerability to enemies, making them easier to critically strike.
    Outburst3
    • Increased Explosion Area 25% per point
    The explosion deals damage in a larger area.
    Jolting Charge5
    • Shock Chance +50% per point
    • Explosion Hit Damage -10% per point
    Detonating Arrow has a chance to shock enemies, but the explosion hit deals less hit damage (multiplicative with other modifiers).
    Infused Discharge5
    • Current Mana Consumed 5% per point
    • More Damage per Mana Consumed 2%
    Detonating Arrow consumes a portion of your current mana to deal more damage (multiplicative with other modifiers) equal to the mana consumed.
    Well Crafted5
    • Explosion Damage +10% per point
    • Increased Explosion Area 20% per point
    The explosion deals more damage (multiplicative with other modifiers) in a larger area.
    Loaded Quiver3
    • Additional Charges +1 per point
    You can store an additional charge of Detonating Arrow.
    Frozen Resonance5
    • Freeze Rate per 1% Cold Res +1 per point
    Detonating Arrow has a higher chance based on your uncapped Cold Resistance.
    Arrow of Delay2
    • Enemy Movespeed -4% per point
    Detonating Arrow causes enemies to have less movement speed (multiplicative with other modifiers) for each arrow attached.
    Delayed Detonation2
    • More Arming Time 25% per point
    Detonating Arrow has a longer arming time (multiplicative with other modifiers).
    Beastslayer Arrow4
    • Damage +5% per point
    • Increased Arming Time 15% per point
    • Explosion Hit Damage Per Second +15% per point
    Detonating Arrow deals more damage (multiplicative with other modifiers) and has a longer arming time. The explosion deals more hit damage (multiplicative with other modifiers) per second the arrow spent arming.
    Copper Dust Arrow2
    • Elemental Resistance -10% per point
    Detonating Arrow causes enemies to have less elemental resistance while they have at least 1 arrow attached.
    Lethal Blast3
    • Explosion Hit Damage per 5% Missing Health +1% per point
    The explosion hit deals more damage (multiplicative with other modifiers) per 5% health the enemy is missing.
    Concentration3
    • Explosion Damage +25% per point
    • Less Explosion Radius 15% per point
    The explosion deals more damage (multiplicative with other modifiers), but in a smaller area (multiplicative with other modifiers).
    Pinpoint2
    • Damage Per Second Charged +25% per point
    Detonating Arrow deals more damage (multiplicative with other modifiers) per second charged up.
    Shock Arrow5
    • Shock Chance +20% per point
    Detonating Arrow has a chance to shock enemies.
    Navigator's Shot1
    • Homing Arrows
    Detonating Arrow now slightly seeks out targets.
    Fastshot4
    • Attack Speed +5% per point
    • Shock Duration +5% per point
    Detonating Arrow has increased attack speed and shock applied by this skill last longer.
    Piercing Thunder4
    • Lightning Res Penetration +15% per point
    • Shock Chance +25% per point
    Lightning Tendrils penetrate a portion of enemy lightning resistance and have a chance to shock enemies.
    Barrage1
    • Circle -> Cone Area
    • No Arming Time
    Detonating Arrow now explodes on impact in a cone behind the target rather than a circle, but no longer has an arming time.
    Dragon Arrow1
    • Lightning -> Fire Conversion
    • Shock -> Ignite Chance
    The explosion base lightning damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to lightning damage. Shock chance from all sources is converted to ignite chance and effects related to shock now depend on ignite instead. Swaps Detonating Arrow's Lightning tag for a Fire tag.
    Thundersteel Arrow1
    • Damage +50%
    • More Explosion Area 100%
    • Increased Stun Chance 100%
    • Cooldown (seconds) +5
    Detonating Arrow now has a cooldown, but when you directly use it, it deals more damage in a significantly larger area (both multiplicative with other modifiers), and has an increased chance to stun.
    Rapid Detonation1
    • Explodes Immediately
    If an enemy has an attached Detonating Arrow and gets hit again, it explodes the first arrow immediately.
    Frostfang Arrow1
    • Lightning -> Cold Conversion
    • Shock -> Chill Chance
    • Freeze Rate +60
    Detonating Arrow's base lightning damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to lightning damage. It also gains a base freeze rate. Shock chance from all sources is converted to chill chance. Swaps Detonating Arrow's Lightning tag for a Cold tag. This has no effect if Detonating Arrow is converted to fire with Dragon Arrow.
    Aimed Shot1
    • Maximum Time Charged (seconds) 1
    • Enemies Pierced Per 0.5 Seconds 1
    Detonating Arrow can now be charged up for up to 2 seconds, causing it to pierce a number of enemies (continue through targets it hits) per 0.5 seconds charged up.
    Scorpion Arrow1
    • Shock -> Poison Chance
    • Explosion Poison Chance +200%
    • Base Lightning Damage -> Physical
    • Explosion Hit Damage -50%
    The explosion now poisons enemies on hit, but its hits deal less damage (multiplicative with other modifiers). Detonating Arrow's base damage is convered to Physical. Consequently this damage scales with increases to physical damage, but not increases to lightning damage. Shock chance from all sources is converted to poison chance. Swaps Detonating Arrow's Lightning tag for Poison and Physical tags. This has no effect if Detonating Arrow is converted to fire or cold with Dragon Arrow or Frostfang Arrow.
    Suckerpunch Arrow1
    • Explosion Hit Damage +100%
    • More Explosion Area 100%
    When you hit an enemy with Detonating Arrow that already has an arrow attached to them, the explosion deals more damage in a larger area (multiplicative with other modifiers). Suckerpunch Arrow will not attach an additional Detonating Arrow.
    Arcing Blast4
    • Maximum Targets 2 per point
    The explosion causes Lightning Tendrils to chain out to other nearby targets. This can't hit enemies hit by the explosion. This has no effect if Detonating Arrow's damage is converted.
    Mana Arrow1
    • No Mana Cost
    • Mana Gained On Hit 8
    • Explosion Chance 15%
    Detonating arrow no longer costs mana and instead restores mana when you directly use it and hit at least one enemy. However it now only has a small chance of exploding.
    Deadly Ailments 1
    • Damage Over Time +25%
    Ailments inflicted by Detonating Arrow deal more damage over time (multiplicative with other modifiers).
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