Detonating Arrow | |||||||||||||||||||||||||
Class | Marksman Mastery Skill | ||||||||||||||||||||||||
Description | Requires a bow. Fires an arrow that embeds itself in a target then explodes after 0.6 seconds. Added bow damage applies to the arrow at 125% effectiveness and to the explosion at 200% effectiveness. | ||||||||||||||||||||||||
Cooldown | 0s | ||||||||||||||||||||||||
Mana cost | 8 | ||||||||||||||||||||||||
Speed | 1.222 per second (if no cooldown) Use Duration: 0.9s Use Delay: 0.2s Speed Multiplier: 1 Settle Low Priority Ratio: 50% Scales With: Attack Speed | ||||||||||||||||||||||||
Scaling Tags | LightningBowAreaDexterity | ||||||||||||||||||||||||
Scaling | Per Point of Dexterity:
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Damage |
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Name | Max Points | Stats | Related Skill | Description | |
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Detonating Arrow | 0 | Requires a bow. Fires an arrow that embeds itself in a target then explodes after 0.6 seconds. Added bow damage applies to the arrow at 125% effectiveness and to the explosion at 200% effectiveness. | |||
Quick Detonation | 5 |
| Detonating Arrow has increased critical strike chance and it has reduced arming time. | ||
Weak Spot | 5 |
| Detonating Arrow critical strikes deal more damage and it has a chance to apply Critical Vulnerability to enemies, making them easier to critically strike. | ||
Outburst | 3 |
| The explosion deals damage in a larger area. | ||
Jolting Charge | 5 |
| Detonating Arrow has a chance to shock enemies, but the explosion hit deals less hit damage (multiplicative with other modifiers). | ||
Infused Discharge | 5 |
| Detonating Arrow consumes a portion of your current mana to deal more damage (multiplicative with other modifiers) equal to the mana consumed. | ||
Well Crafted | 5 |
| The explosion deals more damage (multiplicative with other modifiers) in a larger area. | ||
Loaded Quiver | 3 |
| You can store an additional charge of Detonating Arrow. | ||
Frozen Resonance | 5 |
| Detonating Arrow has a higher chance based on your uncapped Cold Resistance. | ||
Arrow of Delay | 2 |
| Detonating Arrow causes enemies to have less movement speed (multiplicative with other modifiers) for each arrow attached. | ||
Delayed Detonation | 2 |
| Detonating Arrow has a longer arming time (multiplicative with other modifiers). | ||
Beastslayer Arrow | 4 |
| Detonating Arrow deals more damage (multiplicative with other modifiers) and has a longer arming time. The explosion deals more hit damage (multiplicative with other modifiers) per second the arrow spent arming. | ||
Copper Dust Arrow | 2 |
| Detonating Arrow causes enemies to have less elemental resistance while they have at least 1 arrow attached. | ||
Lethal Blast | 3 |
| The explosion hit deals more damage (multiplicative with other modifiers) per 5% health the enemy is missing. | ||
Concentration | 3 |
| The explosion deals more damage (multiplicative with other modifiers), but in a smaller area (multiplicative with other modifiers). | ||
Pinpoint | 2 |
| Detonating Arrow deals more damage (multiplicative with other modifiers) per second charged up. | ||
Shock Arrow | 5 |
| Detonating Arrow has a chance to shock enemies. | ||
Navigator's Shot | 1 |
| Detonating Arrow now slightly seeks out targets. | ||
Fastshot | 4 |
| Detonating Arrow has increased attack speed and shock applied by this skill last longer. | ||
Piercing Thunder | 4 |
| Lightning Tendrils penetrate a portion of enemy lightning resistance and have a chance to shock enemies. | ||
Barrage | 1 |
| Detonating Arrow now explodes on impact in a cone behind the target rather than a circle, but no longer has an arming time. | ||
Dragon Arrow | 1 |
| The explosion base lightning damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to lightning damage. Shock chance from all sources is converted to ignite chance and effects related to shock now depend on ignite instead. Swaps Detonating Arrow's Lightning tag for a Fire tag. | ||
Thundersteel Arrow | 1 |
| Detonating Arrow now has a cooldown, but when you directly use it, it deals more damage in a significantly larger area (both multiplicative with other modifiers), and has an increased chance to stun. | ||
Rapid Detonation | 1 |
| If an enemy has an attached Detonating Arrow and gets hit again, it explodes the first arrow immediately. | ||
Frostfang Arrow | 1 |
| Detonating Arrow's base lightning damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to lightning damage. It also gains a base freeze rate. Shock chance from all sources is converted to chill chance. Swaps Detonating Arrow's Lightning tag for a Cold tag. This has no effect if Detonating Arrow is converted to fire with Dragon Arrow. | ||
Aimed Shot | 1 |
| Detonating Arrow can now be charged up for up to 2 seconds, causing it to pierce a number of enemies (continue through targets it hits) per 0.5 seconds charged up. | ||
Scorpion Arrow | 1 |
| The explosion now poisons enemies on hit, but its hits deal less damage (multiplicative with other modifiers). Detonating Arrow's base damage is convered to Physical. Consequently this damage scales with increases to physical damage, but not increases to lightning damage. Shock chance from all sources is converted to poison chance. Swaps Detonating Arrow's Lightning tag for Poison and Physical tags. This has no effect if Detonating Arrow is converted to fire or cold with Dragon Arrow or Frostfang Arrow. | ||
Suckerpunch Arrow | 1 |
| When you hit an enemy with Detonating Arrow that already has an arrow attached to them, the explosion deals more damage in a larger area (multiplicative with other modifiers). Suckerpunch Arrow will not attach an additional Detonating Arrow. | ||
Arcing Blast | 4 |
| The explosion causes Lightning Tendrils to chain out to other nearby targets. This can't hit enemies hit by the explosion. This has no effect if Detonating Arrow's damage is converted. | ||
Mana Arrow | 1 |
| Detonating arrow no longer costs mana and instead restores mana when you directly use it and hit at least one enemy. However it now only has a small chance of exploding. | ||
Deadly Ailments | 1 |
| Ailments inflicted by Detonating Arrow deal more damage over time (multiplicative with other modifiers). |