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NameDetonating Arrow
ClassMarksman Mastery Skill
DescriptionFires an arrow that embeds itself in a target then explodes after 0.6 seconds. All added bow damage is converted to lightning. Added bow damage applies to the explosion at 150% effectiveness.
CooldownNo cooldown
Mana cost8
Scaling TagsLightningBowDexterity
Scaling
Per Point of Dexterity:
  • +4% increased Damage
Skill Tree Nodes
Name
Max
Points
StatsDescription
Detonating Arrow0
    Fires an arrow that embeds itself in a target then explodes after 0.6 seconds. All added bow damage is converted to lightning. Added bow damage applies to the explosion at 150% effectiveness.
    Quick Detonation5
    • Increased Crit Chance 20% per point
    • Reduced Arming Time 12% per point
    Detonating Arrow has increased critical strike chance, but reduced arming time.
    Weak Spot5
    • Critical Multiplier +6% per point
    • Critical Vulnerability Chance +20% per point
    Detonating Arrow critical strikes deal more damage and it has a chance to apply Critical Vulnerability to enemies, making them easier to critically strike.
    Barrage1
    • Circle -> Cone Area
    • No Arming Time
    Detonating Arrow now explodes on impact in a cone behind the target rather than a circle, but no longer has an arming time.
    Dragon Arrow1
    • Lightning -> Fire Conversion
    • Shock -> Ignite Chance
    The explosion base lightning damage and added bow damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to lightning damage. Shock chance from all sources is converted to ignite chance and effects related to shock now depend on ignite instead.
    Outburst3
    • Increased Explosion Area 30% per point
    The explosion deals damage in a larger area.
    Jolting Charge5
    • Shock Chance +50% per point
    • Explosion Hit Damage -10% per point
    Detonating Arrow has a chance to shock enemies, but the explosion hit deals less damage (multiplicative with other modifiers).
    Infused Discharge5
    • Current Mana Consumed 5% per point
    • More Damage per Mana Consumed 1%
    Detonating Arrow consumes a portion of your current mana to deal more damage (multiplicative with other modifiers) equal to the mana consumed.
    Well Crafted5
    • Explosion Damage +10% per point
    • Increased Explosion Area 20% per point
    The explosion deals more damage (multiplicative with other modifiers) in a larger area.
    Thundersteel Arrow1
    • Damage +30%
    • Increased Stun Chance 100%
    • More Explosion Area 100%
    • Cooldown (seconds) +5
    Detonating Arrow deals more damage (multiplicative with other modifiers) and has an increased chance to stun, but now has a cooldown. The explosion deals damage in a significantly larger area (multiplicative with other modifiers).
    Loaded Quiver3
    • Additional Charges +1 per point
    You can store an additional charge of Detonating Arrow.
    Rapid Detonation1
    • Explodes Immediately
    If an enemy has an attached Detonating Arrow and gets hit again, it explodes the first arrow immediately.
    Frostfang Arrow1
    • Lightning -> Cold Conversion
    • Shock -> Chill Chance
    • Freeze Rate +60
    The explosion base lightning damage and added bow damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to lightning damage. It also gains a base freeze rate. All shock chance from this tree is converted to chill chance and effects related to shock now depend on chill instead. This has no effect if Detonating Arrow is converted to fire with Dragon Arrow.
    Gift of the Ice5
    • Freeze Rate Multiplier +80% per point
    Detonating Arrow has a higher chance to freeze enemies.
    Arrow of Delay2
    • Enemy Movespeed -12% per point
    Detonating Arrow causes enemies to have less movement speed (multiplicative with other modifiers) while they have an arrow attached.
    Delayed Detonation2
    • More Arming Time 25% per point
    Detonating Arrow has a longer arming time (multiplicative with other modifiers).
    Beastslayer Arrow4
    • Damage +5% per point
    • Increased Arming Time 15% per point
    • Explosion Hit Damage Per Second +15% per point
    Detonating Arrow deals more damage (multiplicative with other modifiers) and has a longer arming time. The explosion deals more hit damage (multiplicative with other modifiers) per second the arrow spent arming.
    Copper Dust Arrow2
    • Elemental Resistance -10% per point
    Detonating Arrow causes enemies to have less elemental resistance while they have an arrow attached.
    Lethal Blast3
    • Explosion Hit Damage +1% per point
    The explosion hit deals more damage (multiplicative with other modifiers) per 5% health the enemy is missing.
    Concentration3
    • Explosion Damage +25% per point
    • Less Explosion Radius 15% per point
    The explosion deals more damage (multiplicative with other modifiers), but in a smaller area (multiplicative with other modifiers).
    Aimed Shot1
    • Maximum Time Charged (seconds) 1
    • Enemies Pierced Per 0.5 Seconds 1
    Detonating Arrow can now be charged up for up to 2 seconds, causing it to pierce a number of enemies (continue through targets it hits) per 0.5 seconds charged up.
    Pinpoint2
    • Damage Per Second Charged +25% per point
    Detonating Arrow deals more damage (multiplicative with other modifiers) per second charged up.
    Shock Arrow5
    • Shock Chance +20% per point
    Detonating Arrow has a chance to shock enemies.
    Navigator's Shot1
    • Homing Arrows
    Detonating Arrow now slightly seeks out targets.
    Scorpion Arrow1
    • Shock -> Poison Chance
    • Explosion Poison Chance +200%
    • Explosion Hit Damage -50%
    • No Added Bow Damage
    The explosion now poisons enemies on hit, but hits deal less damage (multiplicative with other modifiers) and no longer converts added bow damage to lightning. Shock chance from all sources is converted to poison chance. This has no effect if Detonating Arrow is converted to fire or cold with Dragon Arrow or Frostfang Arrow.
    Suckerpunch Arrow1
    • Explosion Hit Damage +100%
    • More Explosion Area 100%
    When you hit an enemy with Detonating Arrow that already has an arrow attached to them, the explosion deals more damage in a larger area (multiplicative with other modifiers). Suckerpunch Arrow will not attach an additional Detonating Arrow.
    Fastshot4
    • Attack Speed +5% per point
    • Shock Duration +5% per point
    Detonating Arrow has increased attack speed and shock applied by this skill last longer.
    Arcing Blast4
    • Maximum Targets 2 per point
    The explosion causes Lightning Tendrils to chain out to nearby targets. This has no effect if Detonating Arrow's damage is converted.
    Piercing Thunder4
    • Lightning Res Penetration +15% per point
    • Shock Chance +25% per point
    Lightning Tendrils penetrate a portion of enemy lightning resistance and have a chance to shock enemies.