Icon | ![]() |
Name | Detonating Arrow |
Class | Marksman Mastery Skill |
Description | Fires an arrow that embeds itself in a target then explodes after 0.6 seconds. All added bow damage is converted to lightning. Added bow damage applies to the explosion at 150% effectiveness. |
Cooldown | No cooldown |
Mana cost | 8 |
Tags | LightningBowDexterity |
Scaling | Per Point of Dexterity:
|
Skill Tree Nodes
Name | Max Points | Stats | Description | |
---|---|---|---|---|
Detonating Arrow | 0 | Fires an arrow that embeds itself in a target then explodes after 0.6 seconds. All added bow damage is converted to lightning. Added bow damage applies to the explosion at 150% effectiveness. | ||
Quick Detonation | 5 |
| Detonating Arrow has increased critical strike chance, but reduced arming time. | |
Weak Spot | 5 |
| Detonating Arrow critical strikes deal more damage and it has a chance to apply Critical Vulnerability to enemies, making them easier to critically strike. | |
Barrage | 1 |
| Detonating Arrow now explodes on impact in a cone behind the target rather than a circle, but no longer has an arming time. | |
Dragon Arrow | 1 |
| The explosion base lightning damage and added bow damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to lightning damage. Shock chance from all sources is converted to ignite chance and effects related to shock now depend on ignite instead. | |
Outburst | 3 |
| The explosion deals damage in a larger area. | |
Jolting Charge | 5 |
| Detonating Arrow has a chance to shock enemies, but the explosion hit deals less damage (multiplicative with other modifiers). | |
Infused Discharge | 5 |
| Detonating Arrow consumes a portion of your current mana to deal more damage (multiplicative with other modifiers) equal to the mana consumed. | |
Well Crafted | 5 |
| The explosion deals more damage (multiplicative with other modifiers) in a larger area. | |
Thundersteel Arrow | 1 |
| Detonating Arrow deals more damage (multiplicative with other modifiers) and has an increased chance to stun, but now has a cooldown. The explosion deals damage in a significantly larger area (multiplicative with other modifiers). | |
Loaded Quiver | 3 |
| You can store an additional charge of Detonating Arrow. | |
Rapid Detonation | 1 |
| If an enemy has an attached Detonating Arrow and gets hit again, it explodes the first arrow immediately. | |
Frostfang Arrow | 1 |
| The explosion base lightning damage and added bow damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to lightning damage. It also gains a base freeze rate. All shock chance from this tree is converted to chill chance and effects related to shock now depend on chill instead. This has no effect if Detonating Arrow is converted to fire with Dragon Arrow. | |
Gift of the Ice | 5 |
| Detonating Arrow has a higher chance to freeze enemies. | |
Arrow of Delay | 2 |
| Detonating Arrow causes enemies to have less movement speed (multiplicative with other modifiers) while they have an arrow attached. | |
Delayed Detonation | 2 |
| Detonating Arrow has a longer arming time (multiplicative with other modifiers). | |
Beastslayer Arrow | 4 |
| Detonating Arrow deals more damage (multiplicative with other modifiers) and has a longer arming time. The explosion deals more hit damage (multiplicative with other modifiers) per second the arrow spent arming. | |
Copper Dust Arrow | 2 |
| Detonating Arrow causes enemies to have less elemental resistance while they have an arrow attached. | |
Lethal Blast | 3 |
| The explosion hit deals more damage (multiplicative with other modifiers) per 5% health the enemy is missing. | |
Concentration | 3 |
| The explosion deals more damage (multiplicative with other modifiers), but in a smaller area (multiplicative with other modifiers). | |
Aimed Shot | 1 |
| Detonating Arrow can now be charged up for up to 2 seconds, causing it to pierce a number of enemies (continue through targets it hits) per 0.5 seconds charged up. | |
Pinpoint | 2 |
| Detonating Arrow deals more damage (multiplicative with other modifiers) per second charged up. | |
Shock Arrow | 5 |
| Detonating Arrow has a chance to shock enemies. | |
Navigator's Shot | 1 |
| Detonating Arrow now slightly seeks out targets. | |
Scorpion Arrow | 1 |
| The explosion now poisons enemies on hit, but hits deal less damage (multiplicative with other modifiers) and no longer converts added bow damage to lightning. Shock chance from all sources is converted to poison chance. This has no effect if Detonating Arrow is converted to fire or cold with Dragon Arrow or Frostfang Arrow. | |
Suckerpunch Arrow | 1 |
| When you hit an enemy with Detonating Arrow that already has an arrow attached to them, the explosion deals more damage in a larger area (multiplicative with other modifiers). Suckerpunch Arrow will not attach an additional Detonating Arrow. | |
Fastshot | 4 |
| Detonating Arrow has increased attack speed and shock applied by this skill last longer. | |
Arcing Blast | 4 |
| The explosion causes Lightning Tendrils to chain out to nearby targets. This has no effect if Detonating Arrow's damage is converted. | |
Piercing Thunder | 4 |
| Lightning Tendrils penetrate a portion of enemy lightning resistance and have a chance to shock enemies. |