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DisintegrateDisintegrate
ClassMage level 10 skill
DescriptionChannel to create a beam of pure energy in the target direction. The beam deals fire and lightning damage to all enemies caught in it.
Cooldown
0.8s
Mana cost5
Speed
16.5 per second (if no cooldown)
Use Duration: 0.2s
Use Delay: 0.1s
Speed Multiplier: 3
Settle Low Priority Ratio: 0%
Scales With: Cast Speed
Scaling TagsLightningFireSpellDoTChanneledIntelligence
Scaling
Per Point of Intelligence:
  • +4% increased Damage
Damage
NameDisintegrate
Base Damage12 Fire, 12 Lightning
Critical Chance50%
Critical Multiplier200%
Added Damage Scaling
120% (480% effectiveness per second)
Is Hit
No
Interval0.25s
Duration100000s
Damage TagsSpellDoT
Non-Damaging
NameDisintegrate
Buff
+1 Stun Immunity
Duration100000s
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Disintegrate0
    Channel to create a beam of pure energy in the target direction. The beam deals fire and lightning damage to all enemies caught in it.
    Temporal Entrapment5
    • Slow Chance per Second +40% per point
    Disintegrate has a chance to slow enemies caught within the beam.
    Catalyst2
    • Flame Energy Buildup (Seconds) -0.5 per point
    Flame Energy builds up more quickly.
    Searing Plasma5
    • Damage +10% per point
    Disintegrate deals more damage (multiplicative with other modifiers).
    Praesidium3
    • Ward Gained Per 3 Int Per Second +1 per point
    You gain ward each second based on your Intelligence while channeling Disintegrate.
    Feedback5
    • Shock Chance per Second +40% per point
    Disintegrate has a chance to shock enemies caught within the beam.
    Hyperfocal1
    • Lightning Damage Per 8 Max Mana +1%
    Disintegrate deals more lightning damage (multiplicative with other modifiers) based on your maximum mana.
    Paralyze3
    • Shock Duration +20% per point
    • Direct Damage per Shock +2% per point
    Shock inflicted by Disintegrate lasts longer and Disintegrate deals more direct damage (multiplicative with other modifiers) per stack of Shock on the target.
    Tendrils3
    • Lightning Blast Chance +34% per point
    • Mana Consumption 100%
    You have a chance each second to cast Lightning Blast at a nearby enemy. This consumes mana equal to Lightning Blast's mana cost.
    Amplification1
    • Disintegrate Tier 3
    • Tier 3 Increased Damage 300%
    • Tier 3 Channel Cost +80%
    Disintegrate is upgraded to tier 3 after 4 seconds of channeling. Tier 3 grants double the bonuses of tier 2.
    Unbridled Power1
    • Spreading Flames Chance +50%
    • Spark Charge Chance +50%
    While your Disintegrate is at tier 3 you have a chance to inflict Spreading Flames and Spark Charges on enemies in the beam each second while channeling. If Disintegrate is converted to fire, the Spark Charges are converted to Spreading Flames. If Disintegrate is converted to lightning, the Spreading Flames is converted to Spark Charges.
    Intensify4
    • Upgrade Speed +25% per point
    Disintegrate upgrades to the next Tier faster. This also affects the rate at which you gain stacks of Lucomancer.
    Glass Cannon4
    • Damage Per Tier +15% per point
    • Damage Taken Per Tier +5% per point
    Disintegrate deals more damage while at Tier 2, but also causes you to take more damage while at tier 2 (both multiplicative with other modifiers and each other), and these effects are are doubled at Tier 3.
    Magnify5
    • Ignite Chance On Hit -> Ignite Chance Per Second 40% per point
    Disintegrate gains a portion of your chance to ignite with fire spells on hit as ignite chance per second.
    Inferno3
    • Fire Aura Chance Per Second 34% per point
    You have a chance each second to cast Fire Aura while channeling Disintegrate.
    Extension3
    • Range +12% per point
    Disintegrate has a longer range.
    Lucomancer3
    • Global Damage to Ignited or Shocked Enemies +4% per point
    • Global Reduced Mana Cost 4% per point
    For every 2 seconds you spend channeling Disintegrate, you gain a stack of Lucomancer, up to 2 stacks and each stack lasts 4 seconds. Stacks are refreshed when you gain a new one. Lucomancer grants global more damage to ignited or shocked enemies (multiplicative with other modifiers) and global reduced mana cost.
    Galvanized Defense4
    • Less Damage Taken 8% per point
    You take less damage while channeling Disintegrate (multiplicative with other modifiers).
    Backfire1
    • Flame Burst
    Flame energy builds up on enemies within the beam, causing an explosion that deals fire damage around them after 3 seconds of taking damage.
    Cascade2
    • Global Increased Cooldown Recovery Speed 10% per point
    Your skills recover their cooldowns faster while you are channeling Disintegrate.
    Twinbeam1
    • Two Beams
    • Channel Cost +14
    • Damage -30%
    Disintegrate now has two beams, and each beam deals damage independently, so enemies caught in both take double damage. Disintegrate costs more mana per second to channel, and each beam deals less damage (multiplicative with other modifiers).
    Stored Power1
    • Damage +50%
    • 0.5s Delay Before Casting
    Disintegrate deals significantly more damage (multiplicative with other modifiers), but has a delay before casting. This delay is reduced by increased cast speed.
    Electrify1
    • Fire Damage -> Lightning Damage
    Disintegrate’s base fire damage is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to fire damage. Disintegrate loses the fire tag.
    Laser Focus1
    • No Channel Cost
    • Damage -60%
    • Ailment Frequency -60%
    Disintegrate no longer costs mana while channeling. However it also deals less damage (multiplicative with other modifiers) and applies ailments less frequently.
    Escalation1
    • Disintegrate Tier 2
    • Tier 2 Increased Damage 150%
    • Tier 2 Channel Cost +40%
    Disintegrate is upgraded to tier 2 after 2 seconds of channeling. Tier 2 Disintegrate deals more damage, but costs more mana to channel.
    Infernal Ray1
    • Lightning Damage -> Fire Damage
    Disintegrate’s base lightning damage is converted to fire damage, unless you have the Electrify node. Disintegrate loses the lightning tag.
    Dragon Tongue1
    • Fire Damage Per 2 Int +1%
    Disintegrate deals more fire damage (multiplicative with other modifiers) based on your Intelligence.
    Unleashed Power1
    • Volcanic Orb Every 3 Seconds
    • Static Orb Every 3 Seconds
    • Mana Consumption 100%
    Every 3 seconds of channelling Disintegrate, you cast Static Orb or Volcanic Orb, chosen randomly. If Disintegrate is converted to fire, you always cast Volcanic Orb. If Disintegrate is converted to lightning, you always cast Static Orb. This consumes mana equal to the mana cost of those respective abilities.
    Charge Conduit4
    • Static Charges Per Second +5 per point
    You gain Static Charges each second while channeling Disintegrate.
    Resurgence1
    • Starts At Tier 2 With Lucomancer
    • Starts At Tier 3 With 2 Stacks Of Lucomancer
    If you start channeling Disintegrate while having at least 1 stack of Lucomancer it starts at Tier 2. If you also have the Amplification node and at least 2 stacks of Lucomancer, Disintegrate starts at Tier 3 instead.
    Flame Vent3
    • Maximum Fireball Casts 2 per point
    • Fireball Mana Consumption 100%
    When you stop channeling Disintegrate, you cast Fireball at nearby enemies twice per second spent channeling, up to a maximum. This consumes mana equal to Fireball's mana cost.
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