Disintegrate | |||||||||||||||||||
Class | Mage level 10 skill | ||||||||||||||||||
Description | Channel to create a beam of pure energy in the target direction. The beam deals fire and lightning damage to all enemies caught in it. | ||||||||||||||||||
Cooldown | 0.8s | ||||||||||||||||||
Mana cost | 5 | ||||||||||||||||||
Speed | 16.5 per second (if no cooldown) Use Duration: 0.2s Use Delay: 0.1s Speed Multiplier: 3 Settle Low Priority Ratio: 0% Scales With: Cast Speed | ||||||||||||||||||
Scaling Tags | LightningFireSpellDoTChanneledIntelligence | ||||||||||||||||||
Scaling | Per Point of Intelligence:
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Damage |
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Non-Damaging |
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Name | Max Points | Stats | Related Skill | Description | |
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Disintegrate | 0 | Channel to create a beam of pure energy in the target direction. The beam deals fire and lightning damage to all enemies caught in it. | |||
Temporal Entrapment | 5 |
| Disintegrate has a chance to slow enemies caught within the beam. | ||
Catalyst | 2 |
| Flame Energy builds up more quickly. | ||
Searing Plasma | 5 |
| Disintegrate deals more damage (multiplicative with other modifiers). | ||
Praesidium | 3 |
| You gain ward each second based on your Intelligence while channeling Disintegrate. | ||
Feedback | 5 |
| Disintegrate has a chance to shock enemies caught within the beam. | ||
Hyperfocal | 1 |
| Disintegrate deals more lightning damage (multiplicative with other modifiers) based on your maximum mana. | ||
Paralyze | 3 |
| Shock inflicted by Disintegrate lasts longer and Disintegrate deals more direct damage (multiplicative with other modifiers) per stack of Shock on the target. | ||
Tendrils | 3 |
| You have a chance each second to cast Lightning Blast at a nearby enemy. This consumes mana equal to Lightning Blast's mana cost. | ||
Amplification | 1 |
| Disintegrate is upgraded to tier 3 after 4 seconds of channeling. Tier 3 grants double the bonuses of tier 2. | ||
Unbridled Power | 1 |
| While your Disintegrate is at tier 3 you have a chance to inflict Spreading Flames and Spark Charges on enemies in the beam each second while channeling. If Disintegrate is converted to fire, the Spark Charges are converted to Spreading Flames. If Disintegrate is converted to lightning, the Spreading Flames is converted to Spark Charges. | ||
Intensify | 4 |
| Disintegrate upgrades to the next Tier faster. This also affects the rate at which you gain stacks of Lucomancer. | ||
Glass Cannon | 4 |
| Disintegrate deals more damage while at Tier 2, but also causes you to take more damage while at tier 2 (both multiplicative with other modifiers and each other), and these effects are are doubled at Tier 3. | ||
Magnify | 5 |
| Disintegrate gains a portion of your chance to ignite with fire spells on hit as ignite chance per second. | ||
Inferno | 3 |
| You have a chance each second to cast Fire Aura while channeling Disintegrate. | ||
Extension | 3 |
| Disintegrate has a longer range. | ||
Lucomancer | 3 |
| For every 2 seconds you spend channeling Disintegrate, you gain a stack of Lucomancer, up to 2 stacks and each stack lasts 4 seconds. Stacks are refreshed when you gain a new one. Lucomancer grants global more damage to ignited or shocked enemies (multiplicative with other modifiers) and global reduced mana cost. | ||
Galvanized Defense | 4 |
| You take less damage while channeling Disintegrate (multiplicative with other modifiers). | ||
Backfire | 1 |
| Flame energy builds up on enemies within the beam, causing an explosion that deals fire damage around them after 3 seconds of taking damage. | ||
Cascade | 2 |
| Your skills recover their cooldowns faster while you are channeling Disintegrate. | ||
Twinbeam | 1 |
| Disintegrate now has two beams, and each beam deals damage independently, so enemies caught in both take double damage. Disintegrate costs more mana per second to channel, and each beam deals less damage (multiplicative with other modifiers). | ||
Stored Power | 1 |
| Disintegrate deals significantly more damage (multiplicative with other modifiers), but has a delay before casting. This delay is reduced by increased cast speed. | ||
Electrify | 1 |
| Disintegrate’s base fire damage is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to fire damage. Disintegrate loses the fire tag. | ||
Laser Focus | 1 |
| Disintegrate no longer costs mana while channeling. However it also deals less damage (multiplicative with other modifiers) and applies ailments less frequently. | ||
Escalation | 1 |
| Disintegrate is upgraded to tier 2 after 2 seconds of channeling. Tier 2 Disintegrate deals more damage, but costs more mana to channel. | ||
Infernal Ray | 1 |
| Disintegrate’s base lightning damage is converted to fire damage, unless you have the Electrify node. Disintegrate loses the lightning tag. | ||
Dragon Tongue | 1 |
| Disintegrate deals more fire damage (multiplicative with other modifiers) based on your Intelligence. | ||
Unleashed Power | 1 |
| Every 3 seconds of channelling Disintegrate, you cast Static Orb or Volcanic Orb, chosen randomly. If Disintegrate is converted to fire, you always cast Volcanic Orb. If Disintegrate is converted to lightning, you always cast Static Orb. This consumes mana equal to the mana cost of those respective abilities. | ||
Charge Conduit | 4 |
| You gain Static Charges each second while channeling Disintegrate. | ||
Resurgence | 1 |
| If you start channeling Disintegrate while having at least 1 stack of Lucomancer it starts at Tier 2. If you also have the Amplification node and at least 2 stacks of Lucomancer, Disintegrate starts at Tier 3 instead. | ||
Flame Vent | 3 |
| When you stop channeling Disintegrate, you cast Fireball at nearby enemies twice per second spent channeling, up to a maximum. This consumes mana equal to Fireball's mana cost. |