Home>Mage>Disintegrate
DisintegrateDisintegrate
ClassMage level 10 skill
DescriptionChannel to create a beam of pure energy in the target direction. The beam deals fire and lightning damage to all enemies caught in it.

You have no mana regen while channelling.
Cooldown
0.8s
Mana cost5
Speed
16.5 per second (if no cooldown)
Use Duration: 0.2s
Use Delay: 0.1s
Speed Multiplier: 3
Settle Low Priority Ratio: 0%
Scales With: Cast Speed
Scaling TagsLightningFireSpellDoTChanneledIntelligence
Scaling
Per Point of Intelligence:
  • +4% increased Damage
Damage
NameDisintegrate
Base Damage7.5 Fire, 7.5 Lightning
Critical Chance50%
Critical Multiplier200%
Added Damage Scaling
75% (300% effectiveness per second)
Is Hit
No
Interval0.25s
Duration100000s
Damage TagsSpellDoT
Non-Damaging
NameDisintegrate
Buff
+1 Stun Immunity
Duration100000s
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Disintegrate0
    Channel to create a beam of pure energy in the target direction. The beam deals fire and lightning damage to all enemies caught in it. You have no mana regen while channelling.
    Temporal Entrapment5
    • Slow Chance per Second +40% per point
    Disintegrate has a chance to slow enemies caught within the beam.
    Catalyst2
    • Flame Energy Buildup (Seconds) -1 per point
    Flame Energy builds up more quickly.
    Searing Plasma5
    • Damage +10% per point
    Disintegrate deals more damage (multiplicative with other modifiers).
    Praesidium5
    • Ward Gained Per Second +5 per point
    You gain ward each second while channeling Disintegrate.
    Subvention1
    • Mana Gained On Kill 7
    You gain mana every time Disintegrate kills an enemy.
    Feedback5
    • Shock Chance per Second +20% per point
    Disintegrate has a chance to shock enemies caught within the beam.
    Hyperfocal4
    • Mana Per Second Damaging Enemies +25% per point
    Disintegrate grants more mana while damaging enemies.
    Paralyze5
    • Shock Duration +20% per point
    • Damage per Shock +5% per point
    Shock inflicted by Disintegrate lasts longer and Disintegrate deals more damage (multiplicative with other modifiers) per stack of Shock on the target.
    Tendrils4
    • Lightning Blast Chance +25% per point
    • Lightning Blast Costs Mana
    You have a chance each second to cast Lightning Blast at a nearby enemy, which expends mana equal to Lightning Blast’s mana cost.
    Amplification1
    • Disintegrate Tier 3
    • Tier 3 Increased Damage 300%
    • Tier 3 Channel Cost +100%
    Disintegrate is upgraded to tier 3 after 4 seconds of channeling. Tier 3 grants double the bonuses of tier 2.
    Unbridled Power2
    • Tier 3 Shock Chance +25% per point
    • Tier 3 Ignite Chance +25% per point
    • Tier 3 Slow Chance +25% per point
    Disintegrate has a chance to shock, ignite and slow each second while at Tier 3.
    Intensify4
    • Upgrade Speed +25% per point
    Disintegrate upgrades to the next Tier faster.
    Glass Cannon4
    • Damage Per Tier +15% per point
    • Damage Taken Per Tier +5% per point
    Disintegrate deals more damage while at Tier 2, but also causes you to take more damage while at tier 2 (both multiplicative with other modifiers), and are doubled at Tier 3.
    Magnify5
    • Ignite Chance per Second +20% per point
    Disintegrate has a chance to ignite enemies caught within the beam.
    Inferno5
    • Fire Aura Chance Per Second 15% per point
    You have a chance each second to cast Fire Aura while channeling Disintegrate.
    Extension3
    • Range +12% per point
    Disintegrate has a longer range.
    Lucomancer4
    • Global Increased Damage 10% per point
    • Global Reduced Mana Cost 10% per point
    While channeling Disintegrate you have the Lucomancy buff, which grants increased damage and reduces all mana costs, including Disintegrate's channel cost.
    Galvanized Defense5
    • Less Damage Taken 7% per point
    You take less damage while channeling Disintegrate (multiplicative with other modifiers).
    Backfire1
    • Flame Burst
    Flame energy builds up on enemies within the beam, causing an explosion that deals fire damage around them after 5 seconds of taking damage.
    Cascade1
    • Damage Per Enemy Killed 20%
    • No Longer Pierces
    Disintegrate deals 20% more damage per enemy killed (up to 100%, multiplicative with other modifiers), but Disintegrate no longer pierces.
    Twinbeam1
    • Two Beams
    • Channel Cost +10
    • Damage -30%
    Disintegrate now has two beams, and each beam deals damage independently, so enemies caught in both take double damage. Disintegrate costs more mana per second to channel, and each beam deals less damage (multiplicative with other modifiers).
    Stored Power1
    • Damage +50%
    • 0.5s Delay Before Casting
    Disintegrate deals significantly more damage (multiplicative with other modifiers), but has a delay before casting. This delay is reduced by increased cast speed.
    Electrify1
    • Fire Damage -> Lightning Damage
    Disintegrate’s base fire damage is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to fire damage.
    Laser Focus1
    • No Channel Cost
    • Mana Per Second Damaging Enemies 20
    • Damage -60%
    • Ailment Frequency -60%
    Disintegrate no longer costs mana and instead grants mana every second while damaging enemies. However it also deals less damage (multiplicative with other modifiers) and applies ailments less frequently. This does not enable mana regen while channelling Disintegrate.
    Escalation1
    • Disintegrate Tier 2
    • Tier 2 Increased Damage 150%
    • Tier 2 Channel Cost +50%
    Disintegrate is upgraded to tier 2 after 2 seconds of channeling. Tier 2 Disintegrate deals more damage, but costs more mana to channel.
    Infernal Ray1
    • Lightning Damage -> Fire Damage
    Disintegrate’s base lightning damage is converted to fire damage, unless you have the Electrify node.
    Dragon Tongue1
    • Chance to Ignite on Hit -> Disintegrate Ignite Chance 100%
    Disintegrate gains a chance to ignite per second equal to your chance to ignite on hit.
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