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NameEarthquake
ClassShaman level 10 skill
DescriptionSlam the ground with your weapon damaging enemies in a large area and creating 2 to 4 aftershocks nearby.
CooldownNo cooldown
Mana cost50
Scaling TagsPhysicalMeleeStrengthAttunement
Scaling
Per Point of Strength:
  • +4% increased Damage
Per Point of Attunement:
  • +4% increased Damage
Skill Tree Nodes
Name
Max
Points
StatsDescription
Earthquake0
    Slam the ground with your weapon damaging enemies in a large area and creating 2 to 4 aftershocks nearby.
    Lethargy4
    • Slow Chance +50% per point
    Earthquake and its Aftershocks have a chance to slow enemies in their area of effect.
    Outbreak3
    • Area +20% per point
    Earthquake and its Aftershocks have a larger area of effect.
    Shatterquake5
    • Damage Against Chilled Or Frozen Enemies +30% per point
    Earthquake and its Aftershocks deal more damage to chilled or frozen enemies (multiplicative with other modifiers).
    Magnitude2
    • Maximum Possible Aftershocks +1 per point
    Earthquake can cast more maximum possible Aftershocks.
    Shattered Earth5
    • Chance To Cast Another Aftershock 20% per point
    Aftershocks have a chance when they hit to cast another Aftershock. Maximum of one additional Aftershock.
    Snowcrash4
    • Chance To Cast Boulder On Aftershock Hit 50% per point
    Aftershock hits have a chance to have an Avalanche Boulder cast on their location, but these Boulders cost 5 mana. The Boulder is affected by your Avalanche Skill Tree.
    Divining Totem1
    • Aftershocks Appear Around Totems
    Aftershocks appear around your totems instead if they are nearby.
    Torpor3
    • Slow Duration +50% per point
    Slows caused by Earthquake and its Aftershocks last longer.
    Buffet3
    • Increased Stun Chance +20% per point
    • Mana Efficiency +10% per point
    Earthquake and its Aftershocks have an increased chance to stun enemies, and Earthquake costs less mana.
    Overwhelm3
    • Haste Duration 2 per point
    • Frenzy Duration 2 per point
    Casting Earthquake grants you Haste and Frenzy for a duration.
    Upheaval1
    • Aftershock Hits -> Damage Over Time
    Aftershocks are now damage over time, dealing their normal hit damage each second. Aftershocks last 3 seconds.
    Unabating4
    • Aftershock Damage +25% per point
    • Aftershock Duration +25% per point
    Aftershocks deal more damage (multiplicative with other modifiers) and last longer.
    Dust Storm1
    • Aftershocks Blind Enemies
    Aftershocks blind enemies within their area of effect.
    Crushing Wake5
    • Aftershock Damage +20% per point
    • Aftershock Stun Chance +20% per point
    Aftershocks deal more damage (multiplicative with other modifiers) and have an increased chance to stun enemies.
    Tremors3
    • Minimum Possible Aftershocks +1 per point
    Earthquake can cast more minimum possible Aftershocks. Each enemy can only be targeted by one Aftershock.
    Amplitude3
    • Aftershock Area +35% per point
    Aftershocks have a larger area of effect.
    Rupture5
    • Initial Hit Damage +15% per point
    Earthquake's initial hit deals more damage (multiplicative with other modifiers).
    Potency3
    • Initial Hit Damage +20% per point
    • Area -10% per point
    Earthquake's initial hit deals more damage (multiplicative with other modifiers), but in a smaller area.
    Ground Slam1
    • Earthquake Deals Damage In Cone
    • Range +30%
    • Aftershocks Favour Earthquake Direction
    Earthquake now deals damage in a cone which has increased range. Aftershocks also favour targets in the direction Earthquake is cast.
    Seismic Smash1
    • Aftershock Damage -> Initial Hit Damage
    • Cannot Create Aftershocks
    Increases to Aftershock damage on this tree apply to the initial hit, but Earthquake can no longer create Aftershocks.
    Seismic Tide1
    • Initial Hit Occurs Three Times
    • Cooldown (seconds) +2
    • Mana Cost +50
    Earthquake's initial hit occurs three times. First with 30% reduced radius and damage, then with 5% reduced radius and damage, then with 30% increased radius and damage. Earthquake now has a cooldown, and costs significantly more mana.
    Sunder5
    • Stacks Of Armor Shred Applied 2 per point
    Earthquake's initial hit reduces enemy armor.
    The Harder They Fall5
    • Initial Hit Damage Against Rares And Bosses +20% per point
    Earthquake's initial hit deals more damage against rare and boss enemies (multiplicative with other modifiers).
    Cataclysm1
    • Earthquake Damage -> Fire Damage
    • Armor Shred -> Ignite Chance
    Earthquake's base damage is converted to fire damage. Consequently this damage scales with increases to fire damage, but not increases to physical damage. Armor shred chance from this tree is converted to ignite chance.
    Concussion4
    • Initial Hit Damage +10% per point
    • Increased Stun Chance +25% per point
    Earthquake's initial hit deals more damage (multiplicative with other modifiers) and has an increased chance to stun enemies.
    Storm Rift1
    • Earthquake Melee -> Spell
    • Initial Hit Base Physical Damage +30
    • Initial Hit Base Lightning Damage +30
    • Aftershock Base Physical Damage +20
    Earthquake is converted into a spell, and no longer scales with melee damage. Earthquake now deals substantial physical and lightning damage on the initial hit, and substantial physical damage with the Aftershocks.
    Thunderblight4
    • Lightning Damage +10 per point
    Earthquake's initial hit deals additional lightning damage.
    Fury Of The Elements1
    • Earthquake Casts Lightning Storm
    Casting Earthquake also summons a Lightning Storm, dealing lightning spell damage to nearby enemies.
    Staggering Force1
    • Initial Hit Damage +20%
    • Increased Stun Chance +80%
    • Increased Stun Duration +80%
    • Cooldown (seconds) +6
    Earthquake's initial hit deals more damage and has increased stun chance and stun duration, but Earthquake has a 6 second cooldown.
    Shattered Resolve3
    • Increased Stun Duration +50% per point
    • Cooldown +10% per point
    Stuns caused by Earthquake and its Aftershocks last longer, but Earthquake has a longer cooldown.
    Deep Impact1
    • Undodgable
    Earthquake's initial hit can't be dodged.