Home>Primalist>Earthquake
EarthquakeEarthquake
ClassShaman level 15 skill
DescriptionSlam the ground with your weapon damaging enemies in a large area and creating 2 to 4 aftershocks nearby.
Cooldown
0s
Mana cost50
Speed
1.32 per second (if no cooldown)
Use Duration: 1s
Use Delay: 0.6s
Speed Multiplier: 1.2
Settle Low Priority Ratio: 0%
Scales With: Attack Speed
Scaling TagsPhysicalMeleeAreaStrengthAttunement
Scaling
Per Point of Strength:
  • +4% increased Damage
Per Point of Attunement:
  • +4% increased Damage
Damage
NameEarthquake
Base Damage2 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
700%
Is Hit
Yes
NameEarthquake Aftershock
Base Damage2 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
200%
Is Hit
Yes
Delayed Cast
Delay: 0.5s
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Earthquake0
    Slam the ground with your weapon damaging enemies in a large area and creating 2 to 4 aftershocks nearby.
    Lethargy4
    • Slow Chance +50% per point
    Earthquake and its Aftershocks have a chance to slow enemies in their area of effect.
    Outbreak3
    • Area +20% per point
    Earthquake and its Aftershocks have a larger area of effect.
    Shatterquake5
    • Hit Damage Against Chilled Or Frozen Enemies +40% per point
    Earthquake and its Aftershocks deal more hit damage to chilled or frozen enemies (multiplicative with other modifiers).
    Magnitude2
    • Maximum Possible Aftershocks +1 per point
    Earthquake can cast more maximum possible Aftershocks.
    Shattered Earth5
    • Chance To Cast Another Aftershock 20% per point
    Aftershocks have a chance when they hit to cast another Aftershock. Maximum of one additional Aftershock.
    Snowcrash4
    • Chance To Cast Boulder On Aftershock Hit 50% per point
    • Mana Consumption 5 per point
    Aftershock hits have a chance to have an Avalanche Boulder cast on their location, and when this effect triggers it consumes mana. The Boulder is affected by your Avalanche Skill Tree.
    Torpor3
    • Slow Duration +50% per point
    Slows caused by Earthquake and its Aftershocks last longer.
    Buffet3
    • Increased Stun Chance +40% per point
    • Mana Efficiency +10% per point
    Earthquake and its Aftershocks have an increased chance to stun enemies, and Earthquake costs less mana.
    Overwhelm3
    • Haste Duration 2 per point
    • Frenzy Duration 2 per point
    Casting Earthquake grants you Haste and Frenzy for a duration.
    Unabating4
    • Aftershock Damage +25% per point
    • Aftershock Duration +25% per point
    Aftershocks deal more damage (multiplicative with other modifiers) and last longer.
    Dust Storm1
    • Aftershocks Blind Enemies
    Aftershocks blind enemies within their area of effect.
    Crushing Wake5
    • Aftershock Damage +20% per point
    • Aftershock Stun Chance +20% per point
    Aftershocks deal more damage (multiplicative with other modifiers) and have an increased chance to stun enemies.
    Tremors3
    • Minimum Possible Aftershocks +1 per point
    Earthquake can cast more minimum possible Aftershocks. Each enemy can only be targeted by one Aftershock.
    Amplitude3
    • Aftershock Area +35% per point
    Aftershocks have a larger area of effect.
    Rupture5
    • Initial Slam Damage +15% per point
    Earthquake's initial slam deals more damage (multiplicative with other modifiers).
    Potency3
    • Initial Slam Damage +20% per point
    • Area -10% per point
    Earthquake's initial slam deals more damage (multiplicative with other modifiers), but in a smaller area.
    Seismic Smash1
    • Aftershock Damage -> Initial Slam Damage
    • Cannot Create Aftershocks
    Modifiers to Aftershock damage on this tree apply to the initial slam, but Earthquake can no longer create Aftershocks.
    Sunder5
    • Stacks Of Armor Shred Applied 2 per point
    Earthquake's initial slam reduces enemy armor.
    The Harder They Fall5
    • Initial Slam Hit Damage Against Rares And Bosses +20% per point
    Earthquake's initial slam deals more hit damage against rare and boss enemies (multiplicative with other modifiers).
    Concussion4
    • Initial Slam Damage +10% per point
    • Increased Stun Chance +25% per point
    Earthquake's initial slam deals more damage (multiplicative with other modifiers) and has an increased chance to stun enemies.
    Thunderblight4
    • Lightning Damage +10 per point
    Earthquake's initial slam deals additional lightning damage.
    Fury Of The Elements2
    • Storm Stacks Expended 5 per point
    • Storm Bolt Damage +15% per point
    Casting Earthquake expends Storm Stacks over 0.5 seconds. Storm Bolts triggered this way deal more damage (multiplicative with other modifiers).
    Shattered Resolve3
    • Increased Stun Duration +50% per point
    • Cooldown +10% per point
    Stuns caused by Earthquake and its Aftershocks last longer, but Earthquake has a longer cooldown.
    Deep Impact1
    • Undodgable
    Earthquake's initial slam can't be dodged.
    Divining Totem1
    • Aftershocks Appear Around Totems
    Aftershocks appear around your totems instead if they are nearby.
    Upheaval1
    • Aftershock Hits -> Damage Over Time
    Aftershocks are now damage over time, dealing their normal hit damage each second. Aftershocks last 3 seconds.
    Ground Slam1
    • Earthquake Deals Damage In Cone
    • Range +30%
    • Aftershocks Favour Earthquake Direction
    Using Earthquake directly it now deals damage in a cone which has increased range. Aftershocks also favour targets in the direction Earthquake is cast.
    Seismic Tide1
    • Initial Slam Occurs Three Times
    • Cooldown (seconds) +2
    • Mana Consumed Per Initial Slam 16
    Earthquake's initial slam occurs three times. First with 30% reduced radius and damage, then with 5% reduced radius and damage, then with 30% increased radius and damage. Earthquake now has a cooldown, and each initial hit consumes mana.
    Cataclysm1
    • Base Damage -> Fire
    • Armor Shred -> Ignite Chance
    Earthquake's base damage is converted to fire damage. Consequently this damage scales with increases to fire damage, but not increases to physical damage. Additionally, armor shred chance from all sources is converted to ignite chance.
    Storm Rift1
    • Melee Attack -> Spell
    • Initial Slam Spell Damage +80
    • Initial Slam Base -> Lightning 50%
    • Aftershock Spell Damage +20
    Earthquake is converted into a spell, and no longer scales with melee damage. Earthquake now deals substantial additional base damage on the initial slam and half of its base damage is converted to Lightning. Consequently this converted portion scales with increased lightning damage, but not with increased physical damage. Aftershocks also deal substantial additional spell damage, but their damage is not converted to lightning.
    Staggering Force1
    • Initial Slam Damage +20%
    • Increased Stun Chance +80%
    • Increased Stun Duration +80%
    • Cooldown (seconds) +6
    Earthquake's initial slam deals more damage and has increased stun chance and stun duration, but Earthquake has a 6 second cooldown.
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