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Class | Shaman level 15 skill | ||||||||||||||||||||||||||
Description | Slam the ground with your weapon damaging enemies in a large area and creating 2 to 4 aftershocks nearby. | ||||||||||||||||||||||||||
Cooldown | 0s | ||||||||||||||||||||||||||
Mana cost | 50 | ||||||||||||||||||||||||||
Speed | 1.32 per second (if no cooldown) Use Duration: 1s Use Delay: 0.6s Speed Multiplier: 1.2 Settle Low Priority Ratio: 0% Scales With: Attack Speed | ||||||||||||||||||||||||||
Scaling Tags | PhysicalMeleeStrengthAttunement | ||||||||||||||||||||||||||
Scaling | Per Point of Strength:
Per Point of Attunement:
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Damage |
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Skill Tree Nodes
Name | Max Points | Stats | Related Skill | Description | |
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Earthquake | 0 | Slam the ground with your weapon damaging enemies in a large area and creating 2 to 4 aftershocks nearby. | |||
Lethargy | 4 |
| Earthquake and its Aftershocks have a chance to slow enemies in their area of effect. | ||
Outbreak | 3 |
| Earthquake and its Aftershocks have a larger area of effect. | ||
Shatterquake | 5 |
| Earthquake and its Aftershocks deal more damage to chilled or frozen enemies (multiplicative with other modifiers). | ||
Magnitude | 2 |
| Earthquake can cast more maximum possible Aftershocks. | ||
Shattered Earth | 5 |
| ![]() | Aftershocks have a chance when they hit to cast another Aftershock. Maximum of one additional Aftershock. | |
Snowcrash | 4 |
| ![]() | Aftershock hits have a chance to have an Avalanche Boulder cast on their location, but these Boulders cost 5 mana. The Boulder is affected by your Avalanche Skill Tree. | |
Torpor | 3 |
| Slows caused by Earthquake and its Aftershocks last longer. | ||
Buffet | 3 |
| Earthquake and its Aftershocks have an increased chance to stun enemies, and Earthquake costs less mana. | ||
Overwhelm | 3 |
| Casting Earthquake grants you Haste and Frenzy for a duration. | ||
Unabating | 4 |
| ![]() | Aftershocks deal more damage (multiplicative with other modifiers) and last longer. | |
Dust Storm | 1 |
| Aftershocks blind enemies within their area of effect. | ||
Crushing Wake | 5 |
| ![]() | Aftershocks deal more damage (multiplicative with other modifiers) and have an increased chance to stun enemies. | |
Tremors | 3 |
| Earthquake can cast more minimum possible Aftershocks. Each enemy can only be targeted by one Aftershock. | ||
Amplitude | 3 |
| ![]() | Aftershocks have a larger area of effect. | |
Rupture | 5 |
| Earthquake's initial hit deals more damage (multiplicative with other modifiers). | ||
Potency | 3 |
| Earthquake's initial hit deals more damage (multiplicative with other modifiers), but in a smaller area. | ||
Seismic Smash | 1 |
| Increases to Aftershock damage on this tree apply to the initial hit, but Earthquake can no longer create Aftershocks. | ||
Sunder | 5 |
| Earthquake's initial hit reduces enemy armor. | ||
The Harder They Fall | 5 |
| Earthquake's initial hit deals more damage against rare and boss enemies (multiplicative with other modifiers). | ||
Concussion | 4 |
| Earthquake's initial hit deals more damage (multiplicative with other modifiers) and has an increased chance to stun enemies. | ||
Thunderblight | 4 |
| Earthquake's initial hit deals additional lightning damage. | ||
Fury Of The Elements | 2 |
| ![]() | Casting Earthquake also summons a Lightning Storm, dealing lightning spell damage to nearby enemies. | |
Shattered Resolve | 3 |
| Stuns caused by Earthquake and its Aftershocks last longer, but Earthquake has a longer cooldown. | ||
Deep Impact | 1 |
| Earthquake's initial hit can't be dodged. | ||
Divining Totem | 1 |
| ![]() | Aftershocks appear around your totems instead if they are nearby. | |
Upheaval | 1 |
| ![]() | Aftershocks are now damage over time, dealing their normal hit damage each second. Aftershocks last 3 seconds. | |
Ground Slam | 1 |
| Using Earthquake directly it now deals damage in a cone which has increased range. Aftershocks also favour targets in the direction Earthquake is cast. | ||
Seismic Tide | 1 |
| Earthquake's initial hit occurs three times. First with 30% reduced radius and damage, then with 5% reduced radius and damage, then with 30% increased radius and damage. Earthquake now has a cooldown, and each initial hit consumes mana. | ||
Cataclysm | 1 |
| Earthquake's base damage is converted to fire damage. Consequently this damage scales with increases to fire damage, but not increases to physical damage. Additionally, armor shred chance from all sources is converted to ignite chance. | ||
Storm Rift | 1 |
| Earthquake is converted into a spell, and no longer scales with melee damage. Earthquake now deals substantial additional base damage on the initial hit and half of its base damage is converted to Lightning. Consequently this converted portion scales with increased lightning damage, but not with increased physical damage. Aftershocks also deal substantial additional spell damage, but their damage is not converted to lightning. | ||
Staggering Force | 1 |
| Earthquake's initial hit deals more damage and has increased stun chance and stun duration, but Earthquake has a 6 second cooldown. |