Home>Primalist>Entangling Roots
Entangling RootsEntangling Roots
ClassDruid level 35 skill
DescriptionCall forth a wave of roots that grows outwards in a wide cone in front of you. The wave deals physical damage and roots enemies it hits for 1.5 seconds. Rooted enemies take physical damage over time until they are freed.

Added spell damage applies at 100% to the initial hit and 200% per second to the damage over time.
Cooldown
0s
Mana cost40
Speed
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.17s
Speed Multiplier: 1
Settle Low Priority Ratio: 30%
Scales With: Cast Speed
Scaling TagsPhysicalSpellDoTAreaAttunement
Scaling
Per Point of Attunement:
  • +4% increased Damage
Damage
NameEntangling Roots
Base Damage20 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
100%
Is Hit
Yes
NameEntangling Roots
Base Damage10 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
50% (200% effectiveness per second)
Is Hit
No
Interval0.25s
Damage TagsSpellDoT
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Entangling Roots0
    Call forth a wave of roots that grows outwards in a wide cone in front of you. The wave deals physical damage and roots enemies it hits for 1.5 seconds. Rooted enemies take physical damage over time until they are freed. Added spell damage applies at 100% to the initial hit and 200% per second to the damage over time.
    Toxic Envelopment5
    • Root Wave Poison Chance +40% per point
    Root Wave hits have a chance to poison enemies.
    Venomous Briar1
    • Physical -> Poison Damage
    Entangling Roots' base physical damage over time is converted to poison and it now has the poison tag. Consequently this damage scales with increases to poison damage, but not increases to physical damage.
    Kobra Vines1
    • Roots Blind
    Rooted enemies are also blinded.
    Poisonous Seeds5
    • Seeds Created 1 per point
    • Seeds Slow
    • Seeds Poison
    Entangling Roots now creates seeds in the area. When an enemy draws too close to a seed it bursts, releasing a burst of spores that slow and poison enemies. If you have taken the Winternid Thorns node, the seed bursts inflict Frostbite and Chill instead of slow and poison.
    Renewing Pollen4
    • Healing From Seeds +50 per point
    • Tripled For Minions
    The spores from Seeds now heal you and your allies. This effect is tripled for minions.
    Nectar of Rejuvenation1
    • Seeds Burst From Allies
    • Haste To You And Allies
    Seeds now burst when an ally draws close to them which grants you and your allies the Haste buff, granting you 30% increased movement speed.
    Earthy Puffball1
    • Seed Burst Area +50%
    • Seeds Bursts From Upheaval
    Seeds now burst when you hit them with Upheaval and deal damage in a larger area when detonated this way.
    Rampant Growth1
    • Vines Grow After Burst
    Seeds will now grow Vines when they burst.
    Entrapped4
    • Immobilize Duration +15% per point
    Root Wave immobilizes enemies for a longer duration.
    Inescapable Thicket1
    • Cannot Be Dodged
    Root Wave cannot be dodged.
    Frenzying Thorns5
    • Armor To Totems And Vines +100 per point
    • Attack Speed To Totems And Vines +10% per point
    • Cast Speed To Totems And Vines +10% per point
    • Wraps Around Totems And Vines
    Entanging Roots now wraps around your totems and vines for twice the duration as enemies, granting them additional armor and increased attack and cast speed.
    Bramblewood Wardens1
    • Wraps Around And Buffs Spriggans
    • Thorn Volley Projectiles +1
    Entangling Roots now also wraps around your Spriggans for twice the duration as enemies, granting them all buffs from Frenzying Thorns as well as additional projectiles with their Thorn Volley.
    Reclamation3
    • Roots Health Leech +2% per point
    Entangling Roots leeches a portion of the damage it deals as health to you.
    Noxious Grasp5
    • Roots Damage Over Time +12% per point
    Entangling Roots deal more damage over time (multiplicative with other modifiers).
    Lethal Spines5
    • Roots Damage Every 0.25 Seconds +5% per point
    Entangling Roots damage accelerates over time, dealing more damage each second (multiplicative with other modifiers).
    Overgrown Garden1
    • Circle Mode
    • Cooldown (seconds) +4
    You now cause Entangling Roots to expand in a circle around you rather than a cone in front, but it now has a cooldown.
    Rooted System1
    • Cast From Totems
    Entangling Roots is now cast from the nearest totem to your cursor.
    Briarthorn's Wrath1
    • Entangling Roots Cast When Stunned
    • Trigger Cooldown (seconds) 20
    When you are stunned, you now cast Entangling Roots. This effect has a 20 seconds cooldown, which doesn't affect Entangling Root's cooldown.
    Shredding Vines5
    • Physical Res Shred Stacks +1 per point
    Root Wave hits shred enemy physical resistance.
    Thick Growth4
    • Hit Damage +15% per point
    • Increased Stun Chance 75% per point
    Root Wave's hits deal more damage (multiplicative with other modifiers) and have a higher chance to stun enemiess.
    Winternid Thorns1
    • Base Physical Damage -> Cold
    • Base Freeze Rate 40
    • Physical -> Cold Res Shred
    Entangling Roots' base damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to physical damage. It also has a chance to freeze enemies. Physical Resistance Shred from all sources is converted to Cold Resistance Shred chance and effects related to Physical Resistance Shred now depend on Cold Resistance Shred instead.
    Iceshard Roots1
    • Root Wave Frostbite Chance +40%
    • Poison -> Frostbite Chance
    Root Wave has a chance to inflict Frostbite. Poison chance from all sources is converted to Frostbite for Root Wave and effects related to poison now depend on Frostbite instead.
    Thicket of Frost5
    • Freeze Rate Per Level +1 per point
    Root Wave gains additional freeze rate per character level.
    Nourishment Surge3
    • Healing To Allies 30 per point
    • Tripled For Minions
    Root Wave now heals other allies it hits. The amount of health gained is increased by healing effectiveness. This effect is tripled for minions.
    Wild Weapons2
    • Ally Physical Damage +5 per point
    • Buff Duration (seconds) 8
    Root Wave causes your minions and other allies it hits to deal additional physical damage with spells and attacks for 8 seconds. This effect does not stack.
    Blooming Magic5
    • Ally Spell Damage +8 per point
    • Buff Duration (seconds) 8
    Root Wave causes your minions and other allies it hits to deal additional damage with spells for 8 seconds. This effect does not stack.
    Bush Stalkers5
    • Wolves And Bear Base Crit Chance +4% per point
    • Wolves And Bear Critical Multiplier +10% per point
    • Buff Duration (seconds) 8
    Root Wave causes your Wolves and Bear it hits to have improved base critical strile chance and deal more damage with critical strikes for 8 seconds. This effect does not stack.
    Venomsting5
    • Ally Poison Chance +15% per point
    • Buff Duration (seconds) 8
    • Tripled For Scorpions And Serpents
    Root Wave causes your minions and other allies it hits to have additional chance to poison on hit. This buff lasts 8 seconds and does not stack. The effect is tripled for Scorpions and Serpents.
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