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Aerial AssaultAerial Assault
ClassFalconer level 30 skill
DescriptionYou leap towards the target and your {Falcon} dives to catch you and momentarily carry you further, before it flies up and unleashes a {Wing Burst} at the target location.
Cooldown
4s
Mana cost6
Range24
Speed
1.257 per second (if no cooldown)
Use Duration: 0.7s
Use Delay: 0.1s
Speed Multiplier: 0.8
Settle Low Priority Ratio: 40%
Scales With: Attack Speed
Scaling TagsMinionMovementTraversalDexterity
Minion TagsPhysicalThrowing
Scaling
Per Point of Dexterity:
  • +4% increased Damage
Damage
NameWing Burst
Base Damage80 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
400%
Is Hit
Yes
Delayed Cast
Delay: 0.55s
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Aerial Assault0
    You leap towards the target and your Falcon dives to catch you and momentarily carry you further, before it flies up and unleashes a Wing Burst at the target location.
    Avian Hunter4
    • Damage +6% per point
    • Increased Cooldown Recovery Speed 3% per point
    Aerial Assault deals more damage (multiplicative with other modifiers) and has a shorter cooldown.
    Featherstorm1
    • Feather Storm Duration (seconds) 5
    After the initial Wing Burst your Falcon continues releasing Featherstorm at the target location for 5 seconds.
    Domain of the Huntress3
    • Feather Storm Slow Chance +100% per point
    • Dodge Rating per Dex inside Feather Storm +1 per point
    Featherstorm now has a chance to slow enemies inside its area each second. Additionally, you and your allies have additional dodge rating while inside the area.
    Shaded Wingspan1
    • Shadow Feather Storm
    If there is a boss or rare enemy nearby, Aerial Assault now also creates a Shadow Falcon to use Featherstorm against it.
    Storm on the Horizon1
    • No Longer Moves You
    • Damage Over Time +35%
    Aerial Assault no longer moves you. Additionally, it deals more damage (multiplicative with other modifiers) and it no longer has a minimum range. Aerial Assault loses its Traversal tag.
    Razorblade Plume5
    • Feather Storm Duration +20% per point
    • Feather Storm Damage Bonus Per Second +2% per point
    Featherstorm lasts longer and deals more direct damage (multiplicative with other modifiers) per second it has been active.
    Darkwing Fall3
    • Black Feather Chance Per Second 34# per point
    Featherstorm now has a chance each second to drop a Black Arrow.
    Pitohui1
    • Physical -> Poison Conversion
    • Poison Chance -> Featherstorm Poison Chance 200%
    Featherstorms' base physical damage over time is converted to poison. Consequently this damage scales with increases to poison damage, but not increases to physical damage. A portion of your global poison chance on hit now applies as poison chance per second for Featherstorm. Swaps Featherstorms' Physical tag for a Poison tag.
    Skyward Swoop1
    • Remaining Cooldown Recovered On Falcon Hit 10%
    A portion of Aerial Assault's cooldown is recovered when your Falcon hits an enemy.
    Treacherous Pursuit1
    • Caltrops on Aerial Assault
    Using Aerial Assault now also drops Caltrops at your location.
    Vengeful Nails4
    • Caltrops Slow Chance +50% per point
    • Caltrops Damage +10% per point
    Caltrops from all sources have a chance to slow on hit and deal more damage (multiplicative with other modifiers).
    Spikefield1
    • Additional Caltrops Halfway Through
    You now drop additional Caltrops halfway through Aerial Assault's movement if you traveled at least 6 meters.
    Rending Barbs2
    • Caltrops Bleed Chance +100% per point
    • Falcon Bleed Chance per 10 Dex with Buff +1% per point
    • Falcon Bleed Chance Buff duration (seconds) 5
    Caltrops' hits from all sources have a chance to cause enemies to bleed. Additionally, when an enemy walks over your Caltrops your Falcon's hits gain additional bleed chance scaling with your Dexterity for 4 seconds, and this can stack an unlimited number of times.
    Refreshing Resolve3
    • Missing Mana Recovered 3% per point
    Directly using Aerial Assault recovers a portion of your missing mana.
    Coordinated Assault1
    • Remaining Cooldown Recovered 1%
    Directly using Aerial Assault recovers a portion of the remaining cooldown of Falconry and Dive Bomb per 10 maximum mana you have.
    Healing Gust5
    • Missing Health Recovered 10% per point
    Directly using Aerial Assault recovers a portion of your missing health.
    Gustborne Guard1
    • Health Gain -> 50% Ward Gain
    Convert the health gain from the Healing Gust node to ward at half the effect.
    Aerial Prowess3
    • Max Aerial Prowess stacks 12 per point
    • Health Gain per stack 6
    • Damage Per stack +2%
    For the next 8 seconds after using Aerial Assault, critical strikes dealt by you or your Falcon grant you a stack of Aerial Prowess up to a maximum. When you next use Aerial Assault, it consumes all stacks to restore health per stack and deal more damage (multiplicative with other modifiers) per stack.
    Wind Rider4
    • Dodge Rating While Traveling +80% per point
    • Aerial Prowess Stacks on dodge +1 per point
    You have more global dodge rating (multiplicative with other modifiers) while traveling with Aerial Assault. Additionally, each hit you dodge while traveling grants you a stack of Aerial Prowess.
    Torrent of Talons1
    • Chance for buff on non-crit +40%
    • Chance for buff on kill +40%
    Aerial Assault now has a chance to grant you Aerial Prowess stacks on non-critical strikes and when you kill an enemy.
    Falcon's Havoc2
    • Haste Duration per stack (seconds) 0.1 per point
    • Frenzy Duration per stack (seconds) 0.1 per point
    Consuming stacks of Aerial Assault now grants you Haste and Frenzy for a short duration per stack consumed.
    Terrorwings1
    • Aerial Prowess applies to other Abilities
    Directly using Ballista, Explosive Trap, or Dive Bomb now also consumes your stacks of Aerial Prowess, applying the damage bonus to the ability that consumed them.
    Covering Fire3
    • Frailty Stacks on Feather Burst +1 per point
    The Wing Burst's hits apply frailty.
    Tactician1
    • Ballistas Pioritization
    • Ballista Damage per Int +2%
    • Ballista Increased Attack Speed 75%
    After landing, all your active Ballistas prioritize targets around you, deal more damage (multiplicative with other modifiers) per Intelligence, and gain increased attack speed.
    Predator's Cascade3
    • Feather Burst Area +20% per point
    The Wing Burst deals damage in a larger area.
    Ambush4
    • Direct Damage to High Health +25% per point
    The Wing Burst deals more direct damage to enemies on high health.
    Slayer of big Prey1
    • Damage bonus always applies to bosses and rares
    The damage bonus from Ambush always applies against bosses and rare enemies, regardless of their health.
    Umbral Remnants1
    • Shadow Falcon on Feather Burst Kill
    When the Wing Burst kills an enemy and you have 3 or fewer active Shadows, it creates a Shadow at that enemy's location.
    Projectile Training4
    • Character Damage -> Feather Burst Damage 30% per point
    A portion of your added, increased, and more throwing damage modifiers now apply to the Wing Burst.
    Twilight Strike3
    • Unbral Blades on Feather Burst 2 per point
    The Wing Burst now also includes a few Umbral Blades that your Falcon throws for you.
    Plumed Daggers1
    • Armor Shred Chance +100%
    The Umbral Blades' hits from the Twilight Strike node now shred enemy armor.
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