Dive Bomb | |||||||||||||||
Class | Falconer level 35 skill | ||||||||||||||
Description | Your {Falcon} ascends high into the sky then dive bombs the target location at high speed, dealing a high amount of physical damage to enemies in the area. | ||||||||||||||
Cooldown | 5s | ||||||||||||||
Mana cost | 20 | ||||||||||||||
Speed | 1.257 per second (if no cooldown) Use Duration: 0.7s Use Delay: 0.05s Speed Multiplier: 0.8 Settle Low Priority Ratio: 40% Scales With: Attack Speed | ||||||||||||||
Scaling Tags | PhysicalMeleeMinionMovementDexterity | ||||||||||||||
Scaling | Per Point of Dexterity:
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Damage |
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Name | Max Points | Stats | Related Skill | Description | |
---|---|---|---|---|---|
Dive Bomb | 0 | Your Falcon ascends high into the sky then dive bombs the target location at high speed, dealing a high amount of physical damage to enemies in the area. | |||
Rush of the Hunt | 4 |
| Dive Bomb has a shorter cooldown. | ||
United Assault | 3 |
| You reduce a portion of Dive Bomb's remaining cooldown when you use a throwing or bow attack and hit at least one enemy. | ||
Featherfall | 4 |
| Before your Falcon dives it now uses Featherfall that causes razor-sharp feathers to strike a number of enemies in an area around the target location. Shadow Falcons won't use Featherfall. | ||
To Shreds | 5 |
| Featherfall's hits shred enemy armor. | ||
Hindering Beak Strike | 3 |
| Dive Bomb's hits slows enemies and it deals damage in a larger area. | ||
Expose their Defenses | 3 |
| Dive Bomb's hits apply Critical Vulnerability on enemies. | ||
Talon Blades | 1 |
| Dive Bomb and Featherfall hits grant you a stack of Talon Blades for 18 seconds. You have increased critical strike chance and critical multiplier per stack. All stacks of Talon Blades are lost if you directly use Dive Bomb again. | ||
Gale of Blades | 1 |
| You move faster while you have at least 5 stacks of Talon Blades. | ||
Explosive Dive | 1 |
| If Dive Bomb hits your Explosive Traps they instantly explode dealing more damage in a larger area (both multiplicative with other modifiers). Additionally, when you detonate an Explosive Trap this way you gain a stack of Talon Blades. | ||
Flesh Tearing Talons | 5 |
| Dive Bomb's hits shred enemy physical resistance. | ||
Red Wings | 1 |
| Dive Bomb's hits grant you a stack of Crimson Shroud per enemy hit, up to a maximum. | ||
Exsanguinating Strike | 1 |
| Dive Bomb's hits deal more damage (multiplicative with other modifiers) per stack of bleed on the target up to a maximum. Additionally, it causes all bleed stacks inflicted by you or your Falcon to be consumed to deal their remaining damage instantly. | ||
Rushing Wings | 4 |
| Dive Bomb deals more damage (multiplicative with other modifiers) and it has a shorter delay before the Falcon dives. | ||
Devastating Dive | 4 |
| Dive Bomb deals more damage (multiplicative with other modifiers) and stuns caused by it last longer, but it has a longer cooldown. | ||
On Wings of Shadow | 5 |
| Dive Bomb now creates a Shadow Falcon to strike the location of your own Shadows and it will prioritize your Shadows nearest the target location, but Shadow Falcons deal less damage (multiplicative with other modifiers) than the real Falcon. The number of Shadow Falcons cannot exceed the number of Shadows you currently have. | ||
Flock of Crows | 3 |
| You gain a stack of Dusk Shroud for each Shadow Falcon that hit at least one enemy. | ||
Birds Aren't Real | 1 |
| A Shadow Falcon takes your Falcon's place, that uses Dive Bomb. Your Falcon is able to attack and use other abilities during this. | ||
Dancing Shadows | 2 |
| Your Shadow Falcons that land inside the area of your Smoke Bomb have a chance to take off again after a short delay before diving again at a nearby enemy to deal damage around them. | ||
Midnight Aviary | 5 |
| Your Shadow Falcons deal more damage (multiplicative with other modfiers) per Umbral Blade you have on the ground. | ||
Valkyrie | 1 |
| If you are wielding a spear you also leap to the target location when you use Dive Bomb. This deals damage in the area around the target. Dive Bomb gains the Traversal tag. | ||
Rending Impact | 5 |
| Dive Bomb's hits cause enemies to bleed. | ||
Talon Knives | 2 |
| If you are dual wielding, a portion of the damage specific stats from both of your weapons apply to your Falcon's Dive Bomb. | ||
Gaping Wounds | 5 |
| Dive Bomb deals more damage over time (multiplicative with other modifiers) per 10% of your increased stun chance. | ||
Rapid Pursuit | 3 |
| If Dive Bomb hits at least one boss or rare enemy you regain mana and recover a portion of your remaining traversal skills' cooldown. | ||
Incendiary Collision Bird Missile | 1 |
| If Dive Bomb hits one of your Decoy, it detonates it, causing its explosion to deal more damage (multiplicative with other modifiers) in a larger area. The effects from the Rapid Pursuit node are also gained when Dive Bomb hits one of your Decoys. Dive Bomb cannot explode more than one Decoy per use. | ||
Focused Hunter | 4 |
| Dive Bomb deals more damage (multiplicative with other modifiers) and costs less mana. | ||
Cloud Gatherer | 1 |
| If your Falcon lands inside the area of your Smoke Bomb the smoke area lasts longer. This effect can occur once per Smoke Bomb. |