Home>Rogue>Dive Bomb
Dive BombDive Bomb
ClassFalconer level 35 skill
DescriptionYour {Falcon} ascends high into the sky then dive bombs the target location at high speed, dealing a high amount of physical damage to enemies in the area.
Cooldown
5s
Mana cost12
Speed
1.257 per second (if no cooldown)
Use Duration: 0.7s
Use Delay: 0.05s
Speed Multiplier: 0.8
Settle Low Priority Ratio: 40%
Scales With: Attack Speed
Scaling TagsPhysicalMeleeMinionMovementDexterity
Scaling
Per Point of Dexterity:
  • +4% increased Damage
Damage
NameDive Bomb Damage
Base Damage170 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
850%
Is Hit
Yes
Delayed Cast
Delay: 1s
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Dive Bomb0
    Your Falcon ascends high into the sky then dive bombs the target location at high speed, dealing a high amount of physical damage to enemies in the area.
    Rush of the Hunt4
    • Increased Cooldown Recovery Speed 12% per point
    Dive Bomb has a shorter cooldown.
    United Assault3
    • Remaining Cooldown Recovered 6% per point
    You reduce a portion of Dive Bomb's remaining cooldown when you use a throwing or bow attack and hit at least one enemy.
    Featherfall4
    • Feathers Thrown 2 per point
    Before your Falcon dives it now uses Featherfall that causes razor-sharp feathers to strike a number of enemies in an area around the target location. Shadow Falcons won't use Featherfall.
    To Shreds5
    • Armor Shred Stacks 1 per point
    Featherfall's hits shred enemy armor.
    Hindering Beak Strike3
    • Slow Stacks 1 per point
    • Area +15% per point
    Dive Bomb's hits slows enemies and it deals damage in a larger area.
    Expose their Defenses3
    • Critical Vulnerability Stacks 1 per point
    Dive Bomb's hits apply Critical Vulnerability on enemies.
    Talon Blades1
    • Talon Blades Duration (seconds) 18
    • Increased Crit Chance 6%
    • Critical Multiplier +3%
    Dive Bomb and Featherfall hits grant you a stack of Talon Blades for 18 seconds. You have increased critical strike chance and critical multiplier per stack. All stacks of Talon Blades are lost if you directly use Dive Bomb again.
    Gale of Blades1
    • Movespeed with 5 stacks +10%
    You move faster while you have at least 5 stacks of Talon Blades.
    Explosive Dive1
    • Explosive Traps Detonate From Dive Bomb
    • Explosive Trap Damage +15%
    • Explosive Trap Area +50%
    • Talon Blade Stacks 1
    If Dive Bomb hits your Explosive Traps they instantly explode dealing more damage in a larger area (both multiplicative with other modifiers). Additionally, when you detonate an Explosive Trap this way you gain a stack of Talon Blades.
    Flesh Tearing Talons5
    • Physical Res Shred Stacks 1 per point
    Dive Bomb's hits shred enemy physical resistance.
    Red Wings1
    • Crimson Shroud Stacks Per Enemy 1
    • Maximum Crimson Shrouds 3
    Dive Bomb's hits grant you a stack of Crimson Shroud per enemy hit, up to a maximum.
    Exsanguinating Strike1
    • Hit Damage Per Bleed +1%
    • Max Damage Bonus 30%
    • Instant Bleed Damage
    Dive Bomb's hits deal more damage (multiplicative with other modifiers) per stack of bleed on the target up to a maximum. Additionally, it causes all bleed stacks inflicted by you or your Falcon to be consumed to deal their remaining damage instantly.
    Rushing Wings4
    • Damage +4% per point
    • Reduced Delay 18% per point
    Dive Bomb deals more damage (multiplicative with other modifiers) and it has a shorter delay before the Falcon dives.
    Devastating Dive4
    • Damage +18% per point
    • Stun Duration +18% per point
    • Cooldown Duration +18% per point
    Dive Bomb deals more damage (multiplicative with other modifiers) and stuns caused by it last longer, but it has a longer cooldown.
    On Wings of Shadow5
    • Shadow Falcons 1 per point
    • Shadow Falcon Damage -25%
    Dive Bomb now creates a Shadow Falcon to strike the location of your own Shadows and it will prioritize your Shadows nearest the target location, but Shadow Falcons deal less damage (multiplicative with other modifiers) than the real Falcon. The number of Shadow Falcons cannot exceed the number of Shadows you currently have.
    Flock of Crows3
    • Dusk Shroud Stacks From Shadow Falcons 1 per point
    You gain a stack of Dusk Shroud for each Shadow Falcon that hit at least one enemy.
    Birds Aren't Real1
    • Shadow Falcon For Primary Attack
    A Shadow Falcon takes your Falcon's place, that uses Dive Bomb. Your Falcon is able to attack and use other abilities during this.
    Dancing Shadows1
    • Shadow Falcons Dive Again
    Your Shadow Falcons that land inside the area of your Smoke Bomb take off again after a short delay before diving again at a nearby enemy to deal damage around them.
    Midnight Aviary5
    • Shadow Falcon Damage Per Umbral Blade +1% per point
    Your Shadow Falcons deal more damage (multiplicative with other modfiers) per Umbral Blade you have on the ground.
    Valkyrie1
    • Leap With Spear
    • Counts as Traversal Skill
    If you are wielding a spear you also leap to the target location when you use Dive Bomb. This deals damage in the area around the target. Dive Bomb gains the Traversal tag.
    Rending Impact5
    • Bleed Stacks 1 per point
    Dive Bomb's hits cause enemies to bleed.
    Talon Knives2
    • Stats From Weapons Effectiveness 30% per point
    If you are dual wielding, a portion of the damage specific stats from both of your weapons apply to your Falcon's Dive Bomb.
    Gaping Wounds5
    • Ailment Damage Per 10% Increased Stun Chance +1% per point
    Dive Bomb deals more damage over time (multiplicative with other modifiers) per 10% of your increased stun chance.
    Rapid Pursuit3
    • Mana Gain On Boss Or Rare Hit 4 per point
    • Traversal Skills Cooldown Recovered 12% per point
    If Dive Bomb hits at least one boss or rare enemy you regain mana and recover a portion of your remaining traversal skills' cooldown.
    Incendiary Collision Bird Missile1
    • Decoy Damage +40%
    • Decoy Area +60%
    • Only One Decoy Explodes
    If Dive Bomb hits one of your Decoy, it detonates it, causing its explosion to deal more damage (multiplicative with other modifiers) in a larger area. The effects from the Rapid Pursuit node are also gained when Dive Bomb hits one of your Decoys. Dive Bomb cannot explode more than one Decoy per use.
    Focused Hunter4
    • Damage +4% per point
    • Mana Cost -4 per point
    Dive Bomb deals more damage (multiplicative with other modifiers) and costs less mana.
    Cloud Gatherer1
    • Smoke Bomb Duration +40%
    If your Falcon lands inside the area of your Smoke Bomb the smoke area lasts longer. This effect can occur once per Smoke Bomb.
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