Home>Mage>Fireball
FireballFireball
ClassMage level 2 skill
DescriptionCast a ball of fire towards the target. Has 40% chance to ignite on hit. Added spell damage applies at 125% effectiveness.
Cooldown
0s
Mana cost3
Speed
1.467 per second (if no cooldown)
Use Duration: 0.75s
Use Delay: 0.27s
Speed Multiplier: 1
Settle Low Priority Ratio: 70%
Scales With: Cast Speed
Scaling TagsFireSpellIntelligence
Scaling
Per Point of Intelligence:
  • +4% increased Damage
Damage
NameFireball
Base Damage25 Fire
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
125%
Is Hit
Yes
Ailments on Hit
Target Type: Enemy
Ignite (Chance: 40%)
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Fireball0
    Cast a ball of fire towards the target. Has 40% chance to ignite on hit. Added spell damage applies at 125% effectiveness.
    Piercing Heat4
    • Pierce Chance +25% per point
    • Mana Cost +33% per point
    Fireball now pierces enemies (continue through targets it hits), but costs more mana.
    Immolated Core5
    • Fire Penetration +10% per point
    • Lightning Penetration +10% per point
    Fireball hits have additional fire penetration and lightning penetration.
    Orb of Destruction2
    • Base Crit Chance +1.5% per point
    Improves Fireball's base critical strike chance.
    Winged Fire5
    • Speed And Range +7% per point
    • Damage +7% per point
    Fireball deals more damage (multiplicative with other modifiers) and travels faster, causing it to travel farther.
    Skira's Gambit3
    • Base Crit Chance +2% per point
    • Cast Speed -5% per point
    Improves Fireball's base critical strike chance, but reduces its cast speed (multiplicative with other modifiers).
    Arcane Divergence2
    • Extra Projectiles +2 per point
    • Mana Cost +3 per point
    Fireball releases additional projectiles that fire in a cone when cast, but costs more mana.
    Dancing Fire2
    • Extra Projectiles +1 per point
    Fireball releases additional projectiles. These additional projectiles are NOT reduced by the extra projectiles penalty via the Embers node.
    Conflagration5
    • Ignite Chance +30% per point
    Fireball hits have a higher chance to ignite enemies.
    Spreading Inferno4
    • Spreading Flames Chance +25% per point
    • Damage over Time +10% per point
    Fireball hits have a chance to apply Spreading Flames, an ailment which deals fire damage over time and spreads to nearby enemies. Additionally all damage over time ailments applied by Fireball deal more damage (multiplicative with other modifier).
    Wildfire5
    • Spreading Flames Penetration +40% per point
    Spreading Flames applied by fireball has additional fire penetration
    Burning Wounds4
    • More Crit Chance Against Ignited Enemies 25% per point
    Fireball hits have more critical strike chance against ignited enemies (multiplicative with other modifiers).
    Adept4
    • Cast Speed +5% per point
    Fireball has increased cast speed.
    Flammability4
    • Fire Resistance Shred Chance 25% per point
    Fireball hits have a chance to reduce enemy fire resistance.
    Volatile flames2
    • Fireballs Required For Flame Burst -1 per point
    Flame Burst requires fewer hits with Fireball to trigger.
    Mana Sphere3
    • Damage +3% per point
    • Mana Cost -1 per point
    Fireball deals more damage (multiplicative with other modifiers) and costs less mana.
    Forbidden Flames2
    • Pierce Chance +50% per point
    • Channel Cost +12% per point
    Fireballs have a chance to pierce enemies (continue through targets it hits), but Flamethrower costs more mana per second to channel.
    Eternal Fire5
    • Channel Cost -9% per point
    Flamethrower costs less mana per second to channel.
    Magma Shell5
    • Armor +30 per point
    • Fire Resistance +15% per point
    You have additional Armor and Fire Resistance while channeling Fireball's Flamethrower.
    Infernal Legacy4
    • Duration and Range +10% per point
    Fireballs last longer, causing them to travel further.
    Fire Spray1
    • Extra Projectiles +2
    • Mana Cost +5
    Fireball releases additional projectiles that fire in a cone when cast, but costs more mana.
    Igneous Force1
    • Crit Chance -> Stun Chance 20x
    Nodes on this tree that add crit chance instead increase stun chance by 20 times the stated value.
    Embers1
    • Projectiles Fire In Sequence
    • Projectiles Can Hit The Same Target
    • Extra Projectiles -50%
    • Cast Speed Per Extra Projectile -10%
    Fireballs fire in sequence in the same direction and can now hit the same target, but Fireball releases fewer projectiles and has less cast speed for each extra projectile (multiplicative with other modifiers).
    Seeker's Ash1
    • Homing
    Fireballs now seek nearby targets.
    Flame Burst1
    • Fireballs Required For Flame Burst 5
    Hitting the same enemy with several fireballs triggers a Flame Burst around them .
    Unchained Fire1
    • Cast Speed +6%
    • Damage Per Extra Projectile +12%
    • Single Projectile
    Fireball has increased cast speed and deals more damage for each extra projectile (multiplicative with other modifiers), but no longer fires extra projectiles.
    Flamethrower1
    • Fireballs Per Second 7
    • Channeled
    • Range -70%
    • Mana Cost Per Second 30
    Fireball becomes a channelled ability that rapidly spews fireballs from your hand, but rapidly drains your mana. You do not regenerate mana while channelling.
    Plasma Ball1
    • Base Damage -> Lightning 50%
    • Critical Strike Multiplier +35%
    Half of Fireball's base fire damage is converted to lightning. Consequently this portion of its damage scales with increases to lightning damage, but not increases to fire damage. Fireball gains a Lightning tag. Fireball also gains additional critical strike multiplier.
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