Flame Reave | |||||||||||||
Class | Spellblade level 5 skill | ||||||||||||
Description | A melee attack that release a wave of flames from your weapon cleaving through enemies in a cone infront of you. Deals up to 50% less damage to distant enemies. Deals 16 additional base fire damage. Other added melee damage applies at 160% effectiveness. | ||||||||||||
Cooldown | 0s | ||||||||||||
Mana cost | 26 | ||||||||||||
Speed | 1.375 per second (if no cooldown) Use Duration: 0.8s Use Delay: 0.2s Speed Multiplier: 1 Settle Low Priority Ratio: 60% Scales With: Attack Speed | ||||||||||||
Scaling Tags | FireMeleeAreaIntelligenceDexterity | ||||||||||||
Scaling | Per Point of Intelligence:
Per Point of Dexterity:
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Damage |
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Name | Max Points | Stats | Related Skill | Description | |
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Flame Reave | 0 | A melee attack that release a wave of flames from your weapon cleaving through enemies in a cone infront of you. Deals up to 50% less damage to distant enemies. Deals 16 additional base fire damage. Other added melee damage applies at 160% effectiveness. | |||
Dancing Flames | 5 |
| Flame Reave has increased attack speed and costs less mana, but travels more slowly, reducing its range. | ||
Rhythm of Fire | 1 |
| Using Flame Reave grants 4 stacks of Rhymth of Fire. If you already have 12 stacks, Flame Reave instead consumes all the stacks to gain greatly increased width, range, and damage (multiplicative with other modifiers). | ||
Versatility | 1 |
| Directly using Surge, Fireball, Mana Strike, or Firebrand also grants stacks of Rhythm of Fire. These skills cannot consume stacks of Rhythm of Fire and you cannot exceed the number of stacks required for Flame Reave to consume stacks, which is 12 by default. | ||
Engulfing Flames | 4 |
| Flame Reave hits have a chance to apply Spreading Flames. Flame Reave deals more fire damage over time (multiplicative with other modifiers). | ||
Frenzied Flame | 4 |
| Flame Reave hits have a chance to grant you Frenzy for 3 seconds. In addition to Frenzy's base effect it now grants Flame Reave additional melee fire damage. | ||
Naurcrist | 4 |
| Flame Reave hits deal additional melee fire damage per equipped sword. | ||
Heat Wave | 5 |
| Flame Reave deals more fire damage (multiplicative with other modifiers) | ||
Volatile Strike | 2 |
| Explosions from the Scorched Earth node are larger and deal more hit damage (multiplicative with other modifiers). | ||
Arcane Severance | 4 |
| Flame Reave deals more melee damage (multiplicative with other modifiers) and it deals added melee damage based on your added spell damage. | ||
Ember Infusion | 4 |
| Flame Reave deals more melee damage (multiplicative with other modifiers). | ||
Firewalker | 1 |
| You gain Haste when you use Flame Reave, but Flame Reave has a cooldown. Does not increase the duration of the cooldown if Flame Reave already has one. | ||
Kindling | 2 |
| Flame Reave has a shorter cooldown. | ||
Infernal Calling | 1 |
| Flame Reave pulls enemies with it while it returns to you, but now has a cooldown. Does not increase the duration of the cooldown if Flame Reave already has one. | ||
Precise Destruction | 3 |
| Improves Flame Reave's base critical strike chance, but deals damage in a narrower area. | ||
Infernal Alchemy | 3 |
| When you attack with Flame Reave and critically strike at least one enemy you gain ward. | ||
Slash and Burn | 4 |
| Flame Reave hits have a chance to ignite enemies. | ||
Scorching Tide | 3 |
| Flame Reave hits deal more melee damage against ignited enemies (multiplicative with other modifiers). | ||
Chaos Flare | 4 |
| Flame Reave melee hits have more critical strike chance against ignited enemies (multiplicative with other modifiers) | ||
Rolling Flames | 2 |
| Flame Reave travels faster, increasing its range. | ||
Ashen Waste | 2 |
| Flame Reave's critical strikes deal more damage. | ||
Unbound Flames | 3 |
| Flame Reave deals damage in a larger area. | ||
Catalyst of Ash | 2 |
| When you hit an enemy with Flame Reave you have a chance to cast Fireball towards the enemy hit. Fireballs cast this way cannot have extra projectiles. | ||
Rolling Thunder | 1 |
| Half of Flame Reave's base damage is converted to lightning, meaning that this half of the damage scales with increases to lightning damage but not with increases to fire damage. Fire damage bonuses from this tree now also apply to Lightning. Ignite chance from this tree now also grants an equal amount of shock chance. Flame Reave gains a Lightning tag. | ||
Scorched Earth | 3 |
| Enemies killed by Flame Reave have a chance to explode, dealing damage to nearby enemies. | ||
Flame Caller | 1 |
| Flame Reave returns to you. Flame Reave's damage continues to decrease while returning, to a minimum of 20% of the initial damage. | ||
Worldfire | 1 |
| Flame Reave hits enemies in an expanding circle centered on you, but has less range and costs significantly more mana. | ||
Lingering Embers | 2 |
| You have a chance to cast Fire Aura when you use Flame Reave. Flame Reave has additional chance to Ignite on hit per active Fire Aura. | ||
Accelerando | 3 |
| Flame Reave requires fewer stacks of Rhythm of Fire to consume all stacks. This does not affect the bonuses from consuming stacks. Additionally when Flame Reave consumes Rhythm of Fire stacks it gains additional critical strike chance. |