Flame Ward | |||||||
Class | Mage level 7 skill | ||||||
Description | Grants a burst of 400 ward. Then for 3 seconds, hits deal 30% less damage to you and cause a retaliatory burst of flames. | ||||||
Cooldown | 15s | ||||||
Mana cost | 25 | ||||||
Speed | 2.933 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.43s Speed Multiplier: 2 Settle Low Priority Ratio: 70% Scales With: Cast Speed | ||||||
Scaling Tags | FireSpellBuffInstant CastAreaIntelligence | ||||||
Scaling | Per Point of Intelligence:
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Non-Damaging |
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Name | Max Points | Stats | Related Skill | Description | |
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Flame Ward | 0 | Grants a burst of 400 ward. Then for 3 seconds, hits deal 30% less damage to you and cause a retaliatory burst of flames. | |||
Retribution | 5 |
| Flame Ward's retaliation hits deal more damage (multiplicative with other modifiers). | ||
Blast Field | 5 |
| Flame Ward's retaliation hits in a larger area. | ||
Frostguard | 5 |
| Flame Ward grants armor while active. | ||
Glacial Reinforcement | 5 |
| Flame Ward grants additional block chance, block effectiveness, and ward on block while active. | ||
Rimeskin | 5 |
| Flame Ward's retaliation hits have a higher chance to freeze enemies. | ||
Dilation | 3 |
| Flame Ward costs less mana. Flame Ward and Fire Aura last longer. | ||
Eye of Flame | 1 |
| Fire Aura deals more damage (multiplicative with other modifiers). This also effects Fire Aura from sources other than Flame Ward. | ||
Energize | 3 |
| Flame Ward grants ward over time while active. | ||
Recollection | 2 |
| Flame Ward grants increased ward retention while active. | ||
Through Flames | 5 |
| Flame Ward grants additional fire damage to attacks and spells while active. If Flame Ward is converted to cold or lightning, then this added damage is also converted. | ||
Stalwart Defense | 5 |
| Flame Ward grants additional ward. | ||
Barrier | 5 |
| You take less damage from hits while Flame Ward is active (multiplicative with other modifiers). | ||
Prismatic Buffer | 3 |
| Flame Ward reduces elemental damage taken while active (multiplicative with other modifiers). | ||
Shrewd Shielding | 3 |
| Flame Ward costs less mana. | ||
Warmth | 4 |
| Flame Ward grants increased mana regeneration while active. | ||
Concentrated Shielding | 4 |
| Flame Ward grants additional ward, but has a shorter duration. | ||
Fortification | 1 |
| Flame Ward grants significantly more ward, but no longer retaliates. | ||
Desperate Defense | 3 |
| Flame Ward grants additional ward equal to a percentage of your missing health. | ||
Fuel The Flames | 3 |
| Flame Ward grants more ward, but has a longer cooldown. | ||
Infusion | 5 |
| Flame Ward grants increased fire damage while active If Flame Ward is converted to cold or lightning, then this damage increase is also converted. | ||
Flame Runner | 1 |
| You have Haste while Flame Ward is active. | ||
Telepyrosis | 1 |
| Flame Ward's retaliation is centered on the enemy that hits you, but it hits in a smaller area. | ||
Frost Ward | 1 |
| Flame Ward is converted to Cold. This converts the base damage of the retaliation, granting it a freeze rate, and converts any fire damage modifiers from nodes on this tree. This also globally converts Fire Aura to cold and grants it a Freeze Rate. | ||
Lightning Ward | 1 |
| Flame Ward is converted to Lightning, unless it has been converted to cold. This converts the base damage of the retaliation, and any fire damage modifiers from nodes on this tree. This also globally converts Fire Aura to lightning, unless it has been converted to cold. | ||
Fire Aura | 1 |
| While active, Flame Ward grants you Fire Aura, a spell that deals fire damage over time to surrounding enemies. | ||
Selfless Sorcery | 1 |
| Flame Ward can be cast on allies. This has no effect if you have taken the Mental Aegis node. | ||
Astonish | 1 |
| Flame Ward is cast when you are stunned, if it is off cooldown and you have positive mana. | ||
Mental Aegis | 5 |
| Mana now absorbs damage while Flame Ward is active. Each point of mana shields 5 health and ward. | ||
Dual Aegis | 1 |
| Flame Ward can store an additional charge, allowing you to use it twice before it goes on cooldown. | ||
Warden Pulse | 1 |
| Enemies around you are knocked back when you use Flame Ward |