FlayFlay
ClassLich level 30 skill
DescriptionSpirit Step up to 3 meters towards an enemy if not within range, then perform a narrow rending slash.
Each enemy killed by the melee attack will release a Blood Eruption, a spell dealing physical damage in an area.
Enemies can be hit by both Flay and all Blood Eruptions that occur.
Cooldown
0s
Mana cost10
Range5
Speed
1.1 per second (if no cooldown)
Use Duration: 1s
Use Delay: 0.35s
Speed Multiplier: 1
Settle Low Priority Ratio: 30%
Scales With: Attack Speed
Scaling TagsPhysicalMeleeMovementShort RangeAreaIntelligenceDexterity
Scaling
Per Point of Intelligence:
  • +4% increased Damage
Per Point of Dexterity:
  • +2 Melee Physical Damage
Damage
NameTeleport
Base Damage2 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
200%
Is Hit
Yes
Delayed Cast
Delay: 1s
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Flay0
    Spirit Step up to 3 meters towards an enemy if not within range, then perform a narrow rending slash. Each enemy killed by the melee attack will release a Blood Eruption, a spell dealing physical damage in an area. Enemies can be hit by both Flay and all Blood Eruptions that occur.
    Gravecrawler4
    • Damage +8% per point
    • Chill Chance +25% per point
    Flay deals more damage (multiplicative with other modifiers), and has a chance to chill on hit.
    Plasma Fountain3
    • Blood Eruption Chance Every Second Attack +34# per point
    • Blood Eruption Damage +8% per point
    Every second melee attack with Flay which hits a boss or rare enemy has a chance to trigger a Blood Eruption.
    Decree of Slaughter4
    • Hit Damage +8% per point
    • Doubled Against Low Life
    Flay deals more hit damage (multiplicative with other modifiers), doubled against low life enemies.
    Scent of Death4
    • Marked For Death Duration (seconds) 1 per point
    • Kill Threshold 3% per point
    Enemies hit by Flay are inflicted with Marked for Death for a duration, and Flay hits instantly kill enemies that are below a health threshold (a percentage of their maximum health).
    Trepidation Blade3
    • Attack Speed With a Dagger 16% per point
    While using a dagger, Flay has increased attack speed.
    Spirit Stride3
    • Haste Chance 12% per point
    • Increased Spirit Step Maximum Distance 20%
    • Haste Chance Tripled if Flay is Traversal
    When you directly use Flay and hit at least one enemy, you have a chance to gain Haste for 2 seconds. This chance is tripled if Flay is a traversal skill. Flay's Spirit Step can move you from a further distance.
    Open Wounds3
    • Aura of Decay More Ailment Frequency 2% per point
    • Aura of Decay Increased Radius 2% per point
    When you directly use Flay and hit at least one enemy with the melee attack, your active Aura of Decay is granted more ailment frequency (multiplicative with other modifiers) and increased radius for 4 seconds.
    Transference1
    • Aura of Decay Transferable to Boss or Rare Enemies
    Hitting a boss or rare enemy with Flay's melee attack transfers your active Aura of Decay to them for up to 6 seconds. While the aura is attached to an enemy, you can move away from it to avoid the self-inflicted ailments.
    Thirst of Dread3
    • Area +15% per point
    • Spell Damage +5 per point
    • Doubled with a Bleeding Enemy Within Distance (meters) 15
    Flay has increased area of effect and additional spell damage. These effects are doubled if there is a bleeding enemy within 15 meters.
    Bloodsoaked Blade2
    • Melee Damage On Axes Or Daggers As Spell Damage 25% per point
    A percentage of the melee damage on your equipped axes or daggers is also applied as spell damage for the Blood Eruption.
    Deadly Plot4
    • Spell Damage per 100 Maximum Mana +5% per point
    • Mana Cost +2 per point
    Flay and all skills triggered by its skill tree deal more spell damage per 100 maximum mana. Flay has additional mana cost.
    Chaos Rip2
    • Chaos Bolt Chance per 1 Maximum Mana 0.5% per point
    • Mana Consumed per Chaos Bolt 2
    Directly using Flay and hitting at least one enemy with the melee attack has a chance per 1 maximum mana to release a Chaos Bolt towards an enemy. This effect consumes 2 mana per Chaos Bolt released.
    Go For The Throat3
    • Critical Strike Chance +2% per point
    • Damage Leeched as Health 0.5% per point
    Flay has additional critical strike chance, and leeches a percentage of damage dealt as health.
    Marrow Gnawer4
    • Critical Strike Multiplier +15% per point
    • Chance To Cast Marrow Shards 25% per point
    Flay has additional critical strike multiplier. Critically hitting at least one enemy with Flay's melee attack has a chance to release Marrow Shards towards another nearby enemy within 6 meters.
    Corrosive Slash1
    • Exposed Flesh on Hit
    Flay inflicts Exposed Flesh on hit, a Curse which reduces cold resistance and armor, and increases the target's chance to be frozen.
    Misfortune4
    • Blood Eruption Increased Area per Curse +8% per point
    • Blood Eruption Hit Damage per Curse +8% per point
    Blood Eruption has increased area of effect and deals more hit damage (multiplicative with other modifiers) for each of your curses that were on the enemy.
    Spirit Geyser3
    • Limit per 4 Seconds 2 per point
    • Mana Consumed 2
    Blood Eruption consumes mana to release a Wandering Spirit. This effect can trigger a limited number of times per 4 seconds.
    Blood Waltz3
    • Maximum Spreads 1 per point
    Blood Eruption spreads all bleeds on that enemy to a limited amount of other enemies within its range.
    Hemorrhage3
    • Bleed Chance +25% per point
    • Bleed Duration +10% per point
    Flay has a chance to inflict bleed on hit, and bleeds inflicted by Flay have increased duration.
    Chill of the Grave4
    • Hit Damage to Chilled or Frozen +10% per point
    • Freeze Rate per Skeleton or Golem +10 per point
    Flay deals more hit damage (multiplicative with other modifiers) to chilled or frozen enemies. Flay has additional freeze rate per active skeleton or bone golem.
    Prince of Pain1
    • Spectral Flay on nearby Boss or Rare
    If you directly use Flay and hit at least one enemy, but do not hit a boss or rare enemy, a spectral copy of Flay strikes a random nearby boss or rare enemy.
    Spectral Nightmare3
    • Spectral Flay Chance 10% per point
    • Spectral Flay Increased Area +20% per point
    Directly using Flay and hitting at least one enemy has a chance to trigger a spectral copy of Flay against a nearby enemy if one would not be triggered otherwise. Spectral copies of Flay have increased area of effect.
    Occult Offerings4
    • Melee Damage per 30 Health Consumed +1 per point
    • Spell Damage per 30 Ward Consumed +1 per point
    • Maximum Added Damage from Consumption +12 per point
    • Percent of Current Health and Ward Consumed 9%
    Directly using Flay consumes a percentage of your current health and ward. Flay gains additional melee damage per 30 health consumed and additional spell damage per 30 ward consumed by this effect, up to a limited amount of each.
    Macabre Dance2
    • Melee Damage +8% per point
    • Remaining Cooldown Recovered 6% per point
    • Limit per Use of Reaper Form or Reap 3 per point
    Flay deals more melee damage (multiplicative with other modifiers). Directly using Flay and hitting at least one enemy reduces the remaining cooldown of Reaper Form by a percentage. This can occur a limited number of times per use of Reaper Form or Reap.
    Dismember4
    • Bleed Chance +25% per point
    • Damage Over Time +15% per point
    • Attack Speed -3% per point
    Flay has a chance to inflict bleed on hit, and Flay deals more damage over time (multiplicative with other modifiers). Flay has less attack speed (multiplicative with other modifiers).
    Spirit Leap1
    • Counts as Traversal Skill
    • Maximum Spirit Step Distance (meters) 12
    • Cooldown (seconds) 5
    Flay is now a traversal skill with a cooldown. The Spirit Step can move you from a much further distance and no longer requires a target.
    Doom Whisperer1
    • Attack Speed 10%
    • Spirit Step Removed
    The Spirit Step is removed, and Flay has increased attack speed.
    Exquisite Blood1
    • Casts Blood Eruption Directly
    • Attack Speed on Tree -> Cast Speed
    • No Melee Attack
    Flay's melee attack is removed. Flay becomes a spell that directly creates the Blood Eruption, and is now affected by cast speed instead of attack speed. Any modifiers to Flay's attack speed in its skill tree instead apply to cast speed.
    Frostblight1
    • Physical -> Cold Conversion
    • Bleed -> Frostbite Conversion
    • Freeze Rate 80
    Flay's base damage is converted to cold and it now has a chance to freeze. Consequently this damage scales with increases to cold damage, but not increases to physical damage. Bleed chance from all sources is converted to frostbite chance. This node has no effect if Soul Ripper is allocated.
    Soul Ripper1
    • Physical -> Necrotic Damage
    • Bleed -> Damned
    Flay's base damage is converted to necrotic. Consequently this damage scales with increases to necrotic damage, but not increases to physical damage. Bleed chance from all sources is converted to damned chance.
    Corrupted Blood1
    • Bleed -> Poison
    Bleed chance from all sources is converted to poison chance. This node has no effect if Soul Ripper or Frostblight are allocated.
    Blood Revelry4
    • Max Blood Revelry Stacks 5
    • Harvest or Rip Blood Damage on Stack Consumed +10% per point
    • Harvest or Rip Blood Area on Stack Consumed +10% per point
    • Blood Eruption Delay -70%
    When you create a Blood Eruption, you gain a stack of Blood Revelry, up to 5. Direct uses of Harvest or Rip Blood can consume a stack of Blood Revelry to deal more damage and gain increased area of effect. Blood Eruptions have a significantly reduced delay before erupting.
    Hew3
    • Melee Damage +12% per point
    • Mana Cost -1 per point
    • Attack Speed -3% per point
    Flay deals more melee damage (multiplicative with other modifiers) and has a lower mana cost. Flay has less attack speed (multiplicative with other modifiers).
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