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Class | Lich level 30 skill | ||||||||||||||
Description | Spirit Step up to 3 meters towards an enemy if not within range, then perform a narrow rending slash. Each enemy killed by the melee attack will release a Blood Eruption, a spell dealing physical damage in an area. Enemies can be hit by both Flay and all Blood Eruptions that occur. | ||||||||||||||
Cooldown | 0s | ||||||||||||||
Mana cost | 10 | ||||||||||||||
Range | 5 | ||||||||||||||
Speed | 1.1 per second (if no cooldown) Use Duration: 1s Use Delay: 0.35s Speed Multiplier: 1 Settle Low Priority Ratio: 30% Scales With: Attack Speed | ||||||||||||||
Scaling Tags | PhysicalMeleeMovementShort RangeAreaIntelligenceDexterity | ||||||||||||||
Scaling | Per Point of Intelligence:
Per Point of Dexterity:
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Damage |
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Name | Max Points | Stats | Related Skill | Description | |
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Flay | 0 | Spirit Step up to 3 meters towards an enemy if not within range, then perform a narrow rending slash. Each enemy killed by the melee attack will release a Blood Eruption, a spell dealing physical damage in an area. Enemies can be hit by both Flay and all Blood Eruptions that occur. | |||
Gravecrawler | 4 |
| Flay deals more damage (multiplicative with other modifiers), and has a chance to chill on hit. | ||
Plasma Fountain | 3 |
| ![]() | Every second melee attack with Flay which hits a boss or rare enemy has a chance to trigger a Blood Eruption. | |
Decree of Slaughter | 4 |
| Flay deals more hit damage (multiplicative with other modifiers), doubled against low life enemies. | ||
Scent of Death | 4 |
| Enemies hit by Flay are inflicted with Marked for Death for a duration, and Flay hits instantly kill enemies that are below a health threshold (a percentage of their maximum health). | ||
Trepidation Blade | 3 |
| While using a dagger, Flay has increased attack speed. | ||
Spirit Stride | 3 |
| When you directly use Flay and hit at least one enemy, you have a chance to gain Haste for 2 seconds. This chance is tripled if Flay is a traversal skill. Flay's Spirit Step can move you from a further distance. | ||
Open Wounds | 3 |
| ![]() | When you directly use Flay and hit at least one enemy with the melee attack, your active Aura of Decay is granted more ailment frequency (multiplicative with other modifiers) and increased radius for 4 seconds. | |
Transference | 1 |
| Hitting a boss or rare enemy with Flay's melee attack transfers your active Aura of Decay to them for up to 6 seconds. While the aura is attached to an enemy, you can move away from it to avoid the self-inflicted ailments. | ||
Thirst of Dread | 3 |
| Flay has increased area of effect and additional spell damage. These effects are doubled if there is a bleeding enemy within 15 meters. | ||
Bloodsoaked Blade | 2 |
| A percentage of the melee damage on your equipped axes or daggers is also applied as spell damage for the Blood Eruption. | ||
Deadly Plot | 4 |
| Flay and all skills triggered by its skill tree deal more spell damage per 100 maximum mana. Flay has additional mana cost. | ||
Chaos Rip | 2 |
| ![]() | Directly using Flay and hitting at least one enemy with the melee attack has a chance per 1 maximum mana to release a Chaos Bolt towards an enemy. This effect consumes 2 mana per Chaos Bolt released. | |
Go For The Throat | 3 |
| Flay has additional critical strike chance, and leeches a percentage of damage dealt as health. | ||
Marrow Gnawer | 4 |
| ![]() | Flay has additional critical strike multiplier. Critically hitting at least one enemy with Flay's melee attack has a chance to release Marrow Shards towards another nearby enemy within 6 meters. | |
Corrosive Slash | 1 |
| Flay inflicts Exposed Flesh on hit, a Curse which reduces cold resistance and armor, and increases the target's chance to be frozen. | ||
Misfortune | 4 |
| Blood Eruption has increased area of effect and deals more hit damage (multiplicative with other modifiers) for each of your curses that were on the enemy. | ||
Spirit Geyser | 3 |
| Blood Eruption consumes mana to release a Wandering Spirit. This effect can trigger a limited number of times per 4 seconds. | ||
Blood Waltz | 3 |
| Blood Eruption spreads all bleeds on that enemy to a limited amount of other enemies within its range. | ||
Hemorrhage | 3 |
| Flay has a chance to inflict bleed on hit, and bleeds inflicted by Flay have increased duration. | ||
Chill of the Grave | 4 |
| Flay deals more hit damage (multiplicative with other modifiers) to chilled or frozen enemies. Flay has additional freeze rate per active skeleton or bone golem. | ||
Prince of Pain | 1 |
| If you directly use Flay and hit at least one enemy, but do not hit a boss or rare enemy, a spectral copy of Flay strikes a random nearby boss or rare enemy. | ||
Spectral Nightmare | 3 |
| Directly using Flay and hitting at least one enemy has a chance to trigger a spectral copy of Flay against a nearby enemy if one would not be triggered otherwise. Spectral copies of Flay have increased area of effect. | ||
Occult Offerings | 4 |
| Directly using Flay consumes a percentage of your current health and ward. Flay gains additional melee damage per 30 health consumed and additional spell damage per 30 ward consumed by this effect, up to a limited amount of each. | ||
Macabre Dance | 2 |
| ![]() | Flay deals more melee damage (multiplicative with other modifiers). Directly using Flay and hitting at least one enemy reduces the remaining cooldown of Reaper Form by a percentage. This can occur a limited number of times per use of Reaper Form or Reap. | |
Dismember | 4 |
| Flay has a chance to inflict bleed on hit, and Flay deals more damage over time (multiplicative with other modifiers). Flay has less attack speed (multiplicative with other modifiers). | ||
Spirit Leap | 1 |
| Flay is now a traversal skill with a cooldown. The Spirit Step can move you from a much further distance and no longer requires a target. | ||
Doom Whisperer | 1 |
| The Spirit Step is removed, and Flay has increased attack speed. | ||
Exquisite Blood | 1 |
| ![]() | Flay's melee attack is removed. Flay becomes a spell that directly creates the Blood Eruption, and is now affected by cast speed instead of attack speed. Any modifiers to Flay's attack speed in its skill tree instead apply to cast speed. | |
Frostblight | 1 |
| Flay's base damage is converted to cold and it now has a chance to freeze. Consequently this damage scales with increases to cold damage, but not increases to physical damage. Bleed chance from all sources is converted to frostbite chance. This node has no effect if Soul Ripper is allocated. | ||
Soul Ripper | 1 |
| Flay's base damage is converted to necrotic. Consequently this damage scales with increases to necrotic damage, but not increases to physical damage. Bleed chance from all sources is converted to damned chance. | ||
Corrupted Blood | 1 |
| Bleed chance from all sources is converted to poison chance. This node has no effect if Soul Ripper or Frostblight are allocated. | ||
Blood Revelry | 4 |
| When you create a Blood Eruption, you gain a stack of Blood Revelry, up to 5. Direct uses of Harvest or Rip Blood can consume a stack of Blood Revelry to deal more damage and gain increased area of effect. Blood Eruptions have a significantly reduced delay before erupting. | ||
Hew | 3 |
| Flay deals more melee damage (multiplicative with other modifiers) and has a lower mana cost. Flay has less attack speed (multiplicative with other modifiers). |