Home>Rogue>Flurry
FlurryFlurry
ClassRogue level 1 skill
DescriptionA bow or melee attack that performs 3 rapid strikes. The last strike can be cancelled by moving.
Cooldown
0s
Mana cost0
Speed
1.276 per second (if no cooldown)
Use Duration: 0.94s
Use Delay: 0s
Speed Multiplier: 1.09
Settle Low Priority Ratio: 55%
Scales With: Attack Speed
Scaling TagsPhysicalMeleeBowAreaDexterity
Scaling
Per Point of Dexterity:
  • +4% increased Damage
Damage
NameAttack 1
Base Damage2 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
60%
Is Hit
Yes
Delayed Cast
Delay: 0s
NameAttack 2
Base Damage2 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
60%
Is Hit
Yes
Delayed Cast
Delay: 0.23s
NameAttack 3
Base Damage2 Physical
Critical Chance5%
Critical Multiplier200%
Added Damage Scaling
60%
Is Hit
Yes
Delayed Cast
Delay: 0.46s
Skill Tree Nodes
Name
Max
Points
Stats
Related
Skill
Description
Flurry0
    A bow or melee attack that performs 3 rapid strikes. The last strike can be cancelled by moving.
    Alacrity3
    • Attack Speed +5% per point
    Flurry has increased attack speed.
    Relentless2
    • Attack Speed per Hit +2% per point
    • Maximum Attack Speed 10% per point
    You have increased attack speed for each hit you dealt with your previous flurry, up to a maximum.
    Deep Strikes4
    • Damage +8% per point
    Flurry deals more damage (multiplicative with other modifers).
    Blood Revelry2
    • First Strike Leech +1% per point
    • Second Strike Leech +2% per point
    • Third Strike Leech +3% per point
    Flurry leeches a portion of the damage it deals as health.
    Bloodplay3
    • Bleed Chance +4% per point
    Each stack of Adrenaline Rush grants a chance to bleed on hit.
    Giant Slayer3
    • More Damage to Bosses per Stack 10% per point
    Eack stack of Adrenaline Rush grants Flurry more hit damage against bosses and rare enemies.
    Inexhaustible4
    • Duration +25% per point
    Adrenaline Rush lasts longer.
    Strained Reflexes2
    • Maximum Stacks +1 per point
    Adrenaline Rush can have multiple stacks.
    Accelerating Impact1
    • Damage Per Second +3%
    • Maximum Damage Bonus 15%
    Flurry deals more damage (multiplicative with other modifiers) for each second channelled up to a maximum.
    Pavise5
    • Physical Resistance +8% per point
    • Elemental Resistance +8% per point
    You have additional physical and elemental resistances while channelling Flurry.
    Arrow Storm1
    • Arrow Frequency +15%
    • Arrows Are Inaccurate
    If you are using a bow you fire arrows faster, but they are less accurate.
    Vile Tactics4
    • First Strike Poison Chance +10% per point
    • Second Strike Bleed Chance +10% per point
    • Third Strike Poison Res Shred Chance +10% per point
    • Third Strike Physical Res Shred Chance +10% per point
    Flurry's first strike has a chance to inflict poison. Flurry's second strike has a chance to cause bleed. Flurry's third strike has a chance to shred physical and poison resistance.
    Reopened Wounds3
    • Physical Penetration with Bleed +10% per point
    Bleed inflicted by Flurry has additional Physical Penetration.
    Compounding Toxin3
    • Poison Penetration with Poison +10% per point
    Poison inflicted by Flurry has additional Poison Penetration.
    Billowing Waves2
    • Wave Range +15% per point
    The Force Waves travel further.
    Precision3
    • Critical Strike Chance +2% per point
    Improves Flurry's base critical strike chance.
    Incision4
    • Critical Strike Multiplier +10% per point
    Flurry critical strikes deal more damage.
    Stolen Endurance2
    • Heal On Crit 5 per point
    • Healing Per Dexterity 4%
    Critical strikes restore health. The amount of health gained is increased by Dexterity.
    Second Wind3
    • Health Gain +4 per point
    Flurry grants health when hitting at least one enemy.
    Sap Willpower2
    • Mana Gain +1 per point
    Flurry grants mana when hitting at least one enemy.
    Hamstring3
    • Third Strike Chance to Slow +100% per point
    Flurry's third strike Slows enemies hit.
    Crescendo3
    • Third Strike Damage +25% per point
    • First Strike Damage -5% per point
    • Second Strike Damage -5% per point
    Flurry's first and second strike deal less damage (multiplicative with other modifiers), but the third strike deals more damage (multiplicative with other modifiers).
    Lethal Vector3
    • Damage Over Time +10% per point
    Damaging ailments inflicted by Flurry deal more damage (multiplicative with other modifiers).
    Boundless Blows1
    • Channelled Flurry
    • Mana Cost Per Second 5
    Flurry is now a channelled ability that costs 5 mana per second to maintain. You do not regenerate mana while channelling.
    Fusillade1
    • Multishot Every 6th Arrow
    • Channel Cost +8
    If you are using a bow, every 6th arrow is replaced with Multishot.
    Adrenaline Rush5
    • Adrenaline Rush Chance +10% per point
    • Adrenaline Rush Duration (seconds) 4
    • Adrenaline Rush Max Stacks 4
    Flurry strikes have a chance to grant you Adrenaline Rush, granting Flurry 5% more damage (multiplicative with other modifiers) and 5% increased attack speed. This lasts for 4 seconds, can stack up to 4 times.
    Shockwave1
    • Force Wave On Use
    If you are using a melee weapon Flurry now causes Force Waves to blast forward with each strike, dealing melee physical damage.
    Kineticism4
    • Chance for Kinetic Burst on Kill +10% per point
    Enemies killed by Flurry have a chance to release a Kinetic Burst around the target, dealing physical damage.
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