Icon | ![]() |
Name | Flurry |
Class | Rogue level 1 skill |
Description | A bow or melee attack that performs 3 rapid strikes. The last strike can be cancelled by moving. |
Cooldown | No cooldown |
Mana cost | 0 |
Tags | PhysicalMeleeBowDexterity |
Scaling | Per Point of Dexterity:
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Skill Tree Nodes
Name | Max Points | Stats | Description | |
---|---|---|---|---|
Flurry | 0 | A bow or melee attack that performs 3 rapid strikes. The last strike can be cancelled by moving. | ||
Alacrity | 3 |
| Flurry has increased attack speed. | |
Relentless | 2 |
| You have increased attack speed for each hit you dealt with your previous flurry, up to a maximum. | |
Kineticism | 3 |
| Enemies killed by Flurry have a chance to release a Kinetic Burst around the target, dealing physical damage. | |
Deep Strikes | 3 |
| Flurry deals more damage (multiplicative with other modifers). | |
Blood Revelry | 2 |
| Flurry leeches a portion of the damage it deals as health. | |
Adrenaline Rush | 5 |
| Flurry strikes have a chance to grant you Adrenaline Rush, granting Flurry 5% more damage (multiplicative with other modifiers) and 5% increased attack speed. This lasts for 4 seconds, can stack up to 4 times. | |
Bloodplay | 3 |
| Each stack of Adrenaline Rush grants Flurry a chance to bleed on hit. | |
Festering Wounds | 3 |
| Eack stack of Adrenaline Rush grants Flurry a chance to poison on hit. | |
Inexhaustible | 2 |
| Adrenaline Rush lasts longer. | |
Strained Reflexes | 3 |
| Adrenaline Rush can have more maximum stacks, but has a reduced chance to trigger on Flurry hits. | |
Boundless Blows | 1 |
| Flurry is now a channelled ability that costs 5 mana per second to maintain. You do not regenerate mana while channelling. | |
Accelerating Impact | 1 |
| Flurry deals more damage (multiplicative with other modifiers) for each second channelled up to a maximum. | |
Pavise | 5 |
| You have additional physical and elemental resistances while channelling Flurry. | |
Arrow Storm | 1 |
| If you are using a bow you fire arrows faster, but they are less accurate. | |
Vile Tactics | 4 |
| Flurry's first strike has a chance to inflict poison. Flurry's second strike has a chance to cause bleed. Flurry's third strike has a chance to shred physical and poison resistance. | |
Reopened Wounds | 3 |
| Bleed stacks inflicted by Flurry have increased effectiveness, causing them to deal more damage (multiplicative with other modifiers). | |
Compounding Toxin | 3 |
| Poison stacks inflicted by Flurry deal more damage (multiplicative with other modifiers). | |
Shockwave | 1 |
| If you are using a melee weapon Flurry now causes Force Waves to blast forward with each strike, dealing melee physical damage. | |
Billowing Waves | 2 |
| The Force Waves travel further. | |
Precision | 3 |
| Improves Flurry's base critical strike chance. | |
Incision | 4 |
| Flurry critical strikes deal more damage. | |
Stolen Endurance | 4 |
| Critical strikes restore health. The amount of health gained is increased by Dexterity. | |
Second Wind | 3 |
| Flurry grants health when hitting at least one enemy. | |
Sap Willpower | 2 |
| Flurry grants mana when hitting at least one enemy. | |
Hamstring | 3 |
| Flurry's third strike Slows enemies hit. | |
Crescendo | 3 |
| Flurry's first and second strike deal less damage (multiplicative with other modifiers), but the third strike deals more damage (multiplicative with other modifiers). | |
Lethal Vector | 3 |
| Damaging ailments inflicted by Flurry deal more damage (multiplicative with other modifiers). | |
Fusillade | 1 |
| If you are using a bow, every 4th arrow is replaced by Multishot. |