![]() | |||||||||||||
Class | Forge Guard Mastery Skill | ||||||||||||
Description | A melee attack that hits all enemies in an area in front of you. 25% chance on hit to summon a Forged Weapon which lasts for 20 seconds and is affected by the stats and attack rate of your weapon. You can control up to 6 Forged Weapons at once. | ||||||||||||
Cooldown | 4s | ||||||||||||
Mana cost | 25 | ||||||||||||
Speed | 1.393 per second (if no cooldown) Use Duration: 0.75s Use Delay: 0.25s Speed Multiplier: 0.95 Settle Low Priority Ratio: 33% Scales With: Attack Speed | ||||||||||||
Scaling Tags | PhysicalMeleeMinionStrengthAttunement | ||||||||||||
Minion Tags | PhysicalMelee | ||||||||||||
Scaling | Per Point of Strength:
Per Point of Attunement:
Per Level:
| ||||||||||||
Chance on Hit | ![]() | ||||||||||||
Damage |
|
Skill Tree Nodes
Name | Max Points | Stats | Related Skill | Description | |
---|---|---|---|---|---|
Forge Strike | 0 | A melee attack that hits all enemies in an area in front of you. 25% chance on hit to summon a Forged Weapon which lasts for 20 seconds and is affected by the stats and attack rate of your weapon. You can control up to 6 Forged Weapons at once. | |||
Ironbound | 3 |
| Improves Forge Strike's base critical chance, and critical strikes deal more damage. | ||
Lightforge | 4 |
| Forge Strike has increased cooldown recovery speed and attack speed. The attack speed bonus also applies to your Forged Weapons. | ||
Arcane Welding | 3 |
| ![]() | You are granted ward when Forge Strike summons a Forged Weapon. | |
Heavy Strike | 5 |
| Forge Strike and Forged Weapons deal more damage (multiplicative with other modifiers) and have an increased chance to stun enemies. | ||
Rending Descent | 5 |
| Forge Strike hits reduce enemy armor. | ||
Reinforce Weapon | 3 |
| You deal additional melee damage if you have used Forge Strike recently (last 4 seconds). | ||
Reinforce Armor | 4 |
| You have increased armor if you have used Forge Strike recently (last 4 seconds). | ||
Engines of War | 5 |
| Forge Strike and Forged Weapons' hits deal damage in a larger area | ||
Temper | 5 |
| Forge Strike hits deal additional melee fire damage. | ||
Lava Burn | 4 |
| ![]() | Detonating Ground hits deal more damage. | |
Ignited Grounds | 3 |
| ![]() | Detonating Ground has a chance to ignite enemies on hit. | |
Forged by Fire | 4 |
| ![]() | Forged Weapons deal additional melee fire damage. | |
Well Forged Weapons | 4 |
| ![]() | Forged Weapons last longer and you can control more forged weapons at once. | |
Mass Production | 3 |
| ![]() | Forge Strike has a higher chance to summon Forged Weapons. This added chance is much higher against bosses and rare enemies. | |
Shrapnel | 1 |
| ![]() | Forged Weapons have a much shorter duration, but deal more damage (multiplicative with other modifiers), and explode when they expire, dealing fire and physical damage to nearby enemies. | |
Serrated Blade | 4 |
| Bleed inflicted by Forge Strike has additional Physical Penetration and lasts longer. | ||
Fan The Flames | 2 |
| You have additional global Fire Penetration if you have used Forge Strike recently (last 4 seconds). | ||
Rewarding Craft | 1 |
| Forged Weapons no longer move or attack, but generate ward when you are near them. | ||
Singular Craft | 1 |
| Forge Strike has a higher base critical chance and inflicts bleeding on hit, but your maximum number of Forged Weapons is halved. | ||
Put to the Sword | 1 |
| Converts Forge Strike into a sword that falls from the sky instead. Forge Strike has more attack speed (multiplicative with other modifiers), cannot crit, and critical strike multiplier from the tree is converted to additional Physical Penetration for Bleed. Converts to a polearm if you also have the Spear Forge node. | ||
Spear Forge | 1 |
| Converts Forge Strike into a spear that falls from the sky instead. Forge Strike critical strikes deal significantly more damage, but hit in a smaller area. Converts to a polearm if you also have the Put To The Sword node. | ||
Eagle Strike | 1 |
| Forge Strike can now be cast at your target instead of in front of you. | ||
Goliath Strike | 1 |
| Forge Strike hits deal more damage against rare and boss enemies (multiplicative with other modifiers). | ||
Anvil Blow | 1 |
| Converts Forge Strike into an anvil that falls from the sky instead. Forge Strike has an increased chance to stun enemies, stuns it inflicts lasts longer, and it deals additional physical damage. | ||
Detonating Ground | 1 |
| ![]() | Forge Strike causes Detonating Ground, sending out cracks which erupt after 1.5 seconds, dealing melee fire damage and igniting enemies. | |
Forgemaster | 1 |
| Forged Weapons now have a chance to become a Great Axe on summon, which deal damage in a larger area. | ||
Beneath Solarum | 1 |
| Forge Strike has no cooldown, but costs additional mana. | ||
Bellows | 1 |
| Ailments inflicted by Forge Strike deal increased damage over time equal to your increased stun chance. |