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Base Stats
Base ClassSentinel
MasteriesVoid Knight | Forge Guard | Paladin
Base str / dex / int / vit / att2 / 0 / 0 / 1 / 0
Base Health100
Base Mana50
Health / Level8
Mana / Level0.51
Health Regen6
Mana Regen8
Health Regen / Level0.14
Starting ItemsGladius | Worn Plate | Renegade Shield | Traveller's Belt | Worn Boots
Initial Skills
Name
Has
Tree
Mana
Cost
CooldownTagsDescription
Attack00PhysicalMeleeA basic attack with your weapon that costs no mana
Vengeance00PhysicalMeleeStrengthA melee attack that also prepares you to riposte incoming hits.\n\nIf vengeance successfully hits an enemy and you take a hit in the next 2 seconds you will riposte, taking 25% less damage and striking at a nearby enemy.
Unlockable Skills
Level
Name
Has
Tree
Mana
Cost
CooldownTagsDescription
2Warpath10.5PhysicalMeleeMovementStrengthSpin towards the mouse while you hold down the ability key, striking nearby enemies as you move.
3Hammer Throw30PhysicalThrowingStrengthDexterityThrows a hammer that returns to you after a short delay.
4Lunge84PhysicalMeleeMovementStrengthDexterityDash to a nearby enemy and strike it with your weapon. Cannot be used without a target. Costs more mana the further away the target is.
5Rive00PhysicalMeleeStrengthEvery third consecutive attack with Rive slashes in a full circle around the character, lacerating enemies it hits.
7Shield Bash910PhysicalMeleeStrengthRequires a shield. A melee directional attack that stuns enemies for 1 second. 100% increased stun duration against non-boss enemies. 1.5% more damage per 1% block chance (up to 150%, multiplicative with other modifiers).
18Javelin90PhysicalThrowingStrengthDexterityHurl a javelin that pierces through every enemy in its path. If you have a polearm equipped added melee damage from the polearm applies to Javelin as added throwing damage at 20% of its normal value. Added melee damage from other sources has no effect. Added throwing damage applies at 200% effectiveness.
19Void Cleave154PhysicalVoidMeleeMovementStrengthVitalityRequires a 2-handed sword or axe. A melee attack that hits all enemies in an area in front of you. Unaffected by weapon range.
Skills from Sentinel Passive Tree
Level
Name
Has
Tree
Mana
Cost
CooldownTagsDescription
5Rebuke05PhysicalSpellChanneledAttunementHold ability key to channel for up to 2 seconds. You take 80% less damage while channelling. When you stop channelling the barrier breaks dealing physical damage to all nearby enemies. This deals 20 additional physical damage for each hit you received while channelling.
10Shield Rush504PhysicalMeleeMovementStrengthRequires a shield. Charge through enemies in the target direction until you release the ability key. You hit enemies in your path and in a wider area at the end of the movement. You do not regenerate mana while rushing.
15Multistrike00PhysicalMeleeStrengthA melee attack that grants a stack of Armament if you hit at least one enemy. Each stack of Armament causes an additional sword to strike a nearby enemy when you use Multistrike.
20Smite30FireSpellAttunementSmites a target enemy with a bolt of holy fire that descends from the sky, healing allies around the target for 60 health. If you are in the area you are also healed. Cannot be used without a target.
Skills from Void Knight Passive Tree
Level
Name
Has
Tree
Mana
Cost
CooldownTagsDescription
5Volatile Reversal016.67VoidSpellInstant CastMovementReturns you to the position you were at 2 seconds ago, reverting changes to your current health and mana since then.
10Abyssal Echoes353.03VoidSpellDoTVitalityA nova that echoes from up to 8 enemies it reaches and applies abyssal decay. Enemies with abyssal decay take void damage over time for 6 seconds, if they take a hit all the damage from abyssal decay is dealt to them immediately.
15Devouring Orb104VoidSpellVitalityCreates a devouring orb at the target location that casts a void rift whenever something dies nearby, dealing void damage to enemies around the orb. Each successive rift has 12% increased damage and area of effect, capped at an increase of 100%.
30Anomaly012.5VoidSpellCombo skill that first sends enemies forward in time by 5 seconds. Reactivate the skill to bring those enemies back to your timeline early.
MasteryErasing Strike305VoidMeleeStrengthVitalityA melee attack that hits all enemies in a large area in front of you. Enemies killed by the hit are erased from existence, replaced by void rifts.
Skills from Forge Guard Passive Tree
Level
Name
Has
Tree
Mana
Cost
CooldownTagsDescription
5Shield Throw202PhysicalThrowingStrengthDexterityThrows a shield at a target enemy. The shield ricochets to up to 2 additional targets before returning to you. The cooldown starts when the shield returns to you.
15Manifest Armor6010MinionStrengthAttunementManifests an animated set of heavy armor, which attacks slowly. Stats granted by your body armor, helmet, gloves and boots also apply to your Manifest Armor.
30Ring Of Shields3014.29MinionInstant CastStrengthAttunementManifests a ring of shields around you. Each shield has 75 base health and lasts up to 10 seconds. Shields draw enemy aggression and block projectiles. Stats on your equipped shield also apply to the shields created by Ring of Shields
40Smelter's Wrath351PhysicalFireMeleeChanneledStrengthChannel to charge a powerful frontal cone attack, dealing fire and physical damage to all enemies hit. Charging for longer increases its range and power. 2 second maximum charge time.
MasteryForge Strike254PhysicalMeleeMinionStrengthAttunementA melee attack that hits all enemies in an area in front of you. 25% chance on hit to summon a Forged Weapon which lasts for 20 seconds and is affected by the stats and attack rate of your weapon. You can control up to 6 Forged Weapons at once.
Skills from Paladin Passive Tree
Level
Name
Has
Tree
Mana
Cost
CooldownTagsDescription
5Healing Hand110SpellBuffAttunementHeals all allies in a target area
15Sigils Of Hope350SpellBuffSummons a sigil that orbits you, causing you and your allies' attacks and spells to deal 4 additional fire damage and increasing health regeneration by 25%. You can have up to 3 sigils at a time. Sigils expire after 15 seconds.
30Judgement154PhysicalFireMeleeDoTSpellStrengthAttunementA powerful melee attack that leaves an area of consecrated ground for 4 seconds. Allies on the consecrated ground are healed for 50 health each second. Enemies on Consecrate Ground take fire damage over time that scales with spell damage. Consecrate Ground gains 1 Adaptive Spell Damage per 5% increased healing effectiveness.
MasteryHoly Aura3010SpellBuffInstant CastYou and nearby allies passively have 30% increased damage and 15% elemental resistance. Activating Holy Aura doubles the stat bonuses for 4 seconds.