Home>Rogue>Hail of Arrows>
Icon
NameHail of Arrows
ClassMarksman level 30 skill
DescriptionLaunch a hail of arrows into the sky that rain down on the target location over 3.5 seconds. Added bow damage is applied at 300% effectiveness per second.
Cooldown2s
Mana cost60
Range20
TagsPhysicalBowDoTDexterity
Scaling
Per Point of Dexterity:
  • +4% increased Damage
Skill Tree Nodes
Name
Max
Points
StatsDescription
Hail Of Arrows0
    Launch a hail of arrows into the sky that rain down on the target location over 3.5 seconds. Added bow damage is applied at 300% effectiveness per second.
    Volley5
    • Increased Area 25% per point
    Hail of Arrows deals damage in a larger area
    Blot Out the Sun5
    • Dusk Shroud Chance +20% per point
    • Glancing Blow Chance +5%
    • Dodge Rating +50
    You have a chance to gain a stack of Dusk Shroud each second for 2 seconds while inside the area, granting you glancing blow chance and dodge rating. This effect can stack.
    Fight in the Shade1
    • Dusk Shroud To Allies
    Hail of Arrows now also grants a stack of Dusk Shroud to allies each second for 2 seconds while inside the area.
    Skystrike1
    • Initial Barrage
    • Mana Cost +25%
    Hail of Arrows now also shoots a Barrage of Arrows on use dealing bow physical damage, but costs more mana. This does not scale with damage over time.
    Silver Arrows4
    • Base Crit Chance +12% per point
    Improves Barrage of Arrows' base critical strike chance.
    Condemn3
    • Immobilized Duration (seconds) 1 per point
    • Slow Duration (seconds) 1 per point
    Barrage of Arrows immobilizes enemies for a short duration. Rare enemies and bosses are slowed instead.
    Blighted Arrows5
    • Frailty Chance +10% per point
    Hail of Arrows has a chance to apply Frailty to enemies each second.
    Sundering Rain5
    • Armour Shred Chance +20% per point
    Hail of Arrows has a chance to shred enemy armour each second.
    Lethality5
    • Critical Vulnerability Chance +20% per point
    Hail of Arrows has a chance to inflict enemies with Crit Vulnerability each second.
    Arsonist4
    • Damage +10% per point
    Hail of Arrows deals more damage to ignited enemies (multiplicative with other modifiers).
    Scorched Earth1
    • Physical -> Fire Damage
    • Bleed -> Ignite Chance
    Hail of Arrows' base physical damage and added bow damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to physical damage. Bleed chance from all sources is converted to ignite chance and effects related to bleed now depend on ignite instead. This has no effect if Hail of Arrows is converted to cold with Crystal Arrows or to poison with Acid Rain.
    Pristine Fletcher5
    • Damage +15% per point
    • Radius -6% per point
    Hail of Arrows deals more damage (multiplicative with other modifiers), but in a smaller area (multiplicative with other modifiers).
    Soul Stealer Arrows3
    • Bow Health Leech +4% per point
    Hail of Arrows leeches a portion of the bow damage it deals as health.
    Focus5
    • Damage +8% per point
    Hail of Arrows deals more damage (multiplicative with other modifiers).
    Headshot3
    • Bow Damage +15% per point
    Hail of Arrows deals more bow damage to stunned enemies (multiplicative with other modifiers). This does not affect ailment damage.
    Quick Draw3
    • Mana Cost -12% per point
    • Less Duration -10% per point
    Hail of Arrows costs less mana, but has a shorter duration (multiplicative with other modifiers).
    Backup Volley1
    • Additional Charges +2
    • Less Duration -50%
    You can store additional charges of Hail of Arrows, but it has a shorter duration (multiplicative with other modifiers).
    Deadly Draw3
    • Mana Cost -15% per point
    • Cooldown Duration -15% per point
    • Delay +25% per point
    Hail of Arrows costs less mana and has a shorter cooldown, but has a longer delay before the arrows fall.
    Tear Flesh5
    • Bleed Chance +40% per point
    Hail of Arrows has a chance to cause enemies to bleed each second.
    Aim for the Heart3
    • Bow Damage +3% per point
    • Maximum Damage Bonus 30% per point
    Hail of Arrows deals more bow damage per stack of bleed on the enemy, up to a maximum. This does not affect ailment damage.
    Arrow Spray1
    • Advancing Area
    Hail of Arrows now fall in a forward advancing rectangle area rather than a circle.
    Pin Down5
    • Slow Chance +20% per point
    Hail of Arrows has a chance to slow enemies each second.
    Crystal Arrows1
    • Physical -> Cold Damage
    • Slow -> Chill Chance
    • Freeze Rate 60
    Hail of Arrows' base physical damage and added bow damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to physical damage. It also has a chance to freeze enemies each second. All slow chance from this tree is converted to chill chance and effects related to slow now depend on chill instead. This has no effect if Hail of Arrows is converted to poison with Acid Rain.
    Frost Shots5
    • Freeze Rate Multiplier +40% per point
    • Chill Duration + 20% per point
    Hail of Arrows has increased chance to freeze enemies each second and has increased chill duration.
    Steady4
    • Duration +10% per point
    Hail of Arrows lasts longer.
    Nowhere to Hide5
    • Bow Damage Per Second +4% per point
    • Maximum Damage Bonus 20% per point
    Hail of Arrows deals more bow damage (multiplicative with other modifiers) over its duration scaling up to a maximum. This does not affect damaging ailments.
    The Hunt1
    • More Duration +50%
    • One Active Hail Of Arrows
    Hail of Arrows lasts significantly longer (multiplicative with other modifiers), but you can only have one Hail of Arrows active at a time. Using Hail of Arrows again causes the old instance to stop.
    Endless Barrage1
    • Channeled
    • Mana Cost -40
    • Delay And Increases To Delay -50%
    • Mana Cost Per Second 15
    Hail of Arrows is now channeled and can be retargeted while you are channelling. It costs less initial mana, but rapidly drains your mana. You do not regenerate mana while channelling. Channelled Hail of Arrows' delay is halved, and increases to its delay are halved.
    Acid Rain1
    • Physical -> Poison Damage
    • Bleed -> Poison Chance
    Hail of Arrows' base physical damage and added bow damage is converted to poison. Consequently this damage scales with increases to poison damage, but not increases to physical damage. Bleed chance from all sources is converted to poison chance.
    Venom Arrows5
    • Poison Chance +40% per point
    Hail of Arrows has a chance to poison enemies each second.