Hail of Arrows | |||||||||||||||||||||
Class | Marksman level 30 skill | ||||||||||||||||||||
Description | Requires a bow. Launch a hail of arrows into the sky that rain down on the target location over 3.5 seconds. Added bow damage is applied at 325% effectiveness per second. | ||||||||||||||||||||
Cooldown | 2s | ||||||||||||||||||||
Mana cost | 55 | ||||||||||||||||||||
Range | 20 | ||||||||||||||||||||
Speed | 1.1 per second (if no cooldown) Use Duration: 1s Use Delay: 0.1s Speed Multiplier: 1 Settle Low Priority Ratio: 35.2% Scales With: Attack Speed | ||||||||||||||||||||
Scaling Tags | PhysicalBowDoTAreaDexterity | ||||||||||||||||||||
Scaling | Per Point of Dexterity:
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Damage |
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Name | Max Points | Stats | Related Skill | Description | |
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Hail Of Arrows | 0 | Requires a bow. Launch a hail of arrows into the sky that rain down on the target location over 3.5 seconds. Added bow damage is applied at 325% effectiveness per second. | |||
Volley | 4 |
| Hail of Arrows deals damage in a larger area | ||
Blot Out the Sun | 5 |
| You have a chance to gain a stack of Dusk Shroud each second for 2 seconds while inside the area, granting you glancing blow chance and dodge rating. This effect can stack. | ||
Fight in the Shade | 1 |
| Hail of Arrows now also grants a stack of Dusk Shroud to allies each second for 2 seconds while inside the area. | ||
Silver Arrows | 4 |
| Improves Barrage of Arrows' base critical strike chance. | ||
Condemn | 3 |
| Barrage of Arrows immobilizes enemies for a short duration. Rare enemies and bosses are slowed instead. | ||
Blighted Arrows | 5 |
| Hail of Arrows has a chance to apply Frailty to enemies each second. | ||
Sundering Rain | 5 |
| Hail of Arrows has a chance to shred enemy armour each second. | ||
Lethality | 5 |
| Hail of Arrows has a chance to inflict enemies with Crit Vulnerability each second. | ||
Arsonist | 4 |
| Hail of Arrows deals more bow damage to ignited enemies (multiplicative with other modifiers). | ||
Pristine Fletcher | 5 |
| Hail of Arrows deals more damage (multiplicative with other modifiers), but in a smaller area (multiplicative with other modifiers). | ||
Soul Stealer Arrows | 3 |
| Hail of Arrows leeches a portion of the bow damage it deals as health. | ||
Focus | 5 |
| Hail of Arrows deals more damage (multiplicative with other modifiers). | ||
Headshot | 3 |
| Hail of Arrows deals more bow damage to stunned enemies (multiplicative with other modifiers). This does not affect ailment damage. | ||
Quick Draw | 3 |
| Hail of Arrows costs less mana, but has a shorter duration (multiplicative with other modifiers). | ||
Deadly Draw | 3 |
| Hail of Arrows costs less mana and has a shorter cooldown, but has a longer delay before the arrows fall. | ||
Tear Flesh | 5 |
| Hail of Arrows has a chance to cause enemies to bleed each second. | ||
Aim for the Heart | 3 |
| Hail of Arrows deals more bow damage per stack of bleed on the enemy, up to a maximum. This does not affect ailment damage. | ||
Pin Down | 5 |
| Hail of Arrows has a chance to slow enemies each second. | ||
Frost Shots | 5 |
| Hail of Arrows has increased chance to freeze enemies each second and has increased chill duration. | ||
Steady | 3 |
| Hail of Arrows lasts longer. | ||
Nowhere to Hide | 5 |
| Hail of Arrows deals more bow damage (multiplicative with other modifiers) over its duration scaling up to a maximum. This does not affect damaging ailments. | ||
The Hunt | 1 |
| Hail of Arrows lasts significantly longer (multiplicative with other modifiers), but you can only have one Hail of Arrows active at a time. Using Hail of Arrows again causes the old instance to stop. | ||
Venom Arrows | 5 |
| Hail of Arrows has a chance to poison enemies each second. | ||
Skystrike | 1 |
| Hail of Arrows now also shoots a Barrage of Arrows on use dealing bow physical damage, but costs more mana. This does not scale with damage over time. | ||
Scorched Earth | 1 |
| Hail of Arrows' base physical damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to physical damage. Bleed chance from all sources is converted to ignite chance and effects related to bleed now depend on ignite instead. Swaps Hail of Arrows' Physical tag for a Fire tag. This has no effect if Hail of Arrows is converted to cold with Crystal Arrows or to poison with Acid Rain. | ||
Backup Volley | 1 |
| You can store additional charges of Hail of Arrows, but it has a shorter duration (multiplicative with other modifiers). | ||
Arrow Spray | 1 |
| Hail of Arrows now fall in a forward advancing rectangle area rather than a circle. | ||
Crystal Arrows | 1 |
| Hail of Arrows' base physical damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to physical damage. It also has a chance to freeze enemies each second. All slow chance from this tree is converted to chill chance and effects related to slow now depend on chill instead. Swaps Hail of Arrows' Physical tag for a Cold tag. This has no effect if Hail of Arrows is converted to poison with Acid Rain. | ||
Endless Barrage | 1 |
| Hail of Arrows is now channeled and can be retargeted while you are channelling. It costs less initial mana, but rapidly drains your mana. Channelled Hail of Arrows' delay is halved, and increases to its delay are halved. | ||
Acid Rain | 1 |
| Hail of Arrows' base physical damage is converted to poison. Consequently this damage scales with increases to poison damage, but not increases to physical damage. Swaps Hail of Arrows' Physical tag for a Poison tag. Bleed chance from all sources is converted to poison chance. |